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[Casual] bansa [MonoRed] vs James [MonoGreen]


#221

P2T4


Tech StartingHand Workers

TECH
Bird’s Nest
Training Grounds


STARTING HAND
Snapback
Sensei’s Advice
Martial Mastery
Grappling Hook
Aged Sensei
Reversal


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Snapback


NextHand

Training Grounds
Martial Mastery
Smoker
Bird’s Nest
Fuzz Cuddles


Discard

Reversal
Grappling Hook
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Martial Mastery, draw two, look at hand - ($6)
Aged Sensei - ($5)
Rook - ($3)
Grave to L3 - ($1)
Grave attacks Newsman (on 1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Rook (2/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L3 Grave (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9

@James 's turn


#222

P1T5


Tech StartingHand Workers

TECH
Spectral Hound
Drill Sergeant


STARTING HANDElite Training
Arrest
Brave Knight
Spectral Aven
Building inspector (1/1)


WORKERS
Jail
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Spectral Aven


NextHand

Drill Sergeant
Traffic Director
Building inspector (1/1)
Lawful Search
Overeager Cadet


Discard

Elite Training
Brave Knight
Arrest
Spectral Hound
Drill Sergeant


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Onimaru - ($5)
Elite training, power up Cadet and Newsman - ($3)
Midband Bigby, heals and now 2/4 - ($1)
Cadet and Bigby kill Rook, two levels to Onimaru

Float ($1)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (1/1AA) Anti air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Onimaru L3 (2/3) Frenzy

In Play:

  • Bigby L3 (2/2)
  • Overeager Cadet (3/1) Anti Air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Tech advantage, going to get a garrison up with some board I hope, and then spiral out of control for him

@bansa’s turn!


#223

P2T5


Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Bird’s Nest
Fuzz Cuddles
Training Grounds
Smoker
Martial Mastery
Rambasa Twin
Savior Monk


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Snapback


NextHand

Fuzz Cuddles
Young Lightning Dragon
Bird’s Nest
Savior Monk
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($10)
Martial Mastery, discard (2), draw (2) - ($9)
Tech II (Discipline) - ($5)
Rambasa Twin - ($1)
Grave kills Newsman

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L3 Grave (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

@James 's turn


#224

@James omg, after looking at the card description again, just realized that I haven’t been discarding cards for Martial Mastery… this put me at a card advantage for the last two turns… So sorry about this. I can go back to T4 but I’ve already looked at your hands.


#225

@bansa no problem, it happens! Maybe just discard a card on your next couple of turns to make up for it, do you think that would balance it out? Or else we can just carry on. Also, Grave should be on 1 health I think, as he would have taken one from my elite training’d newsman and one from the tower?


#226

@James okay, let me redo my T5 then I will discard two cards and correct Grave should be 1


#227

@James revised, please see above


#228

P1T6


StartingHand Workers

STARTING HANDBuilding inspector (1/1)
Overeager Cadet
Drill Sergeant
Lawful Search
Traffic Director
Flagstone Garrison
Lawful Search
Brave Knight
Spectral Hound
Elite Training
Drill Sergeant


WORKERS
Jail
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Spectral Aven
Brave Knight


NextHand

Drill Sergeant
Arrest
Reputable Newsman (1/1AA) Anti air
Jusidiction
spectral flagbearer


Tech 0 card(s)
Get Paid + float - ($10)
Tech 2 cards
Lawful search, look at your hand and draw (7)
Flagstone Garrison - ($6)
Drill Sergeant, draw a card due to garrison - ($3)
Overeager cadet #2, draw a card, one (+) to the sergeant (total now 1)
Building inspector, draw a card, one + to the sergeant (total now 2) - ($2)
Spectral Hound, draw 1, plus 1 to the sergeant (total: 3) - ($1)
Move one rune from Sergeant to Cadet #1, now a 3/2 (total left: 2)
Cadet #1 trades with twin 1, which goes to the codex
Bigby kills Sensei, you draw
Onimaru trades with twin #2, you get gold, grave to L 5
Two runes from Sergeant to Cadet #2 (now a 4/4, 1 rune remaining on Sergeant)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Building inspector (1/1A)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby L3 (2/1)
  • Drill Sergeant (3/3) (0+)
  • Spectral Hound (3/3)
  • Flagstone garrison - 4HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Upward spiral - need to keep some way to deal with those dragons though. Jurisdiction an elite training seems legit.

@bansa’s turn!


#229

@James lawful search costs you 1 to play


#230

@bansa Huh oops I must have missed typing that in. OK, same play, no Traffic director (patrol Building Inspector instead) and no rune on sergeant at end of turn.


#231

Edits made


#232

P2T6


Tech StartingHand Workers

TECH
Thunderclap
Entangling Vines


STARTING HAND
Savior Monk
Fuzz Cuddles
Young Lightning Dragon
Young Lightning Dragon
Bird’s Nest


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Snapback


NextHand

Martial Mastery
Sensei’s Advice
Smoker
Training Grounds
Grappling Hook


Discard

Rambasa Twin
Aged Sensei
Bird’s Nest
Young Lightning Dragon
Savior Monk
Young Lightning Dragon
Fuzz Cuddles
Thunderclap
Entangling Vines


Tech 2 card(s)
Get Paid + float - ($10)
Scavanger + Technician - ($11)
Max Grave - ($9)
Summon Rook - ($7)
Grave removes rune to kill Bigby, Rook to L3
Max Rook - ($2)
Birds’s Nest - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook (4/6+1A), two lives
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1)
  • :pschip: Technician: Bird (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L7 Grave (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9

@James 's turn


#233

P1T7


Tech StartingHand Workers

TECH
Flagstone Garrison
Spectral Hound


STARTING HAND
Jusidiction
Reputable Newsman (1/1AA) Anti air
spectral flagbearer
Arrest
Drill Sergeant
Overeager Cadet #1 (4/1) (++)
Elite Training
Lawful Search
Traffic director (1/1A)
Flagstone Garrison


WORKERS
Jail
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Spectral Aven
Brave Knight


NextHand

Spectral Hound
Jusidiction
Traffic director (1/1A)
Lawful Search
Arrest


Tech 2 card(s)
Get Paid - ($10)
Drill Sergeant #2, draw 1 and add one rune to Sergeant #1 (total:0) - ($7)
Overeager cadet #2, draw 1 and add one rune to each sergeant (DS1: 2, DS2: 1)
Spectral Flagbearer, draw 1 and add runes (DS1: 3, DS2: 2) - ($6)
Quince, mirror arrives - ($4)
Lawful Search, draw, look at your hand - ($3)
Reputable Newsman - choose number 1. Draw 1, add runes (DS1: 4, DS2: 3) - ($1)
Three runes from DS2 to Cadet #1 (Cadet now 7/7, runes remaining on DS2: 0)
Cadet #1 takes Rook’s first life, now 7/3
DS1 (7/7 with 4+) takes rook’s second life - now 7/3, Quince levels to 3
Spectral hound does three damage to your tech II - now on 2
Building inspector does one damage to tech II - now on 1

Float ($1)
Discard 5, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (0/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drill Sergeant #1 (7/3) (++++)
  • Spectral Hound (3/3)
  • Flagstone garrison - 4HP
  • Drill Sergeant #2 (3/3) ()
  • Overeager Cadet #2 (2/2)
  • Spectral flagbearer (2/2)
  • Quince L3 (1/4)
  • Mirror token (0/1)
  • Building inspector (1/1A)
  • Overeager Cadet (7/3) (+++++)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Upward spiral - need to keep some way to deal with those dragons though. Jurisdiction an elite training seems legit.

@bansa’s turn!


#234

@James GG! Your army is getting out of control haha. Your blue is strong, and man I’m struggling with White. I would be down to play more blue vs white matches if you are okay. I want to try more things with White if you are enjoying Blue or we can switch colors like we did with Red/Green. Your choice!


#235

@bansa GG! Yes I felt my blue was strong there despite not knowing it well :slight_smile: I will give Purple a go if it is OK, and you can keep trying White. You first!


#236

@James I’ve only played Codex with my in-law until I met you so my experience is very limited, but he and I thought Blue was the strongest color and Blue starter was preferred when we randomized our decks. But the consensus on this forum sounds like the opposite? Was interesting to see what the world thinks outside of our kitchen table. Purple sounds good! I will continue playing White.


#237

P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Aged Sensei
Morningstar Flagbearer
Grappling Hook
Snapback


WORKERS
Fox Primus


NextHand

Safe Attacking
Sensei’s Advice
Savior Monk
Smoker
Fox Viper


Discard

Morningstar Flagbearer
Grappling Hook
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@James 's turn


#238

I have always found blue variable and a bit tricky, if you fall behind early on I am never sure what to do. Onimaru is just such a good hero though, I think he makes the starter deck for me!
P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Tinkerer
Neo Plexus
Forgotten Fighter
Plasmodium


WORKERS


NextHand

Battle Suits
Temporal Research
Fading Argonaut
Nullcraft
Hardened Mox


Discard

Forgotten Fighter
Plasmodium
Time Spiral
Neo Plexus
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vir Garbarean - ($2)
Peek
Forgotten Fighter your Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir L1 (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I did not enjoy this opening hand! I think this is the only way to prevent a grappling hook hero kill…

@bansa’s turn!


#239

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Smoker
Fox Viper
Sensei’s Advice
Savior Monk
Safe Attacking


WORKERS
Fox Primus
Fox Viper


NextHand

Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Smoker
Sparring Partner


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Aged Sensei - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@James 's turn


#240

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Origin Story


STARTING HAND
Battle Suits
Nullcraft
Temporal Research
Hardened Mox
Fading Argonaut


WORKERS
Plasmodium
Temporal Research


NextHand

Neo Plexus
Time Spiral
Stewardess of the Undone
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Fading Argonaut - ($2)
Nullcraft - ($1)
Nullcraft kills Sensei, you draw

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A) 3 time runes
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vir L1 (2/3)
  • Nullcraft (1/1) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I did not enjoy this opening hand! I think this is the only way to prevent a grappling hook hero kill…

@bansa’s turn!