Bigby, eh? And immediately stashing something… The most likely candidate for a turn 1 stash would be Manufactured Truth, so it’s a good thing that the only unit I have access to right now has more HP than ATK so he can’t just trade copy my own unit to kill it. Battle Suits also seems good to thin my deck and make it harder for him to get a good trade if he tries to kill Fargo, and I’m patrolling it in Lookout so that he can’t just attack my base for free (I’m fine with him spending 3g on an Arrest if he wants). Next turn I can either get Nullcraft to snipe Building Inspector or Mox for that sweet indestrucible goodness, as long as whichever one I want doesn’t end up failing to reach my hand…
hmmm, batle suits huh? well, chang of plans, just let him take out BI, and cycle through to scribe/BK for MT fodder. putting BI out front for fargo fodder, then i can get at him wth aven.
W4 - Lawful Search
Drill Sergeant
Reputable Newsman
manufactured truth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
scribe, draw 1 - ($3)
brave knight - ($0)
aven kills fargo
traffic director pnigs your tech 1
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Bigby, lvl 1 (2/3+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Aven (2/2)
Traffic Director (1/1)
Scribe (1/3)
Brave Knight (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
hmmm, batle suits huh? well, chang of plans, just let him take out BI, and cycle through to scribe/BK for MT fodder. putting BI out front for fargo fodder, then i can get at him wth aven.
Building Inspector (1/1+A)
Arrest
Drill Sergeant (3/3)
injunction
Discard
manufactured truth
Aven (2/2)
Reputable Newsman
Drill Sergeant
Dreamscape
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
manuactured truth traffic director into brave knight copy - ($5)
bigby hits and sidelines mox, takes 2
copy brave knight trades with stewardess, returns to my hand
scribe pings your tech 2
real brave knight readily hits your tech 2 to 1 hp
replay traffic director from hand - ($4)
tech 2 peace - ($0)
Float ($0)
Stash 1, Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Brave Knight (3/3+A)
Elite:
Scavenger:
Technician: Traffic Director (1/1)
Lookout:
In Play:
Bigby, lvl 1 (2/1)
Scribe (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
so given the strength of the tech 2 units from present, im going with peace, drill sergeants, and dreamscape to clear hit units for cheap. stashing with stop me from cycling, which will let me load my deck with tech 2’s, which look like my option for this game. if i end up going garrison, it will need to be later once the drill sergeants are already down. also, putting TS in technician in case of nullcraft. if he drops that, i expect it to kill bigby, but just in case, id rather have the card.
Sorry to keep you waiting, but I think this kind of wait is just going to get more common as time goes on because I’m preparing to move. I’ll leave it up to you whether we postpone this match until after I’m done or if we just call it off.