[Casual] bansa [MonoRed] vs charnel_mouse [MonoGreen]

GG! Destroying your Tech I instead of Jaina was a gamble that you were sticking to unit spam, and one I badly lost. Maybe I should have just kept the pressure on and killed a Firebat on Turn 4.
Happy to go again if you are!

1 Like

Sure thing! I will go first this time. Agreed on T4, that was a relief for me.

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Mad Man
Careless Musketeer
Charge
Bombaster


WORKERS
Bloodburn


NextHand

Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Pillage
Scorch


Discard

Careless Musketeer
Charge
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Rampant Growth
Ironbark Treant
Young Treant
Rich Earth


WORKERS
Rich Earth


NextHand

Spore Shambler
Playful Panda
Verdant Tree
Forest’s Favor


Discard

Rampant Growth
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant 1+1/2+2A
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Pillage
Makeshift Rambaster
Scorch
Bloodrage Ogre
Nautical Dog


WORKERS
Bloodburn
Makeshift Rambaster


NextHand

Scorch
Charge
Lobber
Mad Man
Careless Musketeer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Tech I - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre (4/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Spirit of the Panda


STARTING HAND
Playful Panda
Verdant Tree
Spore Shambler
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree


NextHand

Forest’s Favor
Tiger Cub
Young Treant
Playful Panda
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Argagarg Garg, Wisp arrives - ($3)
Merfolk Prospector exhausts for gold - ($4)
Maxband Argagarg, Water Elemental arrives - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3+1A (anti-air)
  • :psfist: Elite: Ironbark Treant 1+1/2+2A
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg L5 1/5
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Tech I should only cost you 1 gold if you are still playing mono green?

1 Like

Woah there, I haven’t adjusted for the extra gold yet…

Sorry about that I thought it remained the same for some reason.

OK, should be fixed!

P1T3


Tech StartingHand Workers

TECH
Crash Bomber
Gunpoint Taxman


STARTING HAND
Mad Man
Scorch
Charge
Lobber
Careless Musketeer


WORKERS
Bloodburn
Makeshift Rambaster


NextHand

Mad Man
Lobber
Pillage
Charge
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($8)
Max Zane, shoves WE to Lookout and deals 1 - ($1)
Zane kills Treant
Bombaster trades with WE
Lobber arrives with haste and kills Wisp - ($0)
Orge kills Merfolk

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Zane (4/2)
  • Bloodrage Ogre (3/1)
  • Lobber (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T3


Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Tiger Cub
Playful Panda
Young Treant
Spirit of the Panda
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Playful Panda


NextHand

Spirit of the Panda
Spore Shambler
Rampant Growth
Young Treant


Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker - ($7)
Tech I - ($6)
Tiger Cub - ($4)
Spirit of the Panda on Tiger Cub - ($0)
Argagarg kills Bloodrage Ogre, takes 3 damage

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 4/4+1A (SotP bonus, gives gold on attack)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg L5 1/2 (3 damage)
  • Spirit of the Panda (attached to Tiger Cub) (healing 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Kidnapping
War Drums


STARTING HAND
Lobber
Nautical Dog
Pillage
Mad Man
Charge


WORKERS
Bloodburn
Makeshift Rambaster
Charge


NextHand

Crash Bomber
Gunpoint Taxman
Scorch
Careless Musketeer


Discard

Bloodrage Ogre
Mad Man
Nautical Dog
Pillage
Kidnapping
War Drums


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane deals 4 to Cub and dies
Mad Man arrives with haste and trades with Cub - ($4)
Drakk - ($2)
Lobber kills Agg, Drakk to L3
Midband Drakk - ($1)
Lobber #2 arrives with haste and deals 3 to your Base on 17 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Drakk (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Lobber #2 (2/2), frenzy 1
  • Lobber (2/1), frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

P2T4


Tech StartingHand Workers

TECH
Potent Basilisk
Fairie Dragon


STARTING HAND
Spore Shambler
Spirit of the Panda
Rampant Growth
Young Treant
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Playful Panda


NextHand

Merfolk Prospector
Spirit of the Panda
Huntress
Ironbark Treant
Huntress


Tech 2 card(s)
Get Paid - ($8)
Young Treant - ($6)
Spore Shambler - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2 (can’t attack)
  • :pschip: Technician: Spore Shambler 2/3 (++)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T5


Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Crash Bomber
Careless Musketeer
Gunpoint Taxman
Scorch


WORKERS
Bloodburn
Makeshift Rambaster
Charge


NextHand

Bombaster
Pillage
Scorch
Mad Man


Tech 2 card(s)
Get Paid - ($7)
Max Drakk - ($5)
Crash Bomber arrives with haste and trades with Shambler, deals 1 to Tower - ($4)
Lobber #2 kills Treant, takes 1 from Tower
Drakk destroys Tower, takes 1, your Base on 15
Lobber deals 3 to your Base on 12
Gunpoint Taxman - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Lobber #2 (2/1), frenzy 1, 1 damage
  • Lobber (2/1), frenzy 1, 1 damage
  • L6 Drakk (3/3), 1 damage

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T5


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Ironbark Treant
Merfolk Prospector
Huntress
Huntress
Spirit of the Panda
Tiger Cub


WORKERS
Rich Earth
Verdant Tree
Playful Panda
Ironbark Treant


NextHand

Forest’s Favor
Spirit of the Panda
Fairie Dragon
Potent Basilisk


Discard

Spore Shambler
Young Treant
Merfolk Prospector
Spirit of the Panda
Wandering Mimic
Wandering Mimic


Tech 2 card(s)
Get Paid + scavenger - ($9)
Technician draw before teching
Worker - ($8)
Huntress - ($6)
Huntress #2 - ($4)
Tiger Cub - ($2)
Argagarg Garg, Wisp arrives - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress #1 3/3+1A (anti-air, sparkshot)
  • :psfist: Elite: Tiger Cub 1+2/2
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Huntress #2 3/3 (anti-air, sparkshot)
  • :target: Lookout:

In Play:

  • Argagarg L1 1/3

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

P1T6


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Bombaster
Pillage
Mad Man
Scorch


WORKERS
Bloodburn
Makeshift Rambaster
Charge


NextHand

Crash Bomber
Nautical Dog
War Drums
Bloodrage Ogre


Discard

Mad Man
Gunpoint Taxman
Lobber
Scorch
Pillage
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid - ($7)
Gunpoint Taxman trades with SQL Huntress
Midband Zane - ($2)
Zane kills Wisp, we both gain 1 gold - ($3)
Mad Man arrives and trades with Cub - ($2)
Lobber #2 trades with Tech Huntress
Drakk kills Agg, Zane to L6
Lobber deals 3 to your Base on 9
Bombaster - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A), frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Zane (4/4)
  • Lobber (2/1), frenzy 1, 1 damage
  • L6 Drakk (3/2), 2 damage

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7

Got as good as a dead hand so I’ll call it there, GG!

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Rich Earth
Spore Shambler
Rampant Growth
Ironbark Treant


WORKERS
Rich Earth


NextHand

Tiger Cub
Playful Panda
Merfolk Prospector
Forest’s Favor
Young Treant


Discard

Spore Shambler
Rampant Growth
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant 1/2+2A
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GG!

P2T1


StartingHand Workers

STARTING HAND
Charge
Bloodburn
Makeshift Rambaster
Careless Musketeer
Mad Man


WORKERS
Makeshift Rambaster


NextHand

Pillage
Bloodrage Ogre
Bombaster
Scorch
Nautical Dog


Discard

Bloodburn
Charge
Careless Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Mad Man (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Gemscout Owl
Circle of Life


STARTING HAND
Merfolk Prospector
Forest’s Favor
Playful Panda
Young Treant
Tiger Cub


WORKERS
Rich Earth
Forest’s Favor


NextHand

Verdant Tree
Rampant Growth
Gemscout Owl
Tiger Cub


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Playful Panda, Wisp arrives - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+1A
  • :psfist: Elite: Ironbark Treant 1+1/2+2A
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector 1/1
  • :target: Lookout:

In Play:

  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Scorch
Pillage
Nautical Dog
Bloodrage Ogre
Bombaster


WORKERS
Makeshift Rambaster
Scorch


NextHand

Careless Musketeer
Bombaster
Firebat
Bloodburn
Pillage


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Nautical Dog - ($7)
Tech 1 - ($6)
Tower - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician: Nautical Dog (1/1), frenzy 1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7