Casual: CesareB [Necro]/Finesse/Future vs. witspur [Demon]/Finesse/Discipline

Thinking about it the turn still works just in a different order. Since the Mimic has flying, Rook can walk under it to kill the Basilisk. At that point it loses untargetable, so the Archon can bounce it.

This game can be complex at times lol.

Edit: Oh God I just realized that, in the order I originally posted, Second Chances might have returned Sensei instead of Archon. THIS GAME. I think everything should be legal now.

Iā€™m inclined to think this one is a wrap. Things were looking so good through 4 turns, and then they just went to shit.

Ah, I see you did Tech an Origin Story. On turn 4. Looking things over, I canā€™t really tell exactly how it got turned sideways on me. Maybe I relied on Circle of Life too often and for too long. After Turn 3 or 4 I should have already had a new engine in place ready to go, like MOLAC.

I donā€™t think there was anything wrong with your overall plan: just smashing with untargetable flying mimics is perfectly workable IMO and if youā€™re already ahead (as you were) you donā€™t necessarily need to go Growth and I think thereā€™s a real risk in adopting a slower, more passive strategy after putting so much into getting ahead to begin with.

If I had been in your shoes, I probably would have gotten the Rhino with your first CoL: 7 attack (8 with mid-Midori!) is as good as deathtouch anyway plus you get all that health. Your turn 5 patrol letting me get a kill on Cal was a problem: if you had summoned and maxed Arg instead of Cal and CoL you wouldā€™ve still had your anti-air unit but also a midori-buffed wisp, the young treant as a blocker, an extra card, AND an additional gold of float. Thatā€™s a lot of upside. You definitely shouldnā€™t have workered T-Rex: he was your win condition and he could absolutely still turn the game if you had him in your deck.

All in all I donā€™t think there were any big mistakes from you (or, like, great plays from me) that swung things, just a few minor ones that compounded with some luck of the draw (me always having Senseiā€™s Advice when I needed it most) that let me keep things close enough until my Archon arrived.

I do believe Iā€™ll try [Blood]/Anarchy/Present, whenever you feel like starting it up. If you want to go again, that is.

"P1T1


StartingHand Workers

STARTING HAND
Aged Sensei
Senseiā€™s Advice
Morningstar Flagbearer
Snapback
Smoker


WORKERS
Smoker


NextHand

Safe Attacking
Fox Viper
Grappling Hook
Savior Monk
Fox Primus


Discard

Senseiā€™s Advice
Snapback
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Aged Sensei - ($2)
Summon Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

Been away from the pc for a minute, but I am back. Are you going Strength/Past/Balance once again? Just curious.

Man, I am starting off between a rock and a hard place. This does not bode well for this game.

"P2T1


StartingHand Workers

STARTING HAND
Pillage
Careless Musketeer
Charge
Bloodburn
Bombaster


WORKERS
Pillage


NextHand

Nautical Dog
Scorch
Mad Man
Bloodrage Ogre
Makeshift Rambaster


Discard

Bloodburn
Careless Musketeer
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Sacrifice Bombaster 2 DMG to Sensei - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
    "

Yeah sorry Iā€™m sticking with the same deck.

Itā€™s a good one. That first move with White. Rook with either Aged Sensei or Savior Monk is so strong.

I just noticed that I didnā€™t put Mr. Bombaster into the discard pile last turn. I have fixed that on my spreadsheet.

Hey, sorry for the massive delay, Iā€™m just getting over strep throat.

"P1T2


Tech StartingHand Workers

TECH
Ardraā€™s Boulder
Birdā€™s Nest


STARTING HAND
Fox Viper
Grappling Hook
Safe Attacking
Savior Monk
Fox Primus


WORKERS
Smoker
Fox Viper


NextHand

Snapback
Birdā€™s Nest
Morningstar Flagbearer
Senseiā€™s Advice
Aged Sensei


Tech 2 card(s)
Get Paid - ($5)
Scavenger gold - ($6)
Worker - ($5)
Tech 1 - ($3)
Summon Fox Primus - ($0)
Rook does 2 damage to base

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 2/4

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

No problem. Iā€™ve had strep, itā€™s no fun. Iā€™ll have a closer look at this in a few minutes and see if I can salvage a decent game after a horrible first turn.

"P2T2


Tech StartingHand Workers

TECH
Argonaut
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Scorch
Mad Man
Nautical Dog


WORKERS
Pillage
Scorch


NextHand

Mad Man
Bombaster
Makeshift Rambaster
Charge
Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3-2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
    "

"P1T3


Tech StartingHand Workers

TECH
Rememberer
Origin Story


STARTING HAND
Snapback
Senseiā€™s Advice
Birdā€™s Nest
Aged Sensei
Morningstar Flagbearer


WORKERS
Smoker
Fox Viper
Snapback


NextHand

Safe Attacking
Savior Monk
Ardraā€™s Boulder
Grappling Hook


Discard

Fox Primus
Senseiā€™s Advice
Morningstar Flagbearer
Rememberer
Origin Story


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cast Birdā€™s Nest - ($3)
Summon Aged Sensei - ($2)
Fox Primus trades with Bloodrage Ogre
Rook attacks tech 1 for 2

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bird B 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 2/4
  • Birdā€™s Nest
  • Bird A

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 7
    "

"P2T3


Tech StartingHand Workers

TECH
Kidnapping
Argonaut


STARTING HAND
Mad Man
Bombaster
Argonaut
Charge
Makeshift Rambaster


WORKERS
Pillage
Scorch
Makeshift Rambaster


NextHand

Gunpoint Taxman
Careless Musketeer
Bloodburn
Nautical Dog


Discard

Bloodrage Ogre
Charge
Bombaster
Mad Man
Kidnapping
Argonaut


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Zane L1 (2/2) - ($6)
Argonaut - ($3)
Cast Charge on Argonaut - ($1)
Zane eliminates Aged Sensei taking 1 DMG
Argonaut (4/4) takes out Rook sustaining 2 DMG
Zane +2 Levels and $1 to Midband - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane L4 (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
    "

"P1T4


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Savior Monk
Safe Attacking
Grappling Hook
Ardraā€™s Boulder


WORKERS
Smoker
Fox Viper
Snapback
Savior Monk


NextHand

Morningstar Flagbearer
Aged Sensei
Rememberer
Fox Primus


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Past - ($4)
Summon Ardraā€™s Boulder - ($2)
Both Birds attack your tech 1, it has 1 hp remaining

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardraā€™s Boulder 0/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird A 1/1
  • Bird B 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Not often you can get away with building your tech 2 while still floating 2 but I think the boulder is JUST enough protection to keep my techs up and thatā€™s all I really care about. I thought about bringing out Prynn here but Iā€™d rather ensure I have her for Origin Story. He could be in real trouble if he canā€™t answer the birds ASAP. Did he tech taxman?

"

"P2T4


Tech StartingHand Workers

TECH
Shoddy Glider
Crashbarrow


STARTING HAND
Gunpoint Taxman
Nautical Dog
Bloodburn
Careless Musketeer


WORKERS
Pillage
Scorch
Makeshift Rambaster
Nautical Dog


NextHand

Bombaster
Mad Man
Crashbarrow
Careless Musketeer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Blood) - ($3)
Maxband Zane - ($1)
Zane shoves Boulder to scavenger 1 DMG
Argonaut (3/2) hits Boulder
Zane finishes off Boulder- we each get $1 - ($2)
Gunpoint Taxman - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (3/2)
  • :target: Lookout:

In Play:

  • Zane L6 (4/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "