You forgot to make a worker, though you did pay for it, so you should redo your draw. Put everything in your discard, minus the worker, and just hit “draw 1” 5 times (make sure you don’t have too many tech cards in there, should only be 2 tech cards in the discard, not 4, at this point). Also make sure the tech choice column is empty.
Then you can make your two new tech choices, and carry on with your turn.
P2T2
Tech StartingHand Workers
TECH
Tax Collector
Overeager Cadet
STARTING HAND
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Arrest
WORKERS
Jail
Porkhand Magistrate
NextHand
Bluecoat Musketeer
Lawful Search
Tax Collector
Reputable Newsman
Manufactured Truth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Oni kills Wisp
Tech 1 - ($4)
Tower - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Traffic Director 1/1+A
Elite:
Scavenger:
Technician: Building Inspector 1/1
Lookout:
In Play:
Onimaru 2/3, lvl 1
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
I could really go nuts and play arrest and MT and kill Midori. Seems like an over reach though.
STARTING HAND
Spore Shambler
Young Treant
Ironbark Treant
Tiger Cub
Circle of Life
WORKERS
Rich Earth
Verdant Tree
Forest’s Favor
NextHand
Spore Shambler
Rampant Growth
Circle of Life
Gemscout Owl
Ironbark Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Young Treant, I draw (same card as before edit) - ($3)
Tiger Cub - ($1)
Merfolk Prospector exhausts for gold - ($2)
Float ($2)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite: Playful Panda 3/2
Scavenger: Young Treant 0/2
Technician:
Lookout:
In Play:
Midori L1 2/3
Merfolk Prospector 1/1
Tiger Cub 2/2
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
No luck with drawing the Owl and the Circle. Oh well. Circle would only get me a Tech I right now, which isn’t a break even, so I’m going to wait until it can have a bigger impact. Heroes’ Hall so I can bring in Argagarg or Calamandra if needed, and on the off-chance he’s teched a Tax Collector. EDIT: Building Inspector stops the Hall, I’ll float it for now and hope for a big next turn with the Circle.
STARTING HAND
Rampant Growth
Gemscout Owl
Ironbark Treant
Circle of Life
Spore Shambler
WORKERS
Rich Earth
Verdant Tree
Forest’s Favor
Ironbark Treant
NextHand
Tiny Basilisk
Circle of Life
Huntress
Gemscout Owl
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Gemscout Owl - ($7)
Circle of Life turns Gemscout Owl into an Oversized Rhinoceros - ($4)
Merfolk Prospector exhausts for gold - ($5)
Tech II Growth, +1 cost from Buiding Inspector - ($0)
STARTING HAND
Scribe
Drill Sergeant
Traffic Director
Manufactured Truth
Arrest
Tax Collector
Spectral Flagbearer
The Art of War
Overeager Cadet
Overeager Cadet
Tech 2 card(s)
Get Paid + float - ($10)
Drill Sergeant, DS+1, draw 1 - ($7)
both cadets trade with SQL
Scribe, DS+2, draw 1, reshuffle, draw 1 - ($5)
Spectral Flagbearer kills young treant, you get 1g
Tax Collector, I legally acquire that 1g, DS+2, draw 1 - ($4)
2nd Spectral Flagbearer DS+2, draw 1 - ($3)
Overeager Cadet, DS+2 draw last 1
Overeager Cadet, DS+2, can’t reshuffle.
The Art of War! - ($0)
Bluecoat pings rhino for 1 at long range… first time I’ve ever used that…
Oni Swift strikes rhino the rest of the way
move all 13 current runes to first Drill Sergeant hit base for 16
Building Inspector and 3 soldiers finish your base. GG!
Well played! I guess going Growth to compete on +1 runes isn’t fast enough with Garrisons out? So Overpower for weenies, and maybe flying to take out Garrisons or Sergeants.
Growth is faster than Peace on either Molac or Blooming Ancients. And Blue has ZERO answers for once a molac is played, besides try to end the game. The Rhino was an interesting play, but access to arrest and injunction make that problematic.
I would recommend you take a look at nhow these games played out
Thanks, will have a look. I’d planned to Circle into Blooming Ancients, but had almost nothing else to put in play from my hand on that turn, so thought it might not be a good idea, I should have just not worried about that.