STARTING HAND
Overeager Cadet
Spectral Aven
Tax Collector
Building inspector
Reputable newsman
WORKERS
Porkhand Magistrate
Traffic Director
Jail
Bluecoat Musketeer
Building inspector
NextHand
Reputable newsman
Lawful Search
Elite Training
Overeager Cadet
Lawbringer Gryphon
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tax collector - costs 2, steals your 1 floating gold - ($8)
Onimaru kills Partner, now on 1 health
Sirus Quince, mirror token arrives - ($6)
three soldiers suicide to kill Grave - sparkshot kills Smoker as well, you draw and take the gold. Quince levels
Tech III - ($1)
STARTING HAND
Aged Sensei
Morningstar Flagbearer
Grappling Hook
Young Lightning Dragon
Young Lightning Dragon
WORKERS
Savior Monk
Fox Viper
Fox Primus
Safe Attacking
Rambasa Twin
Morningstar Flagbearer
NextHand
Young Lightning Dragon
Hero’s Monument
Snapback
Versatile Style
Sparring Partner
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Aged Sensei - ($9)
Tap Training Ground to max Rook
Rook kills Tax Collector
Fuzz Cuddles kills Cadet, you gain a gold
Sparring Partner trades with Onimaru, Setsuki to L3
Max Setsuki - ($6)
Setsuki kills Quince with swift strike
Tech III - ($1)
STARTING HAND
Elite Training
Manufactured Truth
Guardian of the Gates
Justice Juggernaut
Lawbringer Gryphon
WORKERS
Porkhand Magistrate
Traffic Director
Jail
Bluecoat Musketeer
Building inspector
Guardian of the Gates
NextHand
Manufactured Truth
Lawful Search
Elite Training
Spectral Aven
Arrest
Tech 0 card(s)
Get Paid + float + Scav - ($12)
Lawbringer Gryphon #2 - ($2)
Gryphon #1 kills your Tech III, fuzz cuddles and sensei are obliterated
Worker - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Mirror (0/1) Illusion
Technician:
Lookout:
In Play:
Lawbringer Gryphon #1 (7/6) Resist 1, flying
Lawbringer Gryphon (7/6) Resist 1, flying
Buildings:
Base HP: 20, flying
Tech I HP: 5
Tech II HP: 5 (Law)
Tech III HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 11
Thoughts
Hm so many priority targets - Tech III, two max heroes, training grounds… What am I scared of? Actually, I am most scared of Grave and his Sword rune killing my Gryphon, and entangling vines capturing it if I patrol it, or versatile style disbling it (I’m not too scared of that last one). Lightning dragons are the only thing he has which could hurt my base, and with two gryphons out units are non-entities. He could take out my tech III, but again, whatever whilst I have grphons already out. I think I just take out the tech III to deny graves, and then from next turn likely just keep hitting him.
Tech 2 card(s)
Get Paid + float - ($12)
Onimaru - ($10)
Lawful search, look at your discard, draw - ($9)
Elite training gryphon and onimaru
Grph #1 kills your tech III, base now on 16, partner obliterated, you draw
Grph #2 attacks base, base now on 8
Max level Onimaru, soldiers arrive - ($2)
Tech lab (Truth) - ($1)
Float ($1)
Discard 4, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Onimaru (5/5AA)
Elite: Soldier (2/1)
Scavenger: Soldier (1/1)
Technician: Soldier (1/1)
Lookout:
In Play:
Lawbringer Gryphon #1 (7/6) Resist 1, flying
Lawbringer Gryphon (7/6) Resist 1, flying
Buildings:
Base HP: 18
Tech III HP: 5
Tech Lab HP: 4 (Truth)
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 11
Thoughts
I think he can’t win, but I also think he has a tech III in hand, I’ll deny it just in case
@James That is a game, I can’t defend my base any longer. GG! Really wanted to put up a good fight but you were every step ahead of me. Well played!! Your turn to go first.
STARTING HAND
Lawful Search
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven
WORKERS
Jail
Bluecoat Musketeer
NextHand
Lawful Search
Arrest
Overeager Cadet
Manufactured Truth
Building Inspector (1/1)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Onimaru - ($0)
Onimaru attacks rook, rook on 1, oni on 2
Building inspector trades with Rook, Oni to level 7
Float ($0)
Discard 4, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Onimaru L7 (3/2A) Frenzy
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Delay tach I, but even a snapback is OK value for me. What to tech is hard though… Hoping not to draw the Cadet next turn.
STARTING HAND
Arrest
Manufactured Truth
Building Inspector (1/1)
Overeager Cadet
Lawful Search
WORKERS
Jail
Bluecoat Musketeer
Manufactured Truth
NextHand
Reputable Newsman
Elite Training
Spectral Aven
Porkhand Magistrate
Overeager Cadet
Discard
Arrest
Lawful Search
Overeager Cadet
Brave Knight
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Building inspector - ($3)
Tower - ($0)
Float ($0)
Stash 1, Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Bigby L1 (2/3A)
Elite:
Scavenger:
Technician: Building inspector (1/1)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 4
Gold:
Gold: 0
Workers: 7
Thoughts
Bigby lets me stash the Cadet.Reversal would be a bad spell, or a grappling hook midband Grave, but not TOO bad.Tower seems a good buy at the moment as he is stuck on little units a little longer.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Reversal Bigby (on 1) and disable him - ($3)
Smoker trade with Inspector, you draw
Hero’s Hall - ($1)
Tech I - ($0)