[Casual] charnel_mouse [Necromancy]/Finesse/Strength [Bashing]/Demonology/Necromancy vs. Nekoatl [Demonology]/Truth/Future [Discipline]/Fire/Truth

@Nekoatl Good luck, have fun! No idea how this deck works, but I suppose we’ll find out!

P1T1


Starting hand: 5

Pestering Haunt
Poisonblade Rogue
Thieving Imp
Deteriorate
Summon Skeletons

Thoughts

Hmm, Truth could be a problem with this deck. My only cheap targeted cards are Deteriorate, Thunderclap, and, uh, Appel Stomp. Assimilate means I can’t make use of Graveyard or Mythmaking safely. I’ve got very little anti-air, just Cloud Sprites and Birds, unless I play Skeletal Archery and it doesn’t get stolen, so Future could also be awful. On my end, I’ve got various ways to get lots of little guys out quickly, so maybe Grounded Guide is the first Tech II choice to shoot for here. Luxury pick is adding Skeletal Lords for really big Skeletons. Two Step + Barbarbarians is nice, but that risks Assimilate too.


Get paid - ($4)
Worker - ($3)
Garth - ($1)
Garth makes a Skeleton - ($0)
Pestering Haunt
Discard 3, draw 5


:target: Lookout: Skeleton 1/1 (resist 0+1)

Garth L1 1/3
Pestering Haunt 1/1 (unstoppable, can’t go above 1 attack, can’t patrol, can’t be sacrificed)

:heart: Base HP: 20


Hand: 5

Skeleton Javelineer
Jandra, the Negator
Graveyard
Skeletal Archery
Sacrifice the Weak

Deck: 0
Discard: 3

Thieving Imp
Deteriorate
Summon Skeletons

Card count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 0
Workers: 5

4 x start
T1: Poisonblade Rogue

GL HF! Sounds like this will be a good learning experience for us both!

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Deteriorate
Pestering Haunt
Graveyard
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Sacrifice the Weak
Thieving Imp


Discard

Deteriorate
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy Anadrose - ($2)
Deteriorate Pestering Haunt
Graveyard - ($0)
Pestering Haunt

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy Anadrose (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I think Vandy is stronger than Garth, so I feel confident I have the early game advantage, which I’ll try to capitalize on by deploying the Graveyard+Haunt combo while disrupting his deployment of the same. I’m less confident about the midgame, as there’s some inherent awkwardness in the interactiong between Meta and Quince, and Virtuosos + Graveyard is an infamous combo, but I’ll try to capitalize on my early advantage to create space for late game success.

P1T2


Starting hand: 5

Skeleton Javelineer
Jandra, the Negator
Graveyard
Skeletal Archery
Sacrifice the Weak

Thoughts

Just starting off with Bone Collectors by default.

Teched cards: 2

T2: 2 x Bone Collector


Get paid - ($5)
Worker - ($4)
Tech I - ($2)
Skeleton Javelineer - ($1)
Garth makes a Skeleton - ($0)
Discard 3, reshuffle, draw 5


:psblueshield: Squad Leader: Skeleton 1/1+1A
:ps_: Scavenger: Skeleton Javelineer 1/1
:target: Lookout: Skeleton 1/1 (resist 0+1)

Garth L1 1/3

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Graveyard
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Thieving Imp

Deck: 4

Deteriorate
Pestering Haunt
Bone Collector
Bone Collector

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 2 teched = 12
1 on board
5 in hand
4 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 5

4 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator

P2T2


Tech StartingHand Workers

TECH
Gilded Glaxx
Gilded Glaxx


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Thieving Imp


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Summon Skeletons
Deteriorate
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy kills SQL
Haunt trades with Lookout, replay from Graveyard
Thieving Imp, discard #4 of 5 - ($2)
Tech I - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Vandy Anadrose (2/2) Sparkshot
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

This is when things start getting dangerous. I can’t realistically ensure Vandy’s survival… at best I can make it a little less convenient to kill her… though honestly I’d rather she die than lose the Graveyard for the moment. As such, I’ll prioritize building my Tech I over midbanding her in a maybe futile attempt to keep her alive. Considering all the unit destruction/sacrifice mechanics on both sides here, I’m going for resilient units… Glaxx and Gargoyles, and I’m prioritizing Glaxx since Gargoyles can’t defend.

P1T3


Starting hand: 5

Graveyard
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Thieving Imp

Thieving Imp discard: 1

Skeletal Archery

Thoughts

Digging for a Bone Collector with Garth’s midband would be nice here, but if it whiffs I’d be out of gold and in trouble. Although, with no haste to worry about, nothing to take a Soul Stone if I kill the Imp, then maybe not. Nimble Fencers up next, then I’ll shoot for Necromancy, try to bring in Grounded Guides with Skeleton Lords.

I’m worried about Shadow Blade here, but not patrolling or going in Technician probability ends in Garth getting killed too. I might need him alive if I suddenly need to get rid of a Twilight Baron, or something.

Teched cards: 2

T2: 2 x Bone Collector
T3: 2 x Nimble Fencer


Get paid - ($6)
Worker - ($5)
Skeleton Javelineer spends javelin rune, safely hits Thieving Imp for 1
Garth kills Thieving Imp, you get a gold, takes 2 damage
Midband Garth - ($2)

Garth sacrifices Skeleton Javelineer, I draw

Bone Collector

Bone Collector - ($0)
Discard 3, draw 3, reshuffle, draw 2


:psblueshield: Squad Leader: Bone Collector 3/3+1A

Garth L4 2/4

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Deteriorate
Pestering Haunt
Bone Collector
Nimble Fencer
Skeletal Archery

Deck: 5

Skeletal Archery
Nimble Fencer
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 4 teched = 14
1 on board
5 in hand
5 in deck
0 in discard
3 in workers
Total: 14


Gold: 0
Workers: 7

4 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Graveyard

P2T3


Tech StartingHand Workers

TECH
Gargoyle
Gargoyle


STARTING HAND
Summon Skeletons
Skeleton Javelineer
Deteriorate


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Sacrifice the Weak
Gilded Glaxx
Jandra, the Negator
Gilded Glaxx


Discard

Skeleton Javelineer
Deteriorate
Gargoyle
Gargoyle


Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Midband Vandy - ($6)
Haunt takes Bone Collector’s armor
Vandy kills Bone Collector
Maxband Vandy - ($4)
Thieving Imp from Graveyard, discard #4 of 5 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L5 Vandy Anadrose (4/5) Sparkshot, Resist 1

In Graveyard:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

No Virtuosos? Interesting. I can’t afford to fetch and play Shadow Blade and also replay the Imp, so I’ll go for a physical beatdown, somewhat reluctantly. Shame I didn’t draw a Glaxx… I’d have much more confidence in those as a defender than in the Imp, and I’d be able to buff it with Vandy’s Maxband without worrying about the dooming effect. On a related note, WTF was I thinking patrolling as Scavenger instead of Technician with a hand size of 3??? Hmm… I was thinking about getting more gold-efficient harassment, and that I wouldn’t need cards in hand so much with the Graveyard at my disposal, but in hindsight, I think that was a big mistake.

P1T4


Starting hand: 5

Deteriorate
Pestering Haunt
Bone Collector
Nimble Fencer
Skeletal Archery

Thieving Imp discard: 1

Nimble Fencer

Thoughts

Fine so far, I think. 3 gold lets me fetch the Fencer, kill the Imp, destroy the Graveyard. Remaining 3 gold goes on Bone Collector and Skeleton. Teching in a Nether Drain for Vandy while she has no Metamorphosis partner, otherwise I should be fine to go for Skeletal Lord.

Teched cards: 2

T2: 2 x Bone Collector
T3: 2 x Nimble Fencer
T4: Nether Drain, Skeletal Lord


Get paid - ($7)
Worker - ($6)
Garth maxbands, fetches a Nimble Fencer - ($3)
Nimble Fencer kills Thieving Imp, you draw, takes 2 damage
Garth destroys your Graveyard, Thieving Imp and Pestering Haunt go to discard
Bone Collector - ($1)
Garth raises a Skeleton - ($0)
Discard 2, draw 4


:psblueshield: Squad Leader: Bone Collector 3/3+1A
:exhaust: Technician: Skeleton 1/1

Garth L7 3/4
Nimble Fencer 2/1 (2 damage, haste)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Sacrifice the Weak
Skeleton Javelineer
Nimble Fencer
Skeletal Archery

Deck: 1

Summon Skeletons

Discard: 5

Bone Collector
Nether Drain
Skeletal Lord
Deteriorate
Skeletal Archery

Card count check (opponent-viewable)

Expected: 10 + 6 teched = 16
2 on board
4 in hand
1 in deck
5 in discard
4 in workers
Total: 16


Gold: 0
Workers: 8

4 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Graveyard
T4: Pestering Haunt

P2T4


Tech StartingHand Workers

TECH
Void Star
Void Star


STARTING HAND
Jandra, the Negator
Gilded Glaxx
Sacrifice the Weak
Gilded Glaxx
Gargoyle


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Deteriorate
Gargoyle
Skeleton Javelineer
Void Star


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Vandy kills SQL
Gilded Glaxx - ($5)
Gilded Glaxx - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Gilded Glaxx (3/4) Gilded
  • :pschip: Technician: Gilded Glaxx (3/4) Gilded
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (4/2) Sparkshot, Resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

There it is… but off of a Garth revive? I’m guessing he teched one Fencer and both Starlets, leaving the other Fencer available for his maxband… but if he’s burning his maxband on a tech I unit, I suspect he’ll try to use Nether Drain to downgrade Garth to trigger it again later. Either that or he was just desperate to take down the Graveyard and that was the only way to do it. Once again, though, I didn’t draw the most helpful card from my deck, I’d much rather have Deteriorate than StW or this Gargoyle. Oh, well. I’ve already teched in my sticky units, so now what? I guess I should pass on the 2nd Glaxx and go for the tech-up, despite risking Vandy’s life to do it… otherwise I risk boxing myself into a corner, and a damaged Demon-Vandy is less valuable than a healthy one anyway, I guess? Hmm… no, on second thought, hasty Virtuosos could allow him to chew through my defense and break the Tech II even if I build it, so I guess I have to turtle up… but then what to tech? I should probably take some Vandy spells, but since they’re fetchable, I’m a bit hesitant… guess I’ll just early-tech some tech II stuff.

1 Like

Cool combo, if you’ve teched what I think you have.

P1T5


Starting hand: 5

Sacrifice the Weak
Skeleton Javelineer
Nimble Fencer
Skeletal Archery

Thoughts

Silly mistake to put the Bone Collector in front there. Guessing Nekoatl’s going for an early Metamorphosis, since those Gilded Glaxxes will stay standing when it kicks in. I’d have 3 gold left over if I teched up, enough for a Tower or Nimble Fencer + Skeleton Javelineer. Or Summon Skeletons, but that effectively gets me a single Skeleton. I’m not sure either of those leave Garth / Tech II alive, I’ll delay and build Tower + Fencer to take out a Glaxx. Nekoatl can afford to worker + Tech up, but that leaves him with just a Glaxx and Vandy on the board, with no gold to save the Glaxx. I think I’m fine with that. Teching another Skeletal Lord. Do I go straight for Grounded Guides? No, I don’t have the Skeleton count. A Necromancer, then, unless I want a Wight for Vandy first. No, I want a Necromancer now before I begin such a long deck cycle.

Making Sacrifice the Weak a worker, not great, but at current Skeleton attrition rates I’ll need Skeletal Archery’s long range to build up my forces. I might replace the former with Death Rites later, anyway.

Teched cards: 2

T2: 2 x Bone Collector
T3: 2 x Nimble Fencer
T4: Nether Drain, Skeletal Lord
T5: Necromancer, Skeletal Lord


Get paid - ($8)
Worker - ($7)
Nimble Fencer #2 - ($5)
Garth raises Skeleton #2 - ($4)
Skeleton Javelineer - ($3)
Tower - ($0)
Nimble Fencers trade with Technician Gilded Glaxx, you draw
Garth hits Gilded Glaxx for 3, takes 3 damage
Skeleton #1 trades with Gilded Glaxx, you get a gold
Discard 1, draw 1, reshuffle, draw 2


:psblueshield: Squad Leader: Skeleton 1/1+1A
:exhaust: Technician: Skeleton Javelineer 1/1 (javelin rune)

Garth L7 3/1 (3 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tower HP: 4


Hand: 3

Nimble Fencer
Summon Skeletons
Skeletal Archery

Deck: 9

Bone Collector
Nether Drain
Skeletal Lord
Deteriorate
Bone Collector
Necromancer
Skeletal Lord
Nimble Fencer
Skeletal Archery

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 8 teched = 18
1 on board
3 in hand
9 in deck
0 in discard
5 in workers
Total: 18


Gold: 0
Workers: 9

4 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Graveyard
T4: Pestering Haunt
T5: Sacrifice the Weak

Jandra, the Negator, Sacrifice the Weak, Vandy’s maxband, Metamorphosis… they synergize nicely with a number of cards. :wink:

P2T5


Tech StartingHand Workers

TECH
Hive
Hive


STARTING HAND
Deteriorate
Gargoyle
Skeleton Javelineer
Void Star
Thieving Imp


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer


NextHand

Pestering Haunt
Graveyard
Gargoyle
Sacrifice the Weak


Discard

Gilded Glaxx
Gilded Glaxx
Deteriorate
Void Star
Gargoyle
Hive
Hive


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Tech II: Future - ($7)
Thieving Imp, discard #1 of 3 - ($4)
Deteriorate SQL Skeleton
Heroes’ Hall - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (4/2) Sparkshot, Resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10

Thoughts

So he did tech the other Fencer… but now both are gone, and his Garth is too weak to pull the Nether Drain trick. I guess the Glaxxes provoked him more than I expected, but that’s fine, they did their job. I’m gambling that with that small hand size, he won’t be able to kill Vandy next turn… but I’m not particularly optimistic. If she does survive, however, 3-hero Meta is a go. If she doesn’t, I’ll hope I can keep a Void Star alive… and in hindsight, I probably should have lead with Hives against Necromancy’s sacrifice weakest mechanics, but oh well.

Especially in a Black starter mirror :grimacing:

P1T6


Starting hand: 3

Nimble Fencer
Summon Skeletons
Skeletal Archery

Thoughts

I think I just trade heroes here, so I’m not dealing with Metamorphosis on top of Future II, which will be heavy going on its own. I have no way to deal with air right now, especially since I’ll need to discard Archery this turn. I might have to build a Tech lab next turn to fetch Leaping Lizard or Grounded Guide. Xenostalker is also really dangerous when I’m trying to mass Skeletons. Only other option is Death Rites or Bird’s Nest later on.

I’ll summon a Skeleton to draw first, see if I get a better combat/worker option.

Teched cards: 2

T2: 2 x Bone Collector
T3: 2 x Nimble Fencer
T4: Nether Drain, Skeletal Lord
T5: Necromancer, Skeletal Lord
T6: Bird’s Nest, Grounded Guide


Get paid - ($9)
Tech II Necromancy - ($5)
Garth summons a Skeleton - ($4)

Garth sacrifices the Skeleton to draw

Deteriorate

Deteriorate the Thieving Imp
Skeleton Javelineer throws a Javelin to kill Thieving Imp, you draw
Nimble Fencer - ($2)
Nimble Fencer trades with Vandy, levels fizzle
Garth hits your Tech II down to 3
Worker - ($1)
Discard 1, draw 3


Garth L7 3/1 (3 damage)
Skeleton Javelineer 1/1

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Necromancy)
:heart: Tower HP: 4


Hand: 3

Thieving Imp (got made a copy of Skeletal Archery for a few turns, oops!)
Skeletal Lord
Bone Collector

Deck: 5

Nether Drain
Skeletal Lord
Bone Collector
Necromancer
Nimble Fencer

Discard: 5

Bird’s Nest
Grounded Guide
Deteriorate
Nimble Fencer
Summon Skeletons

Card count check (opponent-viewable)

Expected: 10 + 10 teched = 20
1 on board
3 in hand
5 in deck
5 in discard
6 in workers
Total: 20


Gold: 1
Workers: 10

4 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Graveyard
T4: Pestering Haunt
T5: Sacrifice the Weak
T6: Skeletal Archery

Hmm, looks like I’ve had two copies of a starter card for a few turns when I wrote it over another one, just when they got reshuffled together for a new deck. I’ll randomise which one is the copy and put the original card back in, it wouldn’t have changed anything so far.

1 Like

P2T6


Tech StartingHand Workers

TECH
Reaver
Reaver


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Graveyard
Gargoyle
Void Star


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt


NextHand

Gilded Glaxx
Void Star
Gargoyle
Hive


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Void Star - ($6)
Graveyard - ($4)
Sirus Quince - ($2)
Vir Garbarean - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Sirus Quince (1/3A)
  • :psfist: Elite: Mirror Illusion (1/1)
  • :ps_: Scavenger: L1 Vir Garbarean (2/3)
  • :pschip: Technician: Void Star (5/4) Flying, overpower
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Future)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Yep, really wishing I had gone with HIves first. I’ll try to use a Mirror Illusion to screen sacrifices, but I don’t expect it to work. Using Graveyard as a backup and Vir to help protect the Tech II.

Hmm, I think I’ll resign here, GG. I made the very bad decision of workering Sacrifice the Weak so have no real way to deal with Void Stars this deck cycle, putting the Bone Collectors in Squad Leader over Skeletons was also a bad idea. Your turn to start.

1 Like

GG WP. I’m not sure it’s fair to call workering StW a bad decision, as it seems like a natural choice given how the game was progressing? Though it would have been really bad for me if you were able to play it on that last turn, granted, I don’t know if it was worth keeping over your other available cards. IDK though, this is a really weird matchup, so it’s hard to say for sure. Looking forward to see how game 2 plays out!

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Graveyard
Pestering Haunt
Deteriorate


WORKERS
Skeleton Javelineer


NextHand

Thieving Imp
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


Discard

Deteriorate
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Graveyard - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

I’m generally not a fan of P1 Graveyard openings, but with the Haunt also in hand, maybe it won’t be so bad, as I’ll be able to attack something and replay it on P2, probably?

1 Like

P2T1


Starting hand: 5

Thieving Imp
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak

Thoughts

I was going to go for the Skeleton strategy again, but Nekoatl’s gone low on cards with a slow start, so I’ll try to punish by starting with Thieving Imp, and keeping Skeletal Archery over Summon Skeletons. Maybe go into Rook first for Thunderclap and to stand up against Vandy, I’m not sure yet.


Get paid - ($5)
Worker - ($4)
Thieving Imp, you discard card #3 of 4 - ($1)
Skeleton Javelineer - ($0)
Discard 2, draw 4


:psblueshield: Squad Leader: Skeleton Javelineer 1/1+1A (javelin rune)
:exhaust: Technician: Thieving Imp 2/2

:heart: Base HP: 20


Hand: 4

Jandra, the Negator
Graveyard
Pestering Haunt
Deteriorate

Deck: 1

Poisonblade Rogue

Discard: 2

Skeletal Archery
Sacrifice the Weak

Card count check (opponent-viewable)

Expected: 10
2 on board
4 in hand
1 in deck
2 in discard
1 in workers
Total: 10


Gold: 0
Workers: 6

5 x start
T1: Summon Skeletons

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Skeletal Archery


WORKERS
Skeleton Javelineer
Skeletal Archery


NextHand

Dark Pact
Jandra, the Negator
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Thieving Imp, discard #1 of 4 - ($2)
Haunt damages Imp, replay from Graveyard
Vandy Anadrose - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy Anadrose (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

He didn’t drop a hero, which means I can safely patrol Vandy as SQL. This is a strong deployment, but I can’t afford it and a tech I, but considering the hand destruction he’s deploying, it makes sense to lead with Dark Pact anyway.

P2T2


Starting hand: 4

Jandra, the Negator
Graveyard
Pestering Haunt
Deteriorate

Thieving Imp discard

Jandra, the Negator

Thoughts

Hmm, no Tech I from Nekoatl so he’s looking at Soul Stone or Shadow Blade. I’m not sure how much I can do about those, really. Trying some Two Step.

Teched cards: 2

T2: Nimble Fencer, Two Step


Get paid - ($6)
Worker- ($5)
Tech I - ($3)
Graveyard - ($1)
Discard 1, draw 1, reshuffle, draw 2


:psblueshield: Squad Leader: Skeleton Javelineer 1/1+1A (javelin rune)
:exhaust: Technician: Thieving Imp 2/1 (1 damage)

:heart: Graveyard HP: 3

:heart: Base HP: 20


Hand: 3

Skeletal Archery
Poisonblade Rogue
Deteriorate

Deck: 4

Sacrifice the Weak
Jandra, the Negator
Nimble Fencer
Two Step

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 2 teched = 12
3 on board
3 in hand
3 in hand
4 in deck
0 in discard
2 in workers
Total: 12


Gold: 1
Workers: 7

[spoiler]
5 x start
T1: Summon Skeletons
T2: Pestering Haunt

5 x start
T1: Summon Skeletons
T2: Pestering Haunt

Looks like you forgot to mark your Tech I HP in your spreadsheet, and also I just realized that I forgot to pay the multicolor tax on my Tech I during game 1 and thus wouldn’t have been able to afford Vir on turn 6. Sorry about that. :frowning: Guess I’ve been playing too much monocolor lately.

P1T3


Tech StartingHand Workers

TECH
Gargoyle
Gilded Glaxx


STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Gilded Glaxx
Summon Skeletons
Poisonblade Rogue


WORKERS
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue


NextHand

Summon Skeletons
Jandra, the Negator
Deteriorate
Gargoyle
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Dark Pact my base
Worker - ($5)
Imp kills Javelineer
Haunt kills Imp, replay from Graveyard
Midband Vandy - ($3)
Vandy breaks Graveyard
Tech I - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L3 Vandy Anadrose (3/4) Sparkshot, resist 1
  • Thieving Imp (2/1)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Even if I Dark Pact twice, I won’t trigger a reshuffle this turn, which means I can take tech I units and still have time to build my Tech I before I draw them. Since I’m in a dominant board position, I don’t need to double up on Glaxx, so I’ll take a Gargoyle as well, for balanced offense and defense. It’s worth giving him a card to break his Graveyard, because Graveyard improves card efficiency, so I’ll go ahead and do that… just gotta be sure to save $2 for my worker and Tech I. … Whiffed on both Deteriorate and the second Dark Pact… bummer. I can still break it, but now I also have to pay to midband Vandy before she’s even taken any damage, which is disappointing, but it should be fine, I think…

1 Like

No worries! But man, I really need to learn how to deal with early Vandy here.

P2T3


Starting hand: 3

Skeletal Archery
Poisonblade Rogue
Deteriorate

Technician draw

Jandra, the Negator

Thoughts

Ugh. Vandy openings. Well, looks like I’m drawing the Fencer and the Two Step together, at least. Going down on cards again to get a clean reshuffle, hoping to tech up next turn with all that spare gold.

Teched cards: 2

T2: Nimble Fencer, Two Step
T3: Grounded Guide, Leaping Lizard


Get paid + float - ($8)
Worker- ($7)
Jandra, the Negator - ($4)
Poisonblade Rogue - ($2)
Discard 1, draw 3


:psblueshield: Squad Leader: Poisonblade Rogue 2/1+1A (armour-piercing and - rune damage on attack)
:ps_: Jandra, the Negator 3/3 (overpower, non-demon allied units die on death)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 3

Sacrifice the Weak
Nimble Fencer
Two Step

Deck: 0
Discard: 6

Skeleton Javelineer
Thieving Imp
Graveyard
Grounded Guide
Leaping Lizard
Deteriorate

Card count check (opponent-viewable)

Expected: 10 + 4 teched = 14
2 on board
3 in hand
0 in deck
6 in discard
3 in workers
Total: 14


Gold: 2
Workers: 8

5 x start
T1: Summon Skeletons
T2: Pestering Haunt
T3: Skeletal Archery