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Casual Codexnewb Blood/Balance/Disease vs Nekoati Demon/Growth/Strength


#21

Demonology/Growth/Strength

"P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Pestering Haunt


WORKERS
Summon Skeletons


NextHand

Skeletal Archery
Skeleton Javelineer
Deteriorate
Graveyard


Discard

Poisonblade Rogue
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Pestering Haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2
    Gold:
  • Gold: 1
  • Workers: 6
    "

#22

"P1T2


Tech StartingHand Workers

TECH
Now
Now


STARTING HAND
Bombaster
Careless Musketeer
Charge
Bloodburn
Makeshift Rambaster


WORKERS
Pillage
Bloodburn


NextHand

Bombaster (3/2)
Careless Musketeer
Bloodrage Ogre
Mad Man
Now


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
expensive Tower - ($0)
Nautical Dog runs into Janda for armor and 1 damage.

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Drak 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

hmmm, unfortunate opening hand for him to drop against me. need to mid drak for him to survive and me not to make unnecessary trades.

teching double NOW to maximize draw. need a l;ucky hand here. will go down on cards to gain board position. AND need to kill Vandy so he cant recover cards too easily with Dark pact.

"


#23

"P2T2


Tech StartingHand Workers

TECH
Soul Stone
Mythmaking


STARTING HAND
Graveyard
Skeleton Javelineer
Skeletal Archery
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Thieving Imp
Skeleton Javelineer
Mythmaking
Soul Stone


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Graveyard - ($4)
Tech I - ($2)
Vandy Anadrose - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vandy Anadrose (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

It’s temping to trade Jandra to get free levels for Vandy, but I feel like I’m being baited into it… and while it would be a slightly favorable trade for me in terms of gold value, it would give away a card draw. Moreover, the fact that he built a tower rather than a Tech I or Heroes Hall suggests he’s teching spells for a specific hero… and probably not for Drakk since I’m being invited to trade, I’m guessing? So, I’ll hold Jandra on defense. I’m tempted to tech 2x Dark Pact to recover hand size, but that would reduce the chances of being able to play my early game power cards next turn, so I’ll hold off and tech buffs for Jandra. Worst case scenario, I can spend some gold to cheat out a Dark Pact with Vandy’s midband.

"


#24

"P1T3


Tech StartingHand Workers

TECH
nature reclaims
Argonaut


STARTING HAND
Careless Musketeer
Mad Man
Bloodrage Ogre
Now
Bombaster (3/2)


WORKERS
Pillage
Bloodburn
Bombaster (3/2)


NextHand

Charge
Scorch
Now
Nautical Dog (1/1)
Makeshift Rambaster


Discard

Now
Mad Man (1/1)
Careless Musketeer
nature reclaims
Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bro - ($3)
tech 1 - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Drak 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

what a weird game. ill just put out items to trade well. nothing i can do for drak right now. just need to weather the storm.

teching argo and nature reclaims to have options against mythmaking.

at some opint ill be able to swing, or he’ll run into me and trade well.

"


#25

"P2T3


Tech StartingHand Workers

TECH
Galina Glimmer
Ardra’s Boulder


STARTING HAND
Thieving Imp
Mythmaking
Skeleton Javelineer
Soul Stone


WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer


NextHand

Sacrifice the Weak
Deteriorate
Poisonblade Rogue


Discard

Thieving Imp
Galina Glimmer
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Mythmaking - ($4)
Soul Stone: Jandra - ($2)
Jandra kills Drakk and Ogre, you draw 1
Vandy and Haunt kill Tower, your base to 18 HP
Replay Haunt from Graveyard
Heroes Hall - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Graveyard (3)
  • Jandra, the Negator (6/3) Overpower {Soul Stone} [3 dmg]
  • Pestering Haunt (1/1) Unstoppable
  • L3 Vandy Anadrose (3/3) Sparkshot, Resist 1 [1 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I’m a bit hesitant about leaving my patrol zone empty, but the chance to clear that annoying Tower is too tempting to pass up. Building a Heroes Hall to expand my defensive options on future turns.

"


#26

lol. ill GG it there.


#27

you can post first if you’re down to run it back.


#28

GG. I got some brutally lucky draws there.

"P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Thieving Imp
Summon Skeletons
Jandra, the Negator
Graveyard


WORKERS
Summon Skeletons


NextHand

Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Pestering Haunt
Skeletal Archery


Discard

Thieving Imp
Graveyard
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

#29

"P2T1


StartingHand Workers

STARTING HAND
Mad Man
Scorch
Charge
Makeshift Rambaster
Bombaster


WORKERS
Scorch


NextHand

Careless Musketeer
Bloodburn
Nautical Dog
Pillage


Discard

Makeshift Rambaster
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
mad man - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mad Man (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

lets try something different here. bumnmer i didnt get bombaster and Bro, but mad man in tech might help.

no hero since they wont survive for now

"


#30

"P1T2


Tech StartingHand Workers

TECH
Mythmaking
Galina Glimmer


STARTING HAND
Skeletal Archery
Deteriorate
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Skeleton Javelineer
Thieving Imp
Deteriorate
Galina Glimmer
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Garus Rook - ($0)
Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra, the Negator (3/3) Overpower
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Hmm… an awkward situation. I’m tempted to have Jandra kill the Bombaster and Vandy Deteriorate the Madman, but a Drakk/Charge/Ogre combo could kill Vandy even with a point of armor. I guess I’ll play Rook defensively to protect Jandra. I won’t tech Soul Stone because Rook might survive, leaving me unable to play it, so I’ll go with Galina as my second card.

"


#31

"P2T2


Tech StartingHand Workers

TECH
war drums
war drums


STARTING HAND
Nautical Dog
Bloodburn
Pillage
Careless Musketeer


WORKERS
Scorch
Bloodburn


NextHand

Careless Musketeer
Mad Man (1/1)
Bloodrage Ogre
Bombaster (2/2)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
mid drak - ($1)
bombaster and mad man trade with rook
free lvls to drak, drak maxbands
nautical dog, gains haste - ($0)
dog trades with jandra, who exploding and destroying your non demon haunt.

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Drak, (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

hmmm, i expected him to be more aggressive, but that worked out nicely. teching in double war drums to gain a lead here.

"


#32

"P1T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Soul Stone


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Galina Glimmer
Thieving Imp
Deteriorate
Poisonblade Rogue


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Graveyard
Mythmaking
Sacrifice the Weak
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, discard #4 of 4 - ($2)
Galina Glimmer - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) {javelin}
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Galina Glimmer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Welp, I’m thorougly on the defensive now. I wish I had teched Boulder last turn instead of Galina. It’s a long shot, but I’ll see if 2 patrollers is enough to make Galina stick.

"


#33

"P2T3


Tech StartingHand Workers

TECH
argo
argo


STARTING HAND
Bloodrage Ogre
Bombaster (2/2)
Careless Musketeer
Mad Man (1/1)


WORKERS
Scorch
Bloodburn
Careless Musketeer


NextHand

war drums
war drums


Discard

Bombaster (2/2)
Mad Man (1/1)
argo
argo


Tech 2 card(s)
Get Paid - ($7)
discard #4
Worker - ($6)
Bro, hasted - ($4)
Mad Man - ($3)
hero’s hall - ($0)
Drak Kill Theiving Imp
Bro kill Skeleton
Mad Man trade with Glimmer

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Drak, (3/2)
  • Bro 3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

despite the offensive stride im in, this still sint looking good. need to bring the hurt next turn with hopefully nautical dog andmakeshift rambaster. ill need lucky draws to make this work.

hero’s hall will be good though. can at least try to flicker something.

"


#34

"P1T4


Tech StartingHand Workers

TECH
Gargoyle
Gargoyle


STARTING HAND
Graveyard
Mythmaking
Jandra, the Negator
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Soul Stone
Pestering Haunt
Ardra’s Boulder
Deteriorate


Discard

Skeleton Javelineer
Thieving Imp
Galina Glimmer
Sacrifice the Weak
Graveyard
Gargoyle
Gargoyle


Tech 2 card(s)
Get Paid - ($7)
Mythmaking - ($5)
Jandra, the Negator - ($2)
Garus Rook - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra, the Negator (5/5) Overpower
  • :target: Lookout:

In Play:

  • Mythmaking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Not looking good. I’m expecting a devestating War Drums or two to land any turn now. I’ll tech Gargoyles in an attempt to finish off Drakk.

"


#35

"P2T4


Tech StartingHand Workers

TECH
nature reclaims
nature reclaims


STARTING HAND
war drums
war drums


WORKERS
Scorch
Bloodburn
Careless Musketeer
war drums


NextHand

Pillage
Charge


Discard

Bombaster (2/2)
Mad Man (1/1)
argo
argo
Bro 3/1
nature reclaims
nature reclaims


Tech 2 card(s)
Get Paid - ($8)
Geiger - ($6)
War Drums - ($4)
Bro trades with Rook, Geiger to lvl 3
max geiger, maxband fizzles - ($2)
tech 1 - ($1)
worker - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L5 Geiger, (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Drak, (3/2), War Drums
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    Hero’s hall 4 HP

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

hoping for no soul stone. drak dies, so do i.

"


#36

You can’t summon a 2nd hero without a Tech II or Heroes Hall (though you could run Drakk into Jandra to make room for Geiger if you want…).


#37

I paid for a hero’s hall turn 3 (one extra gold as my first building).

i dont know why it didnt show up in this post because i see it in my template. ill manually add the hero’s hall HP in.


#38

"P1T5


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Deteriorate
Pestering Haunt
Soul Stone
Ardra’s Boulder


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Sacrifice the Weak
Thieving Imp
Graveyard


Tech 2 card(s)
Get Paid - ($7)
Vandy Anadrose - ($5)
Soul Stone: Jandra - ($3)
Pestering Haunt
Jandra kills Geiger and Drakk (goodbye scary Drums), you draw 1, Vandy maxbands, doom Haunt
Ardra’s Boulder - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • L5 Vandy Anadrose (4/5) Sparkshot, Resist 1
  • Jandra, the Negator (6/3) Overpower {Soul Stone} [3 dmg]
  • Pestering Haunt (1/3) Unstoppable, doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

That wasn’t nearly as bad as I’d feared; maybe the Imp’s discard helped me? Teching Pacts to recover hand size, even though it means Vandy won’t be able to fetch them… mainly because I’m not sure what else to tech without my Tech II up. Hopefully I’ll draw one or both for my next hand (not very likely).

"


#39

"P2T5


Tech StartingHand Workers

TECH
potent basilisk
potent basilisk


STARTING HAND
Charge
Pillage
Nautical Dog


WORKERS
Scorch
Bloodburn
Careless Musketeer
war drums
Pillage


NextHand

nature reclaims
potent basilisk
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($9)
tech draw
Worker - ($8)
tech 2 balance - ($4)
midori - ($2)
nautical dog

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    tech II 5 HP
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

hopefully wont draw potent basilisk this first hand…

"


#40

"P1T6


Tech StartingHand Workers

TECH
Morningstar Pass
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Thieving Imp
Sacrifice the Weak
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


NextHand

Deteriorate
Galina Glimmer
Dark Pact


Discard

Pestering Haunt
Sacrifice the Weak
Morningstar Pass
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid + float - ($8)
Haunt dies
Graveyard - ($6)
Jandra kills Midori and Dog, you draw 1
Thieving Imp, discard #4 of 4 - ($3)
Vandy and Boulder break Tech II, your base to 18 HP

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Graveyard (3)
  • L5 Vandy Anadrose (4/5) Sparkshot, Resist 1
  • Jandra, the Negator (6/1) Overpower {Soul Stone} [5 dmg]
  • Ardra’s Boulder (2/8)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 7

Thoughts

I can now tech Tech II cards even without building a Tech II building because of my fat deck. If possible, I want to keep Potent Basilisk from being played.

"