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[Casual] charnel_mouse (Green/White) vs. FrozenStorm (Purple)


#61

To make the flood strat work in the past I would recommend a few things.

  1. Don’t Tech Unphase. Esp against green your trying to make sure they don’t have a board, and they dont really have units/heros that you have to worry about sitting in the back and winning the game.

  2. If your going to tech double Seers, you need a highier percentage of your deck to care about time runes, only having plasmodium is not great to get value from them. This is also true of Temporal Research, which you mentioned being part of your win con with R&D.

3)If your relying on an ultimate spell as your win con, teching it the turn you max the hero is too late. By the time you cycle round to it, your likely to have lost the hero as you can no longer heal them. (This one didn’t matter in this game, as Geiger never lived for a whole turn but I feel should still be made)

If you want to see my take of board spam (I generally think of it as forecast spam, but that’s my variant on it) I did a game as purple v Green here where I used it.


#62

Well I’ll see if I can get the board flood thing to work this time, but I would caution that Feral is susceptible to Future’s fliers!

Game 3 Player 1, Turn 1

P2 Green vs P1 Purple

Starting Hand

Neo Plexus
Nullcraft
Hardened Mox
Forgotten Fighter
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (1)
  • Worker (0)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Plasmodium
Temporal Research
Tinkerer
Fading Argonaut
Time Spiral

End of Turn Discard

Time Spiral
Neo Plexus
Battle Suits

My Thoughts

Giving the tech1 strat another go!



#63

P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Forest’s Favor
Spore Shambler
Merfolk Prospector
Ironbark Treant


WORKERS
Rich Earth


NextHand

Playful Panda
Tiger Cub
Rampant Growth
Young Treant
Verdant Tree


Discard

Forest’s Favor
Spore Shambler
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra Moss - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra L1 2/3/1 (/+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I don’t know whether he’ll really be doing the rush, but I’ll wait until next turn to decide whether to specifically counter it.


#64

Game 3 Player 1, Turn 2

P2 Green vs P1 Purple

Starting Hand

Plasmodium
Temporal Research
Tinkerer
Fading Argonaut
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer x2


Main:

  • Plasmodium (3)
  • Worker (2)
  • Tech1 (1)
Workers

Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Nullcraft
Battle Suits
Time Spiral
Fading Argonaut
Seer

End of Turn Discard
My Thoughts

Okay, going to spam cards earlier with Prynn and TR, use Origin Story to get rid of Cala if she gets heavy investment



#65

Come on now, the Mox is a good blocker, but not that good.

P2T2


Tech StartingHand Workers

TECH
Huntress
Tiny Basilisk


STARTING HAND
Playful Panda
Tiger Cub
Verdant Tree
Rampant Growth
Young Treant


WORKERS
Rich Earth
Verdant Tree


NextHand

Playful Panda
Huntress
Forest’s Favor
Tiny Basilisk
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Merfolk Prospector “trades” with Mox
Calamandra hits midband - ($3)
Rampant Growth on Calamandra - ($1)
Calamandra destroys your Tech I, your base goes to 18

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra L3 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Yep, that looks like a rush. Huntress for the sparkshot to kill Seers, Basilisk for whatever they pull out, or Geiger. In the meantime, let’s rush the rusher’s buildings, what could possibly go wrong?


#66

Nah he did exactly what needed to be done :slight_smile:

Game 3 Player 1, Turn 3

P2 Green vs P1 Purple

Starting Hand

Nullcraft
Battle Suits
Time Spiral
Fading Argonaut
Seer

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Knight of the Conclave x2
Seer x2


Main:

  • Fading Argonaut (5)
  • Battle Suits (3)
  • Mox hits your base to 18
  • Worker (2)
Workers

Nullcraft, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fading 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 2)
  • Hardened Mox (2/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Temporal Research
Neo Plexus
Seer
Knight of the Conclave

End of Turn Discard
My Thoughts

Yep, I’m going to light this up next turn. 50/50 on KotC if I tech both, and that would get me draw 3 on TR. Time to flood XD

Woo got one! Prynn + KotC + TR next turn is going to draw me through the deck, lay down seers and KotC, can phase one in immediately if I want to!



#67

P2T3


Tech StartingHand Workers

TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Forest’s Favor
Tiny Basilisk
Ironbark Treant
Playful Panda
Huntress


WORKERS
Rich Earth
Verdant Tree
Forest’s Favor


NextHand

Merfolk Prospector
Spore Shambler
Young Treant
Rampant Growth


Discard

Tiny Basilisk
Playful Panda
Barkcoat Bear
Barkcoat Bear


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Huntress - ($5)
Ironbark Treant - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant 1/2/3 (Resist 1 from Calamandra, -2/+2 patrolling, /+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress 3/3 (Anti-air, Resist 1 from Calamandra
  • :target: Lookout:

In Play:

  • Calamandra L3 3/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Bears bears bears.


#68

Game 3 Player 1, Turn 4

P2 Green vs P1 Purple

Starting Hand

Temporal Research
Neo Plexus
Seer
Knight of the Conclave

Events of Turn:


Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone, Now!
Knight of the Conclave x2
Seer x2


Main:

  • Knight of the Conclave
  • Prynn (7)
  • Temporal Research, Prynn 4 + KotC 3 + 2 Fargo + 1 Plasmo = 10runes, draw 3 (5)
  • Seer, Plasmo phases in (4)
  • Fargo and Mox kill Ironbark
  • Plasmo kills Huntress, you get a card
  • Seer, KotC to 2 runes (3)
  • Another Knight of the Conclave
  • Worker (2)
  • Hero’s Hall (0)
Workers

Neo Plexus, Nullcraft, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Seer (3/1)
  • :exhaust: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Plasmodium (4/1)
  • Fading Argonaut (3/2 fading 2)
  • Hardened Mox (2/1)
  • Prynn (1/3 lvl 1 fading 4)
  • Knight of the Conclave (forecast 2)
  • Knight of the Conclave (forecast 3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Now!
Temporal Research
Time Spiral

End of Turn Discard
My Thoughts

Flood!



#69

Ugh, I forgot the Tiny Basilisk can’t block tech 0s. That might be the game there, but I’ll keep going!


#70

We can have you redo your turn 3 if you want to! That’s an easy thing to forget and I’m fine replaying, provided you don’t play too hard to the knowledge you gained :wink:


#71

If you don’t mind? I mean, that was exactly the turn I was expecting anyway, I just wasn’t thinking :slight_smile:


#72

yea either edit in place and lmk when it’s done, or post a new re-done turn!


#73

OK, I’ve swapped the Basilisk out for the Ironbark Treant I was considering first time around.


#74

I’ve responded in kind, Fargo lives to fight another day as does Cala (daring you to stealth and kill Prynn!)
Action back to you!


#75

That’s a little better, I guess…
Hopefully I won’t be repeatedly undoing turns, like last game!

P2T4


Tech StartingHand Workers

TECH
Ferocity
Murkwood Allies


STARTING HAND
Spore Shambler
Young Treant
Rampant Growth
Merfolk Prospector
Tiger Cub
Ferocity


WORKERS
Rich Earth
Verdant Tree
Forest’s Favor
Merfolk Prospector


NextHand

Huntress
Barkcoat Bear
Tiny Basilisk
Murkwood Allies


Discard

Ferocity
Rampant Growth
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($11)
Young Treant, I shuffle and draw a card - ($9)
Worker - ($8)
Tiger Cub - ($6)
Ferocity - ($4)
Tech II Feral - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2/1 (Resist 1 Calamandra, /+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/2 (Resist 1 Calamandra)
  • :target: Lookout: Calamandra L3 3/4 (Resist 1 lookout)

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That turn was pretty painful, even after changes. Young Treant gave me Ferocity straight out of this turn’s tech, though, so maybe I can sufficiently block up against his low-HP units, with enough resist to deter Prynn’s spells.


#76

For future reference, you should play the tiger cub before Ferocity in the future, as Ferocity only affects the units you have in play when you play it. There is no reason why you counldn’t have here, so Im sure FrozenStorm gonna be happy with the slight reordering.


#77

Yep, we’ll consider Tiger Cub ferocious XD

Game 3 Player 1, Turn 5

P2 Green vs P1 Purple

Starting Hand

Temporal Research
Neo Plexus
Seer
Knight of the Conclave

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Research and Development, Stewardess of the Undone
Stewardess of the Undone, Now!
Knight of the Conclave x2
Seer x2


Main:

  • Max Geiger (6)
  • Time Spiral near KotC, it arrives (5)
  • Prynn knocks tiger cub’s armor off, Mox survives the swift strike and kills it
  • Plasmodium trades with Cala, Geiger to level 3
  • Fading Argo kills Young Treant, you get a card
  • Now! on KotC, it breaks your tech 2, your base to 16 (4)
  • Seers break your tech 1, your base to 14
  • Maxband Geiger, Fading Argonaut freshens up (2)
Workers

Neo Plexus, Nullcraft, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Max Geiger (3/4+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Fading Argonaut (3/3 fading 3)

In Play:

  • Seer (3/1)
  • Seer (3/1)
  • Hardened Mox (2/1)
  • Prynn (1/1 lvl 1 fading 4)
  • Knight of the Conclave (5/4 resist 1)
  • Knight of the Conclave (forecast 2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Stewardess of the Undone
Plasmodium
Stewardess of the Undone

End of Turn Discard
My Thoughts

Keep flooding!



#78

Ok, trying to tech up rather than building a tower might have been too optimistic. I have a dead hand, so that’s game this time! Nicely done.
I definitely made a mistake in not teching Nature Reclaims this time, or Ferocity/Murkwood faster. Huntress was a mistake too, the idea was to kill the Seers, but your high card draw made that a bad idea.


#79

GG WP! That was a better representation of how purple can flood the board. Want too play again? I’m game for switching sides or decks it whatever you like!


#80

It certainly was! I might have stood a chance, but my first techs weren’t nearly responsive enough to the Plasmodium going down.
Switching sounds good! I’ll try out White, random 26.