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[Casual] bansa [MonoRed] vs charnel_mouse [MonoGreen]


#82

Revised T5, sorry for the errors

P2T5


Tech StartingHand Workers

TECH
Hotter Fire
Firehouse


STARTING HAND
Bombaster
Careless Musketeer
Ember Sparks
Mad Man


WORKERS
Makeshift Rambaster
Scorch
Bloodburn


NextHand

Nautical Dog
Bombaster
Mad Man
Pillage
Charge


Tech 2 card(s)
Get Paid + float - ($9)
Drakk runs into Midori to deal 3, Midori to L7
Jaina - ($7)
Ember Sparks, deal 1 to Midori to kill, deal 2 to Heroes’ Hall, Jaina to L3 - ($4)
Lobber uses ability to deal 1 to Heroes’ Hall on 1
Tech II (Fire) - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fiberbat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Lobber (2/2)
  • L3 Jaina (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#83

No worries, still think I’m hosed.

P1T6


Tech StartingHand Workers

TECH
Wandering Mimic
Murkwood Allies


STARTING HAND
Circle of Life
Wandering Mimic
Tiger Cub
Fairie Dragon
Ferocity


WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
Ironbark Treant
Playful Panda
Circle of Life


NextHand

Centaur
Potent Basilisk
Fairie Dragon
Gemscout Owl
Spore Shambler


Discard

Fairie Dragon
Wandering Mimic
Ferocity
Wandering Mimic
Murkwood Allies


Tech 2 card(s)
Get Paid - ($9)
Technician draw before teching
Worker - ($8)
Calamandra Moss - ($6)
Tiger Cub - ($4)
Midband Calamandra - ($2)
Argagarg Garg, Wisp arrives - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+1A
  • :psfist: Elite: Wisp #1 1+0/1
  • :ps_: Scavenger: Wisp #2 0/1
  • :pschip: Technician: Merfolk Prospector 1/1
  • :target: Lookout: Argagarg L1 1/3 (resist 0+1)

In Play:

  • Calamandra L3 3/4 (my units have resist +1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 1

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

#84

P2T6


Tech StartingHand Workers

TECH
Burning Volley
Doubleshot Archer


STARTING HAND
Nautical Dog
Mad Man
Charge
Pillage
Bombaster
Firehouse


WORKERS
Makeshift Rambaster
Scorch
Bloodburn


NextHand

Bombaster
Ember Sparks
Hotter Fire
Burning Volley
Firebat


Discard

Burning Volley
Doubleshot Archer
Pillage
Charge
Nautical Dog
Bombaster


Tech 2 card(s)
Get Paid - ($8)
Firebat kills Cub
Midband Zane - ($3)
Mad Man arrives and kills Scav Wisp - ($2)
Zane kills Merfolk, we both draw
Orge kills Agg, Zane to L6, shoves Elite Wisp to Scav and deals 1 to kill, we both gain 1 gold, pat 1 for resist
Pillage, deals 2 to your Base on 18, steals 2 - ($3)
Firehouse - ($0)
Jaina destroys Heroes’ Hall, your Base on 16

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Lobber (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Jaina (2/3)
  • Fiberbat (3/1), 2 damage
  • Mad Man (1/1)
  • Bloodrage Ogre (3/1), 1 damage
  • L6 Zane (4/4)
  • Firehouse (-/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

#85

Yeah, I’ve got nothing, GG again!


#86

GG! that was some intense mono games. I love these good old green vs red matches. I think I need a break tho, increasing errors are not a good sign. I will focus on these balancing experiments for now.
Thanks for the games!


#87

Hey, you still managed to wreck me regardless! Thanks for the games, well played!