@James sorry about mistagging you earlier, I started another game with Shadow thinking maybe I can play another game at night when you are sleeping, but I think he is in UK as well. What’s up with Codex and London? Why so many Codex players there? They are very rare around here.
No worries! There may be a few in London, but I still haven’t been able to play in person for a while And yeah, I guess having 10 games will do that!
P2T1
StartingHand Workers
STARTING HAND
Fading Argonaut
Tinkerer
Nullcraft
Battle Suits
Hardened Mox
WORKERS
Tinkerer
NextHand
Time Spiral
Neo Plexus
Temporal Research
Plasmodium
Discard
Nullcraft
Hardened Mox
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Fading Argonaut - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut (3/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
Thoughts
I go down a card, but I don’t really mind, as I make my Neo Plexus actually worth something and having Suits on the field means I cycle more quickly anyway.
@bansa’s turn!
P1T2
Tech StartingHand Workers
TECH
Fuzz Cuddles
Sparring Partner
STARTING HAND
Safe Attacking
Grappling Hook
Smoker
Fox Viper
Sensei’s Advice
WORKERS
Fox Primus
Fox Viper
NextHand
Snapback
Fuzz Cuddles
Savior Monk
Safe Attacking
Sparring Partner
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Tech I - ($2)
Midband Grave - ($0)
Sensei gives +1/1 to Grave
Grave kills Fargo
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Grave (3/2A)
- Elite:
- Scavenger: Smoker (1/1)
- Technician:
- Lookout:
In Play:
- Aged Sensei (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
@James 's turn
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Origin Story
STARTING HAND
Neo Plexus
Temporal Research
Plasmodium
Time Spiral
WORKERS
Tinkerer
Plasmodium
NextHand
Fading Argonaut (3/3A)
Origin Story
Forgotten Fighter
Hardened Mox
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Neo Plexus - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Neo Plexus (3/2A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
Thoughts
High level heroes --> origin story tech.
@bansa’s turn!
P1T3
Tech StartingHand Workers
TECH
Sparring Partner
Entangling Vines
STARTING HAND
Sparring Partner
Safe Attacking
Snapback
Savior Monk
Fuzz Cuddles
WORKERS
Fox Primus
Fox Viper
Snapback
NextHand
Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
Sparring Partner
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fuzz Cuddles - ($3)
Sparring Partner - ($2)
Grave trades with Plexus
Smoker deals 1 damage to Tech I on 4
Sensei deals 1 damage to Base on 19
Rook - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Fuzz Cuddles (2/3A)
- Elite:
- Scavenger:
- Technician: Sparring Partner (2/2)
- Lookout:
In Play:
- Aged Sensei (1/1)
- Smoker (1/1)
- L1 Rook (2/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Board control, board control, board control
@James 's turn
P2T3
Tech StartingHand Workers
TECH
Hyperion
Immortal
STARTING HAND
Forgotten Fighter
Hardened Mox
Fading Argonaut (3/3A)
Origin Story
WORKERS
Tinkerer
Plasmodium
Hardened Mox
NextHand
Time Spiral
Temporal Research
Nullcraft
Stewardess of the Undone
Discard
Neo Plexus (3/2A)
Forgotten Fighter
Origin Story
Hyperion
Immortal
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II (Present) - ($4)
Fading Argonaut - ($2)
Vir - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut (3/3A)
- Elite:
- Scavenger:
- Technician: Vir L1 (2/3)
- Lookout:
In Play:
- Battle Suits
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
Well that was a mistake, I should have predicted the trade in. I would have been a lot better off with an Argonaut or Stewardess here. Time for the value Present units to stabilise.
@bansa’s turn!
P1T4
Tech StartingHand Workers
TECH
Bird’s Nest
Rambasa Twin
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Sparring Partner
WORKERS
Fox Primus
Fox Viper
Snapback
NextHand
Entangling Vines
Savior Monk
Safe Attacking
Discard
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Bird’s Nest
Rambasa Twin
Tech 2 card(s)
Get Paid - ($7)
Grappling Hook Fargo to Lookout
Sensei’s Advice Cuddles and Partner - ($6)
Cuddles kill Fargo
Partner kills Vir, you draw, Rook to L3
Ready Partner and gives +1/1 rune to Rook - ($4)
Rook, Smoker and Sensei destroy Tech II, Base on 18
Sparring Partner #2 - ($3)
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Sparring Partner #2 (2/2A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Aged Sensei (1/1)
- Smoker (1/1)
- L3 Rook (3/5), +1/1 rune
- Fuzz Cuddles (2/1)
- Sparring Partner (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 5
Gold:
- Gold: 3
- Workers: 7
Thoughts
All in
@James 's turn
P2T4
Tech StartingHand Workers
TECH
Hyperion
Immortal
STARTING HAND
Time Spiral
Nullcraft
Temporal Research
Stewardess of the Undone
WORKERS
Tinkerer
Plasmodium
Hardened Mox
Time Spiral
NextHand
Neo Plexus (3/2A)
Fading Argonaut (3/3A)
Hyperion
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild Tech II
Stewardess of the Undone, bounce Aged Sensei - ($4)
Max - ($2)
Nullcraft - ($0)
Nullcraft zaps Fuzz Cuddles to death
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Stewardess of the Undone (3/3A)
- Elite:
- Scavenger: Max Geiger L1 (2/3)
- Technician:
- Lookout:
In Play:
- Battle Suits
- Nullcraft (1/1) flying
Buildings:
- Base HP: 18
- Tech I HP: 4
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
That was a big push from him - but with what he has left he may not be able to kill my tech II again, meaning if I draw into one of them I might be able to pull ahead.
@bansa’s turn!
P1T5
Tech StartingHand Workers
TECH
Hidden Ninja
Entangling Vines
STARTING HAND
Entangling Vines
Safe Attacking
Savior Monk
WORKERS
Fox Primus
Fox Viper
Snapback
Savior Monk
NextHand
Bird’s Nest
Grappling Hook
Rambasa Twin
Tech 2 card(s)
Get Paid + float - ($10)
Partner #1 gives Partner #2 +1/1 rune
Entangling Vines Stewardness - ($7)
Surplus - ($2)
Partner #2 kills Max, you gain gold, Rook to L5
Worker - ($1)
Aged Sensei - ($0)
Rook and Smoker destroy Tech II, Base on 16
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Aged Sensei (1/1A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Smoker (1/1)
- L5 Rook (4/6), +1/1 rune
- Sparring Partner #2 (3/1), +1/1 rune
- Sparring Partner (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
No looking back
@James 's turn
P2T5
Tech StartingHand Workers
TECH
Rewind
Argonaut
STARTING HAND
Neo Plexus (3/2A)
Fading Argonaut (3/3A)
Hyperion
WORKERS
Tinkerer
Plasmodium
Hardened Mox
Time Spiral
NextHand
Immortal
Temporal Research
Hyperion
Discard
Hyperion
Rewind
Argonaut
Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Rebuild tech II
Nullcraft zaps Sparring Partner #1 to death
Fading Argonaut - ($7)
Neo Plexus - ($5)
Vir - ($3)
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut (3/3A) 3 runes
- Elite:
- Scavenger: Neo Plexus (3/2)
- Technician: Vir L1 (2/3)
- Lookout:
In Play:
- Battle Suits
- Nullcraft (1/1) flying
- Stewardess of the Undone (3/3) [entangling vines]
Buildings:
- Base HP: 16
- Tech I HP: 4
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 3
Gold:
- Gold: 3
- Workers: 9
Thoughts
New learning point: Do not tech tech II units too aggressively if you are behind. I needed a good tech I here, but I will not have one for a while. I also may have to WORKER my HYPERION - or do I? I am ok for gold, I don’t mind making an extra tech, I get an extra draw with it in my hand, and I want it for later. OK I will be bold and do a defensive non-worker, let’s see if that’s a thing. I could still win - he has only 4 attacking units next turn, 2 of which are small, against my 3 defenders. I’m going to draw immortals, and he might run out of tech killing steam this turn?
@bansa’s turn!
P1T6
Tech StartingHand Workers
TECH
Speed of the Fox
Reversal
STARTING HAND
Rambasa Twin
Grappling Hook
Bird’s Nest
Entangling Vines
WORKERS
Fox Primus
Fox Viper
Snapback
Savior Monk
Bird’s Nest
NextHand
Fuzz Cuddles
Sensei’s Advice
Morningstar Flagbearer
Discard
Sparring Partner
Speed of the Fox
Reversal
Sparring Partner
Grappling Hook
Tech 2 card(s)
Get Paid - ($8)
Upkeep draw 1
Rambasa Twin - ($4)
Entangling Vines Fargo - ($1)
Partner #2 trades with Plexus, you gain gold
Smoker and Rook destroy Tech II, Base on 14
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Rambasa Twin (3/2A)
- Elite:
- Scavenger: Rambasa Twin #2 (3/2)
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
- Smoker (1/1)
- L5 Rook (4/6), +1/1 rune
Buildings:
- Base HP: 20
- Tech I HP: 5
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
@James 's turn
P2T6
Tech StartingHand Workers
TECH
Rewind
Argonaut
STARTING HAND
Hyperion
Temporal Research
Immortal
WORKERS
Tinkerer
Plasmodium
Hardened Mox
Time Spiral
Temporal Research
NextHand
Immortal
Forgotten Fighter
Origin Story
Immortal
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Fargo --> 2 runes
Rebuild Tech II
Max level Vir, mech forseen - ($5)
Nullcraft zaps down Smoker
Heroe’s hall ($3)
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Vir L7 (3/5A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- Nullcraft (1/1) flying
- Stewardess of the Undone (3/3) [entangling vines]
- Fading Argonaut (3/3) 2 runes [entangling vines]
- Mech (7/6) Forcast 2
Buildings:
- Base HP: 14
- Tech I HP: 4
- Tech II HP: 5 (Present)
- Heroes’ Hall HP: 4 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
Thoughts
gaaah I forgot about Rook’s midband ability, I should have bought a tower to prevent the smoker. Big mistake, I think I lose now as I have nothing to play this turn. I will put out the future threat and big up Vir, and aim to rewind into something next turn if I am still alive
@bansa’s turn!
P1T7
Tech StartingHand Workers
TECH
Bird’s Nest
Earthquake
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fuzz Cuddles
Hidden Ninja
WORKERS
Fox Primus
Fox Viper
Snapback
Savior Monk
Bird’s Nest
NextHand
Sparring Partner
Bird’s Nest
Safe Attacking
Grappling Hook
Tech 2 card(s)
Get Paid - ($9)
Upkeep draw 1
Sensei’s Advice on Twins - ($8)
Aged Sensei gives Twin #1 +1/1
Twin #2 deals 3 damage to Vir and dies
Twin #1 kils Vir, Rook to L7
Max Rook - ($7)
Rook destroys Tech II, Base on 12
Fuzz Cuddles - ($5)
Tech II (Strength) - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Fuzz Cuddles (2/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L8 Rook (5/7), +1/1 rune, two lives
- Aged Sensei (1/1)
- Rambasa Twin (3/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
@James 's turn
P2T7
StartingHand Workers
STARTING HAND
Immortal
Forgotten Fighter
Origin Story
Immortal
WORKERS
Tinkerer
Plasmodium
Hardened Mox
Time Spiral
Temporal Research
NextHand
Hyperion
Argonaut
Rewind
Hyperion
Discard
Forgotten Fighter
Origin Story
Immortal
Immortal
Tech 0 card(s)
Get Paid + float - ($13)
Prynn - ($11)
Origin Story Rook - ($8)
Forgotten Fighter Fuzz Cuddles - ($6)
Nullcraft zaps Sensei to death
Max Geiger, Max Max and flicker Nullcraft - ($0)
Nullcraft zaps Twin to death
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Max Geiger L5 (3/4A)
- Elite:
- Scavenger:
- Technician:
- Lookout: Prynn L1 (1/3) 4 runes
In Play:
- Battle Suits
- Nullcraft (1/1) flying
- Stewardess of the Undone (3/3) [entangling vines]
- Fading Argonaut (3/3) 1 runes [entangling vines]
- Mech (7/6) Forcast 1
Buildings:
- Base HP: 12
- Tech I HP: 4
- Tech II HP: 5 (Present)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
A board clear! An expensive flicker on my Nullcraft, but what canya do. He will play some big strength things now, but my Hyperions should reclaim initiative.
P1T8
Tech StartingHand Workers
TECH
Colossus
Jefferson DeGrey, Ghostly Diplomat
STARTING HAND
Safe Attacking
Sparring Partner
Bird’s Nest
Grappling Hook
Reversal
WORKERS
Fox Primus
Fox Viper
Snapback
Savior Monk
Bird’s Nest
Reversal
NextHand
Smoker
Hidden Ninja
Sensei’s Advice
Earthquake
Discard
Aged Sensei
Colossus
Jefferson DeGrey, Ghostly Diplomat
Grappling Hook
Safe Attacking
Tech 2 card(s)
Get Paid + float - ($10)
Upkeep, draw 1
Rook - ($8)
Bird’s Nest - ($6)
Fuzz Cuddles - ($4)
Sparring Partner - ($3)
Worker - ($2)
Grave - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Fuzz Cuddles (2/3A)
- Elite: L1 Rook (3/4)
- Scavenger: Sparring Partner (2/2)
- Technician: Bird (1/1)
- Lookout:
In Play:
- Bird’s Nest
- L1 Grave (2/3)
- Bird #2 (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
@James 's turn
P2T8
Tech StartingHand Workers
TECH
Tricycloid
Temporal Distortion
STARTING HAND
Hyperion
Rewind
Hyperion
Argonaut
Neo Plexus (3/2)
Rewind
WORKERS
Tinkerer
Plasmodium
Hardened Mox
Time Spiral
Temporal Research
NextHand
Forgotten Fighter
Argonaut
Tricycloid
Immortal
Rewind
Tech 2 card(s)
Get Paid - ($10)
Time goes on - Argonaut fades (entangling vines --> your discard), mech arrives, Prynn --> 3 runes
Hyperion - ($5)
Hyperion kills Fuzz Cuddles, takes 2 damage, I draw
Hyperion #2 - ($0)
Hyperion #2 kills Rook, 2 levels to Prynn, I draw
Prynn and Nullcraft kill Sparring partner, you get gold
Max runs under the bird to kill Grave, 2 levels to Prynn
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Mech (7/6) Untargetable
- Technician:
- Lookout:
In Play:
- Battle Suits
- Nullcraft (1/1) flying
- Stewardess of the Undone (3/3) [entangling vines]
- Hyperion #1 (5/3)
- Hyperion #2 (5/2)
- Prynn L5 (2/4) 3 runes
- Max Geiger L5 (3/2)
Buildings:
- Base HP: 12
- Tech I HP: 4
- Tech II HP: 5 (Present)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
This feels like a breakthrough. A DeGrey just destroys my Mech, but then it will have done its job by making him tech that over something bigger. I’ll be able to play an immortal next turn I think, and then win through either hyperion and tricycloid flickers or a tech III push. Purple late game ftw?
@bansa’s turn!
P1T9
Tech StartingHand Workers
TECH
Hero’s Monument
Whitestar Grappler
STARTING HAND
Smoker
Hidden Ninja
Earthquake
Sensei’s Advice
Speed of the Fox
Morningstar Flagbearer
Sparring Partner
Speed of the Fox
Sparring Partner
WORKERS
Fox Primus
Fox Viper
Snapback
Savior Monk
Bird’s Nest
Reversal
NextHand
Grappling Hook
Earthquake
Colossus
Morningstar Flagbearer
Tech 2 card(s)
Get Paid + scav - ($11)
Upkeep, draw 1
Birds kill Hyperion #2
L4 Sets - ($6)
Speed of the Fox - ($4)
Hidden Ninja Sets, draw 1 - ($2)
Smoker - ($1)
Sparring Partner - ($0)
Sets kill Hyperion #1
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Sparring Partner (2/2A)
- Elite:
- Scavenger: Smoker (1/1)
- Technician: L4 Sets (2/3)
- Lookout:
In Play:
- Bird (1/1)
- Bird #2 (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 12
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
@James 's turn
@bansa Hand starts at 4 from last turn, 5 from surplus, play 4 cards (speed of the fox, hidden ninja, smoker, sparring partner) and get back one --> should finish turn with 2, right? Or am I miscounting?