[Casual] charnel_mouse (Green/White) vs. FrozenStorm (Purple)

P2T8


StartingHand Workers

STARTING HAND
Dinosize
Tiger Cub
Rampaging Elephant
Young Treant
Barkcoat Bear


WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Forest’s Favor
Merfolk Prospector


NextHand

Playful Panda
Barkcoat Bear
Moss Ancient
Ferocity
Spore Shambler


Tech 0 card(s)
Get Paid - ($10)
Tech III rebuilds
Dinosize on Calamandra - ($6)
Argagarg buffs Barkcoat Bear #2
Barkcoat Bear #2 kills Seer and Geiger, you get a gold, Calamdandra maxbands
Centaur destroys Tech II, your base goes down to 16
Calamandra takes your base down to 6
Rampaging Elephant - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rampaging Elephant 6/7/1 (Resist 1 from Calamandra, /+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg L5 1/2 (3 damage)
  • Calamandra L5 4/5
  • Barkcoat Bear #2 5/1 (Resist 3 [1 from Calamdandra], 4 damage)
  • Centaur 3/3 (Overpower, Resist 1 from Calamandra, 1 damage)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, this could be interesting.

Time for finger crossing! Arg should be on 5hp, btw

Game 2 Player 1, Turn 9

P2 Green vs P1 Purple

Starting Hand

Temporal Research
Unphase
Argonaut
Now!
Research and Development

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Promsie of Payment, Origin Story
Void Star, Promise of Payment
Omegacron x2
Now!, Void Star
Now!, Research & Development
Unphase, Argonaut
Seer x2
Argonaut, Stewardess of the Undone


Main:

  • Vir (7)
  • Argoanut (4)
  • Charge up Void Star, it kills Elephant and Bear (0)
  • Plasmo and Nullcraft kill Cala, Vir to lvl 3
Workers

Time Spiral, Tinkerer, Forgotten Fighter, Neo Plexus

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 6
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Vir (2/3 lvl 3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Void Star (9/4)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Void Star
Now!
Argonaut
Promise of Payment
Stewardess of the Undone

End of Turn Discard

Seer
Research and Development
Now!
Unphase
Temporal Research
Origin Story
Promise of Payment

My Thoughts

Well, unless I kill Cala / Arg I’m dead to Rampant Growth or Dinosize. So I might as well take the chance on the tech 3 and hope to survive

Well, Promise of Payment could help end it next turn if I’m lucky!


P2T9


StartingHand Workers

STARTING HAND
Moss Ancient
Barkcoat Bear
Spore Shambler
Ferocity
Playful Panda


WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Forest’s Favor
Merfolk Prospector


NextHand

Rampant Growth
Tiger Cub
Dinosize
Feral Strike
Young Treant


Discard

Rampaging Elephant
Barkcoat Bear
Spore Shambler
Ferocity
Barkcoat Bear
Playful Panda


Tech 0 card(s)
Get Paid - ($10)
Moss Ancient and 3 Squirrels - ($3)
Master Midori - ($1)
Argagarg boosts a Squirrel
Boosted and a normal Squirrel trade with Vir, you get a gold, Midori hits Level 3
Squirrel takes your base to 5

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Moss Ancient 8/9/1 (Untargetable, /+1 leader)
  • :psfist: Elite: Centaur 4/3 (Overpower, 1 damage, +1/ elite)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg L5 1/5
  • Midori L3 2/3
  • Squirrel 1/1 (haste and invisible from Moss Ancient, will get +1/+1 from Midori if Moss Ancient dies)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Not exactly the draw I was hoping for, I’ll have to kill Vir and hope something survives to take down the base. That could be the Ancient bringing in more Squirrels and one getting boosted, or it could be Midori maxbanding and attacking by air. Time to cross my fingers and hope.

GG WP! I didn’t draw my Omegacrons, so that leaves me no recourse to stop a Moss Ancient, Midori AND Dinosize!

I didn’t think you’d be able to kill Geiger on Turn 5, I was counting on using Research and Development to flood the board! I was 2 short of lethal last turn as well, it was very smart to dinosize at my base otherwise I would have taken the base race I think!

Want to play another? I’m up for whatever decks you wanna do

1 Like

Well played, that was close!

I pretty much had to knock down the Tech II and go for base when I couldn’t, I knew air units would be coming and I wouldn’t be able to deal with them.

I’d be interested to see that flood strategy happen in practice, I’ve been going Feral partly on guessing Purple can’t fill the board with weenies, so I can spam Overpower.

I’m up for another! I’ll stick with Green for now, but feel free to mix it up.

1 Like

To make the flood strat work in the past I would recommend a few things.

  1. Don’t Tech Unphase. Esp against green your trying to make sure they don’t have a board, and they dont really have units/heros that you have to worry about sitting in the back and winning the game.

  2. If your going to tech double Seers, you need a highier percentage of your deck to care about time runes, only having plasmodium is not great to get value from them. This is also true of Temporal Research, which you mentioned being part of your win con with R&D.

3)If your relying on an ultimate spell as your win con, teching it the turn you max the hero is too late. By the time you cycle round to it, your likely to have lost the hero as you can no longer heal them. (This one didn’t matter in this game, as Geiger never lived for a whole turn but I feel should still be made)

If you want to see my take of board spam (I generally think of it as forecast spam, but that’s my variant on it) I did a game as purple v Green here where I used it.

2 Likes

Well I’ll see if I can get the board flood thing to work this time, but I would caution that Feral is susceptible to Future’s fliers!

Game 3 Player 1, Turn 1

P2 Green vs P1 Purple

Starting Hand

Neo Plexus
Nullcraft
Hardened Mox
Forgotten Fighter
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (1)
  • Worker (0)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Plasmodium
Temporal Research
Tinkerer
Fading Argonaut
Time Spiral

End of Turn Discard

Time Spiral
Neo Plexus
Battle Suits

My Thoughts

Giving the tech1 strat another go!


P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Forest’s Favor
Spore Shambler
Merfolk Prospector
Ironbark Treant


WORKERS
Rich Earth


NextHand

Playful Panda
Tiger Cub
Rampant Growth
Young Treant
Verdant Tree


Discard

Forest’s Favor
Spore Shambler
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra Moss - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra L1 2/3/1 (/+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I don’t know whether he’ll really be doing the rush, but I’ll wait until next turn to decide whether to specifically counter it.

Game 3 Player 1, Turn 2

P2 Green vs P1 Purple

Starting Hand

Plasmodium
Temporal Research
Tinkerer
Fading Argonaut
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer x2


Main:

  • Plasmodium (3)
  • Worker (2)
  • Tech1 (1)
Workers

Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Nullcraft
Battle Suits
Time Spiral
Fading Argonaut
Seer

End of Turn Discard
My Thoughts

Okay, going to spam cards earlier with Prynn and TR, use Origin Story to get rid of Cala if she gets heavy investment


Come on now, the Mox is a good blocker, but not that good.

P2T2


Tech StartingHand Workers

TECH
Huntress
Tiny Basilisk


STARTING HAND
Playful Panda
Tiger Cub
Verdant Tree
Rampant Growth
Young Treant


WORKERS
Rich Earth
Verdant Tree


NextHand

Playful Panda
Huntress
Forest’s Favor
Tiny Basilisk
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Merfolk Prospector “trades” with Mox
Calamandra hits midband - ($3)
Rampant Growth on Calamandra - ($1)
Calamandra destroys your Tech I, your base goes to 18

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra L3 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Yep, that looks like a rush. Huntress for the sparkshot to kill Seers, Basilisk for whatever they pull out, or Geiger. In the meantime, let’s rush the rusher’s buildings, what could possibly go wrong?

Nah he did exactly what needed to be done :slight_smile:

Game 3 Player 1, Turn 3

P2 Green vs P1 Purple

Starting Hand

Nullcraft
Battle Suits
Time Spiral
Fading Argonaut
Seer

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Knight of the Conclave x2
Seer x2


Main:

  • Fading Argonaut (5)
  • Battle Suits (3)
  • Mox hits your base to 18
  • Worker (2)
Workers

Nullcraft, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fading 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 2)
  • Hardened Mox (2/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Temporal Research
Neo Plexus
Seer
Knight of the Conclave

End of Turn Discard
My Thoughts

Yep, I’m going to light this up next turn. 50/50 on KotC if I tech both, and that would get me draw 3 on TR. Time to flood XD

Woo got one! Prynn + KotC + TR next turn is going to draw me through the deck, lay down seers and KotC, can phase one in immediately if I want to!


1 Like

P2T3


Tech StartingHand Workers

TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Forest’s Favor
Tiny Basilisk
Ironbark Treant
Playful Panda
Huntress


WORKERS
Rich Earth
Verdant Tree
Forest’s Favor


NextHand

Merfolk Prospector
Spore Shambler
Young Treant
Rampant Growth


Discard

Tiny Basilisk
Playful Panda
Barkcoat Bear
Barkcoat Bear


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Huntress - ($5)
Ironbark Treant - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant 1/2/3 (Resist 1 from Calamandra, -2/+2 patrolling, /+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress 3/3 (Anti-air, Resist 1 from Calamandra
  • :target: Lookout:

In Play:

  • Calamandra L3 3/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Bears bears bears.

Game 3 Player 1, Turn 4

P2 Green vs P1 Purple

Starting Hand

Temporal Research
Neo Plexus
Seer
Knight of the Conclave

Events of Turn:


Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone, Now!
Knight of the Conclave x2
Seer x2


Main:

  • Knight of the Conclave
  • Prynn (7)
  • Temporal Research, Prynn 4 + KotC 3 + 2 Fargo + 1 Plasmo = 10runes, draw 3 (5)
  • Seer, Plasmo phases in (4)
  • Fargo and Mox kill Ironbark
  • Plasmo kills Huntress, you get a card
  • Seer, KotC to 2 runes (3)
  • Another Knight of the Conclave
  • Worker (2)
  • Hero’s Hall (0)
Workers

Neo Plexus, Nullcraft, Tinkerer, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Seer (3/1)
  • :exhaust: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Plasmodium (4/1)
  • Fading Argonaut (3/2 fading 2)
  • Hardened Mox (2/1)
  • Prynn (1/3 lvl 1 fading 4)
  • Knight of the Conclave (forecast 2)
  • Knight of the Conclave (forecast 3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Now!
Temporal Research
Time Spiral

End of Turn Discard
My Thoughts

Flood!


1 Like

Ugh, I forgot the Tiny Basilisk can’t block tech 0s. That might be the game there, but I’ll keep going!

We can have you redo your turn 3 if you want to! That’s an easy thing to forget and I’m fine replaying, provided you don’t play too hard to the knowledge you gained :wink:

2 Likes

If you don’t mind? I mean, that was exactly the turn I was expecting anyway, I just wasn’t thinking :slight_smile:

2 Likes

yea either edit in place and lmk when it’s done, or post a new re-done turn!

2 Likes

OK, I’ve swapped the Basilisk out for the Ironbark Treant I was considering first time around.

1 Like

I’ve responded in kind, Fargo lives to fight another day as does Cala (daring you to stealth and kill Prynn!)
Action back to you!

1 Like

That’s a little better, I guess…
Hopefully I won’t be repeatedly undoing turns, like last game!

P2T4


Tech StartingHand Workers

TECH
Ferocity
Murkwood Allies


STARTING HAND
Spore Shambler
Young Treant
Rampant Growth
Merfolk Prospector
Tiger Cub
Ferocity


WORKERS
Rich Earth
Verdant Tree
Forest’s Favor
Merfolk Prospector


NextHand

Huntress
Barkcoat Bear
Tiny Basilisk
Murkwood Allies


Discard

Ferocity
Rampant Growth
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($11)
Young Treant, I shuffle and draw a card - ($9)
Worker - ($8)
Tiger Cub - ($6)
Ferocity - ($4)
Tech II Feral - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2/1 (Resist 1 Calamandra, /+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/2 (Resist 1 Calamandra)
  • :target: Lookout: Calamandra L3 3/4 (Resist 1 lookout)

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That turn was pretty painful, even after changes. Young Treant gave me Ferocity straight out of this turn’s tech, though, so maybe I can sufficiently block up against his low-HP units, with enough resist to deter Prynn’s spells.