[Casual] bansa [MonoRed] vs James [MonoGreen]

Of course, in which case GG to you :smiley: My comeback plan was hold out for gunships after the anarchy, but it came a turn late and I had forgotten the worker requirement for rebuilding. Well played, took me apart in that one!

@James GG! That Maximum Anarchy caught me off guard, thought I was in trouble but figured trashing workers could buy me time for more T Rex rush. Good Game! What next?

If you want to play again, I will give Blue a go. Like I said, it is the colour I have played least and I want to get to know it a bit more :slight_smile:

@James Sure, any match up youā€™d like to try? Interestingly, this time T2 players have swept.

Iā€™m easy, whatever you want to play!

@James I will go with my least played color White, I will start as P1.

P1T1


StartingHand Workers

STARTING HAND
Aged Sensei
Grappling Hook
Senseiā€™s Advice
Savior Monk
Morningstar Flagbearer


WORKERS
Savior Monk


NextHand

Fox Viper
Safe Attacking
Snapback
Smoker
Fox Primus


Discard

Senseiā€™s Advice
Morningstar Flagbearer
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Aged Sensei - ($2)
Summon Setsuki - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • L1 Setsuki (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Been a while since I played a White starter.

@James 's turn

P1T1


StartingHand Workers

STARTING HAND
Building Inspector
Reputable Newsman
Jail
Arrest
Porkhand Magistrate


WORKERS
Porkhand Magistrate


NextHand

Traffic Director
Bluecoat Musketeer
Manufactured Truth
Lawful Search
Spectral Aven


Discard

Arrest
Reputable Newsman
Jail


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - your first building costs 1 more next turn - ($3)
Onimaru - ($1)
Tech I (0)
Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru L1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Builging inspector
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I cannae kidnap a T rex. I am letting the workers slide for that extra draw.

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Smoker
Fox Primus
Snapback
Fox Viper
Safe Attacking


WORKERS
Savior Monk
Fox Viper


NextHand

Snapback
Fox Primus
Senseiā€™s Advice
Safe Attacking
Sparring Partner


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • L1 Setsuki (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

@James 's turn

P2T2


Tech StartingHand Workers

TECH
Elite Training
Elite Training


STARTING HAND
Spectral Aven
Porkhand Magistrate
Reputable Newsman
Lawful Search
Jail
Lawful Search


WORKERS
Porkhand Magistrate
Traffic Director


NextHand

Elite Training
Elite Training
Arrest
Lawful Search
Jail


Discard

Bluecoat Musketeer
Spectral Aven
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Lawful search, look at your hand and reshuffle plus draw - ($4)
Inspector trades with Sensei, you draw
Onimaru kills smoker
Reputable Newsman - you cannot play spells or upgrades of cost 1 mext turn - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru L1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

I went for a gample on Searching into my Training - Did not pay off this time.

P1T3


Tech StartingHand Workers

TECH
Rambasa Twin
Fuzz Cuddles


STARTING HAND
Senseiā€™s Advice
Sparring Partner
Safe Attacking
Fox Primus
Snapback
Grappling Hook


WORKERS
Savior Monk
Fox Viper
Fox Primus


NextHand

Sparring Partner
Morningstar Flagbearer
Aged Sensei
Safe Attacking
Smoker


Tech 2 card(s)
Get Paid + float - ($7)
Scavanger and Technician - ($8)
Worker - ($7)
Sparring Partner - ($6)
Max Setsuki - ($1)
Grappling Hook pulls SQL Newsman to Lookout
Setsuki kills Newsman

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Setsuki (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@James 's turn

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Tax Collector


STARTING HAND
Elite Training
Arrest
Elite Training
Jail
Lawful Search


WORKERS
Porkhand Magistrate
Traffic Director
Jail


NextHand

Elite Training
Elite Training
Arrest
Manufactured Truth
Bluecoat Musketeer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Arrest sparring partner - disabled, does not ready in your next upkeep - ($6)
midband Onimaru - ($2)
Onimaru kills setsuki, levels to 7 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Onimaru L7 (3/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Defence --> tech III victory I think.

@James Setsuki is not patrolling, so you have to pay a gold to attack her.

@James You have to pay for Arrest too

Aaaargh this is getting silly, I need to make sure I double check everything if playing codex when tired. I am so sorry I keep doing this :confused:

@bansa revisions made above :slight_smile:

@James no worries!

P1T4


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Morningstar Flagbearer
Sparring Partner
Aged Sensei
Safe Attacking
Smoker


WORKERS
Savior Monk
Fox Viper
Fox Primus
Safe Attacking


NextHand

Senseiā€™s Advice
Grappling Hook
Snapback
Rambasa Twin
Fuzz Cuddles


Discard

Aged Sensei
Morningstar Flagbearer
Sparring Partner
Training Grounds
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Midband Rook - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Rook (3/5+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2) exhausted

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Setsuki was not a good choiceā€¦

@James 's turn

P2T4


Tech StartingHand Workers

TECH
Guardian of the Gates
Justice Juggernaut


STARTING HAND
Bluecoat Musketeer
Manufactured Truth
Arrest
Elite Training
Elite Training


WORKERS
Porkhand Magistrate
Traffic Director
Jail
Bluecoat Musketeer


NextHand

Building inspector
Spectral Aven
Reputable newsman
Tax Collector
Overeager Cadet


Discard

Elite Training
Manufactured Truth
Arrest
Elite Training
Guardian of the Gates
Justice Juggernaut


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Max Onimaru, soldiers arrive, oni heals - ($7)
Elite training on Oni and Solider #1 - gain 1 ATK, 1 armour, anti air and sparkshot until my upkeep - ($5)
Oni kills Rook with frenzy and readiness, takes 2 damage
Tech II (Law) - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier #1 (2/1AA) Anti Air, sparkhot
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier #2 (1/1) Sparkshot
  • :pschip: Technician: Soldier #3 (1/1) Sparkshot
  • :target: Lookout: Onimaru L8 (4/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Law) HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Defence --> tech III victory I think.

P1T5


Tech StartingHand Workers

TECH
Young Lightning Dragon
Entangling Vines


STARTING HAND
Fuzz Cuddles
Rambasa Twin
Grappling Hook
Snapback
Senseiā€™s Advice


WORKERS
Savior Monk
Fox Viper
Fox Primus
Safe Attacking
Rambasa Twin


NextHand

Training Grounds
Snapback
Sparring Partner
Fuzz Cuddles
Senseiā€™s Advice


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave - ($5)
Tech II (Discipline) - ($1)

Float ($1)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician: L1 Grave (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

@James 's turn