[Casual] bansa [Bashing/Finesse]/Balance vs Nekoatl [Demonology/Disease]/Feral

Sure, I will try mixing in Blue this time as Finesse/Peace/Truth. Which one did you feel was more threat between Midori vs the Reds? Still can’t decide which one I’ll be better off. Looking for a deck that puts opponent on more limited options to play. My turn might be later today so feel free to go first.

definetly the reds, imo. Bashing and troq did very little work, whereas drakk and lobbers helped you dominate the board. Don’t underestimate how cheap and cost efficient finesse T2 units are. Leaping lizars are imo incredible with a 1 cost for a 3/5 unit with AA and the sinergy with the thespians is incredible

2 Likes

Ah, [Finesse]/Peace/Truth… of all the tournaments I’ve played in, that deck carried me the farthest by far.

The Reds were much stronger IMO, even more so than I expected. I feel like the first set of games was decided by my deck being weak and the second set was decided by yours being strong.

P1T1


StartingHand Workers

STARTING HAND
Graveyard
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Deteriorate


Discard

Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Graveyard - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

This is not a good starting hand… but at least my relevant spells are in T2. Guess I’ll open with Graveyard, he shouldn’t be able to destroy it on T1 with Neutral starter and no Anarchy.

2 Likes

Just my 2 cents that I will state here to not hinder your game. While Finesse/red can well support bansa’s base rush, for finesse [blue] he should aim to a quick peace tech II+ finesse lab to exploit the peace draw engine and the Maestro’s zero cost virtuoso that sinergizes with seargeants as well (I would tech them later, prioritizing virtuosos for tech I, then both garrisons, then maestros, and only then either sarges or GG) mostly because peace and truth lack the firepower for an early aggression.

1 Like

I found it more effective to go for a Maestro before the Garrisons, as without the $0 Virtuosos, it was difficult to protect the Garrisons once played.

1 Like

Thanks for your feedback guys! It means a lot to me. I love Finesse - Peace combo myself. I’d personally prefer Law over Truth as 3rd hero though if aiming for the Tech II plays just because it’s easiler to land Tech II cards with help of Scribe. Bigby can also save bad draws. It’s not the same but we had a match back in 19 in which Lizzardman was the MVP to @Legion 's point. [CAMS19, Round2] Nekoatl [Necromancy]/Blood/Growth vs Bansa [Law/Peace]/Finesse

2 Likes

P2T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Fruit Ninja
Timely Messenger
Spark
Brick Thief


WORKERS
Fruit Ninja


NextHand

Bloom
Granfalloon Flagbearer
Older Brother
Wither


Discard

Helpful Turtle
Spark


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Brick Thief deals 1 to Graveyard - ($2)
Timely Messenger deals 1 to Graveyard - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Brick Thief (2/1), resist 2

In Play:

  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmm weird start

P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Shadow Blade


STARTING HAND
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Deteriorate


WORKERS
Skeletal Archery
Sacrifice the Weak


NextHand

Jandra, the Negator
Skeleton Javelineer
Deteriorate


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Thieving Imp, discard #1 of 4 - ($2)
Vandy Anadrose - ($0)
Deteriorate Timely Messenger
Pestering Haunt

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Vandy Anadrose (2/3) Sparkshot, resist 1

In Play:

  • Graveyard (1)
  • Pestering Haunt (1/1) Incorporeal

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Forgot about the Brick Thief. That was a good play. I can’t save the Graveyard and play the Imp, better to take the discard and make him trade to finish off the Graveyard. Question is whether to put Vandy or Imp on point, however if he has 2 spells in hand, that’s enough to allow the Thief to kill Vandy, so better to just put forth the Imp.

P2T2


Tech StartingHand Workers

TECH
Spectral Flagbearer
Brave Knight


STARTING HAND
Bloom
Granfalloon Flagbearer
Wither
Older Brother


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Helpful Turtle
Bloom
Tenderfoot


Tech 2 card(s)
Get Paid + float + discard - ($7)
Worker - ($6)
Quince - ($4)
Wither Imp - ($2)
Thief trades with Imp, breaks Graveyard
Tech I - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Quince (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

shoot ah hits bloom… sigh… why… screwed big time… shouldnt have felt for thr weird start…

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Skeleton Javelineer
Deteriorate
Jandra, the Negator


WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator


NextHand

Shadow Blade
Summon Skeletons


Discard

Thieving Imp
Graveyard
Deteriorate
Pestering Haunt
Dark Pact
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Mirror
Tech I - ($3)
Skeleton Javelineer - ($2)
Haunt and Vandy kill Quince

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose (3/4) Sparkshot, resist 1, research

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 7

Thoughts

I’m starting to think my first tech choice with this build should be Dark Pact.

P2T3


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Flagbearer


STARTING HAND
Tenderfoot
Bloom
Helpful Turtle
Spectral Flagbearer


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Timely Messenger
Wither
Brave Knight
Brick Thief


Discard

Bloom
Spectral Flagbearer
Helpful Turtle
Spectral Hound
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float - ($8)
Onimaru - ($6)
Bloom Onimaru - ($4)
Tenderfoot - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

sigh… forgot about vandys maxband targeting… flagberear was a wrong tech choice…

P1T4


Tech StartingHand Workers

TECH
Carrion Curse
Carrion Curse


STARTING HAND
Summon Skeletons
Shadow Blade


WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons


NextHand

Poisonblade Rogue
Shadow Blade


Discard

Thieving Imp
Graveyard
Deteriorate
Pestering Haunt
Dark Pact
Dark Pact
Skeleton Javelineer
Shadow Blade
Carrion Curse
Carrion Curse


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Maxband Vandy, doom all units - ($6)
Javelineer drops Onimaru to 2 HP
Shadow Blade kills Onimaru, discard #2 of 4 - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Vandy Anadrose (4/5A) Sparkshot, resist 1, research
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Eh, really feeling limited in my options due to lack of cards, ironically.

P2T4


Tech StartingHand Workers

TECH
Mind Control
Mind Control


STARTING HAND
Wither
Brick Thief
Brave Knight
Timely Messenger


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Brick Thief


NextHand

Older Brother
Spark


Discard

Bloom
Spectral Flagbearer
Helpful Turtle
Spectral Hound
Spectral Flagbearer
Wither
Tenderfoot
Timely Messenger
Mind Control
Mind Control


Tech 2 card(s)
Get Paid + discard - ($7)
Quince - ($5)
Brave Knight - ($2)
Tenderfoot drops 2 dmg on Vandy
Timely Messenger drops 1 more - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • L1 Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

meta incoming

P1T5


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Eyes of the Chancellor


STARTING HAND
Poisonblade Rogue
Shadow Blade


WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

Thieving Imp
Carrion Curse
Dark Pact


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II: Truth - ($4)
Sirus Quince - ($2)
Mirror Illusion - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (4/2) Sparkshot, resist 1, research
  • L1 Sirus Quince (1/3) Illusionist

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

My cycle is long and slow, so I’ll double-tech Eyes. I want to draw them before Carrion Curse, if possible. I’ll just fetch Meta if an opportunity arises, since there’s a chance Vandy may die before I could draw it naturally.

P2T5


Tech StartingHand Workers

TECH
Brave Knight
Hallucination


STARTING HAND
Spark
Older Brother


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Brick Thief


NextHand

Bloom
Wither
Helpful Turtle


Tech 2 card(s)
Get Paid - ($8)
Spark kills Scav Mirror - ($7)
Quince kills Tech Mirror
Knight kills Vandy, returns to hand, Quince to L3
Max Quince - ($5)
Brave Knight, Mirror becomes a Copy - ($2)
Mirror Copy kills Quince
Mirror - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Copy of Brave Knight (3/2) -1
  • :pschip: Technician: Brave Knight (3/3)
  • :target: Lookout: Mirror (0/1), resist 1

In Play:

  • L1 Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

waaat?? no meta??

P1T6


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Crow


STARTING HAND
Carrion Curse
Thieving Imp
Dark Pact
Skeleton Javelineer


WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer


NextHand

Graveyard
Shadow Blade
Eyes of the Chancellor


Discard

Carrion Curse
Dark Pact
Cursed Crow
Cursed Crow


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Orpal Gloor - ($7)
Carrion Curse, discard Bloom and Wither - ($4)
Thieving Imp, discard Helpful Turtle - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Orpal Gloor (2/3) Plauge touch
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Not surprising. Guess I have to blind Curse now … 2 spells, not bad!

P2T6


Tech StartingHand Workers

TECH
Reteller of Truths
Reteller of Truths


STARTING HAND
Wither
Helpful Turtle
Bloom


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Brick Thief


NextHand

Spectral Flagbearer
Hallucination


Discard

Bloom
Wither
Helpful Turtle
Reteller of Truths
Reteller of Truths


Tech 2 card(s)
Get Paid + discard 3 - ($8)
Tech II (Truth) - ($4)
Mirror Knight trades with Orpal
Knight kills Imp
Quince pings HH
Mirror - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician: Brave Knight (3/1)
  • :target: Lookout: Mirror (0/1)

In Play:

  • L5 Quince (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

wow… discard 3?? this is getting absurb…failed tech… shouldve put garrisons… gg…

I used a spell to kill the Knight with Eyes of the Chancellor active… what’s your technician draw?

1 Like

Spectral Hound

P1T7


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Eyes of the Chancellor
Shadow Blade
Graveyard
Deteriorate


WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Graveyard


NextHand

Dark Pact
Pestering Haunt


Discard

Carrion Curse
Dark Pact
Cursed Crow
Cursed Crow
Thieving Imp
Shadow Blade
Deteriorate
Macciatus, The Whisperer
Reteller of Truths


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Eyes of the Chancellor - ($7)
Vandy Anadrose - ($5)
Shadow Blade Knight, discard Hallucination - ($2)
Sirus Quince - ($0)
Eyes hide Mirror
Deteriorate scavenger

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Illusion (0/1A) Invisible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Sirus Quince (1/3) Illusionist
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor
  • L1 Vandy Anadrose (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Whether or not it’s worth spending my last card to pop his scavenger depends on whether he draws a 2nd unit with >1 attack. And he did, so I pop.