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[Casual] bansa [MonoRed] vs James [MonoGreen]


#281

P2T4


Tech StartingHand Workers

TECH
Versatile Style
Entangling Vines


STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Savior Monk
Inverse Power Ninja
Safe Attacking
Grappling Hook


WORKERS
Fox Viper
Fox Primus
Snapback
Morningstar Flagbearer


NextHand

Sparring Partner
Porcupine
Glorious Ninja
Aged Sensei
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($8)
Scavanger + Technician - ($9)
Worker - ($8)
Inverse Power Ninja - ($5)
Safe Attacking - ($4)

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Inverse Power Ninja (6/6)

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

What a terrible draw… had 2 Tech II in 7 deck to draw and got 5 other ones…

@James 's turn


#282

@James just a heads up, I won’t be able to take my turn during the day tomorrow…


#283

No problem! Whenever you have time :slight_smile:

P1T5


Tech StartingHand Workers

TECH
Rememberer
Undo


STARTING HAND
Time Spiral
Seer
Seer
Battle Suits


WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research
Hardened Mox
Time Spiral


NextHand

Fading Argonaut (2/3A) 3 time runes
Yesterday’s Golgort
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Time goes on - Knight to 1 rune
Seer - remove the rune from Knight - ($6)
Knight arrives
Battle suits - ($4)

Float ($4)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave (5/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle suits
  • Knight of the Conclave

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

That is big and scary. Let’s Undo it, and stick to the plan. Should have enough money to tech III up next turn, and then with luck get the combo off soon after.

@bansa’s turn!


#284

P2T5


Tech StartingHand Workers

TECH
Flying Fox
Martial Mastery


STARTING HAND
Glorious Ninja
Porcupine
Sparring Partner
Aged Sensei
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Snapback
Morningstar Flagbearer


NextHand

Smoker
Grappling Hook
Versatile Style
Entangling Vines
Savior Monk


Discard

Inverse Power Ninja
Sensei’s Advice
Aged Sensei
Sparring Partner
Flying Fox
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($13)
IP Ninja trades with SQL KotC
Glorious Ninja - ($8)
Porcupine - ($5)
G Nina kills Seer, you draw
Grave - ($3)
Rook - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Glorious Ninja (4/2)
  • L1 Rook (2/4)
  • L1 Grave (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

@James 's turn somehow I managed to take a turn ha


#285

P1T6


Tech StartingHand Workers

TECH
Rewind
Origin Story


STARTING HAND
Yesterday’s Golgort
Fading Argonaut (2/3A) 3 time runes
Stewardess of the Undone
Seer


WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research
Hardened Mox
Time Spiral
Stewardess of the Undone


NextHand

Yesterday’s Golgort
Nullcraft
Tinkerer (1/2)
Seer


Discard

Knight of the Conclave (5/4A)
Seer (3/1)
Undo
Yesterday’s Golgort
Rewind
Origin Story


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Tech III - ($7)
Vir - ($5)
Peek
Exchange with top card - ($4)
Prynn - 4 runes - ($2)
Fading Argonaut - 3 runes - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Prynn L1 (1/3) 4 runes
  • :pschip: Technician: Vir L1 (2/3)
  • :target: Lookout:

In Play:

  • Battle suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hmm this is worrisome, there are plenty of ways for him to break my Tech III on his turn and that would wreck me. Moreove, with the ser in hand I can’t combo it with rememberer for the archon pull. My first instinct here was to turtle, but actually without the win in pocket there is not much point to that! I think I need to Vir and card swap that seer to next turn for a chance at victory. eesh. … Super lucky on the peek Undo! … but wait I don’t have enough gold! Oh no I should have put Knight in Scav last turn, there was no point to SQL’ing it. Wow that turned out to be a big error, I could have bounced the porcupine. Tech Rewind and Origin story for stalling later if I get that far.

@bansa’s turn!


#286

P2T6


Tech StartingHand Workers

TECH
Mind-Parry Monk
Mind-Parry Monk


STARTING HAND
Smoker
Savior Monk
Grappling Hook
Versatile Style
Entangling Vines


WORKERS
Fox Viper
Fox Primus
Snapback
Morningstar Flagbearer


NextHand

Aged Sensei
Inverse Power Ninja
Entangling Vines
Mind-Parry Monk


Tech 2 card(s)
Get Paid + float - ($10)
Entangling Vines Fargo - ($7)
Porcupine kills Vir, you draw, Grave to L3
Grave kills Prynn, you gain gold, Rook to L3
G Ninja and Rook destroys Tech III, Base on 18
Savior Monk - ($5)
Smoker - ($4)
Switch to Tech Lab (Discipline), my base on 18 - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Savior Monk (2/2)

In Play:

  • Safe Attacking
  • Glorious Ninja (4/1)
  • L3 Rook (2/3)
  • L3 Grave (3/2)
  • Porcupine (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

@James 's turn


#287

P1T7


Tech StartingHand Workers

TECH
Ebbflow Archon
Rememberer


STARTING HAND
Yesterday’s Golgort
Nullcraft
Tinkerer (1/2)
Seer
Rememberer (tech draw)


WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research
Hardened Mox
Time Spiral
Stewardess of the Undone


NextHand

Plasmodium
Ebbflow Archon
Origin Story
Rememberer


Tech 2 card(s)
Get Paid - ($10)
Draw for tech
Time goes on - Fargo --> 2 runes
Rebuild Tech III
Rememberer - 3 runes - ($5)
Seer - remove one rune from Rememberer, now on 2 - ($4)
Rememberer activates - take Yesterday’s Golgort from my discard
Yesterday’s Golgort
Yesterday’s Golgort #2 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort (6/4A) 2 runes
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Yesterday’s Golgort #2 (6/4)2 runes
  • :target: Lookout: Rememberer (4/3) 2 runes

In Play:

  • Battle suits
  • Fargo (3/3A) - 2 runes, entangling vines

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Rememberer combo --> Defence. If I can hold a tech III for one turn I stand a good chance…! Otherwise I have a potential rewind next turn, which may be OK depending on his hero situation.

@bansa’s turn!


#288

@James you drew (4) cards last turn, after Technician is (5), Remember, Seer and Yesterday’s Golgort #2 cost (3) cards, shouldn’t you be discarding (2)?


#289

@bansa yep good catch, forgot to move one of the cards out of my hand. Corrected!


#290

P2T7


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Entangling Vines
Mind-Parry Monk
Aged Sensei
Inverse Power Ninja


WORKERS
Fox Viper
Fox Primus
Snapback
Morningstar Flagbearer


NextHand

Mind-Parry Monk
Martial Mastery
Versatile Style
Sparring Partner


Discard

Entangling Vines
Smoker
Porcupine
Inverse Power Ninja
Aged Sensei
Earthquake
Earthquake


Tech 2 card(s)
Get Paid + float - ($12)
S Monk healing 1
Entangling Vines SQL Golgort - ($9)
G Ninja kills Technician Golgort, you draw
Smoker trades with Seer, you gain gold
Porcupine trades with Rememberer
Rook and Grave destroy Tech II, Base on 16
Mind-Parry Monk - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mind-Parry Monk (5/4)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Glorious Ninja (4/1)
  • L3 Rook (2/3)
  • L3 Grave (3/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 4
  • Workers: 9

@James 's turn


#291

@bansa I still have a tower I believe, so G ninja dies and your heroes take 1 - any changes to the turn?


#292

@James they all healed 1 at my upkeep from S Monk and they took 1 damage from tower this turn


#293

Oh yes, my mistake!


#294

P1T8


Tech StartingHand Workers

TECH
Temporal Distortion
Second Chances


STARTING HAND
Plasmodium - Forcast, 2 runes
Origin Story
Ebbflow Archon
Rememberer
Knight of the Conclave (5/4A)
Seer (3/1)


WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research
Hardened Mox
Time Spiral
Stewardess of the Undone
Plasmodium - Forcast, 2 runes


NextHand

Tinkerer (1/2)
Nullcraft
Rewind
Undo


Discard

Seer (3/1)
Yesterday’s Golgort #2 (6/4)2 runes
Rememberer (4/3) 2 runes
Rememberer
Origin Story
Temporal Distortion
Second Chances


Tech 2 card(s)
Get Paid + float + scav - ($12)
Time goes on - Fargo to 1 rune, golgort to 1 rune
Rebuild Tech II
Ebbflow Archon - ($4)
Seer - remove one rune from Archon - ($3)
Worker - ($2)
Vir ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ebbflow Archon (6/6A) 6 runes
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Vir L1 (2/3)
  • :target: Lookout:

In Play:

  • Battle suits
  • Fargo (3/3A) - 1 runes, entangling vines
  • Yesterday’s Golgort (6/4) 1 runes [entangling vines]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Wow what a mind parry monk! I think I may lose from this position with Ebbflow Archon out. What a wourld we live in

@bansa’s turn!


#295

P2T8


Tech StartingHand Workers

TECH
Hidden Ninja
Fox’s Den School


STARTING HAND
Sparring Partner
Mind-Parry Monk
Martial Mastery
Versatile Style
Flying Fox
Grappling Hook


WORKERS
Fox Viper
Fox Primus
Snapback
Morningstar Flagbearer


NextHand

Martial Mastery
Hidden Ninja
Sensei’s Advice
Earthquake


Tech 2 card(s)
Get Paid + float - ($13)
S Monk healing 1
Martial Mastery, discard 1, draw 2, look at hand - ($12)
Grave deals (3) damage to Archon and die, Vir to L3
G Ninja kills Archon
MP Monk kills Vir, you draw, Rook to L5
Grappling Hook Seer to Lookout
Rook kills Seer
Max Rook - ($9)
Max Setsuki - ($2)
Sparring Partner - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Glorious Ninja (4/1)
  • L8 Rook (4/6), two lives
  • Mind-Parry Monk (5/1)
  • L6 Setsuki (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

@James 's turn


#296

P1T9


Tech StartingHand Workers

TECH
Immortal
Octavian


STARTING HAND
Undo
Nullcraft
Tinkerer (1/2)
Rewind
Knight of the Conclave (5/4A)


WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research
Hardened Mox
Time Spiral
Stewardess of the Undone
Plasmodium - Forcast, 2 runes


NextHand

Fargo (3/3A) - 1 runes, entangling vines
Ebbflow Archon (6/6A) 6 runes
Yesterday’s Golgort #2 (6/4)2 runes
Seer (3/1)
Yesterday’s Golgort


Tech 2 card(s)
Get Paid - ($11)
Time goes on - Fargo and Golgort fade, 2x entangling vines to your discard
Nullcraft - ($9)
Nullcraft zaps Mind Parry monk to death
Max Geiger, max level - ($3)
Flicker Nullcraft
Nullcraft zaps Glorious Ninja to death
Tinkerer - ($1)
Change tower for Tech Lab (Present), base on 14 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger L5 (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle suits
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

And played round my Rewind perfectly too. A transition into some big bodies would be good at this point…

@bansa’s turn!


#297

P2T9


Tech StartingHand Workers

TECH
Fox’s Den Students
Glorious Ninja


STARTING HAND
Sensei’s Advice
Martial Mastery
Hidden Ninja
Earthquake
Fox’s Den School
Grappling Hook
Mind-Parry Monk


WORKERS
Fox Viper
Fox Primus
Snapback
Morningstar Flagbearer


NextHand

Porcupine
Inverse Power Ninja
Earthquake
Entangling Vines
Aged Sensei


Discard

Mind-Parry Monk
Glorious Ninja
Fox’s Den Students
Glorious Ninja
Sensei’s Advice
Hidden Ninja
Earthquake
Grappling Hook
Mind-Parry Monk
Martial Mastery
Fox’s Den School


Tech 2 card(s)
Get Paid + float - ($10)
Upkeep draw 2
Sensei’s Advice S Monk and Partner - ($9)
S Monk and Partner kill Max
Ready Partner and gives +1/1 to Sets - ($7)
Hidden Ninja Rook and Sets, draw 1 - ($5)
Earthquake, Base on 10 - ($0)
Rook and Sets destroy Tech II and III, Base on 6

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L8 Rook (4/6), two lives
  • L6 Setsuki (4/5)
  • Sparring Partner (2/1)
  • Savior Monk (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 9

@James 's turn


#298

@bansa Definitely GG from me! That was a good game, awesome play with the tech lab for mind parry monk and then using the grappling hook to deny me the money I needed to play a rewind. That must be the first time I have managed to play an Ebbflow Archon and lost :smile: I believe you are up for the purple white decider!


#299

@James Was really good game, I had a lot of fun. If I hadn’t had Martial Mastery and didn’t look at your hand, I wouldn’t have known about the Rewind and put me in trouble. When I saw that I was like pheww. I think I’m finally getting the hang of White but we will see. Game 3 starts with me!


#300

P1T1


StartingHand Workers

STARTING HAND
Snapback
Aged Sensei
Fox Primus
Morningstar Flagbearer
Savior Monk


WORKERS
Fox Primus


NextHand

Smoker
Grappling Hook
Fox Viper
Sensei’s Advice
Safe Attacking


Discard

Snapback
Savior Monk
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@James 's turn