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[Casual] CarpeGuitarrem (Mono-Purple) vs. hardy83 ([Discipline]/Fire/Law)

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Time Spiral
Nullcraft
Temporal Research
Battle Suits
Neo Plexus


WORKERS
Temporal Research


NextHand

Hardened Mox
Fading Argonaut
Forgotten Fighter
Tinkerer
Plasmodium


Discard

Battle Suits
Neo Plexus
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Nullcraft - ($1)
Nullcraft pokes your base for 1 damage

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (haste, flying, can’t be targeted by buff/debuff spells) 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Neo Plexus and Nullcraft are the two things to consider here. I like Nullcraft better because it can pick off Aged Sensei behind battle lines.

@hardy83’s turn!

Glhf!

"P2T1


StartingHand Workers

STARTING HAND
Fox Primus
Sensei’s Advice
Grappling Hook
Aged Sensei
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


NextHand

Savior Monk
Fox Viper
Snapback
Smoker
Safe Attacking


Discard

Aged Sensei
Sensei’s Advice
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
hire Fox Primus - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2a) - anti air, frenzy
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
    "

Glhf!

"P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Fading Argonaut
Forgotten Fighter
Plasmodium
Hardened Mox
Tinkerer


WORKERS
Temporal Research
Plasmodium


NextHand

Time Spiral
Tinkerer
Stewardess of the Undone
Battle Suits
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Summon Max Geiger - ($3)
Cast Forgotten Fighter on Primus, bouncing it into your hand - ($1)
Nullcraft bonks your base for 1 damage
Build tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Max Geiger (sparkshot) 2/3

In Play:

  • Nullcraft (haste, flying, can’t be targeted by buff/debuff spells) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Right, Primus exists. So I’m teching stewardess, do I bother bouncing with Forgotten Fighter? let’s try it. Don’t let White starter build a board.

@hardy83’s turn!
"

1 Like

hm… that was a nasty bounce :wink: did not pay attention to forgotten fighter

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Lobber


STARTING HAND
Savior Monk
Fox Viper
Snapback
Safe Attacking
Smoker


WORKERS
Morningstar Flagbearer
Fox Viper


NextHand

Savior Monk
Smoker
Fox Primus (2/2a) - anti air, frenzy
Grappling Hook
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
lvl 3 Grave - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: :codexgrave: Grave Stormborne, L3 (3/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
1 Like

That may honestly be the first time I’ve had Forgotten Fighter be useful, it was kinda a “stars align” moment.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Now!
Origin Story


STARTING HAND
Fading Argonaut
Tinkerer
Battle Suits
Time Spiral
Stewardess of the Undone
Stewardess of the Undone


WORKERS
Temporal Research
Plasmodium
Battle Suits


NextHand

Nullcraft
Forgotten Fighter
Hardened Mox
Neo Plexus
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft pings your Tech 1 down to 4
Exhaust Geiger and discard a card to draw a card
Summon Stewardess of the Undone and bounce Nullcraft to my hand - ($2)
Summon Fading Argonaut - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3 fading runes) 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone 2/3
  • :target: Lookout:

In Play:

  • L1 Max Geiger (sparkshot) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

So far, so good. Kinda obnoxious that Stewardess can’t get any value, but maybe that’s to my benefit that hardy avoided units. I’m okay giving up a tiny bit of Nullcraft presence to keep cycling.

@hardy83’s turn!

2 Likes

Another interesting bounce :slight_smile: didn’t see that use before

"P2T3


Tech StartingHand Workers

TECH
Vigor Adept
Training Grounds


STARTING HAND
Savior Monk
Smoker
Fox Primus (2/2a) - anti air, frenzy
Grappling Hook
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus (2/2a) - anti air, frenzy


NextHand

Aged Sensei
Snapback
Rambasa Twin
Sensei’s Advice
Lobber


Discard

Safe Attacking
Grappling Hook
Smoker
Vigor Adept
Training Grounds


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 - discipline - ($2)
Hire savior monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: :codexgrave: Grave Stormborne, L3 (3/4a)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
    "

"P1T4


Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Forgotten Fighter
Neo Plexus
Hardened Mox
Nullcraft
Time Spiral


WORKERS
Temporal Research
Plasmodium
Battle Suits
Hardened Mox


NextHand

Stewardess of the Undone
Neo Plexus
Origin Story
Tinkerer
Now!


Tech 2 card(s)
Get Paid, remove a rune from Argo - ($7)
Worker - ($6)
Fading Argonaut deals 2 damage to Savior Monk
Summon Nullcraft, it kills Savior Monk - ($4)
Build Tech 2–Past

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone 2/3
  • :target: Lookout:

In Play:

  • L1 Max Geiger (sparkshot) 2/3
  • Fading Argonaut (2 fading runes) 2/1
  • Nullcraft (flying, haste, can’t be targeted by buff or debuff) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 8
Thoughts

FF here is cute, but I’ll want a board to deal with incoming tech 2. Stewardess and Nullcraft to kill monk for good, build tech 2. what t2 do I want? I’m thinking Rememberer into Archon, which only has trouble with Mindparry Monk, which is expensive anyhow

@hardy83’s turn!
"

"P2T4


Tech StartingHand Workers

TECH
Vigor Adept
Flame Arrow


STARTING HAND
Sensei’s Advice
Rambasa Twin
Snapback
Lobber
Aged Sensei


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus (2/2a) - anti air, frenzy
Sensei’s Advice


NextHand

Grappling Hook
Smoker
Vigor Adept
Snapback


Tech 2 card(s)
Get Paid - ($8)
Grave hits Stewardess, you draw
Hire lobber - ($7)
Hire rambasa twins - ($3)
Cast Sensei’s advice to buff lobber - ($2)
Lobber hits Geiger, lvls to Grave
Lvl grave to max and heal - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Rocksteady (3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Bebop (3/2)
  • :pschip: Technician: :codexgrave: Grave Stormborne, L7 (4/5) - sparkshot, readiness, sword
  • :target: Lookout:

In Play:

  • :exhaust: Lobber (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Oh… I didn’t think that I would get the opportunity to act like this. Got no good answers to shimmer Ray in this deck…

"

edit: corrected workers - moved sensei’s advice to worker column instead of discard last turn… re-do my draw, so next hand in this post and hand i’m playing with in t5 won’t be the same… @CarpeGuitarrem

1 Like

"P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Undo


STARTING HAND
Origin Story
Tinkerer
Stewardess of the Undone
Now!
Neo Plexus
Rememberer


WORKERS
Temporal Research
Plasmodium
Battle Suits
Hardened Mox
Neo Plexus


NextHand

Forgotten Fighter
Rememberer
Stewardess of the Undone
Now!
Time Spiral


Tech 2 card(s)
Get Paid, Fargo loses a rune - ($8)
Worker - ($7)
Summon Prynn - ($5)
Cast Origin Story on Grave to bounce him to your command zone - ($2)
Summon Tinkerer - ($0)
Nullcraft kills Lobber

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (1 fading runes) 2/1+a
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Prynn Pasternaak (4 fading runes) 1/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer 1/2
  • Nullcraft (flying, haste, can’t be targeted by buff or debuff) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I really need to plan ahead better in terms of gold. had I patrolled in scavenger, I’d be able to bounce and origin story. as it stands, origin story hits grave and I plug the line with bodies, play Tinker to get a Rememberer ping next turn

@hardy83’s turn!
"

i liked the other hand better - would have been able to play a tech2-unit… stupid me :wink:

P2T5


Tech StartingHand Workers

TECH
Training Grounds
Mind-Parry Monk


STARTING HAND
Snapback
Sensei’s Advice
Safe Attacking
Smoker


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus (2/2a) - anti air, frenzy
Smoker


NextHand

Savior Monk (2/2a)
Vigor Adept
Vigor Adept
Grappling Hook


Discard

:exhaust: Lobber (2/1)
Sensei’s Advice
Snapback
Safe Attacking
Training Grounds
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
summon Grave again - ($5)
cast Sensei’s advice to buff the twins - ($4)
Rocksteady hits Fargo, takes 1 dmg
Bebop hits Prynn, you collect gold, lvls to grave

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: :codexgrave: Grave Stormborne, L3 (3/4a) - sparkshot, readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Rambasa Twin Bebop (3/2)
  • :exhaust: Rambasa Twin Rocksteady (3/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 9

I think you forgot to record your worker somewhere, you’re still at 9.

"P1T6


Tech StartingHand Workers

TECH
Second Chances
Yesterday’s Golgort


STARTING HAND
Rememberer
Time Spiral
Forgotten Fighter
Stewardess of the Undone
Now!


WORKERS
Temporal Research
Plasmodium
Battle Suits
Hardened Mox
Neo Plexus
Forgotten Fighter


NextHand

Temporal Distortion
Origin Story
Rememberer


Discard

Second Chances
Time Spiral
Now!


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Nullcraft kills Rocksteady back into your Codex
Summon Rememberer - ($4)
Exhaust Tinkerer to remove a rune from Rememberer; put Yesterday’s Golgort into play from my discard
Summon Stewardess of the Undone, bouncing nothing - ($1)
Cast Time Spiral, removing a rune from Rememberer, putting Fading Argonaut into play from my discard - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort (2 fading runes) 6/4+a
  • :psfist: Elite: Fading Argonaut (3 fading runes) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone 2/3
  • :target: Lookout:

In Play:

  • Tinkerer 1/2
  • Nullcraft (flying, haste, can’t be targeted by buff or debuff) 1/1
  • Rememberer (1 fading rune) 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

simple turn, get rememberer in play and double ping to get units out. Planning on locking the game down soon with Second Chances Archon, but for now I’m winning tempo with Rememberer and planning on TD into Hyperion next turn. Purple train is getting ROLLING.

@hardy83’s turn!
"

no, stewardess works only on tech 0

Dah, right. I still want it in play even without the bounce.

i skipped worker in t4 - so the worker count is right.

P2T6


Tech StartingHand Workers

TECH
Versatile Style
Martial Mastery


STARTING HAND
Grappling Hook
Vigor Adept
Savior Monk (2/2a)
Vigor Adept


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus (2/2a) - anti air, frenzy
Smoker
Savior Monk (2/2a)


NextHand

Flame Arrow
Aged Sensei


Discard

:exhaust: Lobber (2/1)
Sensei’s Advice
Snapback
Safe Attacking
Training Grounds
Mind-Parry Monk
Grappling Hook
:exhaust: Rambasa Twin Bebop (3/2)
Versatile Style
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
hire two Vigor Adepts - ($4)
cast Grappling Hook to move Golgort to scav
Grave hits Stewardess, you draw
level Grave to max, heal - ($0)
exhaust to throw sword rune at Golgort, you collect gold
Bebop trades with Fargo, goes to Codex
Rocksteady trades with Rememberer remembers he should be at the codex already…

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vigor Adept (5/5) - readiness, frenzy
  • :target: Lookout:

In Play:

  • Vigor Adept (5/5) - readiness, frenzy
  • :exhaust: :codexgrave: Grave Stormborne, L7 (4/5) - sparkshot, readiness

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 10 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Grave spells should come in handily… disabling units with fading seems quite powerful. probably should tech versatile style against shimmer rays. martial mastery would be good to cycle faster.

I wound up not bouncing Bebop, but Nullcraft still killed Rocksteady with 1 damage, so Rememberer should still be alive.

1 Like

Oops, sorry. Just go on then with the rememberer!

1 Like

P1T7


StartingHand Workers

STARTING HAND
Temporal Distortion
Origin Story
Rememberer
Stewardess of the Undone


WORKERS
Temporal Research
Plasmodium
Battle Suits
Hardened Mox
Neo Plexus
Forgotten Fighter
Stewardess of the Undone


NextHand

Stewardess of the Undone
Yesterday’s Golgort
Second Chances
Now!
Origin Story


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Rememberer fades, fetches itself with its ability (weird, but it’s explicitly ruled to work, apparently!)
Exhaust Tinkerer, remove a rune from Rememberer to replay Yesterday’s Golgort from my discard
Summon Geiger - ($9)
Cast Temporal Distortion on Rememberer, returning it to hand and putting a Hyperion into play from my Codex - ($7)
Hyperion attacks Adept, drawing a card and dealing 4 damage.
Nullcraft finishes off Adept
Summon Prynn - ($5)
Prynn casts Undo on the other Adept, returning it to your hand - ($2)
Worker - ($1)
Build Tech Lab: Present - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort 6/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer 1/2
  • Nullcraft (flying, haste, can’t be targeted by buff or debuff) 1/1
  • L1 Prynn Pasternaak (4 fading runes) 1/3
  • L1 Max Geiger (sparkshot) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

That was an obnoxious grappling hook. But I’m set for something decent at least. So, tricky business. Rememberer returns itself, tinker with Rememberer to bring back Golgort, TD Rememberer into Hyperion, leaving 5. Yeah, this works. Undo was a nice draw, pity that I didn’t draw it from Technician instead; I could have bounced the patrolling Adept, gotten a free kill on Grave with Hyperion, used that spare 2 gold to flicker Hyperion and kill the other Adept with Nullcraft’s help. At any rate, Second Chances is soon to come.

@hardy83’s turn!

ha - nice turn! :slight_smile:

P2T7


Tech StartingHand Workers

TECH
Hero’s Monument
Mind-Parry Monk


STARTING HAND
Flame Arrow
Aged Sensei
Training Grounds


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus (2/2a) - anti air, frenzy
Smoker
Savior Monk (2/2a)


NextHand

Versatile Style
Flame Arrow
Grappling Hook
Hero’s Monument


Tech 2 card(s)
Get Paid - ($10)
hire adept again - ($6)
summon Jaina - ($4)
cast flame arrow to shoot… Max Geiger!, two levels to Jaina - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: :codexgrave: Grave Stormborne, L7 (4/5) - sparkshot, readiness
  • :pschip: Technician: Vigor Adept (5/5) - readiness, frenzy
  • :target: Lookout:

In Play:

  • :codexjaina: Jaina Stormborne, L3 (2/3) - sparkshot

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

ok… won’t see shimmer rays anymore. so versatile style will be useless. i’ll tech in one hero’s monument in case i get the chance to go for tech3. but as i’m back on a pretty full hand that probably won’t be necessary/possible.

for hardy

why no training grounds? +1 atk for hearos and insta max lv :thinking:

well...

you would have skipped flame arrow then, i guess? wanted to prevent another temporal distortion / max level geiger…

or would you have skipped the adept?

maybe i didn’t think enough about it… or was too determined on shooting my flame arrow before i got to bed yesterday evening and just stuck to the plan when i got up today… :wink: of course - if he bounces grave now with origin story, training grounds would come in handily…