[Casual] charnel_mouse [Balance/Growth]/Strength, [Finesse]/Balance/Growth vs cstick [Necromancy]/Present/Law

Ouch.

P1T6


Tech StartingHand Workers

TECH
Dinosize
Oversized Rhinoceros


STARTING HAND
Ironbark Treant
Tiger Cub
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Merfolk Prospector
Forest’s Favor


NextHand

Might of Leaf and Claw
Thunderclap


Discard

Galina Glimmer
Playful Panda
Water Elemental
Ironbark Treant
Rampant Growth
Dinosize
Oversized Rhinoceros


Tech 2 card(s)
Get Paid + scavenger - ($10)
Bird #1 returns
Worker - ($9)
Rampant Growth on Bird #2 - ($7)
Bird #2 kills backline Hyperion
Tiger Cub - ($5)
Master Midori - ($3)
Maxband Rook - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L8 4/6+1A (two lives)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub 2/2
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout: Bird #1 1/1 (flying)

In Play:

  • Argagarg L5 1/3 (2 damage)
  • Midori L1 2/3
  • Bird #2 1/1 (flying)
  • Bird’s Nest (channeled by Rook)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Ouch. Should have skipped the worker. Well, I can take out the Hyperion, and that just leaves the Tech IIs with arrival abilities on the board. Hoping to draw Tech II soon.

P2T6


Tech StartingHand Workers

TECH
Now!


STARTING HAND
Sacrifice the Weak
Tricycloid
Judgment Day
Nether Drain
Hyperion
Graveyard
Deteriorate


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Tricycloid
Judgment Day
Sacrifice the Weak
Nether Drain
Now!


Tech 1 card(s)
Get Paid + float - ($11)
Play Garth - ($9)
Nether Drain Rook - ($8)
Play Hyperion - ($3)
Hyperion + Insurance Agent kill Rook, Garth to L5, I draw
Pestering Haunt kills Wisp
Insurance Agent trades with Tiger Cub
Tricycloid kills Midori, Garth to L7, resurrects Hyperion
Hyperion + Skeleton Javelineer break Tech 2, I draw
Deteriorate backline Bird
Play Geiger - ($1)
Summon Skeleton - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Garth (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Geiger (2/3)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)*
  • Pestering Haunt (1/1)
  • Hyperion (4/2)
  • Tricycloid (3/1)
  • Hyperion (4/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

I’ll call it there, nicely done. Maybe I’d have had a chance if I’d skipped a worker and destroyed the Tech Lab instead of the Graveyard on turn 5.

1 Like

Happy to go again if you are! Going to work out how to deal with all that card draw eventually.

GL;HF

P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons
Pestering Haunt


WORKERS
Jandra, the Negator


NextHand

Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Skeletal Archery


Discard

Summon Skeletons
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Thieving Imp, you discard #5 - ($0)
Play Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt
  • Thieving Imp

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

GLHF

P2T1


StartingHand Workers

STARTING HAND
Playful Panda
Ironbark Treant
Tiger Cub
Rich Earth
Rampant Growth


WORKERS
Rich Earth


NextHand

Spore Shambler
Verdant Tree
Young Treant
Merfolk Prospector
Forest’s Favor


Discard

Ironbark Treant
Playful Panda
Tiger Cub
Rampant Growth


Tech 0 card(s)
Discard card #5
Get Paid - ($5)
Worker - ($4)
Garus Rook - ($2)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 2/4+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Putting down Rook instead of units keeps my hand size up, and prevents StW and Deteriorate nonsense. Unfortunately I drew my good attack units this turn, so hopefully I won’t urgently need defenders.

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Argonaut


STARTING HAND
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
Deteriorate


WORKERS
Jandra, the Negator
Skeleton Javelineer


NextHand

Poisonblade Rogue
Graveyard
Bone Collector
Argonaut
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Garth - ($2)
Build Tech 1 - ($0)
Pestering Haunt pings your Tech 1

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Garth (1/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Thunderclap
Galina Glimmer


STARTING HAND
Young Treant
Merfolk Prospector
Forest’s Favor
Spore Shambler
Verdant Tree
Ironbark Treant


WORKERS
Rich Earth
Verdant Tree


NextHand

Tiger Cub
Rampant Growth
Galina Glimmer
Playful Panda
Thunderclap


Discard

Ironbark Treant
Forest’s Favor
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Young Treant, I reshuffle and draw - ($3)
Spore Shambler - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Young Treant 1+0/2 (can’t attack)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spore Shambler 2/3 (++)

In Play:

  • Rook L1 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

No tech draw from the Young Treant, sadly, but 3 gold gives me a few options for what to put down:

  • Heroes’ Hall and Merfolk Prospector. Allows Argagarg to come out and get some Wisp spam going. Prospector will be killed by Deteriorate or the Haunt, but is less of a blow in the case of Sacrifice the Weak.
  • Ironbark Treant. Vulnerable to StW if Young Treat dies, but will survive against current board damage. Leaves me with two low-damage units that could both do with being in Elite to block effectively.
  • Spore Shambler. Vulnerable to StW, even if Young Treant doesn’t die. Leaving both runes on ensures it can do some damage, allowing the Treant to go in the Elite slot. Can buff Rook if it survives. I’ll need more blockers to replace it while it exhausts, but I’ve got Galina coming in next turn.

I don’t want to float anything in case of Tax Collector.
Leaving technician slot empty, so I don’t have to reshuffle before second tech.
Using StW on the 3-cost units isn’t particularly cheap for cstick here: he has to either summon a Skeleton to sacrifice, putting us at equal cost, or he has to sacrifice Thieving Imp, which is very gold-inefficient. He could also just get the Imp killed first. He also needs to kill the Young Treant first, and that wouldn’t kill the Imp.

Going for Spore Shambler, I think it’s got a decent chance of survival and it’s the only option that’ll still do damage if it’s hit with Deteriorate. SQL would be nice, but cstick can just summon a Skeleton and StW it for neutral tradeoff, then hit the Treant with the Imp to clear most of my board. In Lookout, the Imp can kill either the Treant, or the Shambler if it’s helped by Deteriorate or the Haunt, but that’s a fairer trade, and either leaves me with a blocker or requires an inefficient StW on either the Shambler or the Treant. Board could also be wiped by Garth and Haunt killing the Treat, and Imp and Deteriorate killing the Shambler, but that leaves cstick with a damaged Imp, and only a Skeleton blocking, which Rook can walk past.

… Nice hand that leaves me options no matter what, I think. Not sure what to worker.

P1T3


Tech StartingHand Workers

TECH
Bone Collector
Nether Drain


STARTING HAND
Graveyard
Bone Collector
Poisonblade Rogue
Argonaut
Skeletal Archery


WORKERS
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue


NextHand

Deteriorate
Summon Skeletons
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Imp kills Treant
Pestering Haunt pings Tech 1
Play Bone Collector - ($3)
Play Argonaut - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Thieving Imp (2/1)
  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Artisan Mantis


STARTING HAND
Playful Panda
Tiger Cub
Thunderclap
Galina Glimmer
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Tiger Cub


NextHand

Might of Leaf and Claw
Thunderclap
Artisan Mantis
Young Treant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Galina Glimmer - ($5)
Argagarg, Wisp arrives - ($3)
Playful Panda, Wisp arrives - ($1)
Spore Shambler exhausts and gives Galina two runes - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer 4/4+1A (++)
  • :psfist: Elite: Wisp 1+0/1
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout: Playful Panda 2/2

In Play:

  • Rook L1 2/4
  • Argagarg L1 1/3
  • Spore Shambler 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmm, Spore Shambler can only put runes on units. I’ll need to skip Tech II and block for a turn, that’ll leave me with just enough time to build Tech II before the Haunt whittles down my Tech I. Haunt and Deteriorate can take out the Wisps here, but StW would hit Shambler rather than Galina.

… Oof, drew both Tech IIs.

P1T4


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Deteriorate
Summon Skeletons
Sacrifice the Weak
Graveyard


WORKERS
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Graveyard


NextHand

Nether Drain
Bone Collector
Bone Collector (3/3)
Skeletal Archery


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector + Theiving Imp kill Galina
Argonaut kills Panda
Garth kills Scavenger Wisp
Haunt kills Spore Shambler
Deteriorate Elite Wisp
Summon a Skeleton - ($5)
Build Tech 2: Present - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Argonaut (3/2)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Thunderclap
Artisan Mantis
Might of Leaf and Claw
Young Treant
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Forest’s Favor


NextHand

Ironbark Treant
Merfolk Prospector
Might of Leaf and Claw
Rampant Growth


Tech 2 card(s)
Get Paid + scavenger - ($9)
Young Treant, I draw - ($7)
Thunderclap sidelines the Skeletons - ($5)
Rook kills Argonaut, takes 3 damage
Argagarg kills Haunt, takes 1 damage
Worker - ($4)
Tech II Growth - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+1A (can’t attack)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L1 2/1 (3 damage)
  • Argagarg L1 1/2 (1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Teching in Blooming Ancients is risky, but I think it’s the only chance I’ve got now.

P1T5


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Nether Drain
Bone Collector
Skeletal Archery
Bone Collector (3/3)
Tricycloid
Thieving Imp (2/1)


WORKERS
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Graveyard
Skeletal Archery


NextHand

Sacrifice the Weak
Hyperion
Summon Skeletons
Deteriorate
Nether Drain


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Tricycloid - ($3)
Tricycloid pings Rook & Arg to death, Garth to L5
Maxband Garth, get Hyperion - ($1)
Garth kills Treant
Hyperion and a skeleton break tech 2
The other skeleton hits your tech 1 to 1
Summon a Skeleton - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout: Tricycloid (3/3)

In Play:

  • L7 Garth (3/4)
  • Hyperion (4/5)
  • Skeleton (1/1)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

GG, nowt I can do from there. Up for going again? I could change decks to something that’ll be CAFS-legal.

Sure. I’ll stay on the same deck. Play what you like.

1 Like

OK, I’ll go with [Finesse]/Balance/Growth. Something with haste for a change. GLHF!

P1T1


StartingHand Workers

STARTING HAND
Timely Messenger
Older Brother
Helpful Turtle
Wither
Brick Thief


WORKERS
Helpful Turtle


NextHand

Tenderfoot
Spark
Granfalloon Flagbearer
Bloom
Fruit Ninja


Discard

Older Brother
Wither
Brick Thief


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Timely Messenger - ($2)
Timely Messenger hits your base for 1 damage
Argagarg, Wisp arrives - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg L1 1/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger 1/1 (haste)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Graveyard
Pestering Haunt
Skeleton Javelineer


WORKERS
Jandra, the Negator


NextHand

Skeletal Archery
Thieving Imp
Poisonblade Rogue
Deteriorate


Discard

Graveyard
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Garth - ($2)
Play Skeleton Javelineer - ($1)
Summon Skeleton - ($0)
Play Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton Javelineer (1/1)*
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Don’t forget your base is at 19.

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Spark
Bloom
Tenderfoot
Granfalloon Flagbearer
Fruit Ninja


WORKERS
Helpful Turtle
Granfalloon Flagbearer


NextHand

Fruit Ninja
Nimble Fencer
Bloom
Nimble Fencer
Wither


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Tenderfoot - ($2)
Argagarg to midband - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg L3 1/4+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Timely Messenger 1/1 (haste)
  • :target: Lookout: Tenderfoot 1/2

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Doubling on Fencers to get some early offense going. Discord might be good to bring in if the Skeletons get too much, Mimics would be decent against Present if I can get a Dragon down.

P2T2


Tech StartingHand Workers

TECH
Scribe
Argonaut


STARTING HAND
Skeletal Archery
Thieving Imp
Poisonblade Rogue
Deteriorate


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Summon Skeletons
Graveyard
Sacrifice the Weak
Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Pestering Haunt kills Wisp
Build Tech 1 - ($3)
Play Theiving Imp, you discard #1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton Javelineer (1/1)*
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Discord
Fairie Dragon


STARTING HAND
Nimble Fencer
Fruit Ninja
Bloom
Wither
Nimble Fencer


WORKERS
Helpful Turtle
Granfalloon Flagbearer
Bloom


NextHand

Spark
Brick Thief
Older Brother


Discard

Fruit Ninja
Timely Messenger
Wither
Discord
Fairie Dragon


Tech 2 card(s)
Discard card #1
Get Paid + scavenger - ($6)
Worker - ($5)
Nimble Fencer - ($3)
Argagarg boosts Nimble Fencer
Nimble Fencer kills Thieving Imp, takes 1 damage
Nimble Fencer #2 - ($1)
Timely Messenger trades with Skeleton, you get a gold
Tenderfoot kills Skeleton Javelineer, you draw, takes 1 damage
Nimble Fencer #2 kills Pestering Haunt, takes 1 damage

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg L3 1/4
  • Tenderfoot 1/1 (1 damage)
  • Nimble Fencer #1 2/2 (haste, 1 damage)
  • Nimble Fencer #2 2/2 (haste, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7