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[Casual] bansa [MonoRed] vs James [MonoGreen]


#21

P1T5


Tech StartingHand Workers

TECH
Hotter Fire
Molting Firebird


STARTING HAND
Charge
Pillage
Flame Arrow
Nautical Dog
Bombaster
Surprise Attack


WORKERS
Makeshift Rambaster
Scorch
Careless Musketeer


NextHand

Bloodrage Orge
Lobber
Mad Man
Gunpoint Taxman
Firebat


Tech 2 card(s)
Get Paid - ($7)
Jaina dies and technician draws (1) card
Gunpoint Taxman dies and Bloodburn gets a rune, total (3)
Base HP is (17)
Summon Zane - ($5)
Play Surprise Attack - ($0)
Tab and remove (2) runes from Bloodburn to deal (1) damage to Wisp and kills it -> Bloodburn (2)
First shark attacks SQL Cub and both die -> Bloodburn (4, Limit)
Second shark attacks Argagarg and deals (3) damage and dies
Zane attacks Argagarg with haste, kills him and takes (1) damage, levels to (3)
Firebat attacks Playful Panda, kills it and takes (2) damage

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (4) Tabbed
  • Zane (2/1) Tabbed
  • Firebat (3/1) Tabbed

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

What a terrible hand, what to do what to do, I was hoping James would kill fiberbat instead since flame arrow in hand, but oh well. Maybe technician will draw something useful, and indeed surprise attachk, but that means i skip another worker which puts me really behind, but do i have a choice?


#22

Just a reminder your Base HP should be (19), one damage from killed Drakk and Tech 1 building should have (5) health. I think you have to manually input under Misc. data. @James


#23

Yikes, I shouldn’t have been surprised by Surprise Attack - but I was!

P2T5


Tech StartingHand Workers

TECH
Murkwood Allies
Stalking Tiger


STARTING HAND
Dinosize
Rampant Growth
Young Treant
Giant Panda


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Forest’s Favor
Rampant Growth


NextHand

Giant Panda
Barkcoat Bear
Murkwood Allies
Tiger Cub


Tech 2 card(s)
Get Paid - ($9)
Young Treant - ($7)
Midori - ($5)
Tech II (Feral) - ($1)
Worker

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II (Feral): 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Huh, learning point - if I hadn’t killed Jaina --> no Zane and no Surprise Attack. In the future I need to look at my opponent’s hero limit and choose which hero I would rather have them have in play. ANYWAY, goodbye board! I am now on the defensive until my big units kick in - but that’s OK, I have an economic advantage, and will tech up faster. I am going to put down Midori over Cali for a potential sentient invisible Tiger or Allies next turn.

@bansa’s turn!


#24

P1T6


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Doubleshot Archer


STARTING HAND
Mad Man
Lobber
Firebat
Bloodrage Orge
Gunpoint Taxman


WORKERS
Makeshift Rambaster
Scorch
Careless Musketeer
Bloodrage Orge


NextHand

Pillage
Surprise Attack
Nautical Dog
Charge
Molting Firebird


Discard

Firebat
Gunpoint Taxman
Lobber
Bamstamper Lizzo
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tab Firebat and pay (1) gold to deal (2) damage to Midori - ($5)
Tab and remove (2) runes from Bloodburn to deal (1) damage to Young Treant
Pay (1) gold to level Zane to (LV4) - ($4)
Zane(3/3) attacks Midori, kills him, level to max(LV6), shove Young Treat to Scavanger slot and deals (1) damage to kill, James gets (1) gold and Zane gets (1) gold for killing Scavanger, Bloodburn gets (1) rune, total (3) - ($5)
Play Mad Man - ($4)
Mad Man attacks to deal (1) damage to Tech II building with haste
Start building Tech II (Fire) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (3) Tabbed
  • LV6 Zane (4/4) Tabbed
  • Firebat (3/1) Tabbed
  • Mad Man (1/1) Tabbed

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

#25

@James keeps forgetting to tag you


#26

NP!

P2T6


StartingHand Workers

STARTING HAND
Murkwood Allies
Giant Panda
Tiger Cub
Barkcoat Bear


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiger Cub


NextHand

Merfolk Prospector
Barkcoat Bear
Stampede


Discard

Young Treant (0/2)
Murkwood Allies
Giant Panda


Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Worker
Barkcoat Bear - ($8)
Calamandra - ($6)
Murkwood Allies, FROGS arrive - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear (5/5A)
  • :psfist: Elite: Frog (1+1/1)
  • :ps_: Scavenger: Frog (1/1)
  • :pschip: Technician: Frog (1/1)
  • :target: Lookout: Frog (1/1)

In Play:

  • Rich Earth
  • Calamandra L1 (2/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II (Feral): 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

FROGS FROGS FROGS. I considered another max Argagarg and cali to block, but I don’t think enough would survive. I am also kind of scared of kidnapping.

@bansa’s turn!


#27

@James I might be missing something but you drew (4) last turn and after worker, bear and frogs, wouldn’t you be discarding (1)?


#28

@bansa Yes, sorry forgot to put the Murkwood Allies in the discard - I will correct it!


#29

P1T7


Tech StartingHand Workers

TECH
Doubleshot Archer
Molting Firebird


STARTING HAND
Nautical Dog
Pillage
Surprise Attack
Molting Firebird
Charge


WORKERS
Makeshift Rambaster
Scorch
Careless Musketeer
Bloodrage Orge


NextHand

Flame Arrow
Gunpoint Taxman
Bombaster
Hotter Fire
Nautical Dog


Tech 2 card(s)
Get Paid - ($8)
Play Molting Firebird - ($4)
Play Charge and give +1 attack and haste to Firebird - ($2)
Firebird (5/3) attacks and deals (5) damage to Tech 1, destroys it, Base takes (2) damage (on 17), all frongs die, James draws (1) and gains (1) gold, Bear and Calamandra take (1) damage, Bloodburn (4, Limit)
Firebat (3/1) attacks SQL Bear and deals (3) damage and dies
Tab and remove (2) runes from Bloodburn and pay (2) gold for Bear’s resist to deal (1) damage to SQL Bear - ($0)
Mad Man attacks SQL Bear, both die, Bloodburn (4, Limit)
Zane (4/4) attacks Tech II, deal (4) damage and destroys it, Base takes (2) damage (on 15)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (4) Tabbed
  • LV6 Zane (4/4) Tabbed
  • Molting Firebird (4/3) Tabbed

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Skipping worker again and going aggressive

@James 's turn


#30

P2T7


Tech StartingHand Workers

TECH
Rampaging Elephant
Huntress


STARTING HAND
Dinosize
Stampede
Merfolk Prospector
Barkcoat Bear
Stampede


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiger Cub
Stampede


NextHand

Murkwood Allies
Playful Panda
Dinosize
Merfolk Prospector
Stalking Tiger


Tech 2 card(s)
Get Paid + float + Scav - ($13)
Rebuild tech I
Cali to L3 - ($11)
Cali (3/4) runs into Zane, knocks him to 4/1, dies
Argagarg arrives and max, wisp and elemental arrive - ($5)
Tower - ($2)
Worker

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water ele (3/3A) Anti air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argagarg L5 (1/5)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
    (Tech II Feral = rubble)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 12
Thoughts

Oops. Should have went for the beast. Can I hold my tech I now?

@bansa’s turn!


#31

P1T8


Tech StartingHand Workers

TECH
Kidnapping
War Drums


STARTING HAND
Bombaster
Flame Arrow
Hotter Fire
Nautical Dog
Gunpoint Taxman
Charge


WORKERS
Makeshift Rambaster
Scorch
Careless Musketeer
Bloodrage Orge


NextHand

Doubleshot Archer
Lobber
Molting Firebird
Firebat
Doubleshot Archer


Discard

Molting Firebird
Bombaster
Gunpoint Taxman
Flame Arrow
Charge
Nautical Dog
Kidnapping
War Drums


Tech 2 card(s)
Get Paid - ($8)
Play Hotter Fire - ($5)
Summon Drakk and level to LV4 - ($0)
Tab and remove (2) runes from Bloodburn to deal (2) damage to SQL WE
Firebird flies over patrollers to attack and destroy Tech I with Frenzy from Drakk, dies from WE anti-air damage, Base takes (2) damage (on 13), deals (2) damage to WE, Wisp and Argagarg(1/3), kills Wisp and WE, Bloodburn (4, Limit)
LV6 Zane (4/1) attacks Argagarg, both die, both draw (1) card, Drakk levels to (6)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: LV6 Drakk (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (4) Tabbed
  • Hotter Fire

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Skipping worker again… will this do it…

@James 's turn


#32

I let this get away from me a bit :sweat_smile:

P2T8


Tech StartingHand Workers

TECH
Nature Reclaims
Moment’s Peace


STARTING HAND
Playful Panda
Stalking Tiger
Dinosize
Murkwood Allies
Merfolk Prospector
Stampede


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiger Cub
Stampede
Stalking Tiger


NextHand

Rampaging Elephant
Giant Panda
Barkcoat Bear (5/5A)
Barkcoat Bear
Young Treant (0/2)


Discard

Murkwood Allies
Stampede
Dinosize
Nature Reclaims
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($14)
Rebuild Tech 1
Summon and max Midori - ($5)
Playful Panda, wisp arrives - ($3)
Merfolk Prospector - ($2)
Worker

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori L8 (4/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector
  • :target: Lookout: Wisp (1/2)

In Play:

  • Rich Earth
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 13
Thoughts

Ooooooops on that firebird turn, and I think I have made some bad decisions recently. I need to stall until I can get some stuff going again with moment’s peace maybe. Another Firebird with haste may be incoming, which will be sad.

@bansa’s turn!


#33

P1T9


Tech StartingHand Workers

TECH
Hotter Fire
Ember Sparks


STARTING HAND
Molting Firebird
Doubleshot Archer
Firebat
Lobber
Doubleshot Archer


WORKERS
Makeshift Rambaster
Scorch
Careless Musketeer
Bloodrage Orge


NextHand

Mad Man
Bamstamper Lizzo
Firebat
Pillage


Discard

Molting Firebird
Bombaster
Gunpoint Taxman
Flame Arrow
Charge
Nautical Dog
Kidnapping
War Drums
Molting Firebird
Doubleshot Archer
Hotter Fire
Ember Sparks


Tech 2 card(s)
Get Paid - ($8)
Play Doubleshot Archer - ($5)
Archer attacks Midori with haste from Drakk’s max ability and deal (5) damage to Midori with frenzy and long range, gets (1) damge from Tower, deals (4) damge to your base with hotter fire (on 9)
Summon Jaina - ($3)
Play Lobber - ($2)
Tab and remove (2) runes from Bloodburn to deal (2) damge to MP, MP dies, you draw (1) card
Lobber attacks Midori with haste, both die, Jaina levels to (3), Bloodburn (3)
Wisp is now (0/1), LV6 Drakk attacks and kills him, gets (1) damage from Tower, Bloodburn (4, Limit)
Play Firebat - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: LV3 Jaina (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (4) Tabbed
  • Hotter Fire
  • Doubleshot Archer (4/2) Tabbed
  • LV6 Drakk (3/3) Tabbed

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 12

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Skipping worker once again… running out of steam, needs an end soon

@James 's turn


#34

This is very tense, though I think you might have me soon! I will work out my next turn tomorrow :slight_smile:


#35

Good night there.


#36

P2T9


Tech StartingHand Workers

TECH
Gemscout Owl
Gemscout Owl


STARTING HAND
Barkcoat Bear
Rampaging Elephant
Barkcoat Bear (5/5A)
Young Treant (0/2)
Giant Panda
Huntress
Moment’s Peace


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiger Cub
Stampede
Stalking Tiger


NextHand

Murkwood Allies
Nature Reclaims
Dinosize
Gemscout Owl
Gemscout Owl


Discard

Rampaging Elephant
Huntress
Moment’s Peace
Barkcoat Bear
Barkcoat Bear (5/5)


Tech 2 card(s)
Get Paid + float - ($15)
Young Treant - ($13)
Huntress - ($11)
Giant Panda, wisp arrives - ($8)
Max Argagarg, wisp and Ele - ($2)
Rebuild tech II

Float ($2)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Ele (3/3) Anti air
  • :psfist: Elite: Huntress (1+3/3) Anti-air, Sparkshot
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Young Treant (0/2)

In Play:

  • Rich Earth
  • Playful Panda (2/2)
  • Giant Panda (2/4)
  • Argagarg L6 (1/5)

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 13
Thoughts

I think this is a loss - another archer in hand kills me, as does almost anything else. My only blocker for a firebird would be an owl, so maybe I should whack in those and hope for a draw of one. Unless he is very unlucky this is GG.

@bansa’s turn!


#37

P1T10


StartingHand Workers

STARTING HAND
Firebat
Mad Man
Pillage
Bamstamper Lizzo


WORKERS
Makeshift Rambaster
Scorch
Careless Musketeer
Bloodrage Orge


NextHand

Surprise Attack
Bamstamper Lizzo
Molting Firebird
Gunpoint Taxman
Mad Man


Tech 0 card(s)
Get Paid - ($8)
Tab and remove (2) runes from Bloodburn to deal (2) damage to Base with hotter fire (on 7)
Level Jaina to max, tab her to deal (4) damage to Base with hotter fire (on 3) - ($4)
Pay (1) gold and tab Firebat to deal (3) damage to your base with hotter fire (on 0) - ($3)
GG!

Float ($3)
Discard 4, draw 1, reshuffle, draw 4


Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8

@James GG!


#38

@James Really good game! This play by post is so much fun! If you are up for another game, please start as P1.


#39

I’m learning this hero build from you which I never even thought about. Really exciting. Thanks again for understanding my delayed response. Time zone here is PST so I think 8 hours difference.


#40

I can look at the hidden tabs now, right?