Casual Codexnewb Blood/Balance/Disease vs Nekoati Demon/Growth/Strength

"P1T6


Tech StartingHand Workers

TECH
flame arrow
flame arrow


STARTING HAND
Lobber #1 (2/2)
hotter fire
Smoker (1/1)


WORKERS
W1 - Fox Viper
W2 - Snapback
W3 - Fox Primus
W4 - Morningstar Flagbearer


NextHand

bamstamper lizzo
dark pact
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($9)
skip worker
Savior monk heals my hero and units 1
Hotter Fire #2 - ($6)
Lobber #2 - ($5)
max Grave, heals - ($1)
Grave readily hits and sidelines Mox, takes 2 back
tap Grave, sword rune to the heart of Vir. vandy to lvl 3
Lobbers tap to break your tech 1, your base to 12
vandy hits your base for 3, your base to 9

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hotter FIre #1
  • Hotter FIre #2
  • L7 Grave (4/3)
  • L1 Vandy (3/4)
  • Lobber #1 (2/2)
  • Lobber #2 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

skipping worker to keep pressure up. not worried about too many cards if all of them are useful. can suicide grave to get jaina out.

"

"P2T6


Tech StartingHand Workers

TECH
Seer
Nether Drain


STARTING HAND
Rewind
Fading Argonaut
Origin Story
Time Spiral
Origin Story
Rewind


WORKERS
Forgotten Fighter
Nullcraft
Assimilate
Neo Plexus
Stewardess of the Undone
Rewind


NextHand

Assimilate
Temporal Research
Seer
Tinkerer


Discard

Origin Story
Origin Story
Time Spiral
Rewind
Fading Argonaut
Seer
Nether Drain


Tech 2 card(s)
Get Paid + float - ($18)
Rebuild Tech I
Prynn Pasternaak - ($16)
Origin Story: Grave - ($13)
Origin Story: Vandy - ($10)
Level Prynn - ($4)
Prynn sends a Lobber back in time
Time Spiral: remove from Mech - ($3)
Mox kills Monk, you draw 1
Worker - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech (6/7A) Untargetable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L7 Prynn Pasternaak (3/5) [2 time] {Lobber}
  • Hardened Mox (2/1)

Future:

  • Plasmodium [2 time]

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 11

Thoughts

Trying to build up to my uber death combo before its too late.

"

"P1T7


Tech StartingHand Workers

TECH
ember sparks
ember sparks


STARTING HAND
dark pact
Safe Attacking
bamstamper lizzo
Smoker (1/1)
dark pact
Sensei’s Advice
Grappling Hook
bamstamper lizzo


WORKERS
W1 - Fox Viper
W2 - Snapback
W3 - Fox Primus
W4 - Morningstar Flagbearer
W5 - bamstamper lizzo


NextHand

flame arrow
Aged Sensei (2/1)
flame arrow
ember sparks
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($9)
tech draw
Vandy - ($7)
dark pact, may base to 16, draw 2
dark pact, my base to 14, draw 2
bamstamper lizzo, effect fizzles - ($3)
Grave - ($1)
worker - ($0)
Tap Lobber #2, 3 damage to your base. Your base to 6.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vandy (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bamstamper Lizzo (5/3)
  • :pschip: [I]Technician[/I]: Grave (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hotter FIre #1
  • Hotter FIre #2
  • Lobber #1 (2/2) (capture by Prynn)
  • Lobber #2 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

well, lets hope i dont lose this turn…no jaina cards whatsoever. ill either lose, or win next turn

"

You can’t choose not to use Bamstamper’s arrival effect, so I’ll assume he hit my Mox (as any other choice would kill one of your units).

"P2T7


Tech StartingHand Workers

TECH
Nether Drain
Second Chances


STARTING HAND
Tinkerer
Seer
Temporal Research
Assimilate


WORKERS
Forgotten Fighter
Nullcraft
Assimilate
Neo Plexus
Stewardess of the Undone
Rewind


NextHand

Nether Drain
Temporal Research
Origin Story
Rewind


Tech 2 card(s)
Get Paid + float - ($13)
Seer: remove 1 from Plasmodium - ($12)
Plasmodium kills Vandy
Mech kills Lizzo, you get $1
Prynn kills Grave, you draw 1
Mox kills Lobber
Tech II - ($8)
Tinkerer - ($6)

Float ($6)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L7 Prynn Pasternaak (3/3) [2 time] {Lobber} [2 dmg]
  • Hardened Mox (2/1)
  • Mech (6/2) Untargetable [5 dmg]
  • Tinkerer (1/2)
  • Plasmodium (4/2) Haste

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 11

Thoughts

Starting to get rolling, but it looks like too little, too late.

"

"P1T8


StartingHand Workers

STARTING HAND
flame arrow
Aged Sensei (2/1)
flame arrow
Grappling Hook
ember sparks
ember sparks


WORKERS
W1 - Fox Viper
W2 - Snapback
W3 - Fox Primus
W4 - Morningstar Flagbearer
W5 - bamstamper lizzo


NextHand

Savior Monk (2/2)
Sensei’s Advice
Safe Attacking
dark pact
dark pact


Discard

Bamstamper Lizzo (5/3)
flame arrow
flame arrow
ember sparks
Aged Sensei (2/1)
ember sparks
Grappling Hook


Tech 0 card(s)
Get Paid - ($9)
scav gold - ($10)
tech draw
Jaina - ($8)
Double Flame Arrow hits your base for 10 and the game - ($4)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hotter FIre #1
  • Hotter FIre #2
  • Lobber #1 (2/2) (capture by Prynn)
  • Jaina
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

WP. I guess I’ll just spill the beans. I’ve been attempting to replicate and improve on this success, with the inclusion of Necromancy to create a strong follow-up where, after trashing some key units with Prynn, I use Nether Drain to delevel her and either kill or bounce her in the same turn to permanently remove the selected units from the game.

But, I think I’ve been putting the cart before the horse, and as a result my play hasn’t been flexible enough to deal with some developments, especially if my opponent skillfully plays around my strategy. I’m rethinking my approach, and I expect to be ready to give this build another try tomorrow, if you’re up for another go.

dang, that is freaking scary. glad it never came to fruition. feel free to post your T1 whenever you get a chance.

If it’s alright with you, ill be switching to [BALANCE] / Feral / Finesse.

just a couple of things: blooming ancient can’t give runes to heroes and OS on midvandy requires paying for resist.
on post 35 @codexnewb missed the opportunity to summon careless musket instead of geiger (useless at the moment) careless would kill rook, bro woud take out jandra, imo turning the tables

1 Like

lol. how could i have possibly summoned and hasted bro AND Musketeer post 35? i worked musketeer post 33, and summon bro post 33.

@Legion

my bad, i misread the hand/workers :frowning:
the rest still stands

I had actually moved the runes to Jandra, but it ended up saying Vandy in my turn summary. I do have an unfortunate tendency to mix up their names, but usually I catch it before I submit the post.

1 Like

I don’t mind the change in build. GL HF

"P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Plasmodium
Tinkerer
Nullcraft
Fading Argonaut


WORKERS
Nullcraft


NextHand

Battle Suits
Hardened Mox
Forgotten Fighter
Time Spiral
Neo Plexus


Discard

Temporal Research
Tinkerer
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "

"P2T1


StartingHand Workers

STARTING HAND
Spore Shambler
Ironbark Treant
Merfolk Prospector
Verdant Tree
Young Treant


WORKERS
Ironbark Treant (1/2+AAA)


NextHand

Rampant Growth
Tiger Cub
Rich Earth
Playful Panda
Forest’s Favor


Discard

Spore Shambler
Verdant Tree
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Cal - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Merfolk Prospector (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Cal (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

he’s delaying a little to get a strong turn 3. I guess i can do the same (especially if he doesnt have time sprial in his second hand.

cal and potentially handle his tech 1 with stealth.

plan is nimble fencers into wandering mimics.

"

"P1T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Hardened Mox
Neo Plexus
Forgotten Fighter
Battle Suits
Time Spiral


WORKERS
Nullcraft
Forgotten Fighter


NextHand

Neo Plexus
Hardened Mox
Time Spiral
Fading Argonaut
Knight of the Conclave


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Vir Garbarean - ($1)
Time Spiral: remove from Plasmodium - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vir Garbarean (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [1 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

"P2T2


Tech StartingHand Workers

TECH
wandering mimic
wandering mimc


STARTING HAND
Rich Earth
Playful Panda
Forest’s Favor
Tiger Cub
Rampant Growth


WORKERS
Ironbark Treant (1/2+AAA)
Rich Earth


NextHand

Verdant Tree
wandering mimc
Rampant Growth
Young Treant


Tech 2 card(s)
Get Paid + float - ($7)
tap merfolk for gold - ($8)
Worker - ($7)
tech 1 - ($6)
playful panda, wisp - ($4)
rampant growth Cal, kills Vir, midbands - ($2)
max cal - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Cal (4/5)
  • Playful Panda (2/2)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

go down a card to get the gold advantage next turn

playing it riskey here…teching straight into wandering mimics. patrol wisp in scav to maximize my gold and making it easier to tech 2 on turn 3. playful panda should let me to patrol strong enough to protect tech 2. worst case, if cal survives, i can tap for a tiger.

"

"P1T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Neo Plexus
Hardened Mox
Time Spiral
Fading Argonaut
Knight of the Conclave


WORKERS
Nullcraft
Forgotten Fighter
Hardened Mox


NextHand

Temporal Research
Tinkerer
Battle Suits
Knight of the Conclave


Discard

Time Spiral
Neo Plexus
Seer
Seer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tower - ($2)
Fading Argonaut - ($0)
Knight of the Conclave

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plasmodium (4/4A) Haste
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3) [3 time]
  • :target: Lookout:

Future:

  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Against Feral, I have to rely on a Tower for a meager defense against stealth. Vortoss Emblem would be effective against Rampant Growth and Spore Shambler, but nothing else. I’m playing the Argonaut now to try and float him for time counters next turn, but if he dies I can’t get a full-powered Research off without a lucky draw, hence making him Technician.

"

"P2T3


Tech StartingHand Workers

TECH
nimble fencer
nimble fencer


STARTING HAND
Young Treant
wandering mimc
Rampant Growth
Verdant Tree


WORKERS
Ironbark Treant (1/2+AAA)
Rich Earth
Verdant Tree


NextHand

Forest’s Favor
Spore Shambler
wandering mimic
Tiger Cub
nimble fencer


Tech 2 card(s)
Get Paid - ($7)
merfolk, get a gold - ($8)
Worker - ($7)
tech 2 balance - ($3)
tower - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: L5 Cal (4/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

well, perfect, i draw into only one WM, which means ill getone next turn guarenteed. now, he could drop a prynn origin story, but even if he get Cal out, ill bring out midori to prep for his flying on my turns

game winner…need a way to deal with his prynn rewind strategy. probably need nimble fencers to spread that haste around

"

"P1T4


Tech StartingHand Workers

TECH
Origin Story
Origin Story


STARTING HAND
Knight of the Conclave
Temporal Research
Battle Suits
Tinkerer
Origin Story
Seer
Origin Story


WORKERS
Nullcraft
Forgotten Fighter
Hardened Mox


NextHand

Seer
Temporal Research
Neo Plexus
Time Spiral
Seer


Tech 2 card(s)
Get Paid - ($7)
Prynn Pasternaak - ($5)
Knight of the Conclave
Temporal Research - ($3)
Origin Story: Calamandra - ($0)
Pladmodium kills Panda
Argonaut kills Wisp, you get $1

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Prynn Pasternaak (1/3A) [4 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/1) Haste [3 dmg]
  • Fading Argonaut (2/2) [2 time, 1 dmg]

Future:

  • Knight of the Conclave [2 time]
  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

With an 80% chance of Researching a teched card, I’ll double up on Origin Story to dispose of that fed Calamandra before she starts summoning tech II threats.

"

plasmodium and fargo each take one more damage from tower.

1 Like

"P2T4


Tech StartingHand Workers

TECH
T Rex
T Rex


STARTING HAND
Forest’s Favor
Tiger Cub
wandering mimic
Spore Shambler
nimble fencer


WORKERS
Ironbark Treant (1/2+AAA)
Rich Earth
Verdant Tree
W4 - Tiger Cub


NextHand

Rampant Growth
Young Treant
wandering mimc
T Rex
nimble fencer


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
Worker - ($8)
Wandering Mimic, haste from plasmodium - ($4)
Cal - ($2)
Wandering Mimic haste kills Prynn, Cal to lvl 3
Merfolk trades with Plasmodium

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Cal (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wandering Mimic (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

sooo, rewind doesnt work on tech 3’s…just saying. t rex for the big win. i can even just patrol him and then bring nimble fencers and mimics out after for a huge swing turn.

hoping to deal with his KOTC with T Rex. im at least safe from origina story and rewind for a turn as well.

"