Bloodrage Orge
Lobber
Mad Man
Gunpoint Taxman
Firebat
Tech 2 card(s)
Get Paid - ($7)
Jaina dies and technician draws (1) card
Gunpoint Taxman dies and Bloodburn gets a rune, total (3)
Base HP is (17)
Summon Zane - ($5)
Play Surprise Attack - ($0)
Tab and remove (2) runes from Bloodburn to deal (1) damage to Wisp and kills it -> Bloodburn (2)
First shark attacks SQL Cub and both die -> Bloodburn (4, Limit)
Second shark attacks Argagarg and deals (3) damage and dies
Zane attacks Argagarg with haste, kills him and takes (1) damage, levels to (3)
Firebat attacks Playful Panda, kills it and takes (2) damage
Float ($0)
Discard 5, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bloodburn (4) Tabbed
Zane (2/1) Tabbed
Firebat (3/1) Tabbed
Buildings:
Base HP: 17
Tech I HP: 4
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
What a terrible hand, what to do what to do, I was hoping James would kill fiberbat instead since flame arrow in hand, but oh well. Maybe technician will draw something useful, and indeed surprise attachk, but that means i skip another worker which puts me really behind, but do i have a choice?
Just a reminder your Base HP should be (19), one damage from killed Drakk and Tech 1 building should have (5) health. I think you have to manually input under Misc. data. @James
Giant Panda
Barkcoat Bear
Murkwood Allies
Tiger Cub
Tech 2 card(s)
Get Paid - ($9)
Young Treant - ($7)
Midori - ($5)
Tech II (Feral) - ($1)
Worker
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Midori (2/3A)
Elite:
Scavenger:
Technician: Young Treant (0/2)
Lookout:
In Play:
Rich Earth
Buildings:
Base HP: 19
Tech I HP: 5
Tech II (Feral): 5
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
Huh, learning point - if I hadnāt killed Jaina --> no Zane and no Surprise Attack. In the future I need to look at my opponentās hero limit and choose which hero I would rather have them have in play. ANYWAY, goodbye board! I am now on the defensive until my big units kick in - but thatās OK, I have an economic advantage, and will tech up faster. I am going to put down Midori over Cali for a potential sentient invisible Tiger or Allies next turn.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tab Firebat and pay (1) gold to deal (2) damage to Midori - ($5)
Tab and remove (2) runes from Bloodburn to deal (1) damage to Young Treant
Pay (1) gold to level Zane to (LV4) - ($4)
Zane(3/3) attacks Midori, kills him, level to max(LV6), shove Young Treat to Scavanger slot and deals (1) damage to kill, James gets (1) gold and Zane gets (1) gold for killing Scavanger, Bloodburn gets (1) rune, total (3) - ($5)
Play Mad Man - ($4)
Mad Man attacks to deal (1) damage to Tech II building with haste
Start building Tech II (Fire) - ($0)
FROGS FROGS FROGS. I considered another max Argagarg and cali to block, but I donāt think enough would survive. I am also kind of scared of kidnapping.
Flame Arrow
Gunpoint Taxman
Bombaster
Hotter Fire
Nautical Dog
Tech 2 card(s)
Get Paid - ($8)
Play Molting Firebird - ($4)
Play Charge and give +1 attack and haste to Firebird - ($2)
Firebird (5/3) attacks and deals (5) damage to Tech 1, destroys it, Base takes (2) damage (on 17), all frongs die, James draws (1) and gains (1) gold, Bear and Calamandra take (1) damage, Bloodburn (4, Limit)
Firebat (3/1) attacks SQL Bear and deals (3) damage and dies
Tab and remove (2) runes from Bloodburn and pay (2) gold for Bearās resist to deal (1) damage to SQL Bear - ($0)
Mad Man attacks SQL Bear, both die, Bloodburn (4, Limit)
Zane (4/4) attacks Tech II, deal (4) damage and destroys it, Base takes (2) damage (on 15)
Murkwood Allies
Playful Panda
Dinosize
Merfolk Prospector
Stalking Tiger
Tech 2 card(s)
Get Paid + float + Scav - ($13)
Rebuild tech I
Cali to L3 - ($11)
Cali (3/4) runs into Zane, knocks him to 4/1, dies
Argagarg arrives and max, wisp and elemental arrive - ($5)
Tower - ($2)
Worker
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Water ele (3/3A) Anti air
Elite:
Scavenger:
Technician: Argagarg L5 (1/5)
Lookout: Wisp (0/1)
In Play:
Rich Earth
Buildings:
Base HP: 15
Tech I HP: 5
(Tech II Feral = rubble)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 2
Workers: 12
Thoughts
Oops. Should have went for the beast. Can I hold my tech I now?
Molting Firebird
Bombaster
Gunpoint Taxman
Flame Arrow
Charge
Nautical Dog
Kidnapping
War Drums
Tech 2 card(s)
Get Paid - ($8)
Play Hotter Fire - ($5)
Summon Drakk and level to LV4 - ($0)
Tab and remove (2) runes from Bloodburn to deal (2) damage to SQL WE
Firebird flies over patrollers to attack and destroy Tech I with Frenzy from Drakk, dies from WE anti-air damage, Base takes (2) damage (on 13), deals (2) damage to WE, Wisp and Argagarg(1/3), kills Wisp and WE, Bloodburn (4, Limit)
LV6 Zane (4/1) attacks Argagarg, both die, both draw (1) card, Drakk levels to (6)
Tech 2 card(s)
Get Paid + float - ($14)
Rebuild Tech 1
Summon and max Midori - ($5)
Playful Panda, wisp arrives - ($3)
Merfolk Prospector - ($2)
Worker
Float ($2)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Midori L8 (4/5A)
Elite:
Scavenger:
Technician: Merfolk Prospector
Lookout: Wisp (1/2)
In Play:
Rich Earth
Playful Panda (2/2)
Buildings:
Base HP: 13
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 5
Gold:
Gold: 2
Workers: 13
Thoughts
Ooooooops on that firebird turn, and I think I have made some bad decisions recently. I need to stall until I can get some stuff going again with momentās peace maybe. Another Firebird with haste may be incoming, which will be sad.
Molting Firebird
Bombaster
Gunpoint Taxman
Flame Arrow
Charge
Nautical Dog
Kidnapping
War Drums
Molting Firebird
Doubleshot Archer
Hotter Fire
Ember Sparks
Tech 2 card(s)
Get Paid - ($8)
Play Doubleshot Archer - ($5)
Archer attacks Midori with haste from Drakkās max ability and deal (5) damage to Midori with frenzy and long range, gets (1) damge from Tower, deals (4) damge to your base with hotter fire (on 9)
Summon Jaina - ($3)
Play Lobber - ($2)
Tab and remove (2) runes from Bloodburn to deal (2) damge to MP, MP dies, you draw (1) card
Lobber attacks Midori with haste, both die, Jaina levels to (3), Bloodburn (3)
Wisp is now (0/1), LV6 Drakk attacks and kills him, gets (1) damage from Tower, Bloodburn (4, Limit)
Play Firebat - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Firebat (3/3+1A)
Elite:
Scavenger: LV3 Jaina (2/3)
Technician:
Lookout:
In Play:
Bloodburn (4) Tabbed
Hotter Fire
Doubleshot Archer (4/2) Tabbed
LV6 Drakk (3/3) Tabbed
Buildings:
Base HP: 17
Tech I HP: 4
Tech II HP: 5 (Fire)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 12
Gold:
Gold: 0
Workers: 8
Thoughts
Skipping worker once againā¦ running out of steam, needs an end soon
Tech 2 card(s)
Get Paid + float - ($15)
Young Treant - ($13)
Huntress - ($11)
Giant Panda, wisp arrives - ($8)
Max Argagarg, wisp and Ele - ($2)
Rebuild tech II
Float ($2)
Discard 5, draw 5
Board Info: In Patrol:
Squad Leader: Water Ele (3/3) Anti air
Elite: Huntress (1+3/3) Anti-air, Sparkshot
Scavenger: Wisp (0/1)
Technician: Wisp (0/1)
Lookout: Young Treant (0/2)
In Play:
Rich Earth
Playful Panda (2/2)
Giant Panda (2/4)
Argagarg L6 (1/5)
Buildings:
Base HP: 9
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 5
Gold:
Gold: 2
Workers: 13
Thoughts
I think this is a loss - another archer in hand kills me, as does almost anything else. My only blocker for a firebird would be an owl, so maybe I should whack in those and hope for a draw of one. Unless he is very unlucky this is GG.
Surprise Attack
Bamstamper Lizzo
Molting Firebird
Gunpoint Taxman
Mad Man
Tech 0 card(s)
Get Paid - ($8)
Tab and remove (2) runes from Bloodburn to deal (2) damage to Base with hotter fire (on 7)
Level Jaina to max, tab her to deal (4) damage to Base with hotter fire (on 3) - ($4)
Pay (1) gold and tab Firebat to deal (3) damage to your base with hotter fire (on 0) - ($3)
GG!
Iām learning this hero build from you which I never even thought about. Really exciting. Thanks again for understanding my delayed response. Time zone here is PST so I think 8 hours difference.