Tech StartingHand Workers
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Young Treant, I reshuffle and draw - ($3)
Spore Shambler - ($0)
Discard 3, draw 5
Elite: Young Treant 1+0/2 (can’t attack)
Lookout: Spore Shambler 2/3 (++)
Base HP: 20
Tech I HP: 4
No tech draw from the Young Treant, sadly, but 3 gold gives me a few options for what to put down:
- Heroes’ Hall and Merfolk Prospector. Allows Argagarg to come out and get some Wisp spam going. Prospector will be killed by Deteriorate or the Haunt, but is less of a blow in the case of Sacrifice the Weak.
- Ironbark Treant. Vulnerable to StW if Young Treat dies, but will survive against current board damage. Leaves me with two low-damage units that could both do with being in Elite to block effectively.
- Spore Shambler. Vulnerable to StW, even if Young Treant doesn’t die. Leaving both runes on ensures it can do some damage, allowing the Treant to go in the Elite slot. Can buff Rook if it survives. I’ll need more blockers to replace it while it exhausts, but I’ve got Galina coming in next turn.
I don’t want to float anything in case of Tax Collector.
Leaving technician slot empty, so I don’t have to reshuffle before second tech.
Using StW on the 3-cost units isn’t particularly cheap for cstick here: he has to either summon a Skeleton to sacrifice, putting us at equal cost, or he has to sacrifice Thieving Imp, which is very gold-inefficient. He could also just get the Imp killed first. He also needs to kill the Young Treant first, and that wouldn’t kill the Imp.
Going for Spore Shambler, I think it’s got a decent chance of survival and it’s the only option that’ll still do damage if it’s hit with Deteriorate. SQL would be nice, but cstick can just summon a Skeleton and StW it for neutral tradeoff, then hit the Treant with the Imp to clear most of my board. In Lookout, the Imp can kill either the Treant, or the Shambler if it’s helped by Deteriorate or the Haunt, but that’s a fairer trade, and either leaves me with a blocker or requires an inefficient StW on either the Shambler or the Treant. Board could also be wiped by Garth and Haunt killing the Treat, and Imp and Deteriorate killing the Shambler, but that leaves cstick with a damaged Imp, and only a Skeleton blocking, which Rook can walk past.
… Nice hand that leaves me options no matter what, I think. Not sure what to worker.