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Casual: CesareB [Necro]/Finesse/Future vs. witspur [Demon]/Finesse/Discipline


#123

Thinking about it the turn still works just in a different order. Since the Mimic has flying, Rook can walk under it to kill the Basilisk. At that point it loses untargetable, so the Archon can bounce it.

This game can be complex at times lol.

Edit: Oh God I just realized that, in the order I originally posted, Second Chances might have returned Sensei instead of Archon. THIS GAME. I think everything should be legal now.


#124

I’m inclined to think this one is a wrap. Things were looking so good through 4 turns, and then they just went to shit.

Ah, I see you did Tech an Origin Story. On turn 4. Looking things over, I can’t really tell exactly how it got turned sideways on me. Maybe I relied on Circle of Life too often and for too long. After Turn 3 or 4 I should have already had a new engine in place ready to go, like MOLAC.


#125

I don’t think there was anything wrong with your overall plan: just smashing with untargetable flying mimics is perfectly workable IMO and if you’re already ahead (as you were) you don’t necessarily need to go Growth and I think there’s a real risk in adopting a slower, more passive strategy after putting so much into getting ahead to begin with.

If I had been in your shoes, I probably would have gotten the Rhino with your first CoL: 7 attack (8 with mid-Midori!) is as good as deathtouch anyway plus you get all that health. Your turn 5 patrol letting me get a kill on Cal was a problem: if you had summoned and maxed Arg instead of Cal and CoL you would’ve still had your anti-air unit but also a midori-buffed wisp, the young treant as a blocker, an extra card, AND an additional gold of float. That’s a lot of upside. You definitely shouldn’t have workered T-Rex: he was your win condition and he could absolutely still turn the game if you had him in your deck.

All in all I don’t think there were any big mistakes from you (or, like, great plays from me) that swung things, just a few minor ones that compounded with some luck of the draw (me always having Sensei’s Advice when I needed it most) that let me keep things close enough until my Archon arrived.


#126

I do believe I’ll try [Blood]/Anarchy/Present, whenever you feel like starting it up. If you want to go again, that is.


#127

"P1T1


StartingHand Workers

STARTING HAND
Aged Sensei
Sensei’s Advice
Morningstar Flagbearer
Snapback
Smoker


WORKERS
Smoker


NextHand

Safe Attacking
Fox Viper
Grappling Hook
Savior Monk
Fox Primus


Discard

Sensei’s Advice
Snapback
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Aged Sensei - ($2)
Summon Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

#128

Been away from the pc for a minute, but I am back. Are you going Strength/Past/Balance once again? Just curious.


#129

Man, I am starting off between a rock and a hard place. This does not bode well for this game.

"P2T1


StartingHand Workers

STARTING HAND
Pillage
Careless Musketeer
Charge
Bloodburn
Bombaster


WORKERS
Pillage


NextHand

Nautical Dog
Scorch
Mad Man
Bloodrage Ogre
Makeshift Rambaster


Discard

Bloodburn
Careless Musketeer
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Sacrifice Bombaster 2 DMG to Sensei - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
    "

#130

Yeah sorry I’m sticking with the same deck.


#131

It’s a good one. That first move with White. Rook with either Aged Sensei or Savior Monk is so strong.


#132

I just noticed that I didn’t put Mr. Bombaster into the discard pile last turn. I have fixed that on my spreadsheet.


#133

Hey, sorry for the massive delay, I’m just getting over strep throat.

"P1T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Bird’s Nest


STARTING HAND
Fox Viper
Grappling Hook
Safe Attacking
Savior Monk
Fox Primus


WORKERS
Smoker
Fox Viper


NextHand

Snapback
Bird’s Nest
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei


Tech 2 card(s)
Get Paid - ($5)
Scavenger gold - ($6)
Worker - ($5)
Tech 1 - ($3)
Summon Fox Primus - ($0)
Rook does 2 damage to base

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 1 2/4

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "