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[Casual] charnel_mouse [Discipline]/Disease/Law vs dwarddd Purple, [Finesse]/Feral/Present

Have fun, @dwarddd !

P1T1


Starting Hand: 5

Savior Monk
Fox Primus
Aged Sensei
Smoker
Sensei’s Advice

Thoughts

Going for an standard Grave opening, Orpal + Sensei is fun but is more something to do against Juggermox. Sensei in SQL in case of Nullcraft.


Get paid - ($4)
Worker - ($3)
Grave Stormborne - ($1)
Aged Sensei - ($0)
Discard 3, draw 5


:psblueshield: Squad Leader: Aged Sensei 1/1+1A

Grave Stormborne 2/3 (sparkshot)

:heart: Base HP: 20


Hand: 5

Fox Viper
Morningstar Flagbearer
Safe Attacking
Grappling Hook
Snapback

Deck: 0
Discard: 3

Savior Monk
Fox Primus
Sensei’s Advice

Card count check (opponent-viewable)

Expected: 10
1 workered
1 on board
5 in hand
0 in deck
3 in discard
Total: 10 :white_check_mark:


Gold: 0
Workers: 5

4 x start
T1: Smoker

I’m guessing you don’t have to do that card count manually, do you want me to do it and if so how do you get it?

P2T1


StartingHand Workers

STARTING HAND
Tinkerer
Forgotten Fighter
Neo Plexus
Temporal Research
Fading Argonaut


WORKERS
Neo Plexus


NextHand

Plasmodium
Battle Suits
Time Spiral
Hardened Mox
Nullcraft


Discard

Tinkerer
Temporal Research
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Fargo - ($2)
Hire Vir Garbarean - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3+a)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vir(2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Nah, the card counter’s manual, but I like doing it because I find cards get misplaced a lot in forum games, and it reminds me to check the other player’s cards too. Don’t feel like you have to do it too, it’s just personal preference.

P1T2


Starting Hand: 5

Fox Viper
Morningstar Flagbearer
Safe Attacking
Grappling Hook
Snapback

Thoughts

Midbanding before the kill instead of using the Hook lets Grave patrol, so Nullcraft’s needed to kill the Sensei. Teching in cheap stuff good for supporting Grave aggression, then I can try to tech up quickly too.

Edit: dwarfed could kill Grave with Nullcraft and midbanding Vir, but Vir only midbands at level 5, which means skipping a worker and sacrificing their entire board, not worth the bother.

Teched cards: 2

T2: Crypt Crawler, Sparring Partner


Get paid - ($5)
Worker - ($4)
Tech I - ($2)
Midband Grave - ($0)
Aged Sensei buffs Grave
Grave readily kills Fading Argonaut, takes 1+1A damage
Discard 4, reshuffle, draw 5


:psblueshield: Squad Leader: Grave Stormborne L3 3/3+1A (sparkshot, readiness)

Aged Sensei 1/1

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Savior Monk
Sparring Partner
Grappling Hook
Safe Attacking
Snapback

Deck: 4

Fox Primus
Sensei’s Advice
Crypt Crawler
Morningstar Flagbearer

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 workered
1 on board
5 in hand
4 in deck
0 in discard
Total: 12 :white_check_mark:


Gold: 0
Workers: 6

4 x start
T1: Smoker
T2: Fox Viper

I’ll keep track of expected cards :+1:, i usually just avoid ever deleting a cell in the spreadsheet unless its a hero or token

P2T2


Tech StartingHand Workers

TECH
Seer
Origin Story


STARTING HAND
Hardened Mox
Plasmodium
Time Spiral
Nullcraft
Battle Suits


WORKERS
Neo Plexus
Hardened Mox(1/1) indestructible


NextHand

Temporal Research
Battle Suits
Time Spiral
Fading Argonaut(2/3+a)***


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
hire Nullcraft - ($3)
Hire Plasmodium - ($1)
Tech 1 - ($0)
Snipe sensei with nullcraft
Expected cards:10+2=12

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir(2/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/4)forecasted,haste ***
  • Nullcraft(1/1) flying haste

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
1 Like

I usually put a worker in discard by mistake, or vice versa.

P1T3


Starting Hand: 5

Savior Monk
Sparring Partner
Grappling Hook
Safe Attacking
Snapback

Thoughts

If I Hook and play the Sparring Partner I don’t reshuffle, so I’ll tech in two Insurance Agents and put up a Tech Lab with some of my spare gold, let’s see what the fuss is about them.

Teched cards: 2

T2: Crypt Crawler, Sparring Partner
T3: 2 x Insurance Agent


Get paid - ($6)
Worker - ($5)
Sparring Partner - ($4)
Grappling Hook, Vir moves to Technician
Grave readily kills Vir, takes 2 damage, hits level 5
Maxband Grave - ($2)
Grave Sword Slashes Nullcraft
Tech Lab - ($1)
Discard 2, draw 4


:psblueshield: Squad Leader: Sparring Partner 2/2+1A

Grave Stormborne L7 4/5 (sparkshot, readiness)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech Lab HP: 4


Hand: 4

Fox Primus
Sensei’s Advice
Crypt Crawler
Morningstar Flagbearer

Deck: 0
Discard: 6

Aged Sensei
Insurance Agent
Insurance Agent
Grappling Hook
Savior Monk
Snapback

Card count check (opponent-viewable)

Expected: 10 + 4 teched = 14
3 workered
1 on board
4 in hand
0 in deck
6 in discard
Total: 14 :white_check_mark:


Gold: 1
Workers: 7

4 x start
T1: Smoker
T2: Fox Viper
T3: Safe Attacking

P2T2


Tech StartingHand Workers

TECH
Seer
Now!


STARTING HAND
Time Spiral
Temporal Research
Battle Suits
Fading Argonaut(2/3+a)***
Tinkerer
Seer
Origin Story


WORKERS
Neo Plexus
Hardened Mox(1/1) indestructible


NextHand

Temporal Research
Forgotten Fighter
Nullcraft(1/1) flying haste
Seer
Seer


Tech 2 card(s)
Get Paid, do time runes, draw for technician - ($7)
Skip worker
Hire Prynn - ($5)
Temporal research, draw 2 - ($3)
Origin story grave - ($0)
Expected cards:12+2=14

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Prynn(1/3+a)****
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/4)forecasted,haste **

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T4


Starting Hand: 4

Fox Primus
Sensei’s Advice
Crypt Crawler
Morningstar Flagbearer

Thoughts

Grave being bounced is a setback, but dwarddd’s skipped a worker to get rid of him, so I can go ahead and gain the tech advantage. A sparred Crypt Crawler should trade pretty well here if it doesn’t get hit with Undo or a banish. Going with Discipline for the Mind Parry Monk to shut Prynn’s tricks down.

Teched cards: 2

T2: Crypt Crawler, Sparring Partner
T3: 2 x Insurance Agent
T4: Martial Mastery, Rambasa Twin


Get paid + float - ($8)
Worker - ($7)
Tech II Discipline, Tech Lab Law - ($3)
Crypt Crawler - ($1)
Sparring Partner spars with Crypt Crawler
Discard 2, reshuffle, draw 4


:psblueshield: Squad Leader: Crypt Crawler 4/4+1A (+, can pay 1 to ground a flier for the turn)

Sparring Partner 2/2

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Discipline)
:heart: Tech Lab HP: 4 (Law)


Hand: 4

Aged Sensei
Rambasa Twin
Insurance Agent
Savior Monk

Deck: 6

Insurance Agent
Grappling Hook
Snapback
Martial Mastery
Sensei’s Advice
Morningstar Flagbearer

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 6 teched = 16
4 workered
2 on board
4 in hand
6 in deck
0 in discard
Total: 16 :white_check_mark:


Gold: 1
Workers: 8

4 x start
T1: Smoker
T2: Fox Viper
T3: Safe Attacking
T4: Fox Primus

edit: forgot to generate New post
P2T3


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Forgotten Fighter
Nullcraft(1/1) flying haste
Seer
Temporal Research
Seer
Tinkerer
Battle Suits


WORKERS
Neo Plexus
Hardened Mox(1/1) indestructible
Tinkerer


NextHand

Origin Story
Time Spiral
Now!
Forgotten Fighter
Fading Argonaut(2/3+a)***


Tech 2 card(s)
Get Paid, time runes - ($7)
Worker - ($6)
Temporal research, draw 2 - ($4)
Seer, remove plasmodium’s last rune - ($3)
Hire nullcraft - ($1)
nullcraft and plasmodium kill crypt crawler, P dies

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Seer(2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1) flying haste
  • L1 Prynn(1/3+a)***

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Your turn count’s behind, everything else looks good.

P1T5


Starting Hand: 4

Aged Sensei
Rambasa Twin
Insurance Agent
Savior Monk

Thoughts

Rambasa Twins and Insurance Agent on the same turn is pretty good, I just need to ensure the Agent can’t be picked off first easily. I’ll put him in Lookout and hope for no Undo.

Teched cards: 2

T2: Crypt Crawler, Sparring Partner
T3: 2 x Insurance Agent
T4: Martial Mastery, Rambasa Twin
T5: Mind Parry Monk, Vigor Adept


Get paid + float - ($9)
Worker - ($8)
Rambasa Twin, his brother arrives - ($4)
Insurance Agent, insures Rambasa Twin #1 - ($3)
Sparring Partner spars with Rambasa Twin #1
Sparring Partner readies, spars with himself - ($1)
Discard 1, draw 3


:psblueshield: Squad Leader: Rambasa Twin #1 4/3+1A (+, insured, first Twin death goes to codex)
:exhaust: Technician: Rambasa Twin #2 3/2 (first Twin death goes to codex)
:target: Lookout: Insurance Agent 2/2 (resist 0+1, insuring Rambasa Twin #1)

Sparring Partner 3/3 (+)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Discipline)
:heart: Tech Lab HP: 4 (Law)


Hand: 3

Grappling Hook
Insurance Agent
Morningstar Flagbearer

Deck: 3

Snapback
Martial Mastery
Sensei’s Advice

Discard: 4

Crypt Crawler
Mind Parry Monk
Vigor Adept
Savior Monk

Card count check (opponent-viewable)

Expected: 10 + 8 teched + 1 Twin from codex = 19
5 workered
4 on board
3 in hand
3 in deck
4 in discard
Total: 19 :white_check_mark:


Gold: 1
Workers: 9

4 x start
T1: Smoker
T2: Fox Viper
T3: Safe Attacking
T4: Fox Primus
T5: Aged Sensei

Sorry, I just realised I wrote that I built a Discipline Tech II, then recorded it in building status as Disease. It should be Discipline, let me know if you want to roll back a turn if you prepared to counter Disease.

1 Like

P2T5


Tech StartingHand Workers

TECH
Undo
Rememberer


STARTING HAND
Now!
Fading Argonaut(2/3+a)***
Origin Story
Time Spiral
Forgotten Fighter


WORKERS
Neo Plexus
Hardened Mox(1/1) indestructible
Tinkerer
Forgotten Fighter


NextHand

Temporal Research
Battle Suits
Yesterday’s Golgort
Seer
Yesterday’s Golgort


Discard

Now!
Time Spiral
Origin Story
Undo
Rememberer


Tech 2 card(s)
Get Paid + float, time runes - ($9)
skip worker again… : (
Tech 2 (past) - ($5)
Hire Fargo - ($3)
mid band prynn - ($0)
nullcraft deals 1 to insurance agent

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3+a)***
  • :psfist: Elite:
  • :ps_: Scavenger: Seer(2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1) flying haste
  • L4 Prynn(2/4)**

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

it’s all good with the tech building, i read the line in ur turn summary and never checked the status bit

1 Like

Ah, good.

P1T6


Starting Hand: 3

Grappling Hook
Insurance Agent
Morningstar Flagbearer

Thoughts

dwarddd skipped a worker without doing much impact to the board, I should be able to clear up from here.

Teched cards: 2

T2: Crypt Crawler, Sparring Partner
T3: 2 x Insurance Agent
T4: Martial Mastery, Rambasa Twin
T5: Mind Parry Monk, Vigor Adept
T6: Lawbringer Gryphon, Lawbringer Gryphon


Get paid + float - ($10)
Grave Stormborne - ($8)
Grappling Hook, Fading Argonaut moves to Lookout
Insurance Agent #2, insures Rambasa Twin #2 - ($7)
Rambasa Twin #2 trades with Fading Argonaut, goes to codex

I get $4 and a card in insurance - ($11)

Martial Mastery

Martial Mastery, discard 1, draw 2, I look at your hand - ($10)

Discard/draw details

Discard Morningstar Flagbearer, draw Snapback and Sensei’s Advice

Thoughts

Two Golgorts in the hand, looks like a good time to break the Tech II. I’m going down to a very small hand, but killing Prynn stops Rewind from wiping my current board.

Sensei’s Advice on Insurance Agent #1 and Rambasa Twin #1 - ($8)
Sparring Partner kills Seer, you get a gold, takes 2 damage
Rambasa Twin #1 destroys your Tech II, your base to 18
Sparring Partner readies, spars with Insurance Agent #1 - ($6)
Insurance Agent #1 kills Prynn, takes 1+1A damage, Grave hits level 3 (midband)
Worker - ($5)
Tech III - ($0)
Discard 0, reshuffle, draw 2


:psblueshield: Squad Leader: Insurance Agent #2 2/2+1A
:exhaust: Technician: Grave Stormborne L3 3/4 (sparkshot, readiness)

Sparring Partner 3/1 (+, 2 damage)
Rambasa Twin #1 4/3 (+, insured, first Twin death goes to codex)
Insurance Agent #1 3/1 (+, insuring Rambasa Twin #1, 2 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Discipline)
:heart: Tech III HP: 5
:heart: Tech Lab HP: 4 (Law)


Hand: 2

Vigor Adept
Sensei’s Advice

Deck: 8

Crypt Crawler
Mind Parry Monk
Savior Monk
Lawbringer Gryphon
Lawbringer Gryphon
Grappling Hook
Martial Mastery
Morningstar Flagbearer

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 10 teched + 1 Twin from codex - 1 Twin returned = 20
6 workered
4 on board
2 in hand
8 in deck
0 in discard
Total: 20 :white_check_mark:


Gold: 0
Workers: 10

4 x start
T1: Smoker
T2: Fox Viper
T3: Safe Attacking
T4: Fox Primus
T5: Aged Sensei
T6: Snapback

should have taken 2 damage from attacking the seer (not that it is likely to matter much)

1 Like

The Seer is 2/1, why 3 damage? EDIT: Oh, I see. Thanks, Shadow!

1 Like

Well… id say ive lost this one, gg

Purple isnt my favourite, but do want to practice. Want to switch player order and go again?

GG! Happy to go again.

gl hf!

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Temporal Research
Nullcraft
Hardened Mox
Fading Argonaut


WORKERS
Plasmodium


NextHand

Neo Plexus
Time Spiral
Battle Suits
Tinkerer
Forgotten Fighter


Discard

Fading Argonaut
Nullcraft
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(1/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 5

Have fun!

P2T1


Starting Hand: 5

Savior Monk
Aged Sensei
Sensei’s Advice
Morningstar Flagbearer
Grappling Hook

Thoughts

A Mox opening and Savior Monk in hand makes opening with Orpal the obvious play here, I think.


Get paid - ($5)
Worker - ($4)
Orpal Gloor - ($2)
Savior Monk - ($0)
Discard 3, draw 5


:psblueshield: Squad Leader: Orpal L1 1/3+1A (deals damage in - runes)

Savior Monk 2/2 (healing 1)

:heart: Base HP: 20


Hand: 5

Fox Primus
Smoker
Fox Viper
Safe Attacking
Snapback

Deck: 0
Discard: 3

Sensei’s Advice
Morningstar Flagbearer
Grappling Hook

Card count check (opponent-viewable)

Expected: 10
1 workered
1 on board
5 in hand
0 in deck
3 in discard
Total: 10 :white_check_mark:


Gold: 0
Workers: 6

5 x start
T1: Aged Sensei