Oh drat. Rewinding.
P1T5
Tech StartingHand Workers
TECH
Gemscout Owl
Feral Strike
STARTING HAND
Huntress
Moment’s Peace
Feral Strike
Rampant Growth
Murkwood Allies
WORKERS
Verdant Tree
Tiger Cub
Ironbark Treant
Rich Earth
Murkwood Allies
NextHand
Gemscout Owl
Young Treant
Feral Strike
Forest’s Favor
Feral Strike
Tech 2 card(s)
Get Paid - ($8)
Scavanger - ($9)
Worker - ($8)
Start building Tech II (Feral) - ($4)
Tap L5 Cali and pay (4) gold to put StalkingTiger into play from codex - ($2) - ($0)
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Stalking Tiger (4/4+1A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Cali (4/5) tapped
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Tigers are not getting slaughtered…
@James 's turn
Yes, sorry about all these error, been a very busy day as I said
P2T5
Tech StartingHand Workers
TECH
Bloodlust
Molting Firebird
STARTING HAND
Chaos Mirror
Charge
Bamstamper Lizzo
Bloodburn
WORKERS
Careless Musketeer
Scorch
Bombaster
Pillage
NextHand
Chaos Mirror
Nautical Dog
Kidnapping
BrOgre
Discard
Bamstamper Lizzo
Charge
Bloodburn
Chaos Mirror
Bloodlust
Molting Firebird
Tech 2 card(s)
Get Paid - ($9)
Bamstamper Lizzo - ($5)
Pay 1 to deal 3 to Tiger - ($4)
Charge on Lizzo - ($2)
Zane trades with Tiger
Drakk - ($0)
Lizzo trades with Cali, Drakk levels to 3
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Drakk L3 (2/3)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
Hopefully I can Kidnap something next turn heheheh. No worker sucks, but what canya do, Cali had to die
@bansa 's turn
P1T6
Tech StartingHand Workers
TECH
Stampede
Polymorph: Squirrel
STARTING HAND
Forest’s Favor
Young Treant
Gemscout Owl
Feral Strike
Feral Strike
Spore Shambler
WORKERS
Verdant Tree
Tiger Cub
Ironbark Treant
Rich Earth
Murkwood Allies
NextHand
Playful Panda
Huntress
Predator Tiger
Moment’s Peace
Galina Glimmer
Discard
Stalking Tiger
Spore Shambler
Feral Strike
Forest’s Favor
Feral Strike
Stampede
Polymorph: Squirrel
Tech 2 card(s)
Get Paid - ($9)
Play Young Treat and draw - ($7)
Summon and max Argagarg, Wisp and WE arrive - ($1)
Play Gemscout Owl - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Water Elemental (3/3+1A)
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Young Treant (0/2)
- Lookout: Gemscout Owl (0/1), resist 2
In Play:
- L5 Argagarg (1/5)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 7
Gold:
- Gold: 0
- Workers: 9
Thoughts
Ok, not good. Bad draw…Omg Treat draws another useless card…
@James 's turn
P2T6
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
BrOgre
Chaos Mirror
Kidnapping
Nautical Dog
WORKERS
Careless Musketeer
Scorch
Bombaster
Pillage
Nautical Dog
NextHand
Madman (1/1)
Chaos Mirror
Makeshift Rambaster
Moulting Firebird
Doubleshot Archer
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Jaina - ($6)
Tech III - ($1)
Tech lab (Anarchy) - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Jaina L1 (2/3A)
- Elite:
- Scavenger:
- Technician: Drakk L3 (2/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Fire)
- Tech III HP: 5
- Tech lab: 4 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Not really anything good to kidnap! I can kill all the units except WE with a kidnap, max, dog play, but I am not sure that is a good play. It leaves me with no defence and him with a WE and max hero. I can Tech III and defend with Brogre Dog, or with Hero Dog and a chance of a tech III unit on the technician, or just with Heros and more chance of drawing a Tech II next turn. Hmm from him, the worst would be a Stampede, which would completely wreck me whatever I do actually? our maybe not - he only has two attacking units. two heros would restrict the bleed through to one tech building --> tech 2 next turn. Let’s do it with the pos Tech III draw
Not this turn…
P1T7
Tech StartingHand Workers
TECH
Moment’s Peace
Murkwood Allies
STARTING HAND
Moment’s Peace
Galina Glimmer
Huntress
Playful Panda
Predator Tiger
WORKERS
Verdant Tree
Tiger Cub
Ironbark Treant
Rich Earth
Murkwood Allies
Predator Tiger
NextHand
Merfolk Prospector
Huntress
Predator Tiger
Rampant Growth
Spore Shambler
Tech 2 card(s)
Get Paid - ($9)
Owl gain (1) gold - ($10)
Summon Midori - ($8)
Tap Argagarg to give 1/1 to WE
WE attacks Jaina to kill, takes (1) damage, Midori to L3
Level Midori to L8 (Max) - ($3)
Worker - ($2)
Play Moment’s Peace, your units can’t attack until my next turn - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: L8 Midori (4/5)
In Play:
- L5 Argagarg (1/5) tapped
- Water Elemental (3/2) tapped
- Wisp (1/2) from Midori’s mid band
- Young Treant (0/2)
- Gemscout Owl (0/1), resist 1
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 5
- Deck: 12
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Incoming Pirateship
@James 's turn
P2T7
Tech StartingHand Workers
TECH
Cinderblast Dragon
Cinderblast Dragon
STARTING HAND
Makeshift Rambaster
Doubleshot Archer
Moulting Firebird
Madman (1/1)
Chaos Mirror
WORKERS
Careless Musketeer
Scorch
Bombaster
Pillage
Nautical Dog
NextHand
Charge
BrOgre
Pirate Gunship
Chaos Mirror
Kidnapping
Discard
Makeshift Rambaster
Chaos Mirror
Madman (1/1)
Cinderblast Dragon
Cinderblast Dragon
Tech 2 card(s)
Get Paid - ($10)
Moulting firebird - ($6)
Doubleshot Archer - ($3)
Zane - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Doubleshot Archer (4/3A)
- Elite: Moulting Firebird (5/3) Flying
- Scavenger:
- Technician: Drakk L3 (2/3)
- Lookout: Zane (2/2)
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Fire)
- Tech III HP: 5
- Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 5
Gold:
- Gold: 1
- Workers: 10
Thoughts
Holding out for them ships
P1T8
Tech StartingHand Workers
TECH
Moss Ancient
Moss Ancient
STARTING HAND
Merfolk Prospector
Predator Tiger
Huntress
Rampant Growth
Spore Shambler
WORKERS
Verdant Tree
Tiger Cub
Ironbark Treant
Rich Earth
Murkwood Allies
Predator Tiger
Spore Shambler
NextHand
Stampede
Galina Glimmer
Playful Panda
Murkwood Allies
Discard
Rampant Growth
Predator Tiger
Merfolk Prospector
Moss Ancient
Moss Ancient
Tech 2 card(s)
Get Paid - ($10)
Owl gains (1) gold - ($11)
Tap Argagarg to give 1/1 to WE
WE trades with SQL Archer
Play Rampant Growth on Midori - ($9)
L8 Midori (6/5+2A) with flying attacks Elite Firebird to kill, takes (3) damage
Play Huntress - ($7)
Summon and max Cali - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Huntress (3/3+1A), resist 1
- Elite:
- Scavenger: Wisp (0/1), resist 1
- Technician: Young Treant (0/2), resist 1
- Lookout: Gemscout Owl (0/1), resist 3
In Play:
- L5 Argagarg (1/5) tapped
- L8 Midori (4/2) tapped
- L5 Cali (4/5)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 5
Gold:
- Gold: 0
- Workers: 11
Thoughts
Weak hand again, need to buy time
@James 's turn
P2T8
StartingHand Workers
STARTING HAND
Pirate Gunship
Kidnapping
Chaos Mirror
Charge
BrOgre
WORKERS
Careless Musketeer
Scorch
Bombaster
Pillage
Nautical Dog
NextHand
Molting Firebird
Bloodburn
Doubleshot Archer
Bloodlust
Pirate Gunship
Discard
Makeshift Rambaster
Chaos Mirror
Madman (1/1)
Cinderblast Dragon
Cinderblast Dragon
Kidnapping
Chaos Mirror
BrOgre
Charge
Tech 0 card(s)
Get Paid + float - ($11)
Pirate Gunship - ($5)
Kidnapping on Huntress (has resist 1 from Cali) - ($0)
Ship kills that pesky Owl, wisp and Treant are obliterated
Huntress trades with Midori
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Zane (2/2)
- Technician: Drakk L5 (2/3)
- Lookout:
In Play:
- Pirate Gunship (7/6)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Fire)
- Tech III HP: 5
- Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 9
Gold:
- Gold: 0
- Workers: 10
Thoughts
Call in the fleet
P1T9
Tech StartingHand Workers
TECH
Fairie Dragon
Fairie Dragon
STARTING HAND
Murkwood Allies
Galina Glimmer
Stampede
Playful Panda
Moment’s Peace
WORKERS
Verdant Tree
Tiger Cub
Ironbark Treant
Rich Earth
Murkwood Allies
Predator Tiger
Spore Shambler
NextHand
Polymorph: Squirrel
Feral Strike
Feral Strike
Stalking Tiger
Forest’s Favor
Discard
Rampant Growth
Predator Tiger
Merfolk Prospector
Moss Ancient
Moss Ancient
Fairie Dragon
Fairie Dragon
Huntress
Young Treant
Gemscout Owl
Murkwood Allies
Stampede
Playful Panda
Moment’s Peace
Tech 2 card(s)
Get Paid - ($11)
Scavanger + Technician - ($12)
Play Murkwood Allies for frogs - ($7)
Start building Tech III - ($2)
Play Galina Glimmer - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L5 Argagarg (1/5+1A)
- Elite: Frog #1 (2/1)
- Scavenger: Frog #2 (1/1)
- Technician: Frog #3 (1/1)
- Lookout: Frog #4 (1/1)
In Play:
- L5 Cali (4/5)
- Galina Glimmer (2/2)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Feral)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 14
Gold:
- Gold: 1
- Workers: 11
Thoughts
Terrible hand, looks like a game,
@James 's turn
P2T9
StartingHand Workers
STARTING HAND
Molting Firebird
Pirate Gunship
Bloodburn
Doubleshot Archer
Bloodlust
WORKERS
Careless Musketeer
Scorch
Bombaster
Pillage
Nautical Dog
NextHand
Chaos Mirror
Molting Firebird
Bamstamper Lizzo
Charge
Cinderblast Dragon
Tech 0 card(s)
Get Paid - ($10)
Midband Drakk, units now have frenzy - ($9)
Pirate Gunship #2 - ($3)
Bloodlust on the two pirate gunships, now have 9 atk each - ($1)
Both gunships attack your base, base on 0, all frogs obliterated
GG!
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Zane (2/2)
- Technician: Drakk L4 (2/3)
- Lookout:
In Play:
- Pirate Gunship (7/5)
- Pirate Gunship (7/5)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Fire)
- Tech III HP: 5
- Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 9
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
The fleet has arrived
Awesome game! I just seemed to be bashing my head against a wall of tigers in the middle, but eventually broke through
@James Very well played!! knew this was it, haha Kept me under pressure the whole game and swift change to Tech III was a really nice move!!