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Casual Codexnewb Blood/Balance/Disease vs Nekoati Demon/Growth/Strength


#122

Edit: nevermind, I confused myself.

"P2T6


Tech StartingHand Workers

TECH
Carrion Curse
Community Service


STARTING HAND
Spectral Hound
Macciatus, the Whisperer
Summon Skeletons
Eyes of the Chancellor


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator


NextHand

Skeleton Javelineer
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float + Scavanger - ($10)
Eyes of the Chancellor - ($7)
Summon Skeletons - ($4)
Orpal contaminates a Skeleton and throws it at Mimic #2, spreading the plague
Orpal safely kills Shambler
Spectral Hound - ($3)
Macciatus, the Whisperer - ($1)
The Chancellor turns a blind eye to the Hound

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (4/4A) Invisible
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Macciatus, the Whisperer (3/3)
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor
  • L6 Orpal Gloor (2/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Now that I can see what’s in hand, Carrion Curse and Community Service become much more efficient, but whether that advantage remains long enough to make use of remains to be seen. In any case, it’s nice to protect the Hound from being sidelined.

"


#123

"P1T7


Tech StartingHand Workers

TECH
t rex
Blade Master


STARTING HAND
Forest’s Favor
Rampant Growth


WORKERS
ironbark treant
Rich Earth
Tiger Cub
W4 - Merfolk Prospector
W5 - Playful Panda (2/2)
star crossed starlet


NextHand

discord
Wandering Mimic #2 (3/2) [1 rune, 1damage]
Forest’s Favor
Young Treant (0/1) - rune


Tech 2 card(s)
Get Paid - ($10)
tech 3 - ($5)
tech lab finesse - ($4)

Float ($4)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Cal (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 River (2/3)
  • :target: [I]Lookout[/I]: Wandering Mimic #1 (1/1) [3 runes]
    [B]In Play:[/B]
  • Verdant Tree: 3 HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
Thoughts

hmmmm, up quite a creek. but i have more workers, more cards in hand, and he has to trade into me. so i just need to draw a decent hand next turn.

"


#124

"P2T7


Tech StartingHand Workers

TECH
Carrion Curse
Community Service


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer


NextHand

Community Service
Reteller of Truths
Spectral Hound


Discard

Sacrifice the Weak
Carrion Curse
Community Service


Tech 2 card(s)
Get Paid + float - ($9)
Bigby Hayes - ($7)
Worker - ($6)
Hound kills Calamandra
Skeleton trades with Mimic
Surplus - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Bigby Hayes (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Orpal Gloor (2/5)
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor
  • Spectral Hound (4/2) [2 dmg]
  • Macciatus, the Whisperer (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

It’s tempting to kill River to prevent that Discord, but the tech draw might be something I can’t handle. Since I can’t destroy any buildings either way, I think it’s better to play defensively here. Of course, I can’t do anything about that Young Treant card draw either way, but one chance for something bad to appear isn’t as dangerous as two.

"


#125

"P1T8


StartingHand Workers

STARTING HAND
Young Treant (0/1) - rune
discord
Wandering Mimic #2 (3/2) [1 rune, 1damage]
Forest’s Favor
Spore Shamble (1/2+A) +


WORKERS
ironbark treant
Rich Earth
Tiger Cub
W4 - Merfolk Prospector
W5 - Playful Panda (2/2)
star crossed starlet


NextHand

Nimble Fener #1 (1/1) [1 rune / 1 damage]
Blade Master
t rex
discord
maestro


Discard

discord
Forest’s Favor
Spore Shambler


Tech 0 card(s)
Get Paid + float - ($14)
young treant - ($12)
Wandering Mimic - ($8)

Float ($8)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mimic (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: L1 River (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree: 3 HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 8
  • Workers: 10
Thoughts

not a good draw at all. nothing to work with or hold him off. i guess i was due for a downturn at somepoint.

"


#126

"P2T8


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Community Service
Spectral Hound
Reteller of Truths
Poisonblade Rogue


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer


NextHand

Carrion Curse
Thieving Imp
Spectral Flagbearer


Discard

Sacrifice the Weak
Carrion Curse
Community Service
Liberty Gryphon
Liberty Gryphon
Community Service


Tech 2 card(s)
Get Paid + float - ($10)
The Chancellor turns a blind eye to Hound
Hound breaks Tech Lab, your base to 18
Reteller of Truths - ($8)
Orpal infects Hound and throws it at Mimic, Hound is retold
Level Bigby - ($6)
Bigby takes some time to study
Spectral Hound - ($5)
Spectral Hound - ($4)
Poisonblade Rogue - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (4/4A)
  • :psfist: Elite: Spectral Hound (5/4)
  • :ps_: Scavenger: Reteller of Truths (4/4)
  • :pschip: Technician: Macciatus, the Whisperer (3/3)
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor
  • L6 Orpal Gloor (2/5)
  • L5 Bigby Hayes (3/4)
  • Poisonblade Rogue (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

Unfortunately, I can’t stop the Rex, but I can at least block those Finesse units. Now would be a good time to have some Flagbearers, but without them, Macciatus is about to become lunch. Without Macciatus, Illusions aren’t so useful as patrollers, especially vs. River’s midband. I have to choose between summoning the Hounds or stealing the Maestro. It’s tempting to take the Maestro to take back some of that hand advantage, but it’s not safe to patrol with a hero, so ineffective though they may be, I’ll release the Hounds.

"


#127

"P1T9


Tech StartingHand Workers

TECH
T Rex
blade master


STARTING HAND
discord
Blade Master
maestro
t rex
Nimble Fener #1 (1/1) [1 rune / 1 damage]


WORKERS
ironbark treant
Rich Earth
Tiger Cub
W4 - Merfolk Prospector
W5 - Playful Panda (2/2)
star crossed starlet


NextHand

Star Crossed Starlet (2/1)
Nimble Fencer #2 (2/2)
maestro
Rampant Growth


Discard

discord
Forest’s Favor
Spore Shambler
Mimic #2
discord
maestro
Blade Master
T Rex
blade master


Tech 2 card(s)
Get Paid + float - ($18)
my base to 18 from tech lab dying
T Rex, kill Maccitus and desptroys Eye of the Chancellor - ($10)
NImble Fencer - ($8)
Midori - ($6)
Discord - ($4)
build new tech lab, finesse - ($3)
Mid River - ($1)
Tap River, POP SQL Hound, returns to your hand
Mimic kills Reteller (returns to your hand), takes 1 back, overpower 1 to Elite Hound
Nimble Fencer kills Elite hound, takes 2 back

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: T Rex (10/10) resist 3
    [B]In Play:[/B]
  • Verdant Tree: 3 HP
  • Mimic #1 (3/2) [-1 rune, 1 damage]
  • Nimble Fener #1 (2/1)
  • L3 River (2/4)
  • L1 Midori (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

MIdori for flying threat, give any mimics flying as well.

teching in blade master and t rex. tech threes are the only guarenteed way to win since they are immune to most of his spells and abilities.

"


#128

"P2T9


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Macciatus, the Whisperer


STARTING HAND
Thieving Imp
Carrion Curse
Spectral Flagbearer
Spectral Flagbearer
Summon Skeletons


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer


NextHand

Graveyard
Eyes of the Chancellor
Reteller of Truths


Tech 2 card(s)
Get Paid + float + Scavanger - ($12)
Carrion Curse, discard Rampant Growth - ($9)
Bigby takes some time to study
Rogue pierces Treant’s armor, plague spreads to Mimic and Fencer
Thieving Imp, discard #2 of 2 - ($6)
Reteller of Truths - ($4)
Spectral Hound - ($3)
Spectral Flagbearer - ($2)
Spectral Flagbearer - ($1)
Orpal throws the Hound at Mimic, Hound is retold
Spectral Hound - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer (2/2)
  • :pschip: Technician: Spectral Flagbearer (2/2)
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • L6 Orpal Gloor (2/5)
  • L5 Bigby Hayes (3/4)
  • Poisonblade Rogue (2/1)
  • Reteller of Truths (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Doubling up on Eyes and Macciatus because I want to draw them ASAP.

"


#129

"P1T10


Tech StartingHand Workers

TECH
apple stomp
apple stomp


STARTING HAND
Nimble Fencer #2 (2/2)
Rampant Growth
Star Crossed Starlet (2/1)
maestro


WORKERS
ironbark treant
Rich Earth
Tiger Cub
W4 - Merfolk Prospector
W5 - Playful Panda (2/2)
star crossed starlet


NextHand

Spore Shambler
Mimic #2
Young Treant (0/2+A)


Tech 2 card(s)
Get Paid + float - ($11)
Maestro - ($8)
Flying Midori breaks your surplus, your base to 16
tap river, kills scav Flagbearer
max river - ($6)

Float ($6)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Maestro (3/5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: T Rex (10/10)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree: 3 HP
  • L5 River (3/4)
  • L8 Midori (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 14
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 10
Thoughts

rather he trade into me than me to him. need more tech 3’s.

"


#130

I completely forgot I even had a Surplus (I think this was the first time I’d built one since joining the forums). The card draw isn’t optional either, so my last 2 turns were technically illegal, but it seems like too much trouble to go back and make changes now. Do you mind if I just draw 2 cards now to compensate?


#131

Sure. I think im writing this game off soon anyways. I feel like there have been a few mistakes unnoticed. lets play it out and see how it ends though. draw your cards and bring it on.


#132

"P2T10


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Reteller of Truths
Graveyard
Eyes of the Chancellor
Liberty Gryphon
Carrion Curse
Summon Skeletons
Macciatus, the Whisperer


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons


NextHand

Community Service
Community Service
Liberty Gryphon
Sacrifice the Weak
Carrion Curse


Discard

Poisonblade Rogue
Thieving Imp
Spectral Hound
Spectral Flagbearer
Graveyard
Carrion Curse
Reteller of Truths
Plague Spitter
Plague Spitter


Tech 2 card(s)
Get Paid + Scavanger - ($10)
Bigby studies
Eyes of the Chancellor - ($7)
Macciatus, the Whisperer - ($4)
Rogue pierces Maestro’s armor and poisons
Flagbearer attacks Maestro
Worker - ($3)
Spectral Flagbearer - ($2)
Reteller of Truths - ($0)
Orpal throws exhausted Flagbearer to finish Maestro, Flagbearer is retold, Rex’s immune system protects him
Reteller attacks Rex, is retold
Hound and Imp trade for Rex, you draw 1
Orpal infects Midori
The Chancellor turns a blind eye to Macciatus

Float ($0)
Stash 1, Discard 4, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reteller of Truths (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor
  • L6 Orpal Gloor (2/1) [4 dmg]
  • L5 Bigby Hayes (3/4)
  • Macciatus, the Whisperer (3/3) Invisible

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

That Shambler is dangerous; I need to protect Macciatus.

"


#133

il GG it there. i dont think id win from playing this out.


#134

GG. Btw, if you’re interested in playing some games with map cards, check out the Crazy Map King-of-the-Hill


#135

hey man, you interested in picking a game back up here, or are you too busy with FFA and Map Kings?


#136

There’s enough downtime with those to fit some normal games in on the side, as long as you don’t mind me prioritizing the multiplayer games (since there’s more people waiting).


#137

no worries at all. im looking to tweak [balance/growth/necro - i was P1 last time we played, so you can feel free to post your team and turn 1. no rush to post often. just to keep it moving at a steady pace.


#138

I picked [Disease]/Ninjutsu/Balance. GL HF!

"P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Thieving Imp
Graveyard
Pestering Haunt
Sacrifice the Weak


WORKERS
Pestering Haunt


NextHand

Summon Skeletons
Jandra, the Negator
Skeletal Archery
Deteriorate
Poisonblade Rogue


Discard

Graveyard
Thieving Imp
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Orpal Gloor - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [javelin]
  • :psfist: Elite: L1 Orpal Gloor (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

I don’t have an interest in Skeletons per se, but I do need cheap sacrifices, and the javelin rune might come in handy since I’m not planning to use Skeletal Archery. I toyed with the idea of playing the Imp, but then he could easily recover hand size by playing a hero and building his Tech I, and the Imp can’t beat a hero on its own.

"


#139

"P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Spore Shambler
Rampant Growth
Verdant Tree
Young Treant


WORKERS
Spore Shambler


NextHand

Forest’s Favor
Merfolk Prospector
Playful Panda
Rich Earth
Tiger Cub


Discard

Rampant Growth
ironbark treant
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
verdant tree - ($2)
arg, wisp - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: wisp (0/1+A)
  • :psfist: [I]Elite[/I]: Arg, lvl 1, (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (3HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

weird opening hand. no panda, cub, or merfolk. not really safe to bring a hero out at this point.

with not much attack force, im pretty comfortable going verdant tree arg ,and patrolling arg in elite, wisp in sql

"


#140

"P1T2


Tech StartingHand Workers

TECH
Nature Reclaims
Nature Reclaims


STARTING HAND
Jandra, the Negator
Deteriorate
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

Summon Skeletons
Nature Reclaims
Poisonblade Rogue
Thieving Imp
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Deteriorate Wisp
Heroes Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [javelin]
  • :psfist: Elite: L1 Orpal Gloor (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I plan to Reclaim his Tree and Earth, as MoLaC takes more time to ramp up (hopefully) and so is the preferred choice to be repeatedly destroyed and replayed.

"


#141

"P2T2


Tech StartingHand Workers

TECH
tiny basilisk
tiny basilisk


STARTING HAND
Playful Panda
Tiger Cub
Rich Earth
Merfolk Prospector
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth


NextHand

tiny basilisk
Forest’s Favor
ironbark treant
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
tiger cub - ($1)
merfolk prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg, lvl 1, (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: tiger cub (2/2)
  • :pschip: [I]Technician[/I]: merfolk prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (3HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

hmmm, with orpal out there, i need to watch out for his maxband. he could start wiping out my skeletons pretty quickly.

bringing in double tiny basilisk instead of double bone colector to make sure i deal with that and his hero’s hall.

"