[Casual] bansa [MonoRed] vs James [MonoGreen]

@James sorry about mistagging you earlier, I started another game with Shadow thinking maybe I can play another game at night when you are sleeping, but I think he is in UK as well. What’s up with Codex and London? Why so many Codex players there? They are very rare around here.

@James by the way we both won the New User of the Month award, haha Congrats!

No worries! There may be a few in London, but I still haven’t been able to play in person for a while :sweat_smile: And yeah, I guess having 10 games will do that!

P2T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Tinkerer
Nullcraft
Battle Suits
Hardened Mox


WORKERS
Tinkerer


NextHand

Time Spiral
Neo Plexus
Temporal Research
Plasmodium


Discard

Nullcraft
Hardened Mox


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I go down a card, but I don’t really mind, as I make my Neo Plexus actually worth something and having Suits on the field means I cycle more quickly anyway.

@bansa’s turn!

P1T2


Tech StartingHand Workers

TECH
Fuzz Cuddles
Sparring Partner


STARTING HAND
Safe Attacking
Grappling Hook
Smoker
Fox Viper
Sensei’s Advice


WORKERS
Fox Primus
Fox Viper


NextHand

Snapback
Fuzz Cuddles
Savior Monk
Safe Attacking
Sparring Partner


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Tech I - ($2)
Midband Grave - ($0)
Sensei gives +1/1 to Grave
Grave kills Fargo

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@James 's turn

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Origin Story


STARTING HAND
Neo Plexus
Temporal Research
Plasmodium
Time Spiral


WORKERS
Tinkerer
Plasmodium


NextHand

Fading Argonaut (3/3A)
Origin Story
Forgotten Fighter
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Neo Plexus - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

High level heroes --> origin story tech.

@bansa’s turn!

P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Entangling Vines


STARTING HAND
Sparring Partner
Safe Attacking
Snapback
Savior Monk
Fuzz Cuddles


WORKERS
Fox Primus
Fox Viper
Snapback


NextHand

Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fuzz Cuddles - ($3)
Sparring Partner - ($2)
Grave trades with Plexus
Smoker deals 1 damage to Tech I on 4
Sensei deals 1 damage to Base on 19
Rook - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)
  • Smoker (1/1)
  • L1 Rook (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Board control, board control, board control

@James 's turn

P2T3


Tech StartingHand Workers

TECH
Hyperion
Immortal


STARTING HAND
Forgotten Fighter
Hardened Mox
Fading Argonaut (3/3A)
Origin Story


WORKERS
Tinkerer
Plasmodium
Hardened Mox


NextHand

Time Spiral
Temporal Research
Nullcraft
Stewardess of the Undone


Discard

Neo Plexus (3/2A)
Forgotten Fighter
Origin Story
Hyperion
Immortal


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II (Present) - ($4)
Fading Argonaut - ($2)
Vir - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir L1 (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well that was a mistake, I should have predicted the trade in. I would have been a lot better off with an Argonaut or Stewardess here. Time for the value Present units to stabilise.

@bansa’s turn!

P1T4


Tech StartingHand Workers

TECH
Bird’s Nest
Rambasa Twin


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Sparring Partner


WORKERS
Fox Primus
Fox Viper
Snapback


NextHand

Entangling Vines
Savior Monk
Safe Attacking


Discard

Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Bird’s Nest
Rambasa Twin


Tech 2 card(s)
Get Paid - ($7)
Grappling Hook Fargo to Lookout
Sensei’s Advice Cuddles and Partner - ($6)
Cuddles kill Fargo
Partner kills Vir, you draw, Rook to L3
Ready Partner and gives +1/1 rune to Rook - ($4)
Rook, Smoker and Sensei destroy Tech II, Base on 18
Sparring Partner #2 - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner #2 (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)
  • Smoker (1/1)
  • L3 Rook (3/5), +1/1 rune
  • Fuzz Cuddles (2/1)
  • Sparring Partner (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

All in

@James 's turn

P2T4


Tech StartingHand Workers

TECH
Hyperion
Immortal


STARTING HAND
Time Spiral
Nullcraft
Temporal Research
Stewardess of the Undone


WORKERS
Tinkerer
Plasmodium
Hardened Mox
Time Spiral


NextHand

Neo Plexus (3/2A)
Fading Argonaut (3/3A)
Hyperion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild Tech II
Stewardess of the Undone, bounce Aged Sensei - ($4)
Max - ($2)
Nullcraft - ($0)
Nullcraft zaps Fuzz Cuddles to death

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Max Geiger L1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1) flying

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That was a big push from him - but with what he has left he may not be able to kill my tech II again, meaning if I draw into one of them I might be able to pull ahead.

@bansa’s turn!

P1T5


Tech StartingHand Workers

TECH
Hidden Ninja
Entangling Vines


STARTING HAND
Entangling Vines
Safe Attacking
Savior Monk


WORKERS
Fox Primus
Fox Viper
Snapback
Savior Monk


NextHand

Bird’s Nest
Grappling Hook
Rambasa Twin


Tech 2 card(s)
Get Paid + float - ($10)
Partner #1 gives Partner #2 +1/1 rune
Entangling Vines Stewardness - ($7)
Surplus - ($2)
Partner #2 kills Max, you gain gold, Rook to L5
Worker - ($1)
Aged Sensei - ($0)
Rook and Smoker destroy Tech II, Base on 16

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Smoker (1/1)
  • L5 Rook (4/6), +1/1 rune
  • Sparring Partner #2 (3/1), +1/1 rune
  • Sparring Partner (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

No looking back

@James 's turn

P2T5


Tech StartingHand Workers

TECH
Rewind
Argonaut


STARTING HAND
Neo Plexus (3/2A)
Fading Argonaut (3/3A)
Hyperion


WORKERS
Tinkerer
Plasmodium
Hardened Mox
Time Spiral


NextHand

Immortal
Temporal Research
Hyperion


Discard

Hyperion
Rewind
Argonaut


Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Rebuild tech II
Nullcraft zaps Sparring Partner #1 to death
Fading Argonaut - ($7)
Neo Plexus - ($5)
Vir - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A) 3 runes
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Vir L1 (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1) flying
  • Stewardess of the Undone (3/3) [entangling vines]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

New learning point: Do not tech tech II units too aggressively if you are behind. I needed a good tech I here, but I will not have one for a while. I also may have to WORKER my HYPERION :frowning: - or do I? I am ok for gold, I don’t mind making an extra tech, I get an extra draw with it in my hand, and I want it for later. OK I will be bold and do a defensive non-worker, let’s see if that’s a thing. I could still win - he has only 4 attacking units next turn, 2 of which are small, against my 3 defenders. I’m going to draw immortals, and he might run out of tech killing steam this turn?

@bansa’s turn!

P1T6


Tech StartingHand Workers

TECH
Speed of the Fox
Reversal


STARTING HAND
Rambasa Twin
Grappling Hook
Bird’s Nest
Entangling Vines


WORKERS
Fox Primus
Fox Viper
Snapback
Savior Monk
Bird’s Nest


NextHand

Fuzz Cuddles
Sensei’s Advice
Morningstar Flagbearer


Discard

Sparring Partner
Speed of the Fox
Reversal
Sparring Partner
Grappling Hook


Tech 2 card(s)
Get Paid - ($8)
Upkeep draw 1
Rambasa Twin - ($4)
Entangling Vines Fargo - ($1)
Partner #2 trades with Plexus, you gain gold
Smoker and Rook destroy Tech II, Base on 14
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin #2 (3/2)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Smoker (1/1)
  • L5 Rook (4/6), +1/1 rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

@James 's turn

P2T6


Tech StartingHand Workers

TECH
Rewind
Argonaut


STARTING HAND
Hyperion
Temporal Research
Immortal


WORKERS
Tinkerer
Plasmodium
Hardened Mox
Time Spiral
Temporal Research


NextHand

Immortal
Forgotten Fighter
Origin Story
Immortal


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Fargo --> 2 runes
Rebuild Tech II
Max level Vir, mech forseen - ($5)
Nullcraft zaps down Smoker
Heroe’s hall ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir L7 (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1) flying
  • Stewardess of the Undone (3/3) [entangling vines]
  • Fading Argonaut (3/3) 2 runes [entangling vines]
  • Mech (7/6) Forcast 2

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

gaaah I forgot about Rook’s midband ability, I should have bought a tower to prevent the smoker. Big mistake, I think I lose now as I have nothing to play this turn. I will put out the future threat and big up Vir, and aim to rewind into something next turn if I am still alive

@bansa’s turn!

P1T7


Tech StartingHand Workers

TECH
Bird’s Nest
Earthquake


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fuzz Cuddles
Hidden Ninja


WORKERS
Fox Primus
Fox Viper
Snapback
Savior Monk
Bird’s Nest


NextHand

Sparring Partner
Bird’s Nest
Safe Attacking
Grappling Hook


Tech 2 card(s)
Get Paid - ($9)
Upkeep draw 1
Sensei’s Advice on Twins - ($8)
Aged Sensei gives Twin #1 +1/1
Twin #2 deals 3 damage to Vir and dies
Twin #1 kils Vir, Rook to L7
Max Rook - ($7)
Rook destroys Tech II, Base on 12
Fuzz Cuddles - ($5)
Tech II (Strength) - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Rook (5/7), +1/1 rune, two lives
  • Aged Sensei (1/1)
  • Rambasa Twin (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

@James 's turn

P2T7


StartingHand Workers

STARTING HAND
Immortal
Forgotten Fighter
Origin Story
Immortal


WORKERS
Tinkerer
Plasmodium
Hardened Mox
Time Spiral
Temporal Research


NextHand

Hyperion
Argonaut
Rewind
Hyperion


Discard

Forgotten Fighter
Origin Story
Immortal
Immortal


Tech 0 card(s)
Get Paid + float - ($13)
Prynn - ($11)
Origin Story Rook - ($8)
Forgotten Fighter Fuzz Cuddles - ($6)
Nullcraft zaps Sensei to death
Max Geiger, Max Max and flicker Nullcraft - ($0)
Nullcraft zaps Twin to death

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger L5 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Prynn L1 (1/3) 4 runes

In Play:

  • Battle Suits
  • Nullcraft (1/1) flying
  • Stewardess of the Undone (3/3) [entangling vines]
  • Fading Argonaut (3/3) 1 runes [entangling vines]
  • Mech (7/6) Forcast 1

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

A board clear! An expensive flicker on my Nullcraft, but what canya do. He will play some big strength things now, but my Hyperions should reclaim initiative.

P1T8


Tech StartingHand Workers

TECH
Colossus
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Safe Attacking
Sparring Partner
Bird’s Nest
Grappling Hook
Reversal


WORKERS
Fox Primus
Fox Viper
Snapback
Savior Monk
Bird’s Nest
Reversal


NextHand

Smoker
Hidden Ninja
Sensei’s Advice
Earthquake


Discard

Aged Sensei
Colossus
Jefferson DeGrey, Ghostly Diplomat
Grappling Hook
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($10)
Upkeep, draw 1
Rook - ($8)
Bird’s Nest - ($6)
Fuzz Cuddles - ($4)
Sparring Partner - ($3)
Worker - ($2)
Grave - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (2/3A)
  • :psfist: Elite: L1 Rook (3/4)
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Bird (1/1)
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • L1 Grave (2/3)
  • Bird #2 (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

@James 's turn

P2T8


Tech StartingHand Workers

TECH
Tricycloid
Temporal Distortion


STARTING HAND
Hyperion
Rewind
Hyperion
Argonaut
Neo Plexus (3/2)
Rewind


WORKERS
Tinkerer
Plasmodium
Hardened Mox
Time Spiral
Temporal Research


NextHand

Forgotten Fighter
Argonaut
Tricycloid
Immortal
Rewind


Tech 2 card(s)
Get Paid - ($10)
Time goes on - Argonaut fades (entangling vines --> your discard), mech arrives, Prynn --> 3 runes
Hyperion - ($5)
Hyperion kills Fuzz Cuddles, takes 2 damage, I draw
Hyperion #2 - ($0)
Hyperion #2 kills Rook, 2 levels to Prynn, I draw
Prynn and Nullcraft kill Sparring partner, you get gold
Max runs under the bird to kill Grave, 2 levels to Prynn

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mech (7/6) Untargetable
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1) flying
  • Stewardess of the Undone (3/3) [entangling vines]
  • Hyperion #1 (5/3)
  • Hyperion #2 (5/2)
  • Prynn L5 (2/4) 3 runes
  • Max Geiger L5 (3/2)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

This feels like a breakthrough. A DeGrey just destroys my Mech, but then it will have done its job by making him tech that over something bigger. I’ll be able to play an immortal next turn I think, and then win through either hyperion and tricycloid flickers or a tech III push. Purple late game ftw?

@bansa’s turn!

P1T9


Tech StartingHand Workers

TECH
Hero’s Monument
Whitestar Grappler


STARTING HAND
Smoker
Hidden Ninja
Earthquake
Sensei’s Advice
Speed of the Fox
Morningstar Flagbearer
Sparring Partner
Speed of the Fox
Sparring Partner


WORKERS
Fox Primus
Fox Viper
Snapback
Savior Monk
Bird’s Nest
Reversal


NextHand

Grappling Hook
Earthquake
Colossus
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + scav - ($11)
Upkeep, draw 1
Birds kill Hyperion #2
L4 Sets - ($6)
Speed of the Fox - ($4)
Hidden Ninja Sets, draw 1 - ($2)
Smoker - ($1)
Sparring Partner - ($0)
Sets kill Hyperion #1

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician: L4 Sets (2/3)
  • :target: Lookout:

In Play:

  • Bird (1/1)
  • Bird #2 (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@James 's turn

@bansa Hand starts at 4 from last turn, 5 from surplus, play 4 cards (speed of the fox, hidden ninja, smoker, sparring partner) and get back one --> should finish turn with 2, right? Or am I miscounting?

@James yes, you are correct, Sparring Partner stayed in, let me revise.