P1T4
Tech StartingHand DrawDeck Workers
TECH
anarchy
sharks
STARTING HAND
Spark
detonate
Brickthief (2/1; atk: 1dam to a building, heal.1 building)
lobba
Granfalloon Flagbearer (2/2; flagbearer)
DRAW DECK (bottom of turn, unordered)
anarchy
Brickthief (2/1; atk: 1dam to a building, heal.1 building)
lobba
Granfalloon Flagbearer (2/2; flagbearer)
Tenderfoot (1/2+a)
Messenger (1/1)
WORKERS
turtle (1/2; healing.1)
Wither
Big Brother (2/2+a)
Spark
NextHand
lobba
Bloom
detonate
sharks
Discard
Tech 2 card(s)
Get Paid - ($7)
worker - ($6)
Summon Zane - ($4)
Zane casts detonate - ($1)
trash a worker
Summon Lobba - ($0)
Fruit Ninja ambushes tenderfoot
crack armor + 2dam, tenderfoot dies; 1dam back to ninja
(haste) Lobba makes a run for the tiger
2dam to tiger; 4dam to lobba, dies
Messenger discovers it wasnāt a dog that bit the mailman
1dam to tiger; 4dam to messenger, dies
Tenderfoot learns she is not a cat lady
1dam to tiger, dies, you draw; 4dam to tenderfoot, dies
Troq races Zane to your base
2dam
(haste) Zane is faster
2dam
Float ($0)
Discard 2, Draw 3, Reshuffle, Draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Fruit Ninja (2/1; frenzy.1)
- Troq (2/3; lvl.1)
- Zane (2/2; lvl.1)
[B]Buildings:[/B]
-
Base HP: 20
-
Heros Hall: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: -
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
(tentative tech plan; subject to change)
X - detonate + detonate :: <- trying an early cheese, see how it goes
X - lobba + lobba
X - anarchy + sharks
- monkey + boot
- monkey + Burning Volley / lizzo
pushed back boot b/c I havenāt seen any centaurs yet, and with feral T2
I suspect I might not (thinking allies+gigadon, T3 feral strike,
maybe orange tiger or elephant). Anarchy I at least know I want.
Next turn, might change boot into intimidate or smash.
Again CN using Cali powers I normally walk by, although this looks a lot
more practiced and planned out to me.
- T1 mid-band
- T2 discard 2 to hero kill + pool gold (card expensive, gold cheap + 3 stealth dam kills most basic heros)
- T3 max-band + Tech 2 (card cheap, gold expensive)
Also not sure if that as a play to add an extra tiger to the deckā¦
This also seems like a perfect counter to my cheese. It takes 3 turns for
detonate to pay for itself since I was forced to miss the T2 block, and at
this point Iām pretty locked into playing them just so they donāt bloat my
deck.
me-4
eco : arm : kil : kil/arm
$07 : $11 : $10 : 0.91
cn-3
eco : arm : kil : kil/arm
$08 : $09 : $05 : 0.56