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Casual Castanietzsche [Disease]/Discipline/Law vs petE [Anarchy]/Strength/Growth


#1

P1T1

[details=Secrets]

Discard : 5
Hand : Summon Skeletons, Deteriorate, Skeletal Archery, Skeleton Javelineer, Jandra, the Negator

Thoughts : [spoiler]I’ve never played against [Anarchy]/Strength/Growth, but this configuration suggests me a Might of Leaf and Claw + Sanatorium strategy. So I’ll need Grave’s Versatile Spell to negate this upgrade. This is a good thing as Reversal is very good against Blooming Ancient. Let’s go for a Grave + Law units gameplan for the moment.[/details]


Get 4 Gold (4)
Worker (3)
Jandra (0)


[details=Secrets]

Workers : 4 + Skeletal Archery

New Hand : Graveyard; Pestering Haunt, Poisonblade Rogue, Sacrifice the Weak, Thieving Imp[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:
    Board :

Base : 20

  • Discard : 0 + Tech
  • Deck : 0
  • Workers : 5
  • Hand : 5

#2

P2 Turn1


StartingHand Workers

STARTING HAND
Pillage
Bloodburn -> worker
Mad Man
Makeshift Rambaster
Nautical Dog


WORKERS
Bloodburn


NextHand

Scorch
Careless Musketeer
Bloodrage Ogre
Bombaster
Charge


Discard

Makeshift Rambaster
Mad Man
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Nautical Dog - ($1)
Discard 3, draw 5
Float 1 gold

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nautical Dog (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

#3

P1T2

[details=Secrets]

Discard : Plague Splitter, Sparring Partner
Hand : Graveyard, Pestering Haunt, Poisonblade Rogue, Sacrifice the Weak, Thieving Imp

Thoughts : [spoiler]Ok I was planning to use Versatile Spell but maybe Carrion Curse would fit better my gameplan :confused: Don’t know, let’s delay to see what my opponent is doing. I teched Plague Splitter against Rook’s Bird Nest and Sparring Partner because adding rune damage is always nice :slight_smile: [/details]


Get 5 Gold (5)
Worker (4)
Tech I (2)
Orpal (0)
Pesteering Haunt (0)


[details=Secrets]

Workers : 4 + Skeletal Archery + Poisonblade Rogue

New Hand : Plague Splitter, Sparing Partner, Summon Skeletons, Deteriorate, Skeleton Javelineer[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger: lvl 1 Orpal (1/3)
  • :exhaust: Technician:
  • :target: Lookout:
    Board : Pesteering Haunt

Base : 20
Tech I : 5

  • Discard : 0 + Tech
  • Deck : 0
  • Workers : 5
  • Hand : 5

#4

P2 Turn2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Scorch
Careless Musketeer
Bloodrage Ogre
Bombaster
Charge


WORKERS
Bloodburn
Scorch


NextHand

Charge
Bird’s Nest
Pillage
Careless Musketeer
Gunpoint Taxman


Skipped building Tech 1 to avoid Rook being deteriorated. Unfortunately drew both my Tech 1 cards in the next hand. Plan from here is Strength Tech 2, buff Doubling Barbarians with Growth spells, with Birdquake as a possible threat later on.

Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Rook and Nautical Dog kill Jandra, Dog and Pestering Haunt die - ($4)
Rook to lvl 5, heals - ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#5

P1T3

[details=Secrets]

Discard : Sickness, Carrion Curse
Hand : Plague Splitter, Sparing Partner, Summon Skeletons, Deteriorate, Skeleton Javelineer

Thoughts : [spoiler]Oh damn I really need to put runes on this Rook[/details]


Get 6 Gold (6)
Worker (5)
Plague Splitter (2)
Sparring Partner (1)
Discard 2, Draw 3, RS, Draw 1


[details=Secrets]

Workers : 4 + Skeletal Archery + Poisonblade Rogue + Summon Skeletons

New Hand : Skeleton Javelineer, Thieving Imp, Graveyard, Sacrifice the Weak[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Plague Splitter (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :exhaust: Technician:
  • :target: Lookout:
    Board : lvl 1 Orpal (1/3)

Base : 20
Tech I : 5

  • Discard : 0 + Tech
  • Deck : 5
  • Workers : 7
  • Hand : 4

#6
For petE

Deteriorate only hits units.


#7

P2 Turn3


Tech StartingHand Workers

TECH
Doubling Barbarian
Doubling Barbarian


STARTING HAND
Charge
Bird’s Nest
Pillage
Careless Musketeer
Gunpoint Taxman


WORKERS
Bloodburn
Scorch
Careless Musketeer


NextHand

Nautical Dog
Bombaster
Makeshift Rambaster
Mad Man
Pillage


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Charge on Ogre - ($4)
Ogre trades with Plague Spitter - ($4)
Rook kills Sparring Partner, you gain 1 gold - ($4)
Build Tech 1 - ($2)
Float 2 gold
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Rook lvl 5 (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#8

@petE I think either your tower or your tech 1 should cost 1 more, because I don’t think you’ve paid the multi-colour penalty for your first building yet this game.


#9

You’re right, thanks, will redo the turn. Edited.


#10

P1T4

[details=Secrets]

Discard : Plague Lab, Gorgon + 5
Hand : Skeleton Javelineer, Thieving Imp, Graveyard, Sacrifice the Weak

Thoughts : [spoiler]Oh damn I really really need to put runes on this Rook !!! But I need Orpal for sorceries next… Let’s be patient :confused: [/details]


Get 7 Gold (8)
Worker (7)
Tech II Disease (3)
Thieving Imp (0), you discard 1
Discard 2, Draw 4


[details=Secrets]

Workers : 4 + Skeletal Archery + Poisonblade Rogue + Summon Skeletons + Skeleton Javelineer

New Hand : Jandra, Pestering Haunt, Carrion Curse, Sickness[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1)
  • :psfist: Elite: lvl 1 Orpal (1+1/3)
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:
    Board :

Base : 20
Tech I : 5
Tech II : 5

  • Discard : 6 + Tech
  • Deck : 1
  • Workers : 8
  • Hand : 4

#11

Apologies, I’ve realized that Rook attacked last turn so would not have been patrolling. Feel free to redo your turn if it would change.


#12

Yes I’ll do changes thanks :slight_smile:
EDIT : I finally decide to not do any change
I hesitated a bit with midbanding Orpal to deal 2 rune damages on Rook before healing it back but I finally changed my mind :slight_smile:


#13

P2 Turn4


Tech StartingHand Workers

TECH
Dinosize
Chaos Mirror


STARTING HAND
Nautical Dog
Bombaster -> worker
Makeshift Rambaster
Mad Man
Pillage -> discard to Imp


WORKERS
Bloodburn
Scorch
Careless Musketeer
Bombaster


NextHand

Doubling Barbarian
Gunpoint Taxman
Bird’s Nest
Doubling Barbarian
Charge


Discard

Pillage
Mad Man
Makeshift Rambaster
Nautical Dog
Dinosize
Chaos Mirror


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook kills Imp - ($7)
Rook to maxband, heals, two lives - ($4)
Build Tech 2 Strength - ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (4/6) Two lives
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#14

P1T5

[details=Secrets]

Discard : Sickness, Plague Lab + 7
Hand : Jandra, Pestering Haunt, Carrion Curse, Sickness

Thoughts : [spoiler]Ok this Rook really needs some runes on ![/details]


Get 8 Gold (8)
Worker (7)
Carrion Curse (4), you discard Bird’s Nest and Charge !
Sickness (2), one -1/-1 rune on Rook
Orpal suicides on Rook, dealing him another -1/-1
Grave (0)


[details=Secrets]

Workers : 4 + Skeletal Archery + Poisonblade Rogue + Summon Skeletons + Skeleton Javelineer + Pestering Haunt

New Hand : Jandra the Negator, Deteriorate, Carrion Curse[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: lvl 1 Grave (2+1/3)
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:
    Board :

Base : 20
Tech I : 5
Tech II Disease: 5

  • Discard : 0 + Tech
  • Deck : 10
  • Workers : 9
  • Hand : 3

#15

P2 Turn5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Doubling Barbarian
Gunpoint Taxman
Bird’s Nest -> discard to Carrion Curse
Doubling Barbarian
Charge -> discard to Carrion Curse


WORKERS
Bloodburn
Scorch
Careless Musketeer
Bombaster
Gunpoint Taxman


NextHand

Nautical Dog
Doubling Barbarian
Mad Man
Charge


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Argagarg, summon Wisp - ($6)
Build Tech 3 - ($1)
Sacrifice Tower to build Tech Lab Anarchy, my base to 18HP - ($0)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (2/4 +1) [two lives, two -1/-1 runes]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#16

P1T6

[details=Secrets]

Discard : Reversal, Reversal + 0
Hand : Jandra the Negator, Deteriorate, Carrion Curse

Thoughts : [spoiler]Oh let’s see if I’ll be able to survive Pirate Gunships ! (I think I won’t not lol)[/details]


Get 9 Gold (9)
Worker (8)
Jandra, the Negator (5)
Surplus (0)
Discard 1, Draw 3

[details=Secrets]

Workers : 4 + Skeletal Archery + Poisonblade Rogue + Summon Skeletons + Skeleton Javelineer + Pestering Haunt + Deteriorate

New Hand : Sickness, Sickness, Plague Lab[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Jandra (3/3+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: lvl 1 Grave (2+1/3)
  • :target: Lookout:
    Board :

Base : 20
Tech I : 5
Tech II Disease: 5
Surplus : 4

  • Discard : 3 + Tech
  • Deck : 7
  • Workers : 10
  • Hand : 3

#17

P2 Turn6


StartingHand Workers

STARTING HAND
Nautical Dog
Doubling Barbarian
Mad Man
Charge


WORKERS
Bloodburn
Scorch
Careless Musketeer
Bombaster
Gunpoint Taxman


NextHand

Chaos Mirror
Dinosize
Pirate Gunship
Bird’s Nest
Makeshift Rambaster


Discard

Charge
Mad Man
Nautical Dog


Tech 0 card(s)
Get Paid - ($10)
Doubling Barbarian - ($7)
Argagarg to maxband, summon Water Elemental - ($3)
Float 3 gold
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 8 (2/4) two lives, 2 x -1/-1 runes]
  • :psfist: [I]Elite[/I]: Water Elemental (3/3)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Doubling Barbarian (3/5)
  • :target: [I]Lookout[/I]: Argagarg lvl 5 (1/5)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

#18

P1T7

[details=Secrets]

Discard : 5
Hand : Sickness, Sickness, Plague Lab

Thoughts : I don’t want to put units on the field (especially Plague Lord) because I’m so afraid of obliterate lol[/details]


Get 10 Gold (10)
Draw from Surplus Sparring Partner
Plague Lab (7), Water Elemental and Doubling Barbarian get a rune, you get 1 gold from Wisp
Orpal (5)
Sickness (3) on Rook and Water Elemental
Sickness (1) on Rook and Doubling Barbarian
Grave “kills” Rook and Elemental
Jandra finishes Rook, Orpal levels up twice
Orpal midbands (0)
Discard 1, Draw 3


[details=Secrets]

Workers : 4 + Skeletal Archery + Poisonblade Rogue + Summon Skeletons + Skeleton Javelineer + Pestering Haunt + Deteriorate

New Hand : Plague Lab, Plague Spitter, Thieving Imp[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: lvl 4 Orpal (2/4+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:
    Board : lvl 1 Grave (2/3), Jandra (3/3)

Base : 20
Tech I : 5
Tech II Disease: 5
Surplus : 4
Plague Lab : 4

  • Discard : 6 + Tech
  • Deck : 3
  • Workers : 10
  • Hand : 3

#19

P2 Turn7


StartingHand Workers

STARTING HAND
Chaos Mirror
Dinosize
Pirate Gunship
Bird’s Nest
Makeshift Rambaster


WORKERS
Bloodburn
Scorch
Careless Musketeer
Bombaster
Gunpoint Taxman


Tech 0 card(s)
Get Paid + float + scav. - ($14)
Pirate Gunship - ($8)
Zane - ($6)
Makeshift Rambaster - ($4)
Dinosize, gives Doubling Barbarian +12/+12 - ($0)
Argagarg taps, gives Doubling Barbarian +2/+2 - ($0)
Pirate Gunship kills Orpal, obliterates Jandra
Barbarian, Zane and Rambaster deal 15 + 2 + 3 = 20dmg to your Base

Good game, thanks !


#20

Wow 20 damages !
Wp ! Disease was really a poor choice against hast units lol
thx for the game !