STARTING HAND
Young Treant
Merfolk Prospector
Ironbark Treant
Forestās Favor
Tiger Cub
Huntress
Rampant Growth
WORKERS
Rich Earth
Ironbark Treant
NextHand
Forestās Favor
Verdant Tree
Galina Glimmer
Rampant Growth
Spore Shambler
Tech 2 card(s)
Get Paid - ($6)
Scavanger and Technician - ($7)
Start building Tech I - ($6)
Worker - ($5)
Play Young Treant and draw a card - ($3)
Play Rampant Growth on Argagarg - ($1)
L1 Argagarg attacks SQL Orge to kill, takes (1) damage
Playful Panda attacks Dog to kill, takes (1) damage
Play Merfolk Prospector - ($0)
Three options 1) Surprise attack, shark -> treant, Zane -> MP, Shark -> Arg, Madman -> Panda (or MM just technicians). Follow up? Poor. Zane to level, 1 draw card, tech up next turn, in the face of lots of gold and tech 1 creatures. The MM tech gives me an extra card maybe in return for his panda surviving, if he kills it, or an armoured panda next turn if not and I have a MM (in which case I move it with Zane and take the bounty). Say he plays two centaurs - what do I need to compete from this board position? Defence. Sharks and zane would not be big enough to punch through. Three health stuff. option 2) Max Zane, shift the treant, get the extra gold, and firebat. seems bad, he has two attackers next turn which may not even die if he is smart. 3) Charge firebatā¦ but why? OK I guess it is 1 with a firebat follow up.
BrOgre (3/2A)
Firebat
Gunpoint Taxman
Nautical Dog (1/1) Frenzy
Discard
Pillage
Bombaster
Maximum Anarchy
Marauder
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Zane - ($3)
Shift Galina to Elite and 1dmg, pay for resist - ($2)
Zane kills Cali
Madman kills Galina
Firebat - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Firebat (3/3A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Zane L6 (4/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
Hum I am not liking this at all. I think the plan is keep Zane alive, max anarchy into hasty anarchy units - who cares if they are big if they are dead? >:)
Momentās Peace
Forestās Favor
Young Treant
Potent Basilisk
Discard
Playful Panda
Rampant Growth
Verdant Tree
Huntress
Tyrannosaurus Rex
Tyrannosaurus Rex
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Rampant Growth on Barkcoat Bear - ($6)
Barkcoat Bear (7/5+2A) with overpower attacks SQL Firebat to kill, (3) overpower dagmage kills Scavanger Firebat, Bear takes (1) damage, you gain (1) gold
L1 Argagarg attacks Dog to kill, takes (1) damge, you draw
Playful Panda trades with Zane, Argagarg levels to L3, heals damage
Play Barkcoat Bear #2 - ($2)
Level Argagarg to L5 (Max), WE arrives - ($0)
Welp. Rampant growth was the card I did not want to see. Wouldnāt have mattered as no Max Anarchy this turn either. This is probably the start of a downward spiral. Reversal cards needed - Kidnapping, tech III rush? No, plan is max Zane next turn and defend him. Donāt want to draw two Max Anarchies though!
Galina Glimmer
Tyrannosaurus Rex
Huntress
Momentās Peace
Playful Panda
Tech 0 card(s)
Get Paid - ($10)
Summon Midori - ($8)
Argagarg taps to give Barkcoat Bear #1 +1/1
Play Forestās Favor to put +1/1 rune on Bear #1 - ($6)
Bear #1 attacks SQL Jaina to kill, (3) overpower damage kills Elite Maurader, takes (1) damage, Midori levels to L3
Bear #2 attacks Scavanger Bombaster to kill, (3) overpower damage kills Drakk, takes (2) damage, you gain (1) gold, Midori levels to L5
WE attacks to deal (3) damage to Base (on 17)
Start building Tech III - ($1)
Gunpoint Taxman
Marauder
Surprise Attack
Maximum Anarchy
Tech 2 card(s)
Get Paid + Scav - ($11)
Your base to 17 from death of Drakk
Max Zane, shift midori to Scavenger - ($4)
Pillage your gold, your base on 16
Zane kills Midori, we both get gold, Zane on 4/1 - ($5)
Tech III - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Zane L6 (4/1)
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Economy Info: Cards:
Hand: 4
Deck: 12
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
I can only hope he does something foolish like leave me Zane to do more building damage, which he will not. I could get a good kidnap in though.
Potent Basilisk
Young Treant
Tyrannosaurus Rex
Rampant Growth
Verdant Tree
Discard
Momentās Peace
Huntress
Galina Glimmer
Tech 0 card(s)
Get Paid + float - ($11)
Scavanger - ($12)
Bear #1 destroys Tech III, Base on (on 15)
Bear #2 destroys Tech II, Base on (on 13)
Argagarg and WE deal (4) damage to Base (on 9)
Play Tyrannosaurus Rex, trash (2) workers - ($4)
Summon Cali - ($2)
Worker - ($1)