P2T3
Starting Hand: 5
Bluecoat Musketeer
Spectral Hound
Spectral Hound
Porkhand Magistrate
Manufactured Truth
Thoughts
I just have enough to wipe the board, if I’m happy delaying Tech II to do so. Which I think I am. Not sure what to tech, though. Truth’s nice, unless Blooming Ancients come out for mass pops. Peace is powerful, but boooring. I kinda want to go for Law, but Insurance Agents off the back of teching in Illusions isn’t great. Max Quince makes for easy Juggernaut clones, though. I’ll go with, and tech Insurance in next.
Hmm, I could destroy the Tech I instead of killing Calamandra. That would put Huggie really behind on tech, but Cal could be preparing to cast Murkwood Allies, which I don’t have a good response to. Guess the Mirror’s going to have a short life. Arrest should help a bit if Tech I units come out.
Teched cards: 2
T2: Spectral Hound, Spectral Hound
T3: Justice Juggernaut, Free Speech
Get paid - ($7)
Worker - ($6)
Quince kills Merfolk Prospector, you get a gold, takes 1 damage**
Maxband Quince - ($2)
Spectral Hound, Quince makes a copy - ($1)
Manufactured Truth, Reputable Newsman becomes a Spectral Hound - ($0)
Spectral Hound (Reputable Newsman) kills Spore Shambler, you draw
Spectral Hound (Mirror) trades with Calamandra, levels fizzle
Discard 2, draw 3, reshuffle, draw 1
Technician: Spectral Hound 3/3 (illusion)
Quince L5 1/5
Reputable Newsman 0/3 (you can’t play 2-cost spells/upgrades)
Base HP: 20
Tech I HP: 5
Hand: 4
Arrest
Lawful Search
Traffic Director
Spectral Aven
Deck: 5
Justice Juggernaut
Free Speech
Manufactured Truth
Spectral Hound
Porkhand Magistrate
Discard: 0
Card count check (opponent-viewable)
Expected: 10 + 4 teched = 14
2 on board
4 in hand
5 in deck
0 in discard
3 workered
Total: 14
Gold: 0
Workers: 8
5 x start
T1: Jail
T2: Building Inspector
T3: Bluecoat Musketeer