Nekoatl
December 24, 2020, 9:06pm
64
P2T3
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Summon Skeletons
Shoddy Glider
Graveyard
Sacrifice the Weak
Shoddy Glider
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
NextHand
Deteriorate
Thieving Imp
Skeletal Archery
Pestering Haunt
Shoddy Glider
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk Ramhorn, midband - ($1)
Javelineer snipes River
Haunt and Imp trade with River
Float ($1)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : L6 Drakk Ramhorn (3/4A) Explosive, rabblerouser, motivator
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Skeleton Javelineer (1/1) Frenzy 1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Going straight for Surplus? Wow, how luxurious. Though it is a sensible response to repeated discard, I suppose, but I wonder why he didn’t kill the Imp? … No idea. Well, I could play Graveyard now, but it’ll just overfill once I start playing ephemeral units, so forget that for now. A hero, then? … I could take a kill if I postpone my Tech II for a turn, but that’s risky… if he techs up first, I may not be able to suppress his Firehouse. Then again, would he really try to tech up with an empty board against maxband Drakk? … Maybe, but likely only as a diversion… and the opportunity to kill such a beefy River is rather difficult to pass up. Yeah, let’s take the kill, and I guess I’ll tech in some Collectors after all, since I already have Drakk ready to haste them.
bansa
December 24, 2020, 10:02pm
65
P1T4
Tech StartingHand Workers
TECH
Lobber
Kidnapping
STARTING HAND
Bloom
Timely Messenger
Brick Thief
Spark
Granfalloon Flagbearer
WORKERS
Older Brother
Fruit Ninja
Wither
Spark
NextHand
Granfalloon Flagbearer
Lobber
Bloom
Nimble Fencer
Tech 2 card(s)
Get Paid + surplus - ($7)
Worker - ($6)
Jaina - ($4)
Timely Messenger - ($3)
Brick Thief, steals 1 from base to Tech I - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : L1 Jaina (2/3A)
Elite :
Scavenger : Timely Messenger (1/1)
Technician : Brick Thief (2/1)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Surplus HP: 4
Economy Info:
Cards:
Gold:
Thoughts
omg… fencer bottomed…greed fails
Nekoatl
December 24, 2020, 11:35pm
66
P2T4
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Skeletal Archery
Deteriorate
Shoddy Glider
Thieving Imp
Pestering Haunt
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Thieving Imp
NextHand
Shoddy Glider
Sacrifice the Weak
Bone Collector
Discard
Pestering Haunt
Deteriorate
Shoddy Glider
Crashbarrow
Crashbarrow
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II: Truth - ($4)
Pestering Haunt hastily trades with Brick Thief
Tech Lab: Blood - ($3)
Skeletal Archery - ($1)
Drakk and Javelineer kill Jaina
Expensive Deteriorate Messenger - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Skeletal Archery
L6 Drakk Ramhorn (3/2) Explosive, rabblerouser, motivator
Skeleton Javelineer (1/1) Long-range, anti-air, frenzy 1
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Truth)
Tech Lab HP: 4 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
Seems my discard strategy has fizzled out. Shame I didn’t draw a Collector.
bansa
December 25, 2020, 4:30am
67
P1T5
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Star-Crossed Starlet
STARTING HAND
Nimble Fencer
Granfalloon Flagbearer
Bloom
Lobber
Lobber
Discord
WORKERS
Older Brother
Fruit Ninja
Wither
Spark
Granfalloon Flagbearer
NextHand
Tenderfoot
Kidnapping
Helpful Turtle
Discard
Timely Messenger
Brick Thief
Lobber
Bloom
Discord
Star-Crossed Starlet
Star-Crossed Starlet
Tech 2 card(s)
Get Paid + float + scav + t draw + surplus - ($10)
Worker - ($9)
Drakk - ($7)
Lobber trades with Drakk, Drakk to L3 - ($6)
Midband Drakk - ($5)
Nimble Fencer - ($3)
Bloom Fencer - ($1)
Fencer breaks Tech Lab
Lobber kills Javelineer - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : L4 Drakk (2/3), resist 1
In Play:
Nimble Fencer (3/4), (+)
Lobber (2/1), -1
Buildings:
Base HP: 20
Tech I HP: 5
Surplus HP: 4
Economy Info:
Cards:
Gold:
Thoughts
time to hit back
Nekoatl
December 25, 2020, 4:36am
68
P2T5
Tech StartingHand Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Shoddy Glider
Bone Collector
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Thieving Imp
Sacrifice the Weak
NextHand
Bone Collector
Skeleton Javelineer
Graveyard
Bone Collector
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech III - ($3)
Tech Lab: Blood - ($2)
Sirus Quince - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : L1 Sirus Quince (1/3A)
Elite :
Scavenger :
Technician : Mirror Illusion (0/1)
Lookout :
In Play:
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Truth)
Tech III HP: 5
Tech Lab HP: 4 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
Okay, here’s hoping I draw something my surviving infrastructure will allow me to play. Using Quince as my most efficient single-turn staller 'cuz it’s all I can afford.
bansa
December 25, 2020, 7:13am
69
P1T6
Tech StartingHand Workers
TECH
War Drums
War Drums
STARTING HAND
Tenderfoot
Kidnapping
Helpful Turtle
Firebat
WORKERS
Older Brother
Fruit Ninja
Wither
Spark
Granfalloon Flagbearer
NextHand
Timely Messenger
Star-Crossed Starlet
War Drums
Tech 2 card(s)
Get Paid + surplus - ($9)
Fencer kills Quince, Drakk to L6
Firebat - ($7)
Tenderfoot kills Mirror - ($6)
Firebat breaks Tech Lab
Lobber and Drakk break Tech III
Helpful Turtle - ($4)
Tech II (Finesse) - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Helpful Turtle (1/2)
Lookout :
In Play:
Nimble Fencer (3/3), (+), -1
Lobber (2/1), -1
Firebat (3/3)
Tenderfoot (1/2)
L6 Drakk (3/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Surplus HP: 4
Economy Info:
Cards:
Gold:
Nekoatl
December 25, 2020, 7:21am
70
P2T6
Tech StartingHand Workers
TECH
Pirate-Gang Commander
Pirate-Gang Commander
STARTING HAND
Graveyard
Bone Collector
Skeleton Javelineer
Bone Collector
Pestering Haunt
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Thieving Imp
Sacrifice the Weak
NextHand
Shoddy Glider
Crashbarrow
Deteriorate
Shoddy Glider
Discard
Pestering Haunt
Graveyard
Pirate-Gang Commander
Pirate-Gang Commander
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Bone Collector - ($7)
Bone Collector - ($5)
Garth Torken - ($3)
Skeleton - ($2)
Skeleton Javelineer - ($1)
Tech Lab: Blood - ($0)
Rebuild Tech III
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Skeleton (1/1A) Long-range, anti-air
Elite : L1 Garth Torken (2/3)
Scavenger : Bone Collector (3/3) Animator
Technician : Bone Collector (3/3) Animator
Lookout : Skeleton Javelineer (1/1) Long-range, anti-air, resist 1
In Play:
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Truth)
Tech III HP: 5
Tech Lab HP: 4 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
Yeah, I can work with this, but that Tech II is concerning.
bansa
December 25, 2020, 8:40am
71
Got War Drums in hand, GG!
P1T7
Tech StartingHand Workers
TECH
Fire Dart
Fire Dart
STARTING HAND
Timely Messenger
War Drums
Star-Crossed Starlet
Lobber
WORKERS
Older Brother
Fruit Ninja
Wither
Spark
Granfalloon Flagbearer
NextHand
War Drums
Discord
Star-Crossed Starlet
Brick Thief
Discard
Timely Messenger
Lobber
Fire Dart
Fire Dart
Tech 2 card(s)
Get Paid + healing + surplus - ($9)
Tenderfoot kills Skeleton
Turtle kills Javelineer
Fencer kills Scav BC
Drakk kills Tech BC
Firebat kills Garth
War Drums - ($7)
Star-Crossed Starlet and Lobber break Base, GG! - ($5)
Float ($5)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Nimble Fencer (3/1), (+), -3
Lobber (2/2)
Firebat (3/1), -2
Tenderfoot (1/1), -1
L6 Drakk (3/1), -3
Helpful Turtle (1/1), -1
War Drums
Star-Crossed Starlet (3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Surplus HP: 4
Economy Info:
Cards:
Gold:
1 Like
Nekoatl
December 25, 2020, 8:47am
72
GG WP. Mixing in Truth clearly didn’t help as much as I’d hoped. If you’re up for more games, think I’ll try switching to [Demonology/Disease]/Truth .
bansa
December 25, 2020, 2:39pm
73
Sure, I will try mixing in Blue this time as Finesse/Peace/Truth. Which one did you feel was more threat between Midori vs the Reds? Still can’t decide which one I’ll be better off. Looking for a deck that puts opponent on more limited options to play. My turn might be later today so feel free to go first.
Legion
December 25, 2020, 4:52pm
74
definetly the reds, imo. Bashing and troq did very little work, whereas drakk and lobbers helped you dominate the board. Don’t underestimate how cheap and cost efficient finesse T2 units are. Leaping lizars are imo incredible with a 1 cost for a 3/5 unit with AA and the sinergy with the thespians is incredible
2 Likes
Nekoatl
December 25, 2020, 5:41pm
75
Ah, [Finesse]/Peace/Truth … of all the tournaments I’ve played in, that deck carried me the farthest by far.
The Reds were much stronger IMO, even more so than I expected. I feel like the first set of games was decided by my deck being weak and the second set was decided by yours being strong.
P1T1
StartingHand Workers
STARTING HAND
Graveyard
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
WORKERS
Skeletal Archery
NextHand
Thieving Imp
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Discard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Graveyard - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
This is not a good starting hand… but at least my relevant spells are in T2. Guess I’ll open with Graveyard, he shouldn’t be able to destroy it on T1 with Neutral starter and no Anarchy.
2 Likes
Legion
December 25, 2020, 6:17pm
76
Just my 2 cents that I will state here to not hinder your game. While Finesse/red can well support bansa’s base rush, for finesse [blue] he should aim to a quick peace tech II+ finesse lab to exploit the peace draw engine and the Maestro’s zero cost virtuoso that sinergizes with seargeants as well (I would tech them later, prioritizing virtuosos for tech I, then both garrisons, then maestros, and only then either sarges or GG) mostly because peace and truth lack the firepower for an early aggression.
1 Like
Nekoatl
December 25, 2020, 6:25pm
77
I found it more effective to go for a Maestro before the Garrisons, as without the $0 Virtuosos, it was difficult to protect the Garrisons once played.
1 Like
bansa
December 25, 2020, 6:36pm
78
Thanks for your feedback guys! It means a lot to me. I love Finesse - Peace combo myself. I’d personally prefer Law over Truth as 3rd hero though if aiming for the Tech II plays just because it’s easiler to land Tech II cards with help of Scribe. Bigby can also save bad draws. It’s not the same but we had a match back in 19 in which Lizzardman was the MVP to @Legion 's point. [CAMS19, Round2] Nekoatl [Necromancy]/Blood/Growth vs Bansa [Law/Peace]/Finesse
2 Likes
bansa
December 25, 2020, 7:34pm
79
P2T1
StartingHand Workers
STARTING HAND
Helpful Turtle
Fruit Ninja
Timely Messenger
Spark
Brick Thief
WORKERS
Fruit Ninja
NextHand
Bloom
Granfalloon Flagbearer
Older Brother
Wither
Discard
Helpful Turtle
Spark
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Brick Thief deals 1 to Graveyard - ($2)
Timely Messenger deals 1 to Graveyard - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Brick Thief (2/1), resist 2
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmm weird start
Nekoatl
December 26, 2020, 2:22am
80
P1T2
Tech StartingHand Workers
TECH
Shadow Blade
Shadow Blade
STARTING HAND
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Deteriorate
WORKERS
Skeletal Archery
Sacrifice the Weak
NextHand
Jandra, the Negator
Skeleton Javelineer
Deteriorate
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Thieving Imp, discard #1 of 4 - ($2)
Vandy Anadrose - ($0)
Deteriorate Timely Messenger
Pestering Haunt
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Thieving Imp (2/2A)
Elite :
Scavenger :
Technician :
Lookout : L1 Vandy Anadrose (2/3) Sparkshot, resist 1
In Play:
Graveyard (1)
Pestering Haunt (1/1) Incorporeal
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Forgot about the Brick Thief. That was a good play. I can’t save the Graveyard and play the Imp, better to take the discard and make him trade to finish off the Graveyard. Question is whether to put Vandy or Imp on point, however if he has 2 spells in hand, that’s enough to allow the Thief to kill Vandy, so better to just put forth the Imp.
bansa
December 26, 2020, 4:43pm
81
P2T2
Tech StartingHand Workers
TECH
Spectral Flagbearer
Brave Knight
STARTING HAND
Bloom
Granfalloon Flagbearer
Wither
Older Brother
WORKERS
Fruit Ninja
Granfalloon Flagbearer
NextHand
Helpful Turtle
Bloom
Tenderfoot
Tech 2 card(s)
Get Paid + float + discard - ($7)
Worker - ($6)
Quince - ($4)
Wither Imp - ($2)
Thief trades with Imp, breaks Graveyard
Tech I - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Mirror (0/1A)
Elite :
Scavenger :
Technician : L1 Quince (1/3)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
shoot ah hits bloom… sigh… why… screwed big time… shouldnt have felt for thr weird start…
Nekoatl
December 26, 2020, 6:11pm
82
P1T3
Tech StartingHand Workers
TECH
Dark Pact
Dark Pact
STARTING HAND
Skeleton Javelineer
Deteriorate
Jandra, the Negator
WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
NextHand
Shadow Blade
Summon Skeletons
Discard
Thieving Imp
Graveyard
Deteriorate
Pestering Haunt
Dark Pact
Dark Pact
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Mirror
Tech I - ($3)
Skeleton Javelineer - ($2)
Haunt and Vandy kill Quince
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Skeleton Javelineer (1/1) [javelin]
Lookout :
In Play:
L3 Vandy Anadrose (3/4) Sparkshot, resist 1, research
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I’m starting to think my first tech choice with this build should be Dark Pact.
bansa
December 27, 2020, 1:55am
83
P2T3
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Flagbearer
STARTING HAND
Tenderfoot
Bloom
Helpful Turtle
Spectral Flagbearer
WORKERS
Fruit Ninja
Granfalloon Flagbearer
NextHand
Timely Messenger
Wither
Brave Knight
Brick Thief
Discard
Bloom
Spectral Flagbearer
Helpful Turtle
Spectral Hound
Spectral Flagbearer
Tech 2 card(s)
Get Paid + float - ($8)
Onimaru - ($6)
Bloom Onimaru - ($4)
Tenderfoot - ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : L1 Onimaru (3/4A)
Elite :
Scavenger :
Technician : Tenderfoot (1/2)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
sigh… forgot about vandys maxband targeting… flagberear was a wrong tech choice…