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Casual Codexnewb Blood/Balance/Disease vs Nekoati Demon/Growth/Strength


#162

when did u build tech i?


#163

Former turn idea. didnt end up building tech 1. updated.


#164

"P2T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Deteriorate
Poisonblade Rogue
Jandra, the Negator
Galina Glimmer


WORKERS
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue


NextHand

Summon Skeletons
Thieving Imp
Mythmaking
Sacrifice the Weak


Discard

Deteriorate
Jandra, the Negator
Ardra’s Boulder
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - ($2)
Galina Glimmer - ($1)
Haunt wounds Panda, replay from Graveyard

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
    "

#165

"P1T4


Tech StartingHand Workers

TECH
Final Showdown
Final Showdown


STARTING HAND
Young Treant
Verdant Tree
Rampant Growth
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Rampant Growth
Final Showdown
Forest’s Favor
circle of life
Bone Collector


Tech 2 card(s)
Get Paid - ($7)
skip worker
forest favor midori - ($5)
max midori - ($2)
midori breaks your tech 2, your base to 18
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (1/2)
  • :pschip: [I]Technician[/I]: Giant Panda (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori, lvl 8, (5/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

well, im committed. lol.

"


#166

"P2T4


Tech StartingHand Workers

TECH
Morningstar Pass
Terras Q, the Shackled


STARTING HAND
Mythmaking
Summon Skeletons
Sacrifice the Weak
Thieving Imp


WORKERS
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Sacrifice the Weak
Morningstar Pass
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech II
Mythmaking - ($7)
Worker - ($6)
Thieving Imp, discard #3 of 5 - ($3)
Haunt hits Midori, replay from Graveyard
Galina kills Panda, you draw 1
Vandy Anadrose - ($1)
Tech Lab - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: L1 Vandy Anadrose (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Mythmaking
  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable
  • Galina Glimmer (4/2) [1 dmg]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

#167

"P1T5


Tech StartingHand Workers

TECH
blooming ancient
blooming ancient


STARTING HAND
circle of life
Forest’s Favor
Bone Collector
Final Showdown
Rampant Growth
Merfolk Prospector (1/1)
Bone Collector


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Final Showdown
Tiger Cub
nature reclaims
playful panda
Verdant Tree


Discard

Giant Panda (2/3)
blooming ancient
blooming ancient
Rampant Growth
Forest’s Favor
circle of life
merfolk prospector


Tech 2 card(s)
Get Paid - ($7)
tech draw
skip worker
Final Showdown, you get two 3/3 hunters with anti air - ($4)
bone collector - ($2)
Midori hits your base for 8, your base to 10, draw a card
Bone collector #2 - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector #1 (3/3)
  • :pschip: [I]Technician[/I]: Bone Collector #2 (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori, lvl 8, (8/8),+ Final Showdown
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

FINAL SHOWDOWN!!! this make this game work it regardless.

"


#168

"P2T5


Tech StartingHand Workers

TECH
Shrine of Forbidden Knowledge
Shrine of Forbidden Knowledge


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Morningstar Pass


WORKERS
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Jefferson DeGrey, Ghostly Diplomat
Deteriorate
Terras Q, the Shackled


Discard

Sacrifice the Weak
Jandra, the Negator
Shrine of Forbidden Knowledge
Shrine of Forbidden Knowledge


Tech 2 card(s)
Get Paid - ($9)
Level Vandy - ($7)
Hunter kills Wisp
Vandy kills Bone Collector, you get $1
Sacrifice the Weak, Imp and Bone collector die, you draw 1 - ($5)
Haunt, Galina, and Hunter kill Midori
Morningstar Pass - ($1)
Replay Galina Glimmer from Graveyard - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (4/4)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Morningstar Pass (6)
  • Graveyard (3) {Thieving Imp, Pestering Haunt}
  • L5 Vandy Anadrose (4/5) Sparkshot, Resist 1
  • Hunter (3/2) Anti-air [1 dmg]

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
    "

#169

hahaha, i think ill good game it there. basically if midori would have lived, i would have won, and if not…then i go down in flames.

nice game. i think people will need some strong hero’s to counter your strong tech 1 presence.


#170

ill gg it there.


#171

Yeah, that was close, GG. I still think this build’s biggest weak point is Nature Reclaims (or worse, Assimilate) targeting Mythmaking, but you made me realize I need to be more careful about air defense. If I had teched Gargoyles, I wouldn’t have been sweating so much there at the end.