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[Casual] bansa [MonoRed] vs James [MonoGreen]


#161

Here ya go!

P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Scorch
Makeshift Rambaster
Pillage
Bombaster


WORKERS
Scorch


NextHand

Bloodrage Ogre
Bloodburn
Mad Man
Charge
Careless Musketeer


Discard

Bombaster
Makeshift Rambaster
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Zane - ($0)
Zane attacks base, base on 18

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1) Frenzy
  • Zane L1 (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

What this time? Standard game plan - pressure.


#162

P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Rampant Growth
Spore Shambler
Rich Earth
Playful Panda


WORKERS
Rich Earth


NextHand

Tiger Cub
Merfolk Prospector
Young Treant
Forestā€™s Favor
Ironbark Treant


Discard

Rampant Growth
Spore Shambler
Verdant Tree


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Argagarg, Wisp #1 arrives - ($2)
Play Playful Panda, Wisp #2 arrives - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp #1 (0/1)
  • :pschip: Technician: Wisp #2 (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2) exhausted
  • L1 Argagarg (1/3)

Buildings:

  • :heart: Base HP: 18

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@James 's turn


#163

P1T2


Tech StartingHand Workers

TECH
Surprise Attack
Firebat


STARTING HAND
Charge
Bloodrage Ogre
Careless Musketeer
Mad Man
Bloodburn


WORKERS
Scorch
Careless Musketeer


NextHand

Makeshift Rambaster
Mad Man
Charge
Surprise Attack
Firebat


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Zane and Dog kill the wisps, you get your gold and card
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BrOgre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1) Frenzy
  • Zane L1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Floating a gold, but leaving him with a couple of units in the back, so teching options - a surprise to clear him out and a bat to hold the board


#164

P2T2


Tech StartingHand Workers

TECH
Galina Glimmer
Huntress


STARTING HAND
Young Treant
Merfolk Prospector
Ironbark Treant
Forestā€™s Favor
Tiger Cub
Huntress
Rampant Growth


WORKERS
Rich Earth
Ironbark Treant


NextHand

Forestā€™s Favor
Verdant Tree
Galina Glimmer
Rampant Growth
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Scavanger and Technician - ($7)
Start building Tech I - ($6)
Worker - ($5)
Play Young Treant and draw a card - ($3)
Play Rampant Growth on Argagarg - ($1)
L1 Argagarg attacks SQL Orge to kill, takes (1) damage
Playful Panda attacks Dog to kill, takes (1) damage
Play Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/1) tapped
  • L1 Argagarg (1/2) tapped

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Need board control this time

@James 's turn


#165

P1T3


Tech StartingHand Workers

TECH
Firebat
Gunpoint Taxman


STARTING HAND
Charge
Firebat
Surprise Attack
Mad Man
Makeshift Rambaster


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster


NextHand

Bombaster
Firebat
Bloodburn
Pillage


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Surprise attack - ($1)
Shark #1 kills treant
Zane kills MP
Shark #2 kills Argagarg, Z to L3
Madman - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Madman (1/1)
  • :target: Lookout:

In Play:

  • Zane L3 (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Three options 1) Surprise attack, shark -> treant, Zane -> MP, Shark -> Arg, Madman -> Panda (or MM just technicians). Follow up? Poor. Zane to level, 1 draw card, tech up next turn, in the face of lots of gold and tech 1 creatures. The MM tech gives me an extra card maybe in return for his panda surviving, if he kills it, or an armoured panda next turn if not and I have a MM (in which case I move it with Zane and take the bounty). Say he plays two centaurs - what do I need to compete from this board position? Defence. Sharks and zane would not be big enough to punch through. Three health stuff. option 2) Max Zane, shift the treant, get the extra gold, and firebat. seems bad, he has two attackers next turn which may not even die if he is smart. 3) Charge firebatā€¦ but why? OK I guess it is 1 with a firebat follow up.


#166

P2T3


Tech StartingHand Workers

TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Galina Glimmer
Verdant Tree
Spore Shambler
Rampant Growth
Forestā€™s Favor


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Forestā€™s Favor
Huntress
Young Treant
Tiger Cub
Barkcoat Bear


Tech 2 card(s)
Get Paid - ($7)
Scavanger - ($8)
Worker - ($7)
Play Galina Glimmer - ($6)
Start building Tech II (Feral) - ($2)
Summon Cali - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cali (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Galina Glimmer (2/2), resist 1

In Play:

  • Playful Panda (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm should have killed Zane insteadā€¦

@James 's turn


#167

P1T4


Tech StartingHand Workers

TECH
Maximum Anarchy
Marauder


STARTING HAND
Pillage
Bombaster
Bloodburn
Firebat


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Bloodburn


NextHand

BrOgre (3/2A)
Firebat
Gunpoint Taxman
Nautical Dog (1/1) Frenzy


Discard

Pillage
Bombaster
Maximum Anarchy
Marauder


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Zane - ($3)
Shift Galina to Elite and 1dmg, pay for resist - ($2)
Zane kills Cali
Madman kills Galina
Firebat - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane L6 (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hum I am not liking this at all. I think the plan is keep Zane alive, max anarchy into hasty anarchy units - who cares if they are big if they are dead? >:)


#168

P2T4


Tech StartingHand Workers

TECH
Momentā€™s Peace
Potent Basilisk


STARTING HAND
Huntress
Tiger Cub
Barkcoat Bear
Young Treant
Forestā€™s Favor


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub


NextHand

Huntress
Merfolk Prospector
Barkcoat Bear
Rampant Growth
Verdant Tree


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Barcoat Bear - ($3)
Summon Argagarg, Wisp arrives - ($1)
Start building Tech Lab (Balance) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear (5/5+1A), resist 2
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Playful Panda (2/1)
  • :target: Lookout:

In Play:

  • L1 Argagarg (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

stay defensive

@James 's turn


#169

P1T5


Tech StartingHand Workers

TECH
Marauder
Maximum Anarchy


STARTING HAND
BrOgre (3/2A)
Gunpoint Taxman
Firebat
Nautical Dog (1/1) Frenzy


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Bloodburn
BrOgre (3/2A)


NextHand

Surprise Attack
Bombaster
Charge


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II (Anarchy) - ($3)
Firebat - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Firebat (3/3)
  • :pschip: Technician: Nautical Dog (1/1) Frenzy
  • :target: Lookout:

In Play:

  • Zane L6 (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Really needing that hard reset soon


#170

P2T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Verdant Tree
Barkcoat Bear
Merfolk Prospector
Rampant Growth
Huntress


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub
Merfolk Prospector


NextHand

Momentā€™s Peace
Forestā€™s Favor
Young Treant
Potent Basilisk


Discard

Playful Panda
Rampant Growth
Verdant Tree
Huntress
Tyrannosaurus Rex
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Rampant Growth on Barkcoat Bear - ($6)
Barkcoat Bear (7/5+2A) with overpower attacks SQL Firebat to kill, (3) overpower dagmage kills Scavanger Firebat, Bear takes (1) damage, you gain (1) gold
L1 Argagarg attacks Dog to kill, takes (1) damge, you draw
Playful Panda trades with Zane, Argagarg levels to L3, heals damage
Play Barkcoat Bear #2 - ($2)
Level Argagarg to L5 (Max), WE arrives - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear #2 (5/5+1A), resist 2
  • :psfist: Elite:
  • :ps_: Scavenger: Water Elemental (3/3)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L5 Argagarg (1/5) tapped
  • Barkcoat Bear #1 (5/4), resist 2 tapped

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Bears roarr

@James 's turn


#171

P1T6


Tech StartingHand Workers

TECH
Kidnapping
Steam Tank


STARTING HAND
Charge
Surprise Attack
Bombaster
Marauder


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Bloodburn
BrOgre (3/2A)
Charge


NextHand

Madman
Maximum Anarchy
Pillage


Discard

Firebat (3/3A)
Firebat (3/3)
Nautical Dog (1/1) Frenzy
Surprise Attack
Kidnapping
Steam Tank


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Bombaster - ($7)
Marauder - ($4)
Jaina - ($2)
Drakk - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina L1 (2/3A)
  • :psfist: Elite: Marauder (5/4)
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Welp. Rampant growth was the card I did not want to see. Wouldnā€™t have mattered as no Max Anarchy this turn either. This is probably the start of a downward spiral. Reversal cards needed - Kidnapping, tech III rush? No, plan is max Zane next turn and defend him. Donā€™t want to draw two Max Anarchies though!


#172

P2T7


StartingHand Workers

STARTING HAND
Momentā€™s Peace
Forestā€™s Favor
Young Treant
Potent Basilisk


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub
Merfolk Prospector


NextHand

Galina Glimmer
Tyrannosaurus Rex
Huntress
Momentā€™s Peace
Playful Panda


Tech 0 card(s)
Get Paid - ($10)
Summon Midori - ($8)
Argagarg taps to give Barkcoat Bear #1 +1/1
Play Forestā€™s Favor to put +1/1 rune on Bear #1 - ($6)
Bear #1 attacks SQL Jaina to kill, (3) overpower damage kills Elite Maurader, takes (1) damage, Midori levels to L3
Bear #2 attacks Scavanger Bombaster to kill, (3) overpower damage kills Drakk, takes (2) damage, you gain (1) gold, Midori levels to L5
WE attacks to deal (3) damage to Base (on 17)
Start building Tech III - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Midori (3/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (1/2), Midori 's mid band
  • :target: Lookout:

In Play:

  • L5 Argagarg (1/5) tapped
  • Barkcoat Bear #1 (6/4), resist 2, has (1) + rune, tapped
  • Barkcoat Bear #2 (5/3), resist 2, tapped
  • Water Elemental (3/3) tapped

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Going T Rex for game end

@James 's turn


#173

P1T7


Tech StartingHand Workers

TECH
Pirate Gunship
Kidnapping


STARTING HAND
Madman
Pillage
Maximum Anarchy


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Bloodburn
BrOgre (3/2A)
Charge


NextHand

Gunpoint Taxman
Marauder
Surprise Attack
Maximum Anarchy


Tech 2 card(s)
Get Paid + Scav - ($11)
Your base to 17 from death of Drakk
Max Zane, shift midori to Scavenger - ($4)
Pillage your gold, your base on 16
Zane kills Midori, we both get gold, Zane on 4/1 - ($5)
Tech III - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane L6 (4/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I can only hope he does something foolish like leave me Zane to do more building damage, which he will not. I could get a good kidnap in though.


#174

P2T8


StartingHand Workers

STARTING HAND
Galina Glimmer
Momentā€™s Peace
Playful Panda
Huntress
Tyrannosaurus Rex


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub
Merfolk Prospector
Playful Panda


NextHand

Potent Basilisk
Young Treant
Tyrannosaurus Rex
Rampant Growth
Verdant Tree


Discard

Momentā€™s Peace
Huntress
Galina Glimmer


Tech 0 card(s)
Get Paid + float - ($11)
Scavanger - ($12)
Bear #1 destroys Tech III, Base on (on 15)
Bear #2 destroys Tech II, Base on (on 13)
Argagarg and WE deal (4) damage to Base (on 9)
Play Tyrannosaurus Rex, trash (2) workers - ($4)
Summon Cali - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cali (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Tyrannosaurus Rex (10/10)

In Play:

  • L5 Argagarg (1/5) tapped
  • Barkcoat Bear #1 (6/4), resist 2, has (1) + rune, tapped
  • Barkcoat Bear #2 (5/3), resist 2, tapped
  • Water Elemental (3/3) tapped

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

T Rex has arrived!

@James 's turn


#175

P1T8


Tech StartingHand Workers

TECH
Pirate Gunship
Disguised Monkey


STARTING HAND
Maximum Anarchy
Marauder
Gunpoint Taxman
Surprise Attack


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster
Bloodburn
Gunpoint Taxman


NextHand

Kidnapping
Bombaster
Firebat (3/3A)
Maximum Anarchy


Discard

Maximum Anarchy
Surprise Attack
Marauder
Pirate Gunship
Disguised Monkey


Tech 2 card(s)
Get Paid - ($8)
Start rebuilding Tech II
Maximum Anarchy - everything dies - ($5)
Drakk - ($3)
Worker - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Mwahaha it worked! I think I will still lose though :stuck_out_tongue:


#176

@James Tech II still rebuilding your turn, so hero max would be 1?


#177

@bansa my mistake - I will just have Drakk in SQL and float 2 then


#178

P2T9


StartingHand Workers

STARTING HAND
Tyrannosaurus Rex
Young Treant
Rampant Growth
Potent Basilisk
Verdant Tree


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub
Merfolk Prospector
Playful Panda
Young Treant


NextHand

Tyrannosaurus Rex
Momentā€™s Peace
Forestā€™s Favor
Verdant Tree
Barkcoat Bear


Tech 0 card(s)
Get Paid + float - ($12)
Play T Rex, trash (2) workers - ($4)
Worker - ($3)
Summon Midori - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Midori (2/3)
  • :target: Lookout: Tyrannosaurus Rex (10/10), resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 12
Thoughts

Letā€™s go T Rex

@James 's turn


#179

P1T9


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Kidnapping
Maximum Anarchy
Bombaster
Firebat (3/3A)


WORKERS
Scorch
Careless Musketeer
Makeshift Rambaster


NextHand

Firebat (3/3)
Steam Tank
Madman
Kidnapping


Discard

Maximum Anarchy
Surprise Attack
Marauder
Pirate Gunship
Disguised Monkey
Maximum Anarchy
Kidnapping
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech III
Jaina - ($7)
Firebat - ($5)
Bombaster - ($3)
Tech lab (blood) - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina L1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: Firebat (4/3)
  • :target: Lookout:

In Play:

  • Drakk L1 (1/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 9

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

I cannae kidnap a T rex. I am letting the workers slide for that extra draw.


#180

@James you wouldnā€™t be able to rebuild Tech III because you have less than 10 workers