[Casual] bansa [MonoRed] vs James [MonoGreen]

P2T5


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Overeager Cadet
Spectral Aven
Tax Collector
Building inspector
Reputable newsman


WORKERS
Porkhand Magistrate
Traffic Director
Jail
Bluecoat Musketeer
Building inspector


NextHand

Reputable newsman
Lawful Search
Elite Training
Overeager Cadet
Lawbringer Gryphon


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tax collector - costs 2, steals your 1 floating gold - ($8)
Onimaru kills Partner, now on 1 health
Sirus Quince, mirror token arrives - ($6)
three soldiers suicide to kill Grave - sparkshot kills Smoker as well, you draw and take the gold. Quince levels
Tech III - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax collector (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Onimaru L8 (4/1)

In Play:

  • Quince L3 (1/4)
  • Mirror (0/1) Illusion

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Defence --> tech III victory I think.

P1T6


Tech StartingHand Workers

TECH
Versatile Style
Entangling Vines


STARTING HAND
Sparring Partner
Training Grounds
Fuzz Cuddles
Sensei’s Advice
Snapback
Entangling Vines


WORKERS
Savior Monk
Fox Viper
Fox Primus
Safe Attacking
Rambasa Twin


NextHand

Morningstar Flagbearer
Aged Sensei
Young Lightning Dragon
Grappling Hook
Young Lightning Dragon


Discard

Sparring Partner
Smoker
Versatile Style
Entangling Vines
Sensei’s Advice
Snapback
Entangling Vines


Tech 2 card(s)
Get Paid + float - ($10)
Scavanger, Technician, Gold stolen
Training Grounds - ($9)
Fuzz Cuddles - ($7)
Sparring Partner - ($6)
Rook - ($4)
Setsuki - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Rook (2/4)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Training Grounds (4)
  • L1 Setsuki (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Lost board control and behind in Tech…

@James 's turn

P2T6


StartingHand Workers

STARTING HAND
Lawful Search
Overeager Cadet
Reputable newsman
Elite Training
Lawbringer Gryphon


WORKERS
Porkhand Magistrate
Traffic Director
Jail
Bluecoat Musketeer
Building inspector


NextHand

Elite Training
Manufactured Truth
Guardian of the Gates
Lawbringer Gryphon
Justice Juggernaut


Discard

Elite Training
Lawful Search
Reputable newsman


Tech 0 card(s)
Get Paid + float - ($11)
Lawbringer Griffon - ($1)
Overeager cadet

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax collector (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician:
  • :target: Lookout: Lawbringer Gryphon (7/6) Resist 3, flying

In Play:

  • Quince L3 (1/4)
  • Mirror (0/1) Illusion
  • Onimaru L8 (4/1)

Buildings:

  • :heart: Base HP: 20 - Flying due to LG
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I want to max Q and copy a gryph next turn if I can!

Lawbringer Gryphon’s ability gives flying to your Base, not your Tech III.

1 Like

P1T7


Tech StartingHand Workers

TECH
Versatile Style
Hero’s Monument


STARTING HAND
Aged Sensei
Morningstar Flagbearer
Grappling Hook
Young Lightning Dragon
Young Lightning Dragon


WORKERS
Savior Monk
Fox Viper
Fox Primus
Safe Attacking
Rambasa Twin
Morningstar Flagbearer


NextHand

Young Lightning Dragon
Hero’s Monument
Snapback
Versatile Style
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Aged Sensei - ($9)
Tap Training Ground to max Rook
Rook kills Tax Collector
Fuzz Cuddles kills Cadet, you gain a gold
Sparring Partner trades with Onimaru, Setsuki to L3
Max Setsuki - ($6)
Setsuki kills Quince with swift strike
Tech III - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Training Grounds (4)
  • L6 Setsuki (4/4), 1 ATK from TG
  • L8 Rook (5/4), two lives, 1 ATK from TG
  • Fuzz Cuddles (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

@James 's turn

@Hobusu Thanks, corrected that error!

1 Like

P2T7


StartingHand Workers

STARTING HAND
Elite Training
Manufactured Truth
Guardian of the Gates
Justice Juggernaut
Lawbringer Gryphon


WORKERS
Porkhand Magistrate
Traffic Director
Jail
Bluecoat Musketeer
Building inspector
Guardian of the Gates


NextHand

Manufactured Truth
Lawful Search
Elite Training
Spectral Aven
Arrest


Tech 0 card(s)
Get Paid + float + Scav - ($12)
Lawbringer Gryphon #2 - ($2)
Gryphon #1 kills your Tech III, fuzz cuddles and sensei are obliterated
Worker - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1) Illusion
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Lawbringer Gryphon #1 (7/6) Resist 1, flying
  • Lawbringer Gryphon (7/6) Resist 1, flying

Buildings:

  • :heart: Base HP: 20, flying
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

Hm so many priority targets - Tech III, two max heroes, training grounds… What am I scared of? Actually, I am most scared of Grave and his Sword rune killing my Gryphon, and entangling vines capturing it if I patrol it, or versatile style disbling it (I’m not too scared of that last one). Lightning dragons are the only thing he has which could hurt my base, and with two gryphons out units are non-entities. He could take out my tech III, but again, whatever whilst I have grphons already out. I think I just take out the tech III to deny graves, and then from next turn likely just keep hitting him.

@bansa 's turn!

P1T8


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Hero’s Monument
Young Lightning Dragon
Snapback
Versatile Style
Sparring Partner
Sensei’s Advice
Grappling Hook
Versatile Style


WORKERS
Savior Monk
Fox Viper
Fox Primus
Safe Attacking
Rambasa Twin
Morningstar Flagbearer
Sensei’s Advice


NextHand

Entangling Vines
Smoker
Young Lightning Dragon
Sparring Partner
Entangling Vines


Discard

Fuzz Cuddles
Aged Sensei
Grappling Hook
Young Lightning Dragon
Versatile Style
Snapback
Versatile Style
Hero’s Monument
Earthquake
Earthquake


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Technician + Setsuki draw (3)
Sparring Partner - ($9)
Grappling Hook pops Mirror Illusion
Ready Sparring Partner and give +1/1 rune to Setsuki - ($7)
Setsuki kills Tech II, Base on 18
Rook kills Tech I, Base on 16
Tech III rebuild
Hero’s Hall - ($5)
Ready Sparring Partner - ($3)

Float ($3)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Training Grounds (4)
  • L6 Setsuki (5/5), 1 ATK from TG, +1/1 rune
  • L8 Rook (5/4), two lives, 1 ATK from TG

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 3
  • Workers: 11
Thoughts

didn’t think this thru, i lost a slim chance…

@James 's turn

This actually pops the Mirror, so there’s nothing for Setsuki to kill afterwards. And James does get the scav gold.

1 Like

@Dreamfire @James right, didn’t think about the illusion part, let me correct it.

@James Edited so that Setsuki kills Tech instead of illusion

P2T8


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Arrest
Spectral Aven
Manufactured Truth
Elite Training
Lawful Search
Tax collector (2/3A)


WORKERS
Porkhand Magistrate
Traffic Director
Jail
Bluecoat Musketeer
Building inspector
Guardian of the Gates


NextHand

Elite Training
Overeager Cadet (2/2)
Justice Juggernaut
Reputable newsman
Lawful Search


Tech 2 card(s)
Get Paid + float - ($12)
Onimaru - ($10)
Lawful search, look at your discard, draw - ($9)
Elite training gryphon and onimaru
Grph #1 kills your tech III, base now on 16, partner obliterated, you draw
Grph #2 attacks base, base now on 8
Max level Onimaru, soldiers arrive - ($2)
Tech lab (Truth) - ($1)

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (5/5AA)
  • :psfist: Elite: Soldier (2/1)
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • Lawbringer Gryphon #1 (7/6) Resist 1, flying
  • Lawbringer Gryphon (7/6) Resist 1, flying

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

I think he can’t win, but I also think he has a tech III in hand, I’ll deny it just in case

@James That is a game, I can’t defend my base any longer. GG! Really wanted to put up a good fight but you were every step ahead of me. Well played!! Your turn to go first.

GG! I had a good start yes, enjoyed the game. Here is my turn!

P1T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Jail
Manufactured Truth
Building Inspector
Arrest


WORKERS
Jail


NextHand

Traffic Director
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Spectral Aven


Discard

Arrest
Manufactured Truth
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building inspector - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector (1/1)
  • Onimaru L1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Initial plan - garrison rush

@bansa’s turn!

P2T1


StartingHand Workers

STARTING HAND
Safe Attacking
Smoker
Grappling Hook
Sensei’s Advice
Fox Viper


WORKERS
Fox Viper


NextHand

Fox Primus
Morningstar Flagbearer
Snapback
Savior Monk


Discard

Sensei’s Advice
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Smoker - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

@James 's turn

P1T2


Tech StartingHand Workers

TECH
Elite Training
Overeager Cadet


STARTING HAND
Lawful Search
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven


WORKERS
Jail
Bluecoat Musketeer


NextHand

Lawful Search
Arrest
Overeager Cadet
Manufactured Truth
Building Inspector (1/1)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Onimaru - ($0)
Onimaru attacks rook, rook on 1, oni on 2
Building inspector trades with Rook, Oni to level 7

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru L7 (3/2A) Frenzy
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Delay tach I, but even a snapback is OK value for me. What to tech is hard though… Hoping not to draw the Cadet next turn.

Drat.

@bansa’s turn!

P2T2


Tech StartingHand Workers

TECH
Reversal
Martial Mastery


STARTING HAND
Savior Monk
Snapback
Fox Primus
Morningstar Flagbearer


WORKERS
Fox Viper
Fox Primus


NextHand

Reversal
Aged Sensei
Savior Monk
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave - ($3)
Snapback Onimaru and put Biggy in play - ($0)
Smoker attacks Base on 19

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Onimaru is a threat

@James 's turn

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Brave Knight


STARTING HAND
Arrest
Manufactured Truth
Building Inspector (1/1)
Overeager Cadet
Lawful Search


WORKERS
Jail
Bluecoat Musketeer
Manufactured Truth


NextHand

Reputable Newsman
Elite Training
Spectral Aven
Porkhand Magistrate
Overeager Cadet


Discard

Arrest
Lawful Search
Overeager Cadet
Brave Knight


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Building inspector - ($3)
Tower - ($0)

Float ($0)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby L1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building inspector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Bigby lets me stash the Cadet.Reversal would be a bad spell, or a grappling hook midband Grave, but not TOO bad.Tower seems a good buy at the moment as he is stuck on little units a little longer.

@bansa’s turn!

P2T3


Tech StartingHand Workers

TECH
Rambasa Twin
Fuzz Cuddles


STARTING HAND
Aged Sensei
Savior Monk
Reversal
Morningstar Flagbearer


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer


NextHand

Martial Mastery
Snapback
Sensei’s Advice
Grappling Hook


Discard

Reversal
Smoker
Savior Monk
Aged Sensei
Rambasa Twin
Fuzz Cuddles


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Reversal Bigby (on 1) and disable him - ($3)
Smoker trade with Inspector, you draw
Hero’s Hall - ($1)
Tech I - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bigby is better

@James 's turn

P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HANDOvereager Cadet
Elite Training
Reputable Newsman
Porkhand Magistrate
Spectral Aven
Traffic Director


WORKERS
Jail
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate


NextHand

Building inspector (1/1)
Arrest
Elite Training
Spectral Aven
Brave Knight


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II (Peace) - ($2)
Overeager Cadet
Reputable Newsman, choose number: 0 - ($0)

Float ($0)
Stash 1, Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby L1 (2/1) (disabled)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Tech advantage, going to get a garrison up with some board I hope, and then spiral out of control for him

@bansa’s turn!