I’m game to play first or second as whatever you wanna play against.
If you don’t have a strong preference, I’ll stay on purple and go second
I’m game to play first or second as whatever you wanna play against.
If you don’t have a strong preference, I’ll stay on purple and go second
Sounds fine to me!
P1T1
STARTING HAND
Safe Attacking
Savior Monk
Smoker
Snapback
Fox Primus
WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Aged Sensei
Savior Monk
Snapback
Safe Attacking
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garrus Rook - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
GL HF @charnel_mouse!
Neo Plexus
Tinkerer
Battle Suits
Time Spiral
Fading Argonaut
Tinkerer
Nullcraft
Temporal Research
Hardened Mox
Plasmodium
Time Spiral
Neo Plexus
Hmm. No nature reclaims anymore, only upgrade removal is on Grave and he went Rook. So I like my chances to play around Battle Suits early and see where things go.
P1T2
TECH
Bird’s Nest
Sparring Partner
STARTING HAND
Aged Sensei
Fox Viper
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
WORKERS
Fox Primus
Fox Viper
Grappling Hook
Snapback
Bird’s Nest
Sensei’s Advice
Safe Attacking
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Aged Sensei - ($2)
Smoker takes your base to 19
Heroes’ Hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Nullcraft
Temporal Research
Hardened Mox
Plasmodium
Stewardess of the Undone, Seer
Hardened Mox, Tinkerer
Forgotten Fighter
Stewardess of the Undone
Plasmodium
Temporal Research
Tempo tech 2 past rush? I think I can pull it off! Tech Stewardess and Seer, hope to draw the Stewardess!
…
Yep, good pull (50/50 really). Woulda been nice to have TR in the following hand but oh well
P1T3
TECH
Versatile Style
Sparring Partner
STARTING HAND
Bird’s Nest
Sensei’s Advice
Grappling Hook
Snapback
Safe Attacking
WORKERS
Fox Primus
Fox Viper
Safe Attacking
Sparring Partner
Grappling Hook
Morningstar Flagbearer
Savior Monk
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bird’s Nest - ($3)
Grave Stormborne - ($1)
Grappling Hook, Fading Argonaut moves to Lookout
Aged Sensei boosts Rook
Rook kills Fading Argonaut
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
I’m not entirely sure what I’m doing here, and I’m worried FrozenStorm is rushing again, not a good situation to bring Birds out. Versatile Style is going in to take out the Battle Suits, and disable flyers if he goes Future. Spending my extra gold on a Heroes’ Hall last turn lets me go for mass heroes, so I’m bringing in Sparring Partners to boost them, and hopefully Mind Parry Monks later to stop Origin Story. Not sure after that: using Earthquake would be great, maybe Focus Master or Training Ground to keep Rook around to cast it. Most of Rook’s and Grave’s spells are looking pretty good, really.
Forgotten Fighter
Stewardess of the Undone
Plasmodium
Temporal Research
Rememberer, Seer
Stewardess of the Undone, Seer
Forgotten Fighter, Hardened Mox, Tinkerer
Seer
Time Spiral
Neo Plexus
Temporal Research
Birds, expected, and I imagine he’s focusing down Battle Suits as well, so probably went for versatile style. Let’s hope no Rambasa Twins, and a lucky 20% pull on my Rememberer!
…
Well no such luck, next turn will be tricky to navigate! I guess if I get a good pull with my technician I’m still in business though.
P1T4
TECH
Mind-Parry Monk
Mind-Parry Monk
STARTING HAND
Sparring Partner
Savior Monk
Grappling Hook
WORKERS
Fox Primus
Fox Viper
Safe Attacking
Morningstar Flagbearer
Versatile Style
Smoker
Snapback
Grappling Hook
Savior Monk
Mind-Parry Monk
Mind-Parry Monk
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bird #1 returns
Grappling Hook moves Nullcraft to Lookout
Sparring Partner - ($6)
Rook and Grave to midband - ($0)
Grave kills the Stewardess and Sparkshots the Nullcraft
Rook, Aged Sensei, and Bird #2 destroy your Tech II, your base goes to 17
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
What on Earth is he planning?
I think if you had 4 cards in hand, and spent 3 this turn (Hook SP and Worker) you should be DC 1 draw 3, no?
Forgot to put a card to worker, sorry! Fixed now.
No worries
Seer
Time Spiral
Neo Plexus
Temporal Research
Fading Argonaut (techn)
Origin Story, Shimmer Ray
Rememberer, Seer
Stewardess of the Undone, Seer
Time Spiral, Forgotten Fighter, Hardened Mox, Tinkerer
Seer
Time Spiral
Neo Plexus
Temporal Research
Luckily no Twins, though that was a nasty play all the same. Still, he’s a turn early for killing the Tech 2 (as I hadn’t drawn into it yet), so good for me I did draw my meatiest blocker. Would suck to have drawn Rememberer or Seer (even plasmo would have been not great). Going to max protect as best I can to hope for tech 2 staying up!
P1T5
TECH
Reversal
Earthquake
STARTING HAND
Smoker
Snapback
Versatile Style
WORKERS
Fox Primus
Fox Viper
Safe Attacking
Morningstar Flagbearer
Smoker
Sparring Partner
Sensei’s Advice
Versatile Style
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Versatile Style destroys Battle Suits - ($5)
Maxband Grave - ($1)
Birds kill the Seer and are killed by the tower
Grave kills the Plexus and Sword slashes the Fading Argonaut, you draw and get a gold
Aged Sensei boosts Rook
Sparring Partner exhausts to put a +1 rune on Rook
Rook passes the patrol zone and destroys Tech II, your base goes to 15
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Bit of a waste of a Sword Rune, but I don’t fancy Grave’s chances to survive as the only blocker. Besides, I don’t want to draw into both Mind-Parry Monks before my Tech II goes up, so there’s no point in having him as a Technician either.
Relentless!
Rememberer
Seer
Plasmodium
Origin Story
Origin Story, Rememberer
Origin Story, Shimmer Ray
Rememberer, Seer
Stewardess of the Undone, Seer
Time Spiral, Forgotten Fighter, Hardened Mox, Tinkerer
Rememberer
Temporal Research
Battle Suits
Shimmer Ray
Origin Story
Plasmodium
Rememberer
Woof, he went for the sword. Hits me right when I have my combo, so that part sucks, but on the plus side I teched my other Origin Story and it paid off for technician; I can buy some time away from Rook. Means I can’t have Vir shelf the Rememberer though, oh well. I’m going to skip worker b/c I want to tech more cards yet anyway (archons, hopefully). We’ll see if I get to pull that off, but at least my tech 2 should survive next turn! Prynn probably won’t but what can you do…
…
Well hey! I drew two faders and TR, should allow me to dig up the other Seer, build some quick board presence, and maybe arrest the tempo back in my favor!.
P1T6
TECH
Training Grounds
Focus Master
STARTING HAND
Sensei’s Advice
Sparring Partner
Versatile Style
WORKERS
Fox Primus
Fox Viper
Safe Attacking
Morningstar Flagbearer
Smoker
Sensei’s Advice
Earthquake
Snapback
Grappling Hook
Bird’s Nest
Sparring Partner #1
Versatile Style
Training Grounds
Focus Master
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II Discipline - ($5)
Garrus Rook - ($3)
Sparring Partner #2 - ($2)
Sparring Partner #1 trades with Seer
Aged Sensei boosts Grave
Grave kills Prynn, Rook hits level 3
Rook hits midband - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Card draw’s becoming a serious problem, but I can at least stop making workers now.
Ah, I forgot about the tower, hang on. EDIT: Fixed!
Unfortunately, Sensei’s Advice doesn’t work on heroes
Thanks, fixed. I wonder if it would have been a good idea to Sensei’s Advice here even if it was legal, given I could play another Sparring Partner, I worry too much in this kind of game about not letting my people die on my turn.
Some sacrifices must be made on the road to victory
Rememberer
Temporal Research
Battle Suits
Shimmer Ray
Fading Argonaut (techn)
Yesterday’s Golgort, Ebbflow Archon
Origin Story, Rememberer
Origin Story, Shimmer Ray
Rememberer, Seer
Stewardess of the Undone, Seer
Time Spiral, Forgotten Fighter, Hardened Mox, Tinkerer
Seer
Neo Plexus
Nullcraft
Rememberer
Origin Story
So let’s do some quick math: Vir + Fargo + Shimmer ray + TR = 7 gold. If I hit a seer, that leaves me enough to Rememberer + Fetch. If I don’t, I have enough to bury the rememberer on topdeck and tech 3. The only way that loses is if the topdeck I swap for is a Seer. So 40% chance I fetch with rememberer, 40% I successfully set up a combo for tech 2 / 3 (provided he doesn’t break tech 3…), and 20% chance I’m in a damned if I do / don’t situation. Drawing Origin Story would be not great, though likely he’s going MPM, drawing Nullcraft would be EXCELLENT to kill Grave, drawing Stewardess would be fine (get rid of that pest Sensei). Yea, drawing definitely seems worth.
…
Okay stewardess is on top, let’s hope that second card is a seer!
…
Nope Origin Story, now what is my fate for the swap, with a 33% chance at badness… GAH! Seer! Rotten Luck!
So what do I do now? I can Suits + Stewardess and flood the patrol, I can tech 3 and just invite the tech kill…
Wait a Minute, I didn’t have enough to tech 3 + bury after this! I still need another worker! D’oh!
He is light on cards, so it’s highly possible I won’t get hit with MPM. That would mean bouncing Sensei + Burying Origin Story might be a good play. Then I can play Seer as well in the front line, would that be good? No, I want both Seers in the deck to increase combo odds. Still, playing Stewardess is the right call. I could bring out Geiger as a chump blocker? Not a bad idea, though if he does hit MPM it’s inviting Rook to level for free… I want the max protect, so I’m going for it.
…
Hey! Rememberer AND OS on the turn! Very nice
P1T7
STARTING HAND
Grappling Hook
Earthquake
Snapback
WORKERS
Fox Primus
Fox Viper
Safe Attacking
Morningstar Flagbearer
Smoker
Sensei’s Advice
Savior Monk
Mind-Parry Monk
Snapback
Reversal
Mind-Parry Monk
Tech 0 card(s)
Get Paid - ($10)
Setsuki Hiruki - ($8)
Aged Sensei - ($7)
Grave trades with Stewardess of the Undone, Geiger hits midband
Sparring Partner spars with Rook
Rook kills Geiger and hits level 7
Sparring Partner readies and spars with Setsuki - ($5)
Midband Setsuki - ($2)
Maxband Rook - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Time for Grave to die with that Shimmer Ray out. Setsuki or Tech II wil probably die, but I don’t think he can get both outside of Origin Story.
Can’t have that can we! (Note Sets is 2/3 and lvl 4 at midband, so 3/4 at beefy midband and not lvl 6 so no extra cards yet)
Seer
Neo Plexus
Nullcraft
Rememberer
Origin Story
Ebbflow Archon (on top, yuck)
Yesterday’s Golgort, Stewardess of the Undone
Yesterday’s Golgort, Ebbflow Archon
Origin Story, Rememberer
Origin Story, Shimmer Ray
Rememberer, Seer
Stewardess of the Undone, Seer
Neo Plexus, Time Spiral, Forgotten Fighter, Hardened Mox, Tinkerer
Rememberer
Plasmodium
Origin Story
Stewardess of the Undone
Yesterday’s Golgort
Stewardess of the Undone
Origin Story
Ebbflow Archon
Well he left himself surprisingly open to attack… so let’s take that opening! Have to OS Rook, no choice in that matter, so can’t afford Rememberer. Might as well put it back on top for next turn then, I still have a seer left in the deck…
Well no Seer, but yes other Origin Story. That bodes well in case he decides to re-max Rook in SQL or something. I’m probably not getting to my tech 3 anytime soon, but oh well, I’m doing okay with what I’ve got.