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[Casual] bansa [MonoRed] vs James [MonoGreen]


#261

P1T8


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Savior Monk
Rambasa Twin
Reversal
Focus Master
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Snapback
Safe Attacking
Smoker


NextHand

Versatile Style
Sparring Partner
Aged Sensei
Young Lightning Dragon
Martial Mastery


Discard

Sensei’s Advice
Entangling Vines
Vigor Adept
Reversal
Focus Master
Grappling Hook
Rambasa Twin
Earthquake
Earthquake


Tech 2 card(s)
Get Paid + float - ($14)
Rebuild Tech I
Grave - ($12)
Training Grounds max Grave
Reversal Immortal to deal (3) damage and disable - ($9)
Rook kills Tech II, Base on 18
Savior Monk - ($7)

Float ($7)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Grave (5/5)
  • :target: Lookout:

In Play:

  • L8 Rook (5/6), crumbling rune
  • Training Grounds (4 HP)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 7
  • Workers: 10

@James 's turn


#262

P2T8


Tech StartingHand Workers

TECH
Assimilate


STARTING HAND
Now!
Origin Story
Neo Plexus
Origin Story
Forgotten Fighter
Fading Argonaut (2/3A) 3 time runes


WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer
Time Spiral


NextHand

Chronofixer
Immortal
Stewardess of the (3/3A)
Tricycloid


Discard

Origin Story
Origin Story
Forgotten Fighter
Neo Plexus
Now!
Assimilate


Tech 1 card(s)
Get Paid + float - ($14)
Start rebuilding Tech II
Prynn - ($12)
Origin Story Grave - ($9)
Origin Story Rook - ($6)
Forgotten Fighter Monk - ($4)
Hyperion destroys your Training Grounds, I draw
Nullcraft zaps your Hero’s Hall for 1
Fading Argonaut - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A) 3 time runes
  • :psfist: Elite:
  • :ps_: Scavenger: Prynn L1 (1/3) 4 runes
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1) Flying
  • Hyperion #1 (5/2)
  • Battle Suits
  • Tricycloid (3/3) (entangling vines)
  • Immortal (5/6)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

I need to stop making play errors. It is driving me crazy, so I can only imagine how annoying it is for Bansa :confused:

@bansa’s turn!


#263

@James Immortal was disabled and doesn’t ready on your turn


#264

@bansa edited. I know how to play I swear…


#265

P1T9


StartingHand Workers

STARTING HAND
Versatile Style
Martial Mastery
Aged Sensei
Young Lightning Dragon
Sparring Partner
Sparring Partner
Focus Master


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Snapback
Safe Attacking
Smoker


NextHand

Grappling Hook
Earthquake
Entangling Vines
Vigor Adept


Discard

Versatile Style
Focus Master


Tech 0 card(s)
Get Paid + float - ($17)
Rebuild Tech II
Max Rook - ($8)
Martial Mastery, discard 1, draw 2, look at hand - ($7)
Sparring Partner - ($6)
Sparring Partner - ($5)
Grave - ($3)
Aged Sensei - ($2)
Savior Monk - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+1A)
  • :psfist: Elite: Savior Monk (3/2)
  • :ps_: Scavenger: Sparring Partner #1 (2/2)
  • :pschip: Technician: Sparring Partner #2 (2/2)
  • :target: Lookout: Aged Sensei (1/1), resist 1

In Play:

  • L8 Rook (5/6), two lives

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

@James 's turn


#266

@bansa you need Grave to cast Martial Mastery :slight_smile:


#267

@James yes, I’m sorry, I had it as Grave and then changed it later forgot about the Mastery, edited back to Grave


#268

@James I wonder if anybody can play Codex without errors.


#269

I have double checked, and I think this turn is error free…! I really hope so :sweat_smile: btw Rook only has 4 attack unless you re-play your Training Grounds

P2T9


StartingHand Workers

STARTING HAND
Tricycloid
Immortal
Chronofixer
Stewardess of the (3/3A)
Temporal Distortion
Hyperion #2 (5/5)


WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer
Time Spiral


NextHand

Chronofixer
Temporal Distortion
Forgotten Fighter
Assimilate
Origin Story


Tech 0 card(s)
Get Paid + float - ($12)
Time runes down from Fargo and Prynn
Max Geiger - ($10)
Immortal kills Grave, Max to L3, immortal on 1HP
Nullcraft and Prynn kill Partner 1, Prynn on 1HP, you get gold
Fargo kills Partner 2, you draw
Hyperion kills Sensei, hyperion on 1HP, I draw
Temporal distortion on my Vinecaptured Tricycloid - gets distorted into a Void Star. Vines goes to graveyard - ($8)
Re-play tricycloid from my hand - ($3)
Remove two runes from tricycloid to zap down Saviour Monk
Max max, flicker Hyperion - ($1)
Hyperion kills Tech II, I draw, your base on 12

Float ($1)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (4/4A) 1 time rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1) Flying
  • Hyperion #1 (5/5)
  • Battle Suits
  • Immortal (5/1)
  • Fading Argonaut (3/1) 2 time runes
  • Void Star (5/4) Flying, overpower
  • Max Geiger L5 (3/4)
  • Prynn L1 (1/1) 3 runes

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

getting there!

@bansa’s turn!


#270

@James GG and well played! Great purple combos nicely executed. Yet I’m still struggling to figure out how to maintain board control with White… It is going to be a leaning curve for me. Please bear with me. Your turn to start!


#271

GG! Yes purple combos are just great fun. As long as you bear with my after-work brain continually making errors in my turns :laughing:

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Forgotten Fighter
Tinkerer
Battle Suits
Nullcraft


WORKERS
Forgotten Fighter


NextHand

Plasmodium
Time Spiral
Neo Plexus
Fading Argonaut
Temporal Research


Discard

Hardened Mox
Nullcraft
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tinkerer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

getting there!

@bansa’s turn!


#272

P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Aged Sensei


WORKERS
Fox Viper


NextHand

Snapback
Smoker
Safe Attacking
Fox Primus
Grappling Hook


Discard

Savior Monk
Morningstar Flagbearer
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Grave - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

@James 's turn


#273

@James I had my first turn ready :slight_smile:


#274

So speedy! :smiley:

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Knight of the Conclave


STARTING HAND
Fading Argonaut
Temporal Research
Neo Plexus
Plasmodium
Time Spiral


WORKERS
Forgotten Fighter
Neo Plexus


NextHand

Knight of the Conclave
Temporal Research
Time Spiral
Battle Suits


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Plasmodium - Forcast, 3 runes - ($3)
Tap tinkerer - Plasmodium --> 2 runes
Fading Argonaut - Fading, 3 runes - ($1)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A) 3 time runes
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)
  • Plasmodium - Forcast, 2 runes

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Down a card, but incoming plasmodium I think as he shouldn’t be able to clear my Argonaut to take on the Tinker

@bansa’s turn!


#275

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Inverse Power Ninja


STARTING HAND
Fox Primus
Safe Attacking
Grappling Hook
Smoker
Snapback


WORKERS
Fox Viper
Fox Primus


NextHand

Grappling Hook
Snapback
Sparring Partner
Inverse Power Ninja
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Midband Grave - ($3)
Aged Sensei gives +1/1 to Grave
Grave kills Fargo, takes 1 damage
Smoker - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave (3/3)
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

@James 's turn


#276

@James sorry it didn’t upload the latest one, let me make one change really quick


#277

@James Edited, swapped Grave and smoker


#278

Yup that way round is a lot more annoying :wink:

P1T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Battle Suits
Time Spiral
Temporal Research
Knight of the Conclave


WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research


NextHand

Nullcraft
Stewardess of the Undone
Fading Argonaut (2/3A) 3 time runes
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
Time goes on - plasmodium now on 1 rune
Knight of the Conclave - Forcast, 3 runes
Vir Garbarean - ($4)
Peek
Tap Tinkerer; Plasmodium Arrives
Tower - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plasmodium (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vir L1 (2/3)

In Play:

  • Tinkerer (1/2)
  • Knight of the Conclave, 3 runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

The ultimate line is tech III on curve and Remembered Archons. This turn, defence and tech Seers to try and boost the Knight…

But not drawn, drat.

@bansa’s turn!


#279

P2T3


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Inverse Power Ninja
Snapback
Grappling Hook
Sparring Partner
Safe Attacking


WORKERS
Fox Viper
Fox Primus
Snapback


NextHand

Inverse Power Ninja
Savior Monk
Safe Attacking
Sensei’s Advice
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II (Ninjutsu) - ($4)
Sparring Partner - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Sparring Partner (3/2)
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • L3 Grave (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@James 's turn


#280

P1T4


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Hardened Mox
Stewardess of the Undone
Nullcraft
Fading Argonaut (2/3A) 3 time runes


WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research
Hardened Mox


NextHand

Battle Suits
Seer
Seer
Time Spiral


Discard

Nullcraft
Tinkerer (1/2)
Plasmodium - Forcast, 2 runes
Fading Argonaut (2/3A) 3 time runes
Stewardess of the Undone
Yesterday’s Golgort
Yesterday’s Golgort


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Time keeps flowing - Knight drops to 2 runes
Peek with Vir
Nullcraft - ($4)
Nullcraft Zaps Sensei, dies from tower
Tinkerer kills Smoker, dies from Tower
Vir kills Partner, dies himself
Plasmodium kills Grave, dies from tower
Tech II (Past) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Knight of the Conclave (2 runes)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Glorious Ninja’s incoming, which is scary! But without a buff it doesn’t kill my tech building and next turn I Seer in my Knight and battle suits them up for a wall, and perhaps play a Golgort too

@bansa’s turn!