Casual CarpeGuitarrem ([Necro]/Blood/Present) vs bolyarich ([Peace]/Balance/Truth)

GLHF @bolyarich !

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Pestering Haunt
Deteriorate
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Sacrifice the Weak
Thieving Imp
Summon Skeletons
Skeleton Javelineer


Discard

Deteriorate
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Jandra - ($0)
Summon Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (unstoppable) 1/1
  • Jandra, the Negator (overpower) 3/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Interesting spin on Blue, dropping Law control for Moment’s Peace, Midori, and upgrade destruction. we’ll have to see if that’s worth the gold penalty. here, I want Jandra plus haunt so I can pick off inspectors. I could also Graveyard Haunt but that concedes initiative

P2T1

GL HF!


StartingHand Workers

STARTING HAND
Lawful Search
Porkhand Magistrate
Reputable Newsman
Arrest
Traffic Director


WORKERS
Porkhand Magistrate


NextHand

Bluecoat Musketeer
Building Inspector
Spectral Aven
Jail
Manufactured Truth


Discard

Arrest
Lawful Search
Reputable Newsman


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)
Traffic Director - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni(2/3)A 1 lvl
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director(1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

@CarpeGuitarrem’s turn!

P1T2


Tech StartingHand Workers

TECH
Argonaut
Rickety Mine


STARTING HAND
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Skeletal Archery
Sacrifice the Weak


NextHand

Summon Skeletons
Poisonblade Rogue
Pestering Haunt (unstoppable) 1/1
Argonaut
Rickety Mine


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Haunt trades with Traffic Director
Summon Drakk - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (overpower) 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Drakk Ramhorn (dies: damage) 1/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

gonna try something a little different and go for mine…

thought about putting damage on Oni, but let’s just get Jandra on blocking. Worst case, I net gold from an arrest kill.

@bolyarich’s turn!

P2T2


Tech StartingHand Workers

TECH
Moment’s Peace
Brave Knight


STARTING HAND
Building Inspector
Spectral Aven
Jail
Bluecoat Musketeer
Manufactured Truth


WORKERS
Porkhand Magistrate
Spectral Aven


NextHand

Jail
Lawful Search
Manufactured Truth
Brave Knight


Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
T1 - ($5)
Building Inspector - ($4)
Bluecoat Musketeer - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer(1/2)A
  • :psfist: Elite:
  • :ps_: Scavenger: Oni(2/3) 1 lvl
  • :pschip: Technician:
  • :target: Lookout: Building Inspector(1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

@CarpeGuitarrem’s turn!

P1T3


Tech StartingHand Workers

TECH
Tricycloid
War Drums


STARTING HAND
Poisonblade Rogue
Rickety Mine
Pestering Haunt (unstoppable) 1/1
Argonaut
Summon Skeletons


WORKERS
Skeletal Archery
Sacrifice the Weak
Summon Skeletons


NextHand

Graveyard
Thieving Imp
Skeleton Javelineer
Deteriorate


Discard

Pestering Haunt (unstoppable) 1/1
Argonaut
Poisonblade Rogue
Tricycloid
War Drums


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband Drakk - ($2)
Frenzied Jandra kills Musketeer, overpowers 1 onto Oni
Drakk kills Oni and maxbands
play Pestering Haunt, Drakk gives it haste
Haunt trades with Inspector
Build Rickety Mine - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rickety Mine (3 HP)
  • Jandra, the Negator (overpower) 3/2
  • L6 MAX Drakk Ramhorn (dies: damage) 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

So first I considered mine and Argo, but that was bad against Arrest. likne, really bad courtesy of Jandra. then I considered midband drakk to kill Inspector with Jandra overpower. THEN I realized that one overpower into Oni lets me kill him with mid Drakk, maxing Drakk and deploying a Haunt to clear. I can play mine for 2 gold for an easy tech 2. Nice.

@bolyarich’s turn!

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Manufactured Truth
Lawful Search
Jail
Brave Knight


WORKERS
Porkhand Magistrate
Spectral Aven
Manufactured Truth


NextHand

Traffic Director(1/1)
Arrest
Moment’s Peace
Reputable Newsman


Discard

Building Inspector(1/1)
Bluecoat Musketeer(1/2)A
Lawful Search
Jail
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float+scav - ($10)
Worker - ($9)
T2 Peace - ($5)
Knight - ($2)
Quince - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight(3/3)A
  • :psfist: Elite:
  • :ps_: Scavenger: Quince(1/3)
  • :pschip: Technician: Mirror(0/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

@CarpeGuitarrem’s turn!

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Kidnapping


STARTING HAND
Skeleton Javelineer
Thieving Imp
Graveyard
Deteriorate


WORKERS
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer


NextHand

Argonaut
Deteriorate
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Exhaust Mine for gold, generating number from 1-100 (heads odd, tails even) = 27, phew! - ($9)
Build Graveyard - ($7)
play Thieving Imp, you discard #3 of 4, Drakk gives it haste - ($4)
Jandra trades with Knight, I have no non-demon units
imp kills Quince, levels fizzle
Tech 2: Present - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 MAX Drakk Ramhorn (dies: damage) 3/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rickety Mine (3 HP)
  • Graveyard (3HP) – Jandra, the Negator
  • Thieving Imp (haste) 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Would that I had kidnapping. I can’t break tech 2 this turn! imp and graveyard, then. I think I tuck Jandra into graveyard to thin deck. I’ll have to weather a garrison, then.

@bolyarich’s turn!

P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Moment’s Peace


STARTING HAND
Moment’s Peace -> discard from imp ability. IDK the reason, why it’s shuffling
Arrest
Traffic Director(1/1)
Reputable Newsman
Brave Knight(3/3)A (back to hand)


WORKERS
Porkhand Magistrate
Spectral Aven
Manufactured Truth
Traffic Director(1/1)


NextHand

Overeager Cadet
Arrest
Lawful Search
Bluecoat Musketeer(1/2)A


Tech 2 card(s)
Get Paid+Scav - ($9)
Worker - ($8)
Knight - ($5)
Oni - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight(3/3)A
  • :psfist: Elite:
  • :ps_: Scavenger: Oni(2/3)
  • :pschip: Technician: Mirror(0/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

@CarpeGuitarrem’s turn!

P1T5


Tech StartingHand Workers

TECH
Hyperion
Desperation


STARTING HAND
Poisonblade Rogue
Deteriorate
Argonaut
War Drums
Pestering Haunt (unstoppable) 1/1


WORKERS
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue


NextHand

Tricycloid
Desperation
Pestering Haunt (unstoppable) 1/1
Kidnapping
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Exhaust Mine for gold, rolling from 1-100 (odds=heads, even=tails) => 99, phew! - ($11)
Summon Argonaut, Drakk gives it haste - ($8)
Frenzied Argonaut kills Brave Knight, takes 3 damage
Summon Garth - ($6)
Thieving Imp kills Oni, level Garth to 3
Drakk kills Mirror
Maxband Garth, pulling a Hyperion from discard - ($2)
Frenzied Hyperion breaks your tech 2, I draw
Garth makes a skeleton, eats it to draw - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (readiness, haste) 3/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rickety Mine (3 HP)
  • Graveyard (3HP) – Jandra, the Negator, Thieving Imp
  • L6 MAX Drakk Ramhorn (dies: damage) 3/4
  • L7 MAX Garth Torken 3/4
  • Hyperion (haste) 4/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Present) HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Quick maths, I have 10 gold. Garth (2), Argo (2+3), Argo kills knight, imp kills Oni, Garth to 3. max Garth (2+3+4) to pull a Hyperion. can deteriorate mirror to give drakk a shot at tech 1 or kill with drakk to save a card. let’s do the second one, we don’t need to rush, we have control now

@bolyarich’s turn!I

P2T5


Tech StartingHand Workers

TECH
Free Speech
Debilitator Alpha


STARTING HAND
Arrest
Overeager Cadet
Bluecoat Musketeer(1/2)A
Lawful Search
Flagstone Garrison
Moment’s Peace


WORKERS
Porkhand Magistrate
Spectral Aven
Manufactured Truth
Traffic Director(1/1)
Bluecoat Musketeer(1/2)


NextHand

Jail
Reputable Newsman
Flagstone Garrison
Building Inspector(1/1)


Discard

Free Speech
Debilitator Alpha
Lawful Search
Moment’s Peace
Flagstone Garrison
Arrest


Tech 2 card(s)
Get Paid + float+scav+rebuild T2 - ($13)
Worker - ($12)
Master Midori - ($10)
Lawful search your hand, draw - ($8)
Moment’s Peace, your units can’t attack, mine can’t patrol - ($6)
Overeager Cadet
Brave Knight(3/3) - ($3)
Heroes Hall - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Master Midori(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Overeager Cadet(2/2)
  • Brave Knight(3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Pretty unlucky not to have in hand Moment’s of Peace again

@CarpeGuitarrem’s turn!

1 Like

P1T6


Tech StartingHand Workers

TECH
Bloodlust
Doom Grasp


STARTING HAND
Temporal Distortion
Kidnapping
Tricycloid
Desperation
Pestering Haunt (unstoppable) 1/1


WORKERS
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt (unstoppable) 1/1


NextHand

War Drums
Temporal Distortion
Deteriorate
Doom Grasp
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Tricycloid - ($3)
Garth plus Tricycloid ping finish off Midori, levels fizzle
Drakk and two Tricycloid pings break your tech 2
Replay Imp from Graveyard, you discard #4 of 4 - ($0)
exhaust mine for gold, rolling from 1-100 (odds=heads, evens=tails) => 71, stays up and I honestly can’t believe it (had to check Random.org to make sure it was capable of random evens!) - ($3)
Heroes’ Hall - ($1)
Garth makes a skeleton - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (haste) 3/3+a
  • :psfist: Elite: Hyperion (haste) 4/5
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout: Thieving Imp 2/2

In Play:

  • Rickety Mine (3 HP)
  • Graveyard (3HP) – Jandra, the Negator
  • L6 MAX Drakk Ramhorn (dies: damage) 3/4
  • L7 MAX Garth Torken 3/2
  • Argonaut (readiness, haste) 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Obnoxious! But I have to break T2. Garth and a tricycle ping kill Midori, then Drakk kills tech 2 with the other 2 pings and I swing in hard next turn. 5 plus 3 to replay Imp, I’ll have 3 gold to play with. I want a Surplus! But heroes hall for Geiger is better here.

@bolyarich’s turn!

P2T6


Tech StartingHand Workers

TECH
Overeager Cadet
The Art of War


STARTING HAND
Flagstone Garrison
Reputable Newsman
Building Inspector(1/1)
Jail


WORKERS
Porkhand Magistrate
Spectral Aven
Manufactured Truth
Traffic Director(1/1)
Bluecoat Musketeer(1/2)


NextHand

Moment’s Peace
Lawful Search
Moment’s Peace
Arrest


Tech 2 card(s)
Get Paid + float+rebuilr T2 - ($11)
Max level Oni - ($2)
Reputable Newsman : 4 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight(3/3)A
  • :psfist: Elite: Onimaru(5/5)
  • :ps_: Scavenger: Solder(1/1)
  • :pschip: Technician: Overeager Cadet(2/2)
  • :target: Lookout: Solder(1/1)

In Play:

  • Solder(1/1)
  • Reputable Newsman(0/3) You can’t play 4 cost cards

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Pretty unlucky not to have in hand Moment’s of Peace again

@CarpeGuitarrem’s turn!

"P1T7


StartingHand Workers

STARTING HAND
War Drums
Deteriorate
Temporal Distortion
Doom Grasp
Kidnapping
Bloodlust


WORKERS
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt (unstoppable) 1/1


NextHand

Bloodlust
Kidnapping
Temporal Distortion
Desperation
Tricycloid (haste) 3/3+a


Tech 0 card(s)
Get Paid - ($10)
Summon Geiger - ($8)
Cast War Drums, units have +1 atk per unit (current bonus +5) - ($6)
frenzied skeleton kills Brave Knight (bonus to 4)
Argonaut kills Oni and goes to graveyard, midband Geiger (bonus to 3)
Tricycloid kills cadet and takes 2 damage
Geiger casts Temporal Distortion on Tricycloid to bounce it to hand and fetch another Tricycloid from my Codex - ($4)
New Tricycloid removes 2 runes, pinging both remaining patrollers - ($3)
Replay Argonaut from Graveyard (bonus to 4) - ($0)
Hyperion and Imp attack your base; each gets +1 from frenzy and +4 from War Drums, dealing 16 damage total, gg!

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rickety Mine (3 HP)
  • Graveyard (3HP) – Jandra, the Negator
  • War Drums
  • L7 MAX Garth Torken 3/2
  • L6 MAX Drakk Ramhorn (dies: damage) 3/4
  • Tricycloid 3/3
  • Argonaut (readiness) 3/4
  • Thieving Imp 2/2
  • Hyperion (haste) 4/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Geiger (2), war drums (2), skeleton kill SQL, Argo kill Oni, Tri kill Cadet, TD (2) into Tri, ping two cadets and base (1), swing with Hyperion and imp and heroes. 5+3+3+3+6, either spend the last 3 gold on Desperation from Hyperion draw or on replaying unit from Graveyard for bonus atk

@bolyarich gg!

GG WP! Really well played!

1 Like

Thanks! That was absolutely wild, I pulled off some stuff I’ve never done before.

1 Like