GL HF!
I just signed up for the summer tourney. Didn’t realize already time for another one. Time flies. Thanks for hosting one again. Must be a lot of work. Hopefully turnout is even better this time.
P1T1
StartingHand Workers
STARTING HAND
Rich Earth
Rampant Growth
Playful Panda
Forest’s Favor
Tiger Cub
WORKERS
Rich Earth
NextHand
Spore Shambler
Ironbark Treant
Merfolk Prospector
Verdant Tree
Young Treant
Discard
Forest’s Favor
Tiger Cub
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda and Wisp - ($1)
Hardened Mox
Temporal Research
Nullcraft
Time Spiral
Battle Suits
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards (except turn 1)
All Teched Cards
Stewardess of the Undone, Seer
Main:
Hardened Mox (3)
River kills wisp
Tech1 (2)
Worker (1)
Workers
Forgotten Fighter
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Fading Argo (2/3+1 fade 2)
Elite: Hardened Mox (1+1/1)
Scavenger:
Technician:
Lookout:
In Play:
River (2/3 lvl 1)
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Neo Plexus
Plasmodium
Seer
Temporal Research
Tinkerer
End of Turn Discard
My Thoughts
Well I think odds are pretty good he teched Behind the Ferns, so River is pretty much dead no matter what. So no Two Step. Instead, how about Stewardess and hope we can hit back hard. Seer as well to just get more units down
Battle Suits
Nullcraft
Stewardess of the Undone
Plasmodium
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards (except turn 1)
All Teched Cards
Nimble Fencer, Seer
Two Step, Discord
Stewardess of the Undone, Seer
Main:
Vir (6)
Battle Suits (4)
Stewardess of the Undone, bounce Ironbark (0)
Plexus trades with SQL
Mox kills Scav, you get 1g
Seer trades with Grave, Vir to lvl 3
skip worker
Workers
Tinkerer, Time Spiral, Forgotten Fighter
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 FUTURE
In Patrol:
Squad Leader: Stewardess of the Undone (3/3+1armor)
Elite: Vir (2+1/3 lvl 3)
Scavenger:
Technician:
Lookout:
In Play:
Hardened Mox (2/1)
Battle Suits
Economy Info:
Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Temporal Research
Two Step
Discord
Neo Plexus
End of Turn Discard
My Thoughts
Very hmmm… I don’t want to give the option of Grave doubling me up w/ his sword (or reversal), so I think I’ll take the kill on him, and leave Cala (who can’t hit and run for a heal). I can deal with a tiger if one shows up, not afraid of Feral Strike until tech 2.
Temporal Research
Two Step
Discord
Neo Plexus
(Nullcraft topdeck, swap with TR)
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards (except turn 1)
All Teched Cards
Nimble Fencer, Unphase
Nimble Fencer, Seer
Two Step, Discord
Stewardess of the Undone, Seer
Main:
Peek topdeck, swap it with hand (7)
River (5)
Neo Plexus (3)
Two Step Plexus and Mox (1)
Mox kills River, Vir midbands
Vir kills scav spartner, you get 1g
Worker (0)
Workers
Discord, Tinkerer, Time Spiral, Forgotten Fighter
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 FUTURE
In Patrol:
Squad Leader: Neo Plexus (5/4+1armor dancin)
Elite:
Scavenger:
Technician: River (2/3 lvl 1)
Lookout:
In Play:
Hardened Mox (4/3 dancin)
Vir (3/1 lvl 5)
Battle Suits
Economy Info:
Cards:
Hand: 3
Deck: 3
Disc: 4
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Temporal Research
Fading Argonaut
Nimble Fencer
End of Turn Discard
Nimble Fencer
Unphase
Stewardess of the Undone
Nullcraft
My Thoughts
Well, Cala takes one more damage… she’s damn well protected though, and I only have 2 attackers now instead of 3. I’m teching Fencer and Unphase, hoping a Fencer is on topdeck, but if not I’ll swap TR to the top and worker with my non River + Two Step + Plexus/Fencer/Fargo.
…
Nullcraft, eh, okay then, I’ll swap that anyway so I can draw TR next turn. I’ll worker Discord, try to phase the Mech in next turn
Temporal Research
Fading Argonaut
Nimble Fencer
Seer
Events of Turn:
Upkeep:
Get Gold (9)
draw 1 techn
Tech 2 cards (except turn 1)
All Teched Cards
Nebula x2
Nimble Fencer, Unphase
Nimble Fencer, Seer
Two Step, Discord
Stewardess of the Undone, Seer
Main:
Peek topdeck, pay 1 to swap (8)
Prynn (6)
Fading Argonaut (4)
Maxband Vir, mech forecast (2)
Vir and Mox kill Centaur
Seer, mech token approaches (1)
Seer, mech token arrives (0)
skip worker
Workers
Discord, Tinkerer, Time Spiral, Forgotten Fighter
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 FUTURE
In Patrol:
Squad Leader: Mech (6/7+1armor)
Elite:
Scavenger: Seer (3/1)
Technician:
Lookout: Fading Argonaut (3/3 fade 3 resist 1)
In Play:
Hardened Mox (2/1 dancin)
Seer (3/1)
Prynn (1/3 lvl 1 fade 4)
Vir (3/2 lvl 7)
Battle Suits
Economy Info:
Cards:
Hand: 3
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Temporal Research
Plasmodium
Nebula
End of Turn Discard
My Thoughts
Hmm, I think it’s gonna make sense to hit the board hard this turn, but tech 3 next. So let’s get us the Nebulas.
…
Seer on top, think I’ll swap it for TR to delay the super draw another turn (and maybe another after that lol we’ll see)
…
Oof drew the nebula on the RS, we’ll see what’s topdeck next turn.
Temporal Research
Plasmodium
Nebula
Stewardess of the Undone (topdeck, swap with Nebula)
Events of Turn:
Upkeep:
Get Gold (9)
Tech 2 cards (except turn 1)
All Teched Cards
Two Step, Star-Crossed Starlet
Nebula x2
Nimble Fencer, Unphase
Nimble Fencer, Seer
Two Step, Discord
Stewardess of the Undone, Seer
Main:
Peek topdeck, pay 1 to swap (8)
River (6)
Stewardess of the Undone, peel Ironbark back to your hand (3)
Mox and a Seer kill River, my River to midband
Vir kills prospector, you draw 1
Other Seer hits your tech1 to 2hp
Worker (2)
Workers
Plasmodium, Discord, Tinkerer, Time Spiral, Forgotten Fighter
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 FUTURE
In Patrol:
Squad Leader: River (2/4+1armor lvl 3)
Elite:
Scavenger:
Technician:
Lookout: Stewardess of the Undone (3/3 resist 1)
In Play:
Hardened Mox (2/1 dancin)
Seer (3/1)
Vir (3/1 lvl 7)
Battle Suits
Economy Info:
Cards:
Hand: 3
Deck: 5
Disc: 5
Gold:
Gold: 2
Workers: 10
End of Turn Hand
Two Step
Nimble Fencer
Nebula
End of Turn Discard
Two Step
Blademaster
Temporal Research
Seer
Fading Argonaut
My Thoughts
Still jockeying for board safety, teching a two step + blademaster as those seem most useful later on. Let’s see what’s on top deck… Two Step or Fencer or Stewardess would be swell.
…
Stewardess, excellent, bai Treant. Stewardess is worth skipping ahead on board a bit. Next turn tech 3, promise
GG WP! I’m down for another if you are. I was surprised Tech II fliers didn’t make an appearance. Either way my chances were slim to none but I think not playing Tech II units was a good choice.
Actually it’s almost Friday, maybe I should let you take a break before the tourney since you will be busy. Good luck and I will post my picks soon. Thanks!