GG! Destroying your Tech I instead of Jaina was a gamble that you were sticking to unit spam, and one I badly lost. Maybe I should have just kept the pressure on and killed a Firebat on Turn 4.
Happy to go again if you are!
Sure thing! I will go first this time. Agreed on T4, that was a relief for me.
P1T1
StartingHand Workers
STARTING HAND
Bloodburn
Mad Man
Careless Musketeer
Charge
Bombaster
WORKERS
Bloodburn
NextHand
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Pillage
Scorch
Discard
Careless Musketeer
Charge
Mad Man
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Bombaster (2/2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Rampant Growth
Ironbark Treant
Young Treant
Rich Earth
WORKERS
Rich Earth
NextHand
Spore Shambler
Playful Panda
Verdant Tree
Forestâs Favor
Discard
Rampant Growth
Young Treant
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Ironbark Treant 1+1/2+2A
- Scavenger:
- Technician:
- Lookout:
In Play:
- Merfolk Prospector 1/1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Pillage
Makeshift Rambaster
Scorch
Bloodrage Ogre
Nautical Dog
WORKERS
Bloodburn
Makeshift Rambaster
NextHand
Scorch
Charge
Lobber
Mad Man
Careless Musketeer
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Tech I - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Bloodrage Ogre (4/2)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bombaster (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Spirit of the Panda
Spirit of the Panda
STARTING HAND
Playful Panda
Verdant Tree
Spore Shambler
Forestâs Favor
WORKERS
Rich Earth
Verdant Tree
NextHand
Forestâs Favor
Tiger Cub
Young Treant
Playful Panda
Spirit of the Panda
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Argagarg Garg, Wisp arrives - ($3)
Merfolk Prospector exhausts for gold - ($4)
Maxband Argagarg, Water Elemental arrives - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Water Elemental 3/3+1A (anti-air)
- Elite: Ironbark Treant 1+1/2+2A
- Scavenger: Wisp 0/1
- Technician:
- Lookout:
In Play:
- Argagarg L5 1/5
- Merfolk Prospector 1/1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Tech I should only cost you 1 gold if you are still playing mono green?
Woah there, I havenât adjusted for the extra gold yetâŚ
Sorry about that I thought it remained the same for some reason.
OK, should be fixed!
P1T3
Tech StartingHand Workers
TECH
Crash Bomber
Gunpoint Taxman
STARTING HAND
Mad Man
Scorch
Charge
Lobber
Careless Musketeer
WORKERS
Bloodburn
Makeshift Rambaster
NextHand
Mad Man
Lobber
Pillage
Charge
Nautical Dog
Tech 2 card(s)
Get Paid + float - ($8)
Max Zane, shoves WE to Lookout and deals 1 - ($1)
Zane kills Treant
Bombaster trades with WE
Lobber arrives with haste and kills Wisp - ($0)
Orge kills Merfolk
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L6 Zane (4/2)
- Bloodrage Ogre (3/1)
- Lobber (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
P2T3
Tech StartingHand Workers
TECH
Huntress
Huntress
STARTING HAND
Tiger Cub
Playful Panda
Young Treant
Spirit of the Panda
Forestâs Favor
WORKERS
Rich Earth
Verdant Tree
Playful Panda
NextHand
Spirit of the Panda
Spore Shambler
Rampant Growth
Young Treant
Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker - ($7)
Tech I - ($6)
Tiger Cub - ($4)
Spirit of the Panda on Tiger Cub - ($0)
Argagarg kills Bloodrage Ogre, takes 3 damage
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Tiger Cub 4/4+1A (SotP bonus, gives gold on attack)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Argagarg L5 1/2 (3 damage)
- Spirit of the Panda (attached to Tiger Cub) (healing 1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Kidnapping
War Drums
STARTING HAND
Lobber
Nautical Dog
Pillage
Mad Man
Charge
WORKERS
Bloodburn
Makeshift Rambaster
Charge
NextHand
Crash Bomber
Gunpoint Taxman
Scorch
Careless Musketeer
Discard
Bloodrage Ogre
Mad Man
Nautical Dog
Pillage
Kidnapping
War Drums
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane deals 4 to Cub and dies
Mad Man arrives with haste and trades with Cub - ($4)
Drakk - ($2)
Lobber kills Agg, Drakk to L3
Midband Drakk - ($1)
Lobber #2 arrives with haste and deals 3 to your Base on 17 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: L4 Drakk (2/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Lobber #2 (2/2), frenzy 1
- Lobber (2/1), frenzy 1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 7
P2T4
Tech StartingHand Workers
TECH
Potent Basilisk
Fairie Dragon
STARTING HAND
Spore Shambler
Spirit of the Panda
Rampant Growth
Young Treant
Forestâs Favor
WORKERS
Rich Earth
Verdant Tree
Playful Panda
NextHand
Merfolk Prospector
Spirit of the Panda
Huntress
Ironbark Treant
Huntress
Tech 2 card(s)
Get Paid - ($8)
Young Treant - ($6)
Spore Shambler - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Young Treant 0/2 (canât attack)
- Technician: Spore Shambler 2/3 (++)
- Lookout:
In Play:
*
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P1T5
Tech StartingHand Workers
TECH
Bloodlust
Crash Bomber
STARTING HAND
Crash Bomber
Careless Musketeer
Gunpoint Taxman
Scorch
WORKERS
Bloodburn
Makeshift Rambaster
Charge
NextHand
Bombaster
Pillage
Scorch
Mad Man
Tech 2 card(s)
Get Paid - ($7)
Max Drakk - ($5)
Crash Bomber arrives with haste and trades with Shambler, deals 1 to Tower - ($4)
Lobber #2 kills Treant, takes 1 from Tower
Drakk destroys Tower, takes 1, your Base on 15
Lobber deals 3 to your Base on 12
Gunpoint Taxman - ($2)
Heroesâ Hall - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Gunpoint Taxman (3/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Lobber #2 (2/1), frenzy 1, 1 damage
- Lobber (2/1), frenzy 1, 1 damage
- L6 Drakk (3/3), 1 damage
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
P2T5
Tech StartingHand Workers
TECH
Wandering Mimic
Wandering Mimic
STARTING HAND
Ironbark Treant
Merfolk Prospector
Huntress
Huntress
Spirit of the Panda
Tiger Cub
WORKERS
Rich Earth
Verdant Tree
Playful Panda
Ironbark Treant
NextHand
Forestâs Favor
Spirit of the Panda
Fairie Dragon
Potent Basilisk
Discard
Spore Shambler
Young Treant
Merfolk Prospector
Spirit of the Panda
Wandering Mimic
Wandering Mimic
Tech 2 card(s)
Get Paid + scavenger - ($9)
Technician draw before teching
Worker - ($8)
Huntress - ($6)
Huntress #2 - ($4)
Tiger Cub - ($2)
Argagarg Garg, Wisp arrives - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Huntress #1 3/3+1A (anti-air, sparkshot)
- Elite: Tiger Cub 1+2/2
- Scavenger: Wisp 0/1
- Technician: Huntress #2 3/3 (anti-air, sparkshot)
- Lookout:
In Play:
- Argagarg L1 1/3
Buildings:
- Base HP: 12
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
P1T6
Tech StartingHand Workers
TECH
Ember Sparks
Ember Sparks
STARTING HAND
Bombaster
Pillage
Mad Man
Scorch
WORKERS
Bloodburn
Makeshift Rambaster
Charge
NextHand
Crash Bomber
Nautical Dog
War Drums
Bloodrage Ogre
Discard
Mad Man
Gunpoint Taxman
Lobber
Scorch
Pillage
Ember Sparks
Ember Sparks
Tech 2 card(s)
Get Paid - ($7)
Gunpoint Taxman trades with SQL Huntress
Midband Zane - ($2)
Zane kills Wisp, we both gain 1 gold - ($3)
Mad Man arrives and trades with Cub - ($2)
Lobber #2 trades with Tech Huntress
Drakk kills Agg, Zane to L6
Lobber deals 3 to your Base on 9
Bombaster - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Bombaster (2/2A), frenzy 1
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L6 Zane (4/4)
- Lobber (2/1), frenzy 1, 1 damage
- L6 Drakk (3/2), 2 damage
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroesâ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 7
Gold:
- Gold: 0
- Workers: 7
Got as good as a dead hand so Iâll call it there, GG!
P1T1
StartingHand Workers
STARTING HAND
Verdant Tree
Rich Earth
Spore Shambler
Rampant Growth
Ironbark Treant
WORKERS
Rich Earth
NextHand
Tiger Cub
Playful Panda
Merfolk Prospector
Forestâs Favor
Young Treant
Discard
Spore Shambler
Rampant Growth
Verdant Tree
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Ironbark Treant 1/2+2A
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
GG!
P2T1
StartingHand Workers
STARTING HAND
Charge
Bloodburn
Makeshift Rambaster
Careless Musketeer
Mad Man
WORKERS
Makeshift Rambaster
NextHand
Pillage
Bloodrage Ogre
Bombaster
Scorch
Nautical Dog
Discard
Bloodburn
Charge
Careless Musketeer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man - ($3)
Float ($3)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Mad Man (2/1)
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 3
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Gemscout Owl
Circle of Life
STARTING HAND
Merfolk Prospector
Forestâs Favor
Playful Panda
Young Treant
Tiger Cub
WORKERS
Rich Earth
Forestâs Favor
NextHand
Verdant Tree
Rampant Growth
Gemscout Owl
Tiger Cub
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Playful Panda, Wisp arrives - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Wisp 0/1+1A
- Elite: Ironbark Treant 1+1/2+2A
- Scavenger:
- Technician: Merfolk Prospector 1/1
- Lookout:
In Play:
- Playful Panda 2/2
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Firebat
Firebat
STARTING HAND
Scorch
Pillage
Nautical Dog
Bloodrage Ogre
Bombaster
WORKERS
Makeshift Rambaster
Scorch
NextHand
Careless Musketeer
Bombaster
Firebat
Bloodburn
Pillage
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Nautical Dog - ($7)
Tech 1 - ($6)
Tower - ($3)
Float ($3)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Mad Man (1/1)
- Technician: Nautical Dog (1/1), frenzy 1
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 3
- Workers: 7