Casual CarpeGuitarrem (Purple) vs. Hobusu (White)

Player 2 Turn 10


Tech, Starting Hand and Workers

TECH

Glorious Ninja


STARTING HAND

Snapback
Speed of the Fox
Savior Monk
Flying Fox
Hidden Ninja
Sensei’s Advice
Inverse Power Ninja


WORKERS

Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Grappling Hook
Inverse Power Ninja


Next Hand

Jade Fox
Hidden Ninja
Mythmaking
Glorious Ninja
Jade Fox


Tech 1 card(s)
Get Paid - ($10)
Draw 2 from Setsuki’s maxband
Summon Grave - ($8)
Rook walks under Nebula and crushes your windmill Tower and takes 1 damage from it
Setsuki casts Speed of the Fox, gaining +1 ATK and… other stuff… this turn - ($6)
Aged Sensei gives Setsuki +1/+a this turn
Setsuki dashes under your Nebula and breaks your Tech II, dealing 2 damage to your Base
Recruit Flying Fox - ($3)
Recruit Savior Monk - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Flying Fox (3/1+a) (Flying)
  • :psfist: Elite: Cucco (1+1/1) (Flying)
  • :ps_: Scavenger: Savior Monk (2/2) (Healing 1)
  • :pschip: Technician: Pipi (1/1) (Flying)
  • :target: Lookout: Porcupine (2/6) (Deathtouch, resist 1)
    In Play:
  • Safe Attacking
  • Bird’s Nest
  • Setsuki Hiruki Lv. 6 (3/4) (Upkeep: draw 2, Attacks: swift strike, costs $1 to attack)
  • Garus Rook Lv. 8 (4/2) (Two Lives)
  • Grave Stormborne Lv. 1 (2/3) (Sparkshot)
  • Aged Sensei (1/1)
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 11
Thoughts

OK, next turn I can drop Jade Fox and Mythmaking to completely shut down any flying units he has, or I can just have Grave strike down the Nebula with his sword. As long as Setsuki stays alive to keep my cycling at insane levels, odds are good that I can get the advantage.