To make the flood strat work in the past I would recommend a few things.
Don’t Tech Unphase. Esp against green your trying to make sure they don’t have a board, and they dont really have units/heros that you have to worry about sitting in the back and winning the game.
If your going to tech double Seers, you need a highier percentage of your deck to care about time runes, only having plasmodium is not great to get value from them. This is also true of Temporal Research, which you mentioned being part of your win con with R&D.
3)If your relying on an ultimate spell as your win con, teching it the turn you max the hero is too late. By the time you cycle round to it, your likely to have lost the hero as you can no longer heal them. (This one didn’t matter in this game, as Geiger never lived for a whole turn but I feel should still be made)
If you want to see my take of board spam (I generally think of it as forecast spam, but that’s my variant on it) I did a game as purple v Green here where I used it.
Come on now, the Mox is a good blocker, but not that good.
P2T2
Tech StartingHand Workers
TECH
Huntress
Tiny Basilisk
STARTING HAND
Playful Panda
Tiger Cub
Verdant Tree
Rampant Growth
Young Treant
WORKERS
Rich Earth
Verdant Tree
NextHand
Playful Panda
Huntress
Forest’s Favor
Tiny Basilisk
Ironbark Treant
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Merfolk Prospector “trades” with Mox
Calamandra hits midband - ($3)
Rampant Growth on Calamandra - ($1)
Calamandra destroys your Tech I, your base goes to 18
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Calamandra L3 3/4
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
Yep, that looks like a rush. Huntress for the sparkshot to kill Seers, Basilisk for whatever they pull out, or Geiger. In the meantime, let’s rush the rusher’s buildings, what could possibly go wrong?
Temporal Research
Neo Plexus
Seer
Knight of the Conclave
End of Turn Discard
My Thoughts
Yep, I’m going to light this up next turn. 50/50 on KotC if I tech both, and that would get me draw 3 on TR. Time to flood XD
…
Woo got one! Prynn + KotC + TR next turn is going to draw me through the deck, lay down seers and KotC, can phase one in immediately if I want to!
We can have you redo your turn 3 if you want to! That’s an easy thing to forget and I’m fine replaying, provided you don’t play too hard to the knowledge you gained
Technician: Young Treant 0/2 (Resist 1 Calamandra)
Lookout: Calamandra L3 3/4 (Resist 1 lookout)
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Feral)
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 3
Gold:
Gold: 0
Workers: 9
Thoughts
That turn was pretty painful, even after changes. Young Treant gave me Ferocity straight out of this turn’s tech, though, so maybe I can sufficiently block up against his low-HP units, with enough resist to deter Prynn’s spells.
For future reference, you should play the tiger cub before Ferocity in the future, as Ferocity only affects the units you have in play when you play it. There is no reason why you counldn’t have here, so Im sure FrozenStorm gonna be happy with the slight reordering.
Ok, trying to tech up rather than building a tower might have been too optimistic. I have a dead hand, so that’s game this time! Nicely done.
I definitely made a mistake in not teching Nature Reclaims this time, or Ferocity/Murkwood faster. Huntress was a mistake too, the idea was to kill the Seers, but your high card draw made that a bad idea.
GG WP! That was a better representation of how purple can flood the board. Want too play again? I’m game for switching sides or decks it whatever you like!
It certainly was! I might have stood a chance, but my first techs weren’t nearly responsive enough to the Plasmodium going down.
Switching sounds good! I’ll try out White, random 26.