Tech 2 card(s)
Get Paid + float - ($14)
Rebuild Tech I
Grave - ($12)
Training Grounds max Grave
Reversal Immortal to deal (3) damage and disable - ($9)
Rook kills Tech II, Base on 18
Savior Monk - ($7)
STARTING HAND
Now!
Origin Story
Neo Plexus
Origin Story
Forgotten Fighter
Fading Argonaut (2/3A) 3 time runes
WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer
Time Spiral
NextHand
Chronofixer
Immortal
Stewardess of the (3/3A)
Tricycloid
Discard
Origin Story
Origin Story
Forgotten Fighter
Neo Plexus
Now!
Assimilate
Tech 1 card(s)
Get Paid + float - ($14)
Start rebuilding Tech II
Prynn - ($12)
Origin Story Grave - ($9)
Origin Story Rook - ($6)
Forgotten Fighter Monk - ($4)
Hyperion destroys your Training Grounds, I draw
Nullcraft zaps your Hero’s Hall for 1
Fading Argonaut - ($2)
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Fading Argonaut (3/3A) 3 time runes
Elite:
Scavenger: Prynn L1 (1/3) 4 runes
Technician:
Lookout:
In Play:
Nullcraft (1/1) Flying
Hyperion #1 (5/2)
Battle Suits
Tricycloid (3/3) (entangling vines)
Immortal (5/6)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 6
Gold:
Gold: 2
Workers: 10
Thoughts
I need to stop making play errors. It is driving me crazy, so I can only imagine how annoying it is for Bansa
I have double checked, and I think this turn is error free…! I really hope so btw Rook only has 4 attack unless you re-play your Training Grounds
P2T9
StartingHand Workers
STARTING HAND
Tricycloid
Immortal
Chronofixer
Stewardess of the (3/3A)
Temporal Distortion
Hyperion #2 (5/5)
WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer
Time Spiral
NextHand
Chronofixer
Temporal Distortion
Forgotten Fighter
Assimilate
Origin Story
Tech 0 card(s)
Get Paid + float - ($12)
Time runes down from Fargo and Prynn
Max Geiger - ($10)
Immortal kills Grave, Max to L3, immortal on 1HP
Nullcraft and Prynn kill Partner 1, Prynn on 1HP, you get gold
Fargo kills Partner 2, you draw
Hyperion kills Sensei, hyperion on 1HP, I draw
Temporal distortion on my Vinecaptured Tricycloid - gets distorted into a Void Star. Vines goes to graveyard - ($8)
Re-play tricycloid from my hand - ($3)
Remove two runes from tricycloid to zap down Saviour Monk
Max max, flicker Hyperion - ($1)
Hyperion kills Tech II, I draw, your base on 12
@James GG and well played! Great purple combos nicely executed. Yet I’m still struggling to figure out how to maintain board control with White… It is going to be a leaning curve for me. Please bear with me. Your turn to start!
STARTING HAND
Battle Suits
Time Spiral
Temporal Research
Knight of the Conclave
WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research
NextHand
Nullcraft
Stewardess of the Undone
Fading Argonaut (2/3A) 3 time runes
Hardened Mox
Tech 2 card(s)
Get Paid - ($6)
Time goes on - plasmodium now on 1 rune
Knight of the Conclave - Forcast, 3 runes
Vir Garbarean - ($4)
Peek
Tap Tinkerer; Plasmodium Arrives
Tower - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Plasmodium (4/4A)
Elite:
Scavenger:
Technician:
Lookout: Vir L1 (2/3)
In Play:
Tinkerer (1/2)
Knight of the Conclave, 3 runes
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
The ultimate line is tech III on curve and Remembered Archons. This turn, defence and tech Seers to try and boost the Knight…
STARTING HAND
Hardened Mox
Stewardess of the Undone
Nullcraft
Fading Argonaut (2/3A) 3 time runes
WORKERS
Forgotten Fighter
Neo Plexus
Temporal Research
Hardened Mox
NextHand
Battle Suits
Seer
Seer
Time Spiral
Discard
Nullcraft
Tinkerer (1/2)
Plasmodium - Forcast, 2 runes
Fading Argonaut (2/3A) 3 time runes
Stewardess of the Undone
Yesterday’s Golgort
Yesterday’s Golgort
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Time keeps flowing - Knight drops to 2 runes
Peek with Vir
Nullcraft - ($4)
Nullcraft Zaps Sensei, dies from tower
Tinkerer kills Smoker, dies from Tower
Vir kills Partner, dies himself
Plasmodium kills Grave, dies from tower
Tech II (Past) - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Knight of the Conclave (2 runes)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 8
Thoughts
Glorious Ninja’s incoming, which is scary! But without a buff it doesn’t kill my tech building and next turn I Seer in my Knight and battle suits them up for a wall, and perhaps play a Golgort too