TY for the rune xfr confirmation Legion. Also, for what it is worth,
in my head it is always pronounced jAna -with a hard “a”.
Trouble is I never did hooked-on-phonics and don’t play scrable as a reslut.
P2T9
Tech StartingHand DrawDeck Workers
TECH
STARTING HAND
Ironman.a (3/4+a)
calypso
lizzo
Ironman.b (3/4+a) (tech draw)
arrow (sanitorium draw)
DRAW DECK (bottom of turn, unordered)
Bloom
boot
lizzo
Steamtank (3/6+a; +4atk vs buildings)
WORKERS
Tenderfoot
Wither
Big Brother (2/2+a)
Spark
Messenger (1/1+a)
turtle (1/2; healing.1)
NextHand
Granfalloon Flagbearer (2/2; flagbearer)
Fruit Ninja (2/2; frenzy.1)
gunship
Brickthief (2/1; atk: 1dam to a building, heal.1 building)
Discard
Ironman.a (3/4+a)
calypso
lizzo
arrow
Tech 0 card(s)
Get Paid - ($10)
Tech Draw
Scav payout - ($11)
activate sanitorium - ($10)
reshuffle, draw 1, put into play: lizzo & ironman.a
Build T3 - ($5)
Hire Ironman.b - ($2)
Summon Zane - ($0)
Zane runs at centar and crumples
crack armor + 1dam; zane dies, no valid tgt for levels
(haste) Ironman.a runs at centar
3dam, centaur dies; 3dam + 1 tower, ironman dies
(haste) lizzo runs at River
4dam, river dies, no valid tgt for levels; 4dam + 1tower kills lizzo
Patrol Ironman.b (SL)
Float ($0)
Discard 2, Draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ironman.b (3/4+a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Sanitorium (-/4; building; 1.g+exh: draw & put 2 units(T0-T2) into play w/ haste & ephemeral)
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (anarchy)
-
Tech III HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
(tentative tech plan; subject to change)
X - ironman + ironman
X - calypso + tank
X - lizzo + arrow
X - lizzo + sanitorium
X - boot + gunship
~reaper + ~bampstamper/firebird
That was a pretty awful turn. I want to say bad draws (I finally get sanitorium
and I only have 1 techII unit in hand; also getting arrow right after jaina
had just died is unfortunate)… but that begs the question, “why weren’t you
doing a better job to manage your deck”?
Doing some monday-morning quaterbacking, the other idea I had for last turn was
-
bricktheives still trade
-
arrow + flagbearer into ancient to kill it. …I shyed away b/c I thought the
pin between steamtank and flagbearer was strong enough and tiger seemed the bigger
threat. This resulted in me taking (7 + 6) damage instead of (5 + 2). Furthermore
this would have starved CN of another card which can only help my case. A clear
misplay, and I have no one to blame but myself b/c I love this exact strat on drill-sgt.
-
another mistake (maybe?) is teching boot instead of detonate. My thought was
boot for centuar is an even trade normally, and a win if the centuar has runes.
But this thinking competely overlooked the possibility of blooming elm.
At this point (just eyeballing it) it might be lethal (I count 14dam showing,
and I have 14 base + 5 blocking) My one saving grace would be providing such
a target rich environment that the atk get distributed.
CN-t.9
eco : army : kill : (k/a)
$10 : $51 :: $51 :: 1.00
Me-t.9
eco : army : kill : (k/a)
$16 : $54 :: $48* : 0.89
*counting wisp as 1g, elemental as 2g, and arg as 3g