[Casual] bansa [Bashing/Finesse]/Balance vs Nekoatl [Demonology/Disease]/Feral

P2T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Summon Skeletons
Shoddy Glider
Graveyard
Sacrifice the Weak
Shoddy Glider


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Deteriorate
Thieving Imp
Skeletal Archery
Pestering Haunt
Shoddy Glider


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk Ramhorn, midband - ($1)
Javelineer snipes River
Haunt and Imp trade with River

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk Ramhorn (3/4A) Explosive, rabblerouser, motivator
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Going straight for Surplus? Wow, how luxurious. Though it is a sensible response to repeated discard, I suppose, but I wonder why he didn’t kill the Imp? … No idea. Well, I could play Graveyard now, but it’ll just overfill once I start playing ephemeral units, so forget that for now. A hero, then? … I could take a kill if I postpone my Tech II for a turn, but that’s risky… if he techs up first, I may not be able to suppress his Firehouse. Then again, would he really try to tech up with an empty board against maxband Drakk? … Maybe, but likely only as a diversion… and the opportunity to kill such a beefy River is rather difficult to pass up. Yeah, let’s take the kill, and I guess I’ll tech in some Collectors after all, since I already have Drakk ready to haste them.

P1T4


Tech StartingHand Workers

TECH
Lobber
Kidnapping


STARTING HAND
Bloom
Timely Messenger
Brick Thief
Spark
Granfalloon Flagbearer


WORKERS
Older Brother
Fruit Ninja
Wither
Spark


NextHand

Granfalloon Flagbearer
Lobber
Bloom
Nimble Fencer


Tech 2 card(s)
Get Paid + surplus - ($7)
Worker - ($6)
Jaina - ($4)
Timely Messenger - ($3)
Brick Thief, steals 1 from base to Tech I - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

omg… fencer bottomed…greed fails

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Skeletal Archery
Deteriorate
Shoddy Glider
Thieving Imp
Pestering Haunt


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Thieving Imp


NextHand

Shoddy Glider
Sacrifice the Weak
Bone Collector


Discard

Pestering Haunt
Deteriorate
Shoddy Glider
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II: Truth - ($4)
Pestering Haunt hastily trades with Brick Thief
Tech Lab: Blood - ($3)
Skeletal Archery - ($1)
Drakk and Javelineer kill Jaina
Expensive Deteriorate Messenger - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L6 Drakk Ramhorn (3/2) Explosive, rabblerouser, motivator
  • Skeleton Javelineer (1/1) Long-range, anti-air, frenzy 1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Seems my discard strategy has fizzled out. Shame I didn’t draw a Collector.

P1T5


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Nimble Fencer
Granfalloon Flagbearer
Bloom
Lobber
Lobber
Discord


WORKERS
Older Brother
Fruit Ninja
Wither
Spark
Granfalloon Flagbearer


NextHand

Tenderfoot
Kidnapping
Helpful Turtle


Discard

Timely Messenger
Brick Thief
Lobber
Bloom
Discord
Star-Crossed Starlet
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float + scav + t draw + surplus - ($10)
Worker - ($9)
Drakk - ($7)
Lobber trades with Drakk, Drakk to L3 - ($6)
Midband Drakk - ($5)
Nimble Fencer - ($3)
Bloom Fencer - ($1)
Fencer breaks Tech Lab
Lobber kills Javelineer - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L4 Drakk (2/3), resist 1

In Play:

  • Nimble Fencer (3/4), (+)
  • Lobber (2/1), -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

time to hit back

P2T5


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Shoddy Glider
Bone Collector
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Thieving Imp
Sacrifice the Weak


NextHand

Bone Collector
Skeleton Javelineer
Graveyard
Bone Collector


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech III - ($3)
Tech Lab: Blood - ($2)
Sirus Quince - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Sirus Quince (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Okay, here’s hoping I draw something my surviving infrastructure will allow me to play. Using Quince as my most efficient single-turn staller 'cuz it’s all I can afford.

P1T6


Tech StartingHand Workers

TECH
War Drums
War Drums


STARTING HAND
Tenderfoot
Kidnapping
Helpful Turtle
Firebat


WORKERS
Older Brother
Fruit Ninja
Wither
Spark
Granfalloon Flagbearer


NextHand

Timely Messenger
Star-Crossed Starlet
War Drums


Tech 2 card(s)
Get Paid + surplus - ($9)
Fencer kills Quince, Drakk to L6
Firebat - ($7)
Tenderfoot kills Mirror - ($6)
Firebat breaks Tech Lab
Lobber and Drakk break Tech III
Helpful Turtle - ($4)
Tech II (Finesse) - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • Nimble Fencer (3/3), (+), -1
  • Lobber (2/1), -1
  • Firebat (3/3)
  • Tenderfoot (1/2)
  • L6 Drakk (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P2T6


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Graveyard
Bone Collector
Skeleton Javelineer
Bone Collector
Pestering Haunt


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Thieving Imp
Sacrifice the Weak


NextHand

Shoddy Glider
Crashbarrow
Deteriorate
Shoddy Glider


Discard

Pestering Haunt
Graveyard
Pirate-Gang Commander
Pirate-Gang Commander


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Bone Collector - ($7)
Bone Collector - ($5)
Garth Torken - ($3)
Skeleton - ($2)
Skeleton Javelineer - ($1)
Tech Lab: Blood - ($0)
Rebuild Tech III

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A) Long-range, anti-air
  • :psfist: Elite: L1 Garth Torken (2/3)
  • :ps_: Scavenger: Bone Collector (3/3) Animator
  • :pschip: Technician: Bone Collector (3/3) Animator
  • :target: Lookout: Skeleton Javelineer (1/1) Long-range, anti-air, resist 1

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Yeah, I can work with this, but that Tech II is concerning.

Got War Drums in hand, GG!

P1T7


Tech StartingHand Workers

TECH
Fire Dart
Fire Dart


STARTING HAND
Timely Messenger
War Drums
Star-Crossed Starlet
Lobber


WORKERS
Older Brother
Fruit Ninja
Wither
Spark
Granfalloon Flagbearer


NextHand

War Drums
Discord
Star-Crossed Starlet
Brick Thief


Discard

Timely Messenger
Lobber
Fire Dart
Fire Dart


Tech 2 card(s)
Get Paid + healing + surplus - ($9)
Tenderfoot kills Skeleton
Turtle kills Javelineer
Fencer kills Scav BC
Drakk kills Tech BC
Firebat kills Garth
War Drums - ($7)
Star-Crossed Starlet and Lobber break Base, GG! - ($5)

Float ($5)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (3/1), (+), -3
  • Lobber (2/2)
  • Firebat (3/1), -2
  • Tenderfoot (1/1), -1
  • L6 Drakk (3/1), -3
  • Helpful Turtle (1/1), -1
  • War Drums
  • Star-Crossed Starlet (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 5
  • Workers: 9
1 Like

GG WP. Mixing in Truth clearly didn’t help as much as I’d hoped. If you’re up for more games, think I’ll try switching to [Demonology/Disease]/Truth.

Sure, I will try mixing in Blue this time as Finesse/Peace/Truth. Which one did you feel was more threat between Midori vs the Reds? Still can’t decide which one I’ll be better off. Looking for a deck that puts opponent on more limited options to play. My turn might be later today so feel free to go first.

definetly the reds, imo. Bashing and troq did very little work, whereas drakk and lobbers helped you dominate the board. Don’t underestimate how cheap and cost efficient finesse T2 units are. Leaping lizars are imo incredible with a 1 cost for a 3/5 unit with AA and the sinergy with the thespians is incredible

2 Likes

Ah, [Finesse]/Peace/Truth… of all the tournaments I’ve played in, that deck carried me the farthest by far.

The Reds were much stronger IMO, even more so than I expected. I feel like the first set of games was decided by my deck being weak and the second set was decided by yours being strong.

P1T1


StartingHand Workers

STARTING HAND
Graveyard
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Deteriorate


Discard

Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Graveyard - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

This is not a good starting hand… but at least my relevant spells are in T2. Guess I’ll open with Graveyard, he shouldn’t be able to destroy it on T1 with Neutral starter and no Anarchy.

2 Likes

Just my 2 cents that I will state here to not hinder your game. While Finesse/red can well support bansa’s base rush, for finesse [blue] he should aim to a quick peace tech II+ finesse lab to exploit the peace draw engine and the Maestro’s zero cost virtuoso that sinergizes with seargeants as well (I would tech them later, prioritizing virtuosos for tech I, then both garrisons, then maestros, and only then either sarges or GG) mostly because peace and truth lack the firepower for an early aggression.

1 Like

I found it more effective to go for a Maestro before the Garrisons, as without the $0 Virtuosos, it was difficult to protect the Garrisons once played.

1 Like

Thanks for your feedback guys! It means a lot to me. I love Finesse - Peace combo myself. I’d personally prefer Law over Truth as 3rd hero though if aiming for the Tech II plays just because it’s easiler to land Tech II cards with help of Scribe. Bigby can also save bad draws. It’s not the same but we had a match back in 19 in which Lizzardman was the MVP to @Legion 's point. [CAMS19, Round2] Nekoatl [Necromancy]/Blood/Growth vs Bansa [Law/Peace]/Finesse

2 Likes

P2T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Fruit Ninja
Timely Messenger
Spark
Brick Thief


WORKERS
Fruit Ninja


NextHand

Bloom
Granfalloon Flagbearer
Older Brother
Wither


Discard

Helpful Turtle
Spark


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Brick Thief deals 1 to Graveyard - ($2)
Timely Messenger deals 1 to Graveyard - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Brick Thief (2/1), resist 2

In Play:

  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmm weird start

P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Shadow Blade


STARTING HAND
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Deteriorate


WORKERS
Skeletal Archery
Sacrifice the Weak


NextHand

Jandra, the Negator
Skeleton Javelineer
Deteriorate


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Thieving Imp, discard #1 of 4 - ($2)
Vandy Anadrose - ($0)
Deteriorate Timely Messenger
Pestering Haunt

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Vandy Anadrose (2/3) Sparkshot, resist 1

In Play:

  • Graveyard (1)
  • Pestering Haunt (1/1) Incorporeal

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Forgot about the Brick Thief. That was a good play. I can’t save the Graveyard and play the Imp, better to take the discard and make him trade to finish off the Graveyard. Question is whether to put Vandy or Imp on point, however if he has 2 spells in hand, that’s enough to allow the Thief to kill Vandy, so better to just put forth the Imp.

P2T2


Tech StartingHand Workers

TECH
Spectral Flagbearer
Brave Knight


STARTING HAND
Bloom
Granfalloon Flagbearer
Wither
Older Brother


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Helpful Turtle
Bloom
Tenderfoot


Tech 2 card(s)
Get Paid + float + discard - ($7)
Worker - ($6)
Quince - ($4)
Wither Imp - ($2)
Thief trades with Imp, breaks Graveyard
Tech I - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Quince (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

shoot ah hits bloom… sigh… why… screwed big time… shouldnt have felt for thr weird start…

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Skeleton Javelineer
Deteriorate
Jandra, the Negator


WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator


NextHand

Shadow Blade
Summon Skeletons


Discard

Thieving Imp
Graveyard
Deteriorate
Pestering Haunt
Dark Pact
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Mirror
Tech I - ($3)
Skeleton Javelineer - ($2)
Haunt and Vandy kill Quince

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose (3/4) Sparkshot, resist 1, research

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 7

Thoughts

I’m starting to think my first tech choice with this build should be Dark Pact.

P2T3


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Flagbearer


STARTING HAND
Tenderfoot
Bloom
Helpful Turtle
Spectral Flagbearer


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Timely Messenger
Wither
Brave Knight
Brick Thief


Discard

Bloom
Spectral Flagbearer
Helpful Turtle
Spectral Hound
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float - ($8)
Onimaru - ($6)
Bloom Onimaru - ($4)
Tenderfoot - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

sigh… forgot about vandys maxband targeting… flagberear was a wrong tech choice…