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Casual: Castanietzsche ([Feral]/Truth/Future) vs. mdn1111 ([Future]/Law/Growth)

Thanks for having checked !
I used to ask for some Glaxx/mirrors interactions on the Q&A thread, but I wasn’t 100% sure about this one.
[Truth]/Future/any may be kinda fun to play with IMO !
4 gold card free Glaxx sound great :slight_smile:
With Battle Suits sounds even greater lol

Yeah, but you found the real combo, where your opponent makes the Glaxx and you just get the pleasure of copying it!

P1T7


StartingHand Workers

STARTING HAND
Blooming Elm
Judgment Day
Jurisdiction
Guargum
Neo Plexus


WORKERS
Temporal Research
Tinkerer
Forgotten Fighter
Plasmodium
Time Spiral
Blooming Elm


NextHand

Injunction
Judgment Day
Guargum
Jurisdiction
Neo Plexus


Discard

Jurisdiction
Judgment Day
Unphase
Nullcraft
Guargum
Blooming Elm


Tech 0 card(s)
Get Paid - ($10)
Don’t Worker
Day of Judgment - ($6)
Jurisdiction for Unphase, targeting Bigby - ($2)
Bigby destroys your Tree

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glaxx
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox
  • Bigby(Max, 3/4)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

this move imo has no meaning. after JD all his troops but glaxx are ded, but u have the real one. u could have glaxx kill real glaxx and then bigby killing the tree saving so much gold!

I think that the strategy was to prevent me from drawing from technician, but I agree with you : so many gold was spent for a poor effect and allowing me to mirror another Glaxx will be very hard for him !
I don’t have Eyes of the Chancellor or Lawful Search in hand this turn, I don’t know if he has an awesome combo in hand this time !

Ok let’s play my turn !

remember that both reteller and tiger are back into ur hand!

1 Like

The active players chooses the order of resolving when simultaneous effect, right ?
So I think that Reteller comes back in hand but not Tiger (unless @mdn1111 would want so).
I’ll search info on the Q&A thread !

EDIT : Found !

I think this is pretty the same thing there, so 2 cards would return in my hand IMO.
(Wow I’m always surprised about how this forum is easy to use, I love it !)

@mdn1111 you can choose which cards return in my hand ! 2 cards among Spectral Hound, Spectral Tiger and Reteller of Truths please ! :smile_cat:

i said tiger cuz i completely missed the hound :stuck_out_tongue:

1 Like
[b]P2T7[/b]

Ok the deck configuration makes either of your choices the same thing finally ! I draw 2 cards of your choice, don’t play them, discard, draw 1 and RS so np :slight_smile:

Tech StartingHand Workers

TECH
Assimilate


STARTING HAND
Playful Panda (2/2)
Spectral Flagbearer (2/2+1)
Liberty Gryphon
Feral Strike


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Young Treant
Forest’s Favor


NextHand

Spectral Tiger
Spectral Tiger (6/6)
Eyes of the Chancellor
Feral Strike
Macciatus the Whisperer (3/3)


Tech 1 card(s)
Get Paid + float - ($12)
Worker - ($11)
New Mirror, New Gilded Glaxx - ($7)
Calamandra - ($5)
Calamandra maxbands - ($1)

Float ($1)
Discard 6, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 3 Quince (1/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirrored Gilded Glaxx A (3/4)
  • :pschip: [I]Technician[/I]: Mirrored Gilded Glaxx B (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 5 Calamandra (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 13
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Yeah, ok gg. If I’m making such mistakes that strangers are weighing in, it’s time to call it a game.

Ahah don’t worry, Legion often gives me some advice by mp too :smile_cat:
Having an extern point of view often helps a lot in Sirlin’s games !

Something like 2 months ago, two Yomi players (Mysticjuicer and Ntillerman ? I can’t remember) gave me advice on how to play Rook during a tournament. I felt kinda embarassed about these public (it was a public youtube video) advice but I finally thank them a lot because it helped me a lot actually !

Well, GG ! If you want any rematch, my random.org is 32 :smile_cat:

In fact, this exact example is in that post :slight_smile:

Example 3: You have a Reteller of Truths along with 3 other illusions in play. You play Judgment Day. Can you decide which 2 illusions you return to your hand? (credit to @lettucemode for the original example)
Answer: Yes. Just as in the previous example, all of the units die simultaneously. 4 instances of the Retellers ability trigger simultaneously (“The first two times each turn one of your non-token Illusion units dies (including this one), return it to its owner’s hand.”). As the active player, you can decide the order in which to resolve those 4 abilities. Because of the way the ability is written, the first and second work but the 3rd and 4th fizzle because you no longer meet the criteria. Note that if your opponent was the active player and played the Judgment Day, they would decide the order in which to resolve the Reteller abilities and therefore which illusions returned to your hand.

1 Like

Oh, I didn’t mean to sound angry; I was just rushing to work. Now that I’m here, I can post at length instead of doing my job.

The big mistake last turn was not realizing that the Glaxx’s could trade once your other things died. Absent that, I felt like I needed to stop you from getting to Tech III, which would enable haste. The bigger problem I had, though, was just the Teching, which was horrible. I had some idea that Growth would allow me to keep my Mox and pump it, but that plan was wayyy too slow. I think Growth in general just doesn’t make sense in that pairing.

I’d love to play again, although I’d like to switch to [Strength]/Law/Demonology. My random was 61, so I’ll get started.

P1T1


StartingHand Workers

STARTING HAND
Fox Viper
Aged Sensei
Fox Primus
Smoker
Savior Monk


WORKERS
Fox Viper


NextHand

Grappling Hook
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Snapback


Discard

Savior Monk
Fox Primus
Smoker


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Summon Vandy - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vandy
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

There might be some synergies thought !
Blooming Elmed Mox sounds kinda terrifying, isn’t it ? :smile_cat:

It’s more commonly seen with Peace (Boot Camp on Mox + maybe teching Peace to Flagstone Garrisons !) thought ! But I think Future Law Growth worths the try as a layer 1 yomi gameplan !
In my opinion you lacked target abilities/spells in this game to deal with my illusions, maybe a midband Arg would have done the job :slight_smile: Blooming Ancient is also an amazing source of targeting effect lol

I’ll play my turn after the work ! I’ve never faced [Strength]/Law/Demonology, I need to think a bit about it before lol
See you this evening ! :smile_cat:

Yeah, I actually just finished another game with Past/Peace/Law that I somehow managed actually to win, relying on those synergies. The Bloomed Mox is cool, but Mox+Judgment Day is not as good as it looks because the Mox gets exhausted. Glaxx/Day is actually appealing, so maybe there’s a way to make that work

[b]P2T1[/b]
Tech StartingHand Workers

TECH
Forest’s Favor


STARTING HAND
Tiger Cub
Spore Shambler
Forest’s Favor
Verdant Tree
Rampant Growth


WORKERS


NextHand

Merfolk Prospector
Ironbark Treant
Playful Panda
Rich Earth


Discard

Spore Shambler
Rampant Growth
Forest’s Favor


Tech 1 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Verdant Tree - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P1T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Gargoyle


STARTING HAND
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Snapback
Grappling Hook


WORKERS
Fox Viper
Grappling Hook


NextHand

Safe Attacking
Morningstar Flagbearer
Sensei’s Advice
Ardra’s Boulder
Fox Primus


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy kills the Cub, so you draw
Mid Vandy - ($2)
Tech I - ($0)
Aged Sensei deals 1 to the Tree

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei
  • Vandy(3/4, resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Gilded Glaxx
Spectral Hound


STARTING HAND
Merfolk Prospector
Rich Earth
Ironbark Treant
Playful Panda
Young Treant


WORKERS
Forest’s Favor
Young Treant


NextHand

Spectral Hound
Playful Panda
Tiger Cub (2/2)
Spore Shambler


Tech 2 card(s)
Get Paid, draw from technician - ($6)
Ironbark Treant - ($3)
Rich Earth - ($0)
Worker
no Tech I

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/2)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

How did you go up to 7 workers from 5 the turn before?

Oh, I think the first turn must have been the error, since you did worker then. No worries

1 Like