STARTING HAND
Spectral Hound
Macciatus, the Whisperer
Summon Skeletons
Eyes of the Chancellor
WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
NextHand
Skeleton Javelineer
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float + Scavanger - ($10)
Eyes of the Chancellor - ($7)
Summon Skeletons - ($4)
Orpal contaminates a Skeleton and throws it at Mimic #2, spreading the plague
Orpal safely kills Shambler
Spectral Hound - ($3)
Macciatus, the Whisperer - ($1)
The Chancellor turns a blind eye to the Hound
Float ($1)
Discard 0, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Spectral Hound (4/4A) Invisible
Elite:
Scavenger: Skeleton (1/1)
Technician: Macciatus, the Whisperer (3/3)
Lookout:
In Play:
Eyes of the Chancellor
L6 Orpal Gloor (2/5)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info: Cards:
Hand: 2
Deck: 11
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
Now that I can see whatās in hand, Carrion Curse and Community Service become much more efficient, but whether that advantage remains long enough to make use of remains to be seen. In any case, itās nice to protect the Hound from being sidelined.
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
NextHand
Community Service
Reteller of Truths
Spectral Hound
Discard
Sacrifice the Weak
Carrion Curse
Community Service
Tech 2 card(s)
Get Paid + float - ($9)
Bigby Hayes - ($7)
Worker - ($6)
Hound kills Calamandra
Skeleton trades with Mimic
Surplus - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: L3 Bigby Hayes (2/4A)
Elite:
Scavenger:
Technician: L6 Orpal Gloor (2/5)
Lookout:
In Play:
Eyes of the Chancellor
Spectral Hound (4/2) [2 dmg]
Macciatus, the Whisperer (3/3)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Truth)
Surplus HP: 4
Economy Info: Cards:
Hand: 3
Deck: 8
Disc: 3
Gold:
Gold: 1
Workers: 9
Thoughts
Itās tempting to kill River to prevent that Discord, but the tech draw might be something I canāt handle. Since I canāt destroy any buildings either way, I think itās better to play defensively here. Of course, I canāt do anything about that Young Treant card draw either way, but one chance for something bad to appear isnāt as dangerous as two.
STARTING HAND
Community Service
Spectral Hound
Reteller of Truths
Poisonblade Rogue
WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
NextHand
Carrion Curse
Thieving Imp
Spectral Flagbearer
Discard
Sacrifice the Weak
Carrion Curse
Community Service
Liberty Gryphon
Liberty Gryphon
Community Service
Tech 2 card(s)
Get Paid + float - ($10)
The Chancellor turns a blind eye to Hound
Hound breaks Tech Lab, your base to 18
Reteller of Truths - ($8)
Orpal infects Hound and throws it at Mimic, Hound is retold
Level Bigby - ($6)
Bigby takes some time to study
Spectral Hound - ($5)
Spectral Hound - ($4)
Poisonblade Rogue - ($2)
Float ($2)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Spectral Hound (4/4A)
Elite: Spectral Hound (5/4)
Scavenger: Reteller of Truths (4/4)
Technician: Macciatus, the Whisperer (3/3)
Lookout:
In Play:
Eyes of the Chancellor
L6 Orpal Gloor (2/5)
L5 Bigby Hayes (3/4)
Poisonblade Rogue (2/1)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Truth)
Surplus HP: 4
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 6
Gold:
Gold: 2
Workers: 9
Thoughts
Unfortunately, I canāt stop the Rex, but I can at least block those Finesse units. Now would be a good time to have some Flagbearers, but without them, Macciatus is about to become lunch. Without Macciatus, Illusions arenāt so useful as patrollers, especially vs. Riverās midband. I have to choose between summoning the Hounds or stealing the Maestro. Itās tempting to take the Maestro to take back some of that hand advantage, but itās not safe to patrol with a hero, so ineffective though they may be, Iāll release the Hounds.
discord
Forestās Favor
Spore Shambler
Mimic #2
discord
maestro
Blade Master
T Rex
blade master
Tech 2 card(s)
Get Paid + float - ($18)
my base to 18 from tech lab dying
T Rex, kill Maccitus and desptroys Eye of the Chancellor - ($10)
NImble Fencer - ($8)
Midori - ($6)
Discord - ($4)
build new tech lab, finesse - ($3)
Mid River - ($1)
Tap River, POP SQL Hound, returns to your hand
Mimic kills Reteller (returns to your hand), takes 1 back, overpower 1 to Elite Hound
Nimble Fencer kills Elite hound, takes 2 back
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (0/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: T Rex (10/10) resist 3
[B]In Play:[/B]
Verdant Tree: 3 HP
Mimic #1 (3/2) [-1 rune, 1 damage]
Nimble Fener #1 (2/1)
L3 River (2/4)
L1 Midori (2/3)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
Tech Lab HP: 4 (Finesse)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 9
[B]Gold:[/B]
Gold: 1
Workers: 10
Thoughts
MIdori for flying threat, give any mimics flying as well.
teching in blade master and t rex. tech threes are the only guarenteed way to win since they are immune to most of his spells and abilities.
STARTING HAND
Nimble Fencer #2 (2/2)
Rampant Growth
Star Crossed Starlet (2/1)
maestro
WORKERS
ironbark treant
Rich Earth
Tiger Cub
W4 - Merfolk Prospector
W5 - Playful Panda (2/2)
star crossed starlet
NextHand
Spore Shambler
Mimic #2
Young Treant (0/2+A)
Tech 2 card(s)
Get Paid + float - ($11)
Maestro - ($8)
Flying Midori breaks your surplus, your base to 16
tap river, kills scav Flagbearer
max river - ($6)
Float ($6)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Maestro (3/5)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: T Rex (10/10)
[I]Lookout[/I]:
[B]In Play:[/B]
Verdant Tree: 3 HP
L5 River (3/4)
L8 Midori (4/5)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
Tech Lab HP: 4 (Finesse)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 14
Disc: 0
[B]Gold:[/B]
Gold: 6
Workers: 10
Thoughts
rather he trade into me than me to him. need more tech 3ās.
I completely forgot I even had a Surplus (I think this was the first time Iād built one since joining the forums). The card draw isnāt optional either, so my last 2 turns were technically illegal, but it seems like too much trouble to go back and make changes now. Do you mind if I just draw 2 cards now to compensate?
Sure. I think im writing this game off soon anyways. I feel like there have been a few mistakes unnoticed. lets play it out and see how it ends though. draw your cards and bring it on.
Tech 2 card(s)
Get Paid + Scavanger - ($10)
Bigby studies
Eyes of the Chancellor - ($7)
Macciatus, the Whisperer - ($4)
Rogue pierces Maestroās armor and poisons
Flagbearer attacks Maestro
Worker - ($3)
Spectral Flagbearer - ($2)
Reteller of Truths - ($0)
Orpal throws exhausted Flagbearer to finish Maestro, Flagbearer is retold, Rexās immune system protects him
Reteller attacks Rex, is retold
Hound and Imp trade for Rex, you draw 1
Orpal infects Midori
The Chancellor turns a blind eye to Macciatus
Float ($0)
Stash 1, Discard 4, draw 4
Board Info: In Patrol:
Squad Leader: Reteller of Truths (4/4)
Elite:
Scavenger: Spectral Flagbearer (3/3)
Technician:
Lookout:
In Play:
Eyes of the Chancellor
L6 Orpal Gloor (2/1) [4 dmg]
L5 Bigby Hayes (3/4)
Macciatus, the Whisperer (3/3) Invisible
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 9
Gold:
Gold: 0
Workers: 10
Thoughts
That Shambler is dangerous; I need to protect Macciatus.
Thereās enough downtime with those to fit some normal games in on the side, as long as you donāt mind me prioritizing the multiplayer games (since thereās more people waiting).
no worries at all. im looking to tweak [balance/growth/necro - i was P1 last time we played, so you can feel free to post your team and turn 1. no rush to post often. just to keep it moving at a steady pace.
I donāt have an interest in Skeletons per se, but I do need cheap sacrifices, and the javelin rune might come in handy since Iām not planning to use Skeletal Archery. I toyed with the idea of playing the Imp, but then he could easily recover hand size by playing a hero and building his Tech I, and the Imp canāt beat a hero on its own.
I plan to Reclaim his Tree and Earth, as MoLaC takes more time to ramp up (hopefully) and so is the preferred choice to be repeatedly destroyed and replayed.