@bansa I am not sure you can do that - Units aren’t tapped on their first turn (otherwise they wouldn’t be able to patrol), so I don’t think you can “ready” sparring partner and use it’s tapped ability first turn it is out.
Sorry about the slow replies, I am quite busy this weekend so likley to continue to be slow I am afraid!
P2T3
Tech StartingHand Workers
TECH
Hyperion
Immortal
STARTING HAND
Neo plexus, time spiral, hardened mox, stewardess
WORKERS
Plasmodium
Temporal Research
Hardened Mox
NextHand
Forgotten Fighter
Origin Story
Battle Suits
Tinkerer
Discard
Fading Argonaut (2/3A) 3 time runes
Time Spiral
Neo Plexus
Hyperion
Immortal
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess of the Undone, bounce Saviour Monk - ($4)
Tech II (Present) - ($0)
Nullcraft zaps the armour off Partner
Vir Kills partner
STARTING HAND
Forgotten Fighter
Battle Suits
Tinkerer
Origin Story
WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer
NextHand
Time Spiral
Hyperion
Forgotten Fighter
Battle Suits
Immortal
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stewardess attacks Twin #1, dies
Nullcraft zaps twin #1, dies
Vir trades with twin #2, you get gold, Grave to L5
Prynn - ($5)
Origin Story - Grave sent back to the command zone - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Prynn Pasternak L1 (1/3) 4 time runes
Technician:
Lookout:
In Play:
Nullcraft (1/1) Flying
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 2
Workers: 9
Thoughts
I have a cunning plan to hyperion max max hyperion next turn, so let’s clear and float.
STARTING HAND
Hyperion
Time Spiral
Battle Suits
Forgotten Fighter
Immortal
Origin Story
WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer
Time Spiral
NextHand
Tricycloid
Hyperion
Immortal
Discard
Forgotten Fighter
Origin Story
Origin Story
Immortal
Tech 2 card(s)
Get Paid + float - ($11)
Prynn loses a time rune (now 3)
Battle suits - ($9)
Hyperion - ($4)
Hyperion kills Grave (5 attack due to Suits), takes three, I draw, two levels to Prynn
Nullcraft zaps Sensei, you get gold
Forgotten fighter, Partner returns to your hand - ($2)
Prynn to L4 - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Prynn Pasternak L1 (1/4A) 4 time runes
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nullcraft (1/1) Flying
Hyperion (5/2)
Battle Suits
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 3
Deck: 3
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
I have a cunning plan to hyperion max max hyperion next turn, so let’s clear and float.
STARTING HAND
Immortal
Tricycloid
Hyperion
Neo Plexus
Fading Argonaut (2/3A) 3 time runes
WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer
Time Spiral
NextHand
Stewardess of the (3/3A)
Tricycloid
Fading Argonaut (2/3A) 3 time runes
Immortal
Immortal
Tech 2 card(s)
Get Paid - ($10)
Tricycloid - arrives with three runes - ($5)
use 2 runes for tricycloid to zap down monk - you get gold
Use one rune from tricycloid and nullcraft to zap down Partner - you draw
Hyperion kills tech II - your base to 18, I draw
Hyperion #2 - ($0)
Hyperion #2 kills your Tech I - your base on 16, I draw
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Tricycloid (3/3)
Technician:
Lookout:
In Play:
Nullcraft (1/1) Flying
Hyperion (5/2)
Battle Suits
Hyperion (5/5)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Origin story for rook next turn, and I can hopefully kill the grounds too.
STARTING HAND
Stewardess of the (3/3A)
Tricycloid
Fading Argonaut (2/3A) 3 time runes
Immortal
Immortal
Forgotten Fighter
WORKERS
Plasmodium
Temporal Research
Hardened Mox
Tinkerer
Time Spiral
NextHand
Forgotten Fighter
Now!
Neo Plexus
Origin Story
Origin Story
Tech 2 card(s)
Get Paid - ($10)
Hyperion #1 kills tech I building, I draw, base on 14
Immortal - ($4)
Nullcraft zaps Rook, one life down
Float ($4)
Discard 5, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Immortal (5/6A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nullcraft (1/1) Flying
Hyperion #1 (5/2)
Battle Suits
Tricycloid (3/3) (entangling vines)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 4
Workers: 10
Thoughts
Wah no origin story. Likely an earthquake incoming, but I don’t actually care that much! I think I just keep whacking him with hyperions and tricycloids, and use immortals for defence.