[Casual] charnel_mouse (Green) vs. zhavier (Red/Blue)

P1T2


Tech StartingHand Workers

TECH
Centaur
Galina Glimmer


STARTING HAND
Spore Shambler
Young Treant
Tiger Cub
Forest’s Favor
Rich Earth


WORKERS
Verdant Tree
Forest’s Favor


NextHand

Ironbark Treant
Galina Glimmer
Spore Shambler
Tiger Cub


Tech 2 card(s)
Get Paid - ($5)
Young Treant, draw a card - ($3)
Prospector exhausts for a gold - ($4)
Rich Earth - ($1)
Worker
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda 2/2/1 (/+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector 1/1
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Without the gold from the Prospector I was going to put Midori down, I guess we’ll see if Rich Earth is worth the trouble.

@zhavier’s turn!

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Crash Bomber


STARTING HAND
Nautical Dog
Makeshift Rambaster
Mad Man
Careless Musketeer
Bloodburn


WORKERS
Scorch
Bloodburn


NextHand

Charge
Gunpoint Taxman
Crash Bomber
Bombaster
Nautical Dog


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Midband Zane, kills Panda - ($1)
Ogre kills Treant
Mad Man kills Prospector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 3/1, lvl 4
  • Bloodrage Ogre 3/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Centaur
Moment’s Peace


STARTING HAND
Galina Glimmer
Ironbark Treant
Tiger Cub
Spore Shambler


WORKERS
Verdant Tree
Forest’s Favor
Tiger Cub


NextHand

Rampant Growth
Centaur


Discard

Playful Panda
Young Treant
Merfolk Prospector


Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker
Ironbark Treant - ($4)
Spore Shambler - ($1)
Galima Glimmer - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant 1/2/3 (-2/+2 patrol, /+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler 2/3 (2 +1 runes)
  • :pschip: Technician: Galina Glimmer 2/2
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Going seriously down to cards here, but if something survives I can pull out Rampant Growth and at least take out something.

@zhavier’s turn!

Heh prevented Galina’s ability :slight_smile:

"P2T3


Tech StartingHand Workers

TECH
Steam Tank
Marauder


STARTING HAND
Gunpoint Taxman
Crash Bomber
Nautical Dog
Bombaster
Charge


WORKERS
Scorch
Bloodburn
Bombaster


NextHand

Mad Man
Charge
Careless Musketeer
Makeshift Rambaster
Pillage


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Zane, move treant to lookout ping off 1 armor - ($4)
Zane kills Spore Shambler, we both get 1g - ($5)
Tech 2 Anarchy - ($1)
Ogre kills treant
Crash Bomber - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:

  • Zane 4/2, lvl 6
  • Bloodrage Ogre 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

teching into anarchy as a good spec for a tech 3 rush. teching in some sorta low cost tech 2 that should help protect my tech 3 or help me kill things.

"

P1T4


Tech StartingHand Workers

TECH
Stalking Tiger
Barkcoat Bear


STARTING HAND
Rampant Growth
Centaur


WORKERS
Verdant Tree
Forest’s Favor
Tiger Cub


NextHand

Rampant Growth
Merfolk Prospector


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Centaur - ($5)
Midori - ($3)
Rampant Growth on Galima - ($1)
Galima kills Crash Bomber, you draw a card, my base goes down to 19

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur 3/4/1 (/+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori L1 2/3
  • :target: Lookout:

In Play:

  • Rich Earth
  • Galina Glimmer 2/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@zhavier’s turn!

I would argue that spending 2g and a card, especially when you were so out of cards, just to save the 1g galina, probably was not an even trade. Instead of going so down on cards the previous turn, one of those plays could have been a hero. And for this turn, calamandra could have been a decent play because if I tried to trade away zane cal would level to midband and bigger stats, where midori does not get bigger if I sacrifice zane.

Also I just remembered this thread you might find interesting [MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)

P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Careless Musketeer
Pillage
Mad Man
Makeshift Rambaster
Charge
Gunpoint Taxman


WORKERS
Scorch
Bloodburn
Bombaster
Careless Musketeer


NextHand

Nautical Dog
Pirate Gunship
Marauder
Steam Tank


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mad Man and zane kill Centaur, Midori to lvl 3 - ($6)
Drakk - ($4)
Bloodrage Ogre kills Midori, Drakk to lvl 3
Gunpoint Taxman - ($2)
Pillage, steal that 1g, deal 2 damage to base, now 17

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk 1/3, lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Leaving myself one measly chance to draw gunship, and of course i draw gunship :frowning: oh well, I’ll probably still stick with tech 3 plan.

1 Like

OK, thanks. The last few games might have me overly paranoid about all my blockers/heroes being killed. I thought the free levels still only happened if you kill a hero on your own turn, which didn’t help.

Thanks, I’ll have a look!

1 Like

I fixed it for you. :smiley:

Don’t get me wrong, I am killing all your stuff :smiley:

2 Likes

P1T5


Tech StartingHand Workers

TECH
Barkcoat Bear
Rampaging Elephant


STARTING HAND
Merfolk Prospector
Rampant Growth
Playful Panda


WORKERS
Verdant Tree
Forest’s Favor
Tiger Cub
Merfolk Prospector


NextHand

Stalking Tiger
Barkcoat Bear
Spore Shambler


Discard

Centaur
Rampant Growth
Barkcoat Bear
Rampaging Elephant


Tech 2 card(s)
Get Paid - ($7)
Worker
Tech 2 Feral - ($3)
Playful Panda - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Galina Glimmer 3/2 (+1/ elite)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Rich Earth
  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

@zhavier’s turn!

P2T5


Tech StartingHand Workers

TECH CARDS
Kidnapping
Surprise Attack

STARTING HAND
Steam Tank
Marauder
Nautical Dog
Pirate Gunship


WORKERS
Scorch
Bloodburn
Bombaster
Careless Musketeer
Nautical Dog


NextHand

Bloodrage Ogre
Crash Bomber
Makeshift Rambaster
Mad Man


Discard

Gunpoint Taxman
Steam Tank
Pirate Gunship
Kidnapping
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech 3 - ($5)
Taxman kills galina, I steal that 1g float - ($6)
Drakk kills Wisp
Marauder BOOSTED, you lose a worker - ($0)
Marauder kills Panda

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk 1/3, lvl 3
  • Marauder 4/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

To account for the lost worker, just delete one of the cards in the worker column of the sheet, doesnt really matter which one.

It doesn’t matter much now, but I’ve just realised I lost an Ironbark Treant at some point and it never went back in the deck.

P1T6


Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Spore Shambler
Stalking Tiger
Barkcoat Bear
Young Treant
Moment’s Peace


WORKERS
Forest’s Favor
Tiger Cub
Merfolk Prospector
Spore Shambler


NextHand

Stalking Tiger
Moment’s Peace
Huntress
Centaur


Tech 2 card(s)
Get Paid - ($8)
Worker
Young Treant, draw a card - ($6)
Barkcoat Bear - ($2)
Calamandra - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Young Treant 1/2 (+1/ elite)
  • :ps_: Scavenger:
  • :pschip: Technician: Barkcoat Bear 4/4 overpower
  • :target: Lookout:

In Play:

  • Rich Earth
  • Calamandra Moss 2/3

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Teching in Huntresses for the inevitable Gunships.

P2T6


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Crash Bomber
Mad Man


WORKERS
Scorch
Bloodburn
Bombaster
Careless Musketeer
Nautical Dog


NextHand

Pirate Gunship
Pillage
Surprise Attack
Charge


Tech 0 card(s)
Get Paid - ($10)
Midband Drakk - ($9)
Zane kills Young Treant - ($7)
Marauder kills Bear
Crash Bomber - ($6)
Jaina - ($4)
Drakk hits Calamandra for 2
Mad Man trades with Calamandra, Drakk to max, heals - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:

  • Drakk 3/4, lvl 6
  • Zane 2/1, lvl 1
  • Jaina 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
On Charnel Mouse's thoughts

Huntress’s aren’t going to do anything to stop Gunships. In the unlikely event they are not immediately blown up by the obliterate, he can just kill them with the long range, and even green can’t make enough units to make up for 3 units dying each turn. And that’s just from the Gunship, let alone what else he has. The only answer green anyone really has to gunships is to kill their tech 3 before they can play them.

2 Likes

Only thing I could do from my hand here is a Moment’s Peace, but you have three heroes out anyway. Well played!
@Shadow_Night_Black I agree. I was already going to lose, so the Huntresses were a case of “I’m going to lose and have no way to deal with Gunships, let’s at least get something with Anti-air”, rather than something I expected to work.

@zhavier not sure if you saw that I conceded, let me know if you’re up for another game :slight_smile:

Sure I’m up for another match. My turn to go first.

"P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Pillage
Bloodburn
Mad Man
Charge


WORKERS
Bloodburn


NextHand

Nautical Dog
Scorch
Bombaster
Bloodrage Ogre
Careless Musketeer


Discard

Makeshift Rambaster
Charge
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mad Man, hits your base for 1 - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina 2/3, lvl 1
  • Mad Man 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "
1 Like

I’d like your thoughts on that opening at some point, if you don’t mind. I’ve never tried that combo, so I’m curious why you did it and what the plan is.

P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Playful Panda
Spore Shambler
Rampant Growth
Forest’s Favor


WORKERS
Rich Earth


NextHand

Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub
Ironbark Treant


Discard

Forest’s Favor
Rampant Growth
Spore Shambler


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda and Wisp - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra L1 2/3
  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Jaina out of the gate? I’m not sure what to expect here. He might just be base rushing, since I’ve been struggling with keeping units alive and swinging. Maybe I should get Calamandra out for some Resist, but stay away from weenies.

Haha, you think I had a plan… :smiley:
But honestly, uh… I was experimenting. I kinda hated my opening hand.

P1T2


Tech StartingHand Workers

TECH
Ember Sparks
Fire Dart


STARTING HAND
Bombaster
Scorch
Careless Musketeer
Nautical Dog
Bloodrage Ogre


WORKERS
Bloodburn
Scorch


NextHand

Fire Dart
Pillage
Bombaster
Bloodrage Ogre
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Jaina - ($1)
Mad Man kills wisp
Jaina kills Calamandra, goes to lvl 6
Nautical Dog - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina 3/1, lvl 6
  • Mad Man 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
1 Like