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[Casual] charnel_mouse [Necromancy]/Finesse/Strength [Bashing]/Demonology/Necromancy vs. Nekoatl [Demonology]/Truth/Future [Discipline]/Fire/Truth

You and me both, man… she’s a beast! Well, I do feel like I’ve gotten a little better at fending her off, but she still seems like the most oppressive hero, by far.

P1T4


Tech StartingHand Workers

TECH
Gargoyle
Gilded Glaxx


STARTING HAND
Dark Pact
Deteriorate
Gargoyle
Summon Skeletons
Jandra, the Negator
Dark Pact
Gilded Glaxx


WORKERS
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Sacrifice the Weak
Jandra, the Negator
Dark Pact
Gilded Glaxx
Gargoyle


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Deteriorate Rogue
Vandy kills Jandra
Maxband Vandy, doom Imp - ($5)
Imp and Haunt break your Tech I
Dark Pact my base
Gargoyle - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L5 Vandy Anadrose (4/5) Sparkshot, resist 1
  • Gargoyle (0/2) Indestructible
  • Thieving Imp (4/3) Doomed
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Lucky to have Deteriorate in hand! … not that I really need luck between Vandy’s card draw and Graveyard shortening my cycle. I could trade units with Jandra and replay one, but the chance to suppress his Tech I before he can get his Tech II up is too tempting to pass up. I can’t afford both a Heroes’ Hall and a Tech II this turn, and I don’t want to invest in more Vandy spells when I half expect a Doom Grasp to take her out, so I’ll ramp up the pressure with more tech I units.

1 Like

Er… do you mind if I spend that last $2 to build a Heroes’ Hall? I regret not doing so.

Yeah, that’s fine.

1 Like

All this gold, and nothing to do with it.

P2T4


Starting hand: 3

Sacrifice the Weak
Nimble Fencer
Two Step

Thoughts

Oh good, we get to worker Sacrifice the Weak again. I don’t see any good option other than blocking with Rook here. Putting him in Squad Leader leaves him at 1 health if no damage comes from Nekoatl’s hand.

Teched cards: 2

T2: Nimble Fencer, Two Step
T3: Grounded Guide, Leaping Lizard
T4: Doom Grasp, Nimble Fencer


Get paid + float (3) - ($11)
Rebuild Tech I
Worker - ($10)
Garus Rook - ($8)
Maxband Rook - ($1)
Discard 2, reshuffle, draw 4


:psblueshield: Squad Leader: Rook L8 4/6+1A (can ignore lone patrollers, two lives)

:heart: Base HP: 18
:heart: Tech I HP: 5


Hand: 4

Leaping Lizard
Poisonblade Rogue
Nimble Fencer
Nimble Fencer

Deck: 8

Skeleton Javelineer
Thieving Imp
Graveyard
Grounded Guide
Deteriorate
Jandra, the Negator
Doom Grasp
Two Step

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 6 teched = 16
0 on board
4 in hand
8 in deck
0 in discard
4 in workers
Total: 16


Gold: 1
Workers: 9

5 x start
T1: Summon Skeletons
T2: Pestering Haunt
T3: Skeletal Archery
T4: Sacrifice the Weak

P1T5


Tech StartingHand Workers

TECH
Dreamscape
Free Speech


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Dark Pact
Gilded Glaxx
Gargoyle


WORKERS
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator


NextHand

Dark Pact
Gilded Glaxx
Sacrifice the Weak
Gilded Glaxx
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy fetches Soul Stone - ($6)
Soul Stone Gargoyle - ($4)
Activate Gargoyle - ($3)
Gargoyle and Haunt break your Tech I
Thieving Imp from Graveyard, discard #1 of 4 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L5 Vandy Anadrose (4/5) Sparkshot, resist 1
  • Gargoyle (4/3) Flying {Soul Stone}
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

If he plays Bird’s Nest, my dastardly plan will be thwarted… though Deteriorate and StW could maybe help with that. Not going to have gold to tech up with, so investing in spells to help me clear his board, esp. Free Speech to turn off Rook’s maxband at some opportune moment.

P2T5


Starting hand: 4

Leaping Lizard
Poisonblade Rogue
Nimble Fencer
Nimble Fencer

Thieving Imp discard: 1

Leaping Lizard

Thoughts

Do I destroy the Graveyard, or keep Rook in patrol? No point destroying the Heroes’ Hall, even if a Vandy-only Metamorphosis comes out I think I’m screwed. If I don’t destroy the Graveyard, I’m facing a tech break every turn thanks to the Haunt, I need that Graveyard down so Nekoatl can’t just sit back and build up a tech advantage.

Teched cards: 2

T2: Nimble Fencer, Two Step
T3: Grounded Guide, Leaping Lizard
T4: Doom Grasp, Nimble Fencer
T5: Bird’s Nest, Star-Crossed Starlet


Get paid + float - ($10)
Rebuild Tech I
Tower - ($7)
Poisonblade Rogue ($5)
skip worker
Rook destroys the Graveyard
Discard 2, draw 4


:psblueshield: Squad Leader: Poisonblade Rogue 2/1+1A (armour-piercing and - rune damage on attack)

Rook L8 4/6 (can ignore lone patrollers, two lives)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tower HP: 4


Hand: 4

Two Step
Skeleton Javelineer
Graveyard
Doom Grasp

Deck: 4

Thieving Imp
Grounded Guide
Deteriorate
Jandra, the Negator

Discard: 5

Leaping Lizard
Bird’s Nest
Star-Crossed Starlet
Nimble Fencer
Nimble Fencer

Card count check (opponent-viewable)

Expected: 10 + 8 teched = 18
1 on board
4 in hand
4 in deck
5 in discard
4 in workers
Total: 18


Gold: 5
Workers: 9

5 x start
T1: Summon Skeletons
T2: Pestering Haunt
T3: Skeletal Archery
T4: Sacrifice the Weak

P1T6


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Deteriorate
Gilded Glaxx
Dark Pact
Gilded Glaxx
Sacrifice the Weak
Dark Pact
Dreamscape


WORKERS
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak


NextHand

Gargoyle
Deteriorate
Free Speech
Reteller of Truths
Gilded Glaxx


Tech 2 card(s)
Get Paid - ($9)
Deteriorate Rogue
Activate Gargoyle - ($8)
Gargoyle breaks Tower
Vandy and Haunt break Tech I
Dark Pact my base
Worker - ($7)
Gilded Glaxx - ($4)
Tech II: Truth - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (4/5) Sparkshot, resist 1
  • Gargoyle (4/2) Flying {Soul Stone}
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Teching in Dreamscape support and putting the Tower damage on the Gargoyle, to be removed by Soulstone at a later time.

1 Like

Pffft. GG. I’ll start another game next week, I need to think a bit about openings here.

1 Like

Game 3

P1T1


Starting hand: 5

Summon Skeletons
Skeleton Javelineer
Graveyard
Skeletal Archery
Sacrifice the Weak

Thoughts

Floating a gold for Thieving Imp next turn, maybe Rook is the way to go against Vandy.


Get paid - ($4)
Worker - ($3)
Garus Rook - ($1)
Discard 4, draw 5


Rook L1 2/4

:heart: Base HP: 20


Hand: 5

Deteriorate
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Pestering Haunt

Deck: 0
Discard: 4

Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak

Card count check (opponent-viewable)

Expected: 10
0 on board
5 in hand
0 in deck
4 in discard
1 in workers
Total: 10


Gold: 1
Workers: 5

4 x start
T1: Graveyard

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Pestering Haunt
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator


WORKERS
Poisonblade Rogue


NextHand

Sacrifice the Weak
Deteriorate
Thieving Imp
Skeleton Javelineer
Graveyard


Discard

Summon Skeletons
Skeletal Archery
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy Anadrose - ($2)
Pestering Haunt

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy Anadrose (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

Thoughts

Rook right out the gate, eh? I wonder if he’s planning to rush Nest… He could also midband and hero kill if I’m not careful… best way to counter that is SQL Vandy, I think. Both my anti-unit spells will be in hand next turn, so I’m fairly comfortable putting her out there with just the Haunt, and he’ll have to burn gold if he wants to clear it. I’m guessing he had a bad starting hand, and that’s why he didn’t drop a unit alongside Rook… I’d be in a much more difficult situation if Rook had backup. Even with luck in my favor, however, I’m still completely on the defensive right now.

P1T2


Starting hand: 5

Deteriorate
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Pestering Haunt

Thoughts

This seems like a reasonable tech choice. Still worried about T3 Shadow Blade. Putting Rook behind the Imp, I wouldn’t put it past Nekoatl to just maxband Vandy and kill him immediately.

Teched cards: 2

T2: Bird’s Nest, Nimble Fencer


Get paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Thieving Imp, you discard card #4 of 5 - ($0)
Pestering Haunt
Discard 2, reshuffle, draw 4


:psblueshield: Squad Leader: Thieving Imp 2/2+1A
:exhaust: Technician: Rook L1 2/4

Pestering Haunt 1/1 (unstoppable, can’t patrol or be sacrificed)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Skeleton Javelineer
Summon Skeletons
Deteriorate
Nimble Fencer

Deck: 4

Skeletal Archery
Sacrifice the Weak
Bird’s Nest
Jandra, the Negator

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
4 in hand
4 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 6

4 x start
T1: Graveyard
T2: Poisonblade Rogue

P2T2


Tech StartingHand Workers

TECH
Gilded Glaxx
Gilded Glaxx


STARTING HAND
Thieving Imp
Graveyard
Deteriorate
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Graveyard
Gilded Glaxx
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($8)
Sacrifice the Weak - ($6)
Deteriorate your Haunt
Tech I - ($4)
Heroes’ Hall - ($2)
Midband Vandy - ($0)
Vandy and Haunt kill Rook, maxband fizzles

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (4/5) Sparkshot, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Sucks to lose the Javelineer to the Imp discard, as that’s the card I wanted to worker. Prioritizing the Heroes’ Hall over the Graveyard so I can take advantage of free levels and ensure that I have an option to defend Vandy if needed.

P1T3


Starting hand: 4

Skeleton Javelineer
Summon Skeletons
Deteriorate
Nimble Fencer

Technician draw: 1

Bird’s Nest. Of course!

Thoughts

I reckon I tech in ways to deal with Vandy or Gilded Glaxx here. Lich’s Bargain and Nether Drain seems decent for that. Starting to hit the Hall down, so I’m less likely to be hit with an early Metamorphosis.

Teched cards: 2

T2: Bird’s Nest, Nimble Fencer
T3: Lich’s Bargain, Nether Drain


Get paid - ($6)
Worker - ($5)
Garth Torken - ($3)
Garth raises a Skeleton - ($2)
Nimble Fencer - ($0)
Nimble Fencer hits Heroes’ Hall down to 2
Discard 3, draw 3, reshuffle, draw 2


:ps_: Scavenger: Skeleton 1/1

Garth L1 1/3
Nimble Fencer 2/3 (virtuosos have haste)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Deteriorate
Skeletal Archery
Sacrifice the Weak
Bird’s Nest
Jandra, the Negator

Deck: 5

Thieving Imp
Pestering Haunt
Lich’s Bargain
Nether Drain
Summon Skeletons

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 4 teched = 14
1 on board
5 in hand
5 in deck
0 in discard
3 in workers
Total: 14


Gold: 0
Workers: 7

4 x start
T1: Graveyard
T2: Poisonblade Rogue
T3: Skeleton Javelineer

P2T3


Tech StartingHand Workers

TECH
Gargoyle
Gargoyle


STARTING HAND
Gilded Glaxx
Jandra, the Negator
Skeleton Javelineer
Graveyard


WORKERS
Poisonblade Rogue
Skeleton Javelineer


NextHand

Skeletal Archery
Deteriorate
Summon Skeletons
Gilded Glaxx


Discard

Jandra, the Negator
Graveyard
Gargoyle
Gargoyle


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gilded Glaxx - ($2)
Vandy kills Skeleton

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Gilded Glaxx (4/4) Gilded
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (4/4) Sparkshot, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 7

Thoughts

Holding back on deployment to protect Glaxx and save for Tech II. Patrolling as Elite to discourage Garth and allow Fencer kills even with Deteriorate. Taking the Skeleton kill despite the damage to prevent it from teaming up with a Starlet to take down Glaxx.

P1T4


Starting hand: 5

Deteriorate
Skeletal Archery
Sacrifice the Weak
Bird’s Nest
Jandra, the Negator

Thoughts

Meh, just going to attempt to rush for Bargain Skeletons. Not sure there’s much else I can do well with this hand.

Teched cards: 2

T2: Bird’s Nest, Nimble Fencer
T3: Lich’s Bargain, Nether Drain
T4: Lich’s Bargain, Skeleton Lord


Get paid + scavenger - ($8)
Worker - ($7)
Tech II Necromancy - ($3)
Garth raises a Skeleton - ($2)
Discard 4, draw 5


:ps_: Scavenger: Skeleton 1/1
:exhaust: Technician: Nimble Fencer 2/3 (virtuosos have haste)

Garth L1 1/3

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Necromancy)


Hand: 5

Nether Drain
Pestering Haunt
Summon Skeletons
Lich’s Bargain
Thieving Imp

Deck: 0
Discard: 6

Lich’s Bargain
Skeleton Lord
Deteriorate
Skeletal Archery
Sacrifice the Weak
Bird’s Nest

Card count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 on board
5 in hand
0 in deck
6 in discard
4 in workers
Total: 16


Gold: 2
Workers: 8

4 x start
T1: Graveyard
T2: Poisonblade Rogue
T3: Skeleton Javelineer
T4: Jandra, the Negator

P2T4


Tech StartingHand Workers

TECH
Mind Control
Mind Control


STARTING HAND
Deteriorate
Summon Skeletons
Gilded Glaxx
Skeletal Archery


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery


NextHand

Thieving Imp
Sacrifice the Weak
Pestering Haunt


Discard

Jandra, the Negator
Graveyard
Gargoyle
Gargoyle
Deteriorate
Summon Skeletons
Mind Control
Mind Control


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Sirus Quince - ($6)
Deteriorate Fencer
Vandy kills Fencer, sparkshots Skeleton
Glaxx kills Garth
Maxband Quince - ($4)
Gilded Glaxx, mirrored - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx {Copy of A} (3/4A) Gilded
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gilded Glaxx {A} (3/4) Gilded
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (4/3) Sparkshot, resist 1
  • L5 Sirus Quince (1/5)
  • Gilded Glaxx (3/3) Gilded

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 2

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Hmm, patrolling with the Fencer, and without a SQL? Interesting… tempting to clear that out, but he probably has another one in hand, considering he just drew his entire deck. Eh… it’s worth it for the Garth kill, I think. Delaying my Tech II to get a valuable Glaxx mirror.

you have 2 float

1 Like

Oh, good Lord. GG, nowt I can do about that (technician draw was Deteriorate).
Right, one more go, and if it doesn’t pan out then I’ll try a different deck.

GG. I do think your codex is at a disadvantage in this matchup… but regardless of how this game plays out, I respect your tenacity.

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Thieving Imp
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Graveyard
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Deteriorate


Discard

Sacrifice the Weak
Jandra, the Negator
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeleton Javelineer - ($2)
Vandy Anadrose - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy Anadrose (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [javelin]
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Don’t really like leading with the Skeleton, but dropping solo Vandy feels like a weaker opening, and Haunt isn’t in hand this turn. I’ll have 2 options to worker next turn, but if Jav stays on the field long enough for me to want to drop the Graveyard (quite possibly next turn), it could be awkward. Hopefully a Deteriorate will take him down, otherwise I’ll either have to delay the Graveyard or just try to get extra value out of the javelin rune(s). I don’t want to drop the Imp this turn because I can’t trust it to protect the Graveyard next turn, if it even were to survive that long.

1 Like

Game 4

P2T1


Starting hand: 5

Thieving Imp
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue

Thoughts

Going to try going for the Doom Grasp + Lich’s Bargain nuclear option for surviving early game. Horrors seem like my best option against Gilded Glaxx. Putting the Imp in Elite: I think I’m OK for gold next turn, and this way Vandy would have to midband and finish on 1 HP for the kill, then have to maxband just to kill a poxy Skeleton on the next turn.


Get paid - ($5)
Worker - ($4)
Thieving Imp, you discard card #4 of 5 - ($1)
Discard 3, draw 5


:psfist: Elite: Thieving Imp 1+2/2

:heart: Base HP: 20


Hand: 5

Jandra, the Negator
Graveyard
Deteriorate
Pestering Haunt
Summon Skeletons

Deck: 0
Discard: 3

Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak

Card count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 1
Workers: 6

5 x start
Poisonblade Rogue