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[Casual] bansa [Feral]/Finesse/Discipline vs FrozenStorm [Past/Future]/Finesse

GL HF!
I just signed up for the summer tourney. Didn’t realize already time for another one. Time flies. Thanks for hosting one again. Must be a lot of work. Hopefully turnout is even better this time.

P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Rampant Growth
Playful Panda
Forest’s Favor
Tiger Cub


WORKERS
Rich Earth


NextHand

Spore Shambler
Ironbark Treant
Merfolk Prospector
Verdant Tree
Young Treant


Discard

Forest’s Favor
Tiger Cub
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda and Wisp - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

panda should be a safe start

@FrozenStorm

Apologies @bansa, didn’t see this 'til you tagged me. GL HF!

Game 1, Player 2, Turn 1

P1 [Feral]/Finesse/Discipline vs P2 [Past/Future]/Finesse

Starting Hand

Neo Plexus
Forgotten Fighter
Plasmodium
Fading Argonaut
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (3)
  • River (1)
  • Worker (0)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argo (2+1/3 fade 3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • River (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Hardened Mox
Temporal Research
Nullcraft
Time Spiral
Battle Suits

End of Turn Discard
My Thoughts

Just once I’d like Mox in hand 1 lol… Next turn I have Suits + Nullcraft though, which could be fun for killing things


P1T2


Tech StartingHand Workers

TECH
Ferocity
Sparring Partner


STARTING HAND
Ironbark Treant
Young Treant
Spore Shambler
Verdant Tree
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler


NextHand

Sparring Partner
Ferocity
Rampant Growth
Verdant Tree
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Ironbark Treant - ($2)
Cali - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite: Playful Panda (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Ironbark Treant (3/2)
  • L1 Cali (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm

sorry I didn’t set this to watching and missed your reply! I will post a turn tonight or tomorrow

1 Like

Game 1, Player 2, Turn 2

P1 [Feral]/Finesse/Discipline vs P2 [Past/Future]/Finesse

Starting Hand

Hardened Mox
Temporal Research
Nullcraft
Time Spiral
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)
All Teched Cards

Stewardess of the Undone, Seer


Main:

  • Hardened Mox (3)
  • River kills wisp
  • Tech1 (2)
  • Worker (1)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argo (2/3+1 fade 2)
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • River (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Neo Plexus
Plasmodium
Seer
Temporal Research
Tinkerer

End of Turn Discard
My Thoughts

Well I think odds are pretty good he teched Behind the Ferns, so River is pretty much dead no matter what. So no Two Step. Instead, how about Stewardess and hope we can hit back hard. Seer as well to just get more units down


P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Centaur


STARTING HAND
Ferocity
Sparring Partner
Merfolk Prospector
Rampant Growth
Verdant Tree


WORKERS
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Young Treant
Centaur
Tiger Cub
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Cali - ($3)
Discard 2 to give Cali Stealth
Cali kills River, levels to L5
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Playful Panda (3/2), resist 1
  • :ps_: Scavenger:
  • :pschip: Technician: Ironbark Treant (1/2+2A), resist 1
  • :target: Lookout:

In Play:

  • L5 Cali (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Game 1, Player 2, Turn 3

P1 [Feral]/Finesse/Discipline vs P2 [Past/Future]/Finesse

Starting Hand

Neo Plexus
Plasmodium
Seer
Temporal Research
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Two Step, Discord
Stewardess of the Undone, Seer


Main:

  • Neo Plexus (6)
  • Seer, Fading Argo lives another turn (5)
  • Worker (4)
  • Tech 2 Future (0)
Workers

Tinkerer, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Fading Argo (2/3+1 fade 2)
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger: Seer (2/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Neo Plexus (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Battle Suits
Nullcraft
Stewardess of the Undone
Plasmodium

End of Turn Discard
My Thoughts

Hmm, no BtF but River dead as predicted all the same. Okay, let’s pump the board with Battle Suits units, and use the rest of the gold to tech up.


Fixed error

P1T4


Tech StartingHand Workers

TECH
Reversal
Versatile Style


STARTING HAND
Young Treant
Forest’s Favor
Tiger Cub
Centaur


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Young Treant


NextHand

Sparring Partner
Merfolk Prospector
Sparring Partner
Rampant Growth


Discard

Forest’s Favor
Centaur
Reversal
Versatile Style


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grave - ($4)
Tiger Cub - ($2)
Cali kills Fargo, takes 2
Tech I - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (2/2A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2), resist 1
  • :pschip: Technician: Ironbark Treant (1/2+2A), resist 1
  • :target: Lookout:

In Play:

  • L5 Cali (4/3), 2 dmg
  • L1 Grave (2/3), sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

Game 1, Player 2, Turn 4

P1 [Feral]/Finesse/Discipline vs P2 [Past/Future]/Finesse

Starting Hand

Battle Suits
Nullcraft
Stewardess of the Undone
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)
All Teched Cards

Nimble Fencer, Seer
Two Step, Discord
Stewardess of the Undone, Seer


Main:

  • Vir (6)
  • Battle Suits (4)
  • Stewardess of the Undone, bounce Ironbark (0)
  • Plexus trades with SQL
  • Mox kills Scav, you get 1g
  • Seer trades with Grave, Vir to lvl 3
  • skip worker
Workers

Tinkerer, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+1armor)
  • :psfist: Elite: Vir (2+1/3 lvl 3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Temporal Research
Two Step
Discord
Neo Plexus

End of Turn Discard
My Thoughts

Very hmmm… I don’t want to give the option of Grave doubling me up w/ his sword (or reversal), so I think I’ll take the kill on him, and leave Cala (who can’t hit and run for a heal). I can deal with a tiger if one shows up, not afraid of Feral Strike until tech 2.


P1T5


Tech StartingHand Workers

TECH
Huntress
Versatile Style


STARTING HAND
Merfolk Prospector
Rampant Growth
Sparring Partner
Sparring Partner


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Young Treant


NextHand

Ferocity
Forest’s Favor
Centaur


Tech 2 card(s)
Get Paid + float + scav - ($10)
Rampant Growth Cali - ($8)
Cali kills Stewardness, takes 1
Sparring Partner - ($7)
Sparring Partner 2 - ($6)
Ironbark Treant - ($3)
River - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River(2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2), resist 1
  • :pschip: Technician: Sparring Partner 2 (2/2), resist 1
  • :target: Lookout: Ironbark Treant (1/2+2A), resist 2

In Play:

  • L5 Cali (4/2), 3 dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Hmm this game has gotten interesting…

Game 1, Player 2, Turn 5

P1 [Feral]/Finesse/Discipline vs P2 [Past/Future]/Finesse

Starting Hand

Temporal Research
Two Step
Discord
Neo Plexus
(Nullcraft topdeck, swap with TR)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)
All Teched Cards

Nimble Fencer, Unphase
Nimble Fencer, Seer
Two Step, Discord
Stewardess of the Undone, Seer


Main:

  • Peek topdeck, swap it with hand (7)
  • River (5)
  • Neo Plexus (3)
  • Two Step Plexus and Mox (1)
  • Mox kills River, Vir midbands
  • Vir kills scav spartner, you get 1g
  • Worker (0)
Workers

Discord, Tinkerer, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (5/4+1armor dancin)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: River (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Hardened Mox (4/3 dancin)
  • Vir (3/1 lvl 5)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Temporal Research
Fading Argonaut
Nimble Fencer

End of Turn Discard

Nimble Fencer
Unphase
Stewardess of the Undone
Nullcraft

My Thoughts

Well, Cala takes one more damage… she’s damn well protected though, and I only have 2 attackers now instead of 3. I’m teching Fencer and Unphase, hoping a Fencer is on topdeck, but if not I’ll swap TR to the top and worker with my non River + Two Step + Plexus/Fencer/Fargo.

Nullcraft, eh, okay then, I’ll swap that anyway so I can draw TR next turn. I’ll worker Discord, try to phase the Mech in next turn


P1T6


Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Ferocity
Forest’s Favor
Centaur


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Young Treant


NextHand

Rampant Growth
Merfolk Prospector
Playful Panda


Discard

Sparring Partner
Ferocity
Forest’s Favor
Young Lightning Dragon
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float + scav - ($10)
Centaur - ($7)
Grave - ($5)
Sparring Partner gives +1 rune to Treant and Cali - ($3)
Ferocity - ($1)
Treant kills Plexus w/ swift strike
Cali kills River, takes 2, Grave to L3

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4A), overpower, swift strike
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave (3/4), sparkshot, readiness
  • :target: Lookout:

In Play:

  • L5 Cali (5/1), +1 rune, 5 dmg
  • Sparring Partner (2/2), resist 1, swift strike
  • Ironbark Treant (4/3), resist 1, +1 rune, swift strike

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

Game 1, Player 2, Turn 6

P1 [Feral]/Finesse/Discipline vs P2 [Past/Future]/Finesse

Starting Hand

Temporal Research
Fading Argonaut
Nimble Fencer
Seer

Events of Turn:


Upkeep:

  • Get Gold (9)
  • draw 1 techn
  • Tech 2 cards (except turn 1)
All Teched Cards

Nebula x2
Nimble Fencer, Unphase
Nimble Fencer, Seer
Two Step, Discord
Stewardess of the Undone, Seer


Main:

  • Peek topdeck, pay 1 to swap (8)
  • Prynn (6)
  • Fading Argonaut (4)
  • Maxband Vir, mech forecast (2)
  • Vir and Mox kill Centaur
  • Seer, mech token approaches (1)
  • Seer, mech token arrives (0)
  • skip worker
Workers

Discord, Tinkerer, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Mech (6/7+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Seer (3/1)
  • :exhaust: Technician:
  • :target: Lookout: Fading Argonaut (3/3 fade 3 resist 1)

In Play:

  • Hardened Mox (2/1 dancin)
  • Seer (3/1)
  • Prynn (1/3 lvl 1 fade 4)
  • Vir (3/2 lvl 7)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Temporal Research
Plasmodium
Nebula

End of Turn Discard
My Thoughts

Hmm, I think it’s gonna make sense to hit the board hard this turn, but tech 3 next. So let’s get us the Nebulas.

Seer on top, think I’ll swap it for TR to delay the super draw another turn (and maybe another after that lol we’ll see)

Oof drew the nebula on the RS, we’ll see what’s topdeck next turn.


P1T7


Tech StartingHand Workers

TECH
Vigor Adept
Discord


STARTING HAND
Merfolk Prospector
Playful Panda
Rampant Growth


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Young Treant


NextHand

Tiger Cub
Huntress
Versatile Style


Discard

Sparring Partner
Ferocity
Forest’s Favor
Young Lightning Dragon
Young Lightning Dragon
Centaur
Sparring Partner
Ironbark Treant
Playful Panda
Vigor Adept
Discord


Tech 2 card(s)
Get Paid + float - ($9)
Rampant Growth Cali - ($7)
Cali and Partner trade with Mech, Prynn to L3
Grave kills Fargo
River - ($5)
Maxband Grave - ($1)
Grave removes rune to kill Prynn, River to L3
Merfolk Prospector - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 River (2/4A)
  • :psfist: Elite: Ironbark Treant (3/3+2A), +1 rune
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • L7 Grave (4/5), sparkshot, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 8

Game 1, Player 2, Turn 7

P1 [Feral]/Finesse/Discipline vs P2 [Past/Future]/Finesse

Starting Hand

Temporal Research
Plasmodium
Nebula
Stewardess of the Undone (topdeck, swap with Nebula)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)
All Teched Cards

Two Step, Star-Crossed Starlet
Nebula x2
Nimble Fencer, Unphase
Nimble Fencer, Seer
Two Step, Discord
Stewardess of the Undone, Seer


Main:

  • Peek topdeck, pay 1 to swap (8)
  • River (6)
  • Stewardess of the Undone, peel Ironbark back to your hand (3)
  • Mox and a Seer kill River, my River to midband
  • Vir kills prospector, you draw 1
  • Other Seer hits your tech1 to 2hp
  • Worker (2)
Workers

Plasmodium, Discord, Tinkerer, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: River (2/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Stewardess of the Undone (3/3 resist 1)

In Play:

  • Hardened Mox (2/1 dancin)
  • Seer (3/1)
  • Vir (3/1 lvl 7)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Two Step
Nimble Fencer
Nebula

End of Turn Discard

Two Step
Blademaster
Temporal Research
Seer
Fading Argonaut

My Thoughts

Still jockeying for board safety, teching a two step + blademaster as those seem most useful later on. Let’s see what’s on top deck… Two Step or Fencer or Stewardess would be swell.

Stewardess, excellent, bai Treant. Stewardess is worth skipping ahead on board a bit. Next turn tech 3, promise :slight_smile:


P1T8


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Tiger Cub
Huntress
Versatile Style
Versatile Style


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
Tiger Cub


NextHand

Versatile Style
Reversal
Sparring Partner


Tech 2 card(s)
Get Paid + tech - ($8)
Worker - ($7)
Huntress - ($5)
Versatile Style destroys Battle suits - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3A), anti-air, sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Ironbark Treant (2/2+2A)
  • :target: Lookout:

In Play:

  • L7 Grave (4/5), sparkshot, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Game 1, Player 2, Turn 8

P1 [Feral]/Finesse/Discipline vs P2 [Past/Future]/Finesse

Starting Hand

Two Step
Nimble Fencer
Nebula
Unphase (topdeck, swap w nebula)

Events of Turn:


Upkeep:

  • Get Gold (10+2float)
  • Tech 1 card
All Teched Cards

Blademaster
Two Step, Blademaster
Nebula x2
Nimble Fencer, Unphase
Nimble Fencer, Seer
Two Step, Discord
Stewardess of the Undone, Seer


Main:

  • Peek topdeck, pay 1 to swap (11)
  • Nimble Fencer (9)
  • Two Step fencer and stewardess (7)
  • Stewardess kills huntress
  • Fencer kills Ironbark
  • Vir breaks your tech 1, your base to 18
  • River and Seer break your heroes hall, your base to 16
  • Tech 3 (2)
  • Tech Lab finesse (1)
Workers

Plasmodium, Discord, Tinkerer, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE
  • Tech 3 HP: 5
  • Tech Lab HP: 4 Finesse

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Hardened Mox (1/1 resist 1)

In Play:

  • Stewardess of the Undone (4/2 dancin)
  • River (2/4 lvl 3)
  • Seer (2/1)
  • Vir (3/1 lvl 7)
  • Nimble Fencer (4/4 dancin)
  • Two Step

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Nebula
Nebula
Nullcraft

End of Turn Discard

Two Step
Blademaster
Temporal Research
Blademaster
Seer
Fading Argonaut
Battle Suits
Unphase

My Thoughts

Ok I own the board and tech now, this should be game


GG WP! I’m down for another if you are. I was surprised Tech II fliers didn’t make an appearance. Either way my chances were slim to none but I think not playing Tech II units was a good choice.

Actually it’s almost Friday, maybe I should let you take a break before the tourney since you will be busy. Good luck and I will post my picks soon. Thanks!

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