Sure, I will try mixing in Blue this time as Finesse/Peace/Truth. Which one did you feel was more threat between Midori vs the Reds? Still can’t decide which one I’ll be better off. Looking for a deck that puts opponent on more limited options to play. My turn might be later today so feel free to go first.
definetly the reds, imo. Bashing and troq did very little work, whereas drakk and lobbers helped you dominate the board. Don’t underestimate how cheap and cost efficient finesse T2 units are. Leaping lizars are imo incredible with a 1 cost for a 3/5 unit with AA and the sinergy with the thespians is incredible
Ah, [Finesse]/Peace/Truth… of all the tournaments I’ve played in, that deck carried me the farthest by far.
The Reds were much stronger IMO, even more so than I expected. I feel like the first set of games was decided by my deck being weak and the second set was decided by yours being strong.
P1T1
StartingHand Workers
STARTING HAND
Graveyard
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
WORKERS
Skeletal Archery
NextHand
Thieving Imp
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Discard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Graveyard - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Graveyard (3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
This is not a good starting hand… but at least my relevant spells are in T2. Guess I’ll open with Graveyard, he shouldn’t be able to destroy it on T1 with Neutral starter and no Anarchy.
Just my 2 cents that I will state here to not hinder your game. While Finesse/red can well support bansa’s base rush, for finesse [blue] he should aim to a quick peace tech II+ finesse lab to exploit the peace draw engine and the Maestro’s zero cost virtuoso that sinergizes with seargeants as well (I would tech them later, prioritizing virtuosos for tech I, then both garrisons, then maestros, and only then either sarges or GG) mostly because peace and truth lack the firepower for an early aggression.
I found it more effective to go for a Maestro before the Garrisons, as without the $0 Virtuosos, it was difficult to protect the Garrisons once played.
Thanks for your feedback guys! It means a lot to me. I love Finesse - Peace combo myself. I’d personally prefer Law over Truth as 3rd hero though if aiming for the Tech II plays just because it’s easiler to land Tech II cards with help of Scribe. Bigby can also save bad draws. It’s not the same but we had a match back in 19 in which Lizzardman was the MVP to @Legion 's point. [CAMS19, Round2] Nekoatl [Necromancy]/Blood/Growth vs Bansa [Law/Peace]/Finesse
P2T1
StartingHand Workers
STARTING HAND
Helpful Turtle
Fruit Ninja
Timely Messenger
Spark
Brick Thief
WORKERS
Fruit Ninja
NextHand
Bloom
Granfalloon Flagbearer
Older Brother
Wither
Discard
Helpful Turtle
Spark
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Brick Thief deals 1 to Graveyard - ($2)
Timely Messenger deals 1 to Graveyard - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Brick Thief (2/1), resist 2
In Play:
- Timely Messenger (1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 1
- Workers: 6
Thoughts
hmm weird start
P1T2
Tech StartingHand Workers
TECH
Shadow Blade
Shadow Blade
STARTING HAND
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Deteriorate
WORKERS
Skeletal Archery
Sacrifice the Weak
NextHand
Jandra, the Negator
Skeleton Javelineer
Deteriorate
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Thieving Imp, discard #1 of 4 - ($2)
Vandy Anadrose - ($0)
Deteriorate Timely Messenger
Pestering Haunt
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (2/2A)
- Elite:
- Scavenger:
- Technician:
- Lookout: L1 Vandy Anadrose (2/3) Sparkshot, resist 1
In Play:
- Graveyard (1)
- Pestering Haunt (1/1) Incorporeal
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Forgot about the Brick Thief. That was a good play. I can’t save the Graveyard and play the Imp, better to take the discard and make him trade to finish off the Graveyard. Question is whether to put Vandy or Imp on point, however if he has 2 spells in hand, that’s enough to allow the Thief to kill Vandy, so better to just put forth the Imp.
P2T2
Tech StartingHand Workers
TECH
Spectral Flagbearer
Brave Knight
STARTING HAND
Bloom
Granfalloon Flagbearer
Wither
Older Brother
WORKERS
Fruit Ninja
Granfalloon Flagbearer
NextHand
Helpful Turtle
Bloom
Tenderfoot
Tech 2 card(s)
Get Paid + float + discard - ($7)
Worker - ($6)
Quince - ($4)
Wither Imp - ($2)
Thief trades with Imp, breaks Graveyard
Tech I - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Mirror (0/1A)
- Elite:
- Scavenger:
- Technician: L1 Quince (1/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
shoot ah hits bloom… sigh… why… screwed big time… shouldnt have felt for thr weird start…
P1T3
Tech StartingHand Workers
TECH
Dark Pact
Dark Pact
STARTING HAND
Skeleton Javelineer
Deteriorate
Jandra, the Negator
WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
NextHand
Shadow Blade
Summon Skeletons
Discard
Thieving Imp
Graveyard
Deteriorate
Pestering Haunt
Dark Pact
Dark Pact
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Mirror
Tech I - ($3)
Skeleton Javelineer - ($2)
Haunt and Vandy kill Quince
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Skeleton Javelineer (1/1) [javelin]
- Lookout:
In Play:
- L3 Vandy Anadrose (3/4) Sparkshot, resist 1, research
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 2
- Deck: 2
- Disc: 6
Gold:
- Gold: 2
- Workers: 7
Thoughts
I’m starting to think my first tech choice with this build should be Dark Pact.
P2T3
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Flagbearer
STARTING HAND
Tenderfoot
Bloom
Helpful Turtle
Spectral Flagbearer
WORKERS
Fruit Ninja
Granfalloon Flagbearer
NextHand
Timely Messenger
Wither
Brave Knight
Brick Thief
Discard
Bloom
Spectral Flagbearer
Helpful Turtle
Spectral Hound
Spectral Flagbearer
Tech 2 card(s)
Get Paid + float - ($8)
Onimaru - ($6)
Bloom Onimaru - ($4)
Tenderfoot - ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: L1 Onimaru (3/4A)
- Elite:
- Scavenger:
- Technician: Tenderfoot (1/2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 5
Gold:
- Gold: 0
- Workers: 7
Thoughts
sigh… forgot about vandys maxband targeting… flagberear was a wrong tech choice…
P1T4
Tech StartingHand Workers
TECH
Carrion Curse
Carrion Curse
STARTING HAND
Summon Skeletons
Shadow Blade
WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
NextHand
Poisonblade Rogue
Shadow Blade
Discard
Thieving Imp
Graveyard
Deteriorate
Pestering Haunt
Dark Pact
Dark Pact
Skeleton Javelineer
Shadow Blade
Carrion Curse
Carrion Curse
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Maxband Vandy, doom all units - ($6)
Javelineer drops Onimaru to 2 HP
Shadow Blade kills Onimaru, discard #2 of 4 - ($3)
Heroes’ Hall - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: L5 Vandy Anadrose (4/5A) Sparkshot, resist 1, research
- Elite:
- Scavenger:
- Technician:
- Lookout:
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 2
- Deck: 0
- Disc: 10
Gold:
- Gold: 1
- Workers: 8
Thoughts
Eh, really feeling limited in my options due to lack of cards, ironically.
P2T4
Tech StartingHand Workers
TECH
Mind Control
Mind Control
STARTING HAND
Wither
Brick Thief
Brave Knight
Timely Messenger
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Brick Thief
NextHand
Older Brother
Spark
Discard
Bloom
Spectral Flagbearer
Helpful Turtle
Spectral Hound
Spectral Flagbearer
Wither
Tenderfoot
Timely Messenger
Mind Control
Mind Control
Tech 2 card(s)
Get Paid + discard - ($7)
Quince - ($5)
Brave Knight - ($2)
Tenderfoot drops 2 dmg on Vandy
Timely Messenger drops 1 more - ($1)
Worker - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Brave Knight (3/3A)
- Elite:
- Scavenger:
- Technician: Mirror (0/1)
- Lookout:
In Play:
- L1 Quince (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 0
- Disc: 10
Gold:
- Gold: 0
- Workers: 8
Thoughts
meta incoming
P1T5
Tech StartingHand Workers
TECH
Eyes of the Chancellor
Eyes of the Chancellor
STARTING HAND
Poisonblade Rogue
Shadow Blade
WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
NextHand
Thieving Imp
Carrion Curse
Dark Pact
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II: Truth - ($4)
Sirus Quince - ($2)
Mirror Illusion - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Mirror Illusion (0/1)
- Technician: Mirror Illusion (0/1)
- Lookout:
In Play:
- L5 Vandy Anadrose (4/2) Sparkshot, resist 1, research
- L1 Sirus Quince (1/3) Illusionist
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
My cycle is long and slow, so I’ll double-tech Eyes. I want to draw them before Carrion Curse, if possible. I’ll just fetch Meta if an opportunity arises, since there’s a chance Vandy may die before I could draw it naturally.
P2T5
Tech StartingHand Workers
TECH
Brave Knight
Hallucination
STARTING HAND
Spark
Older Brother
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Brick Thief
NextHand
Bloom
Wither
Helpful Turtle
Tech 2 card(s)
Get Paid - ($8)
Spark kills Scav Mirror - ($7)
Quince kills Tech Mirror
Knight kills Vandy, returns to hand, Quince to L3
Max Quince - ($5)
Brave Knight, Mirror becomes a Copy - ($2)
Mirror Copy kills Quince
Mirror - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Mirror Copy of Brave Knight (3/2) -1
- Technician: Brave Knight (3/3)
- Lookout: Mirror (0/1), resist 1
In Play:
- L1 Quince (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
waaat?? no meta??
P1T6
Tech StartingHand Workers
TECH
Cursed Crow
Cursed Crow
STARTING HAND
Carrion Curse
Thieving Imp
Dark Pact
Skeleton Javelineer
WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
NextHand
Graveyard
Shadow Blade
Eyes of the Chancellor
Discard
Carrion Curse
Dark Pact
Cursed Crow
Cursed Crow
Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Orpal Gloor - ($7)
Carrion Curse, discard Bloom and Wither - ($4)
Thieving Imp, discard Helpful Turtle - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite: L1 Orpal Gloor (2/3) Plauge touch
- Scavenger:
- Technician: Thieving Imp (2/2)
- Lookout:
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 4
Gold:
- Gold: 1
- Workers: 10
Thoughts
Not surprising. Guess I have to blind Curse now … 2 spells, not bad!
P2T6
Tech StartingHand Workers
TECH
Reteller of Truths
Reteller of Truths
STARTING HAND
Wither
Helpful Turtle
Bloom
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Brick Thief
NextHand
Spectral Flagbearer
Hallucination
Discard
Bloom
Wither
Helpful Turtle
Reteller of Truths
Reteller of Truths
Tech 2 card(s)
Get Paid + discard 3 - ($8)
Tech II (Truth) - ($4)
Mirror Knight trades with Orpal
Knight kills Imp
Quince pings HH
Mirror - ($2)
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Mirror (0/1)
- Technician: Brave Knight (3/1)
- Lookout: Mirror (0/1)
In Play:
- L5 Quince (1/5)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 9
- Disc: 5
Gold:
- Gold: 2
- Workers: 8
Thoughts
wow… discard 3?? this is getting absurb…failed tech… shouldve put garrisons… gg…
I used a spell to kill the Knight with Eyes of the Chancellor active… what’s your technician draw?
Spectral Hound
P1T7
Tech StartingHand Workers
TECH
Macciatus, The Whisperer
Reteller of Truths
STARTING HAND
Eyes of the Chancellor
Shadow Blade
Graveyard
Deteriorate
WORKERS
Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Graveyard
NextHand
Dark Pact
Pestering Haunt
Discard
Carrion Curse
Dark Pact
Cursed Crow
Cursed Crow
Thieving Imp
Shadow Blade
Deteriorate
Macciatus, The Whisperer
Reteller of Truths
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Eyes of the Chancellor - ($7)
Vandy Anadrose - ($5)
Shadow Blade Knight, discard Hallucination - ($2)
Sirus Quince - ($0)
Eyes hide Mirror
Deteriorate scavenger
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Mirror Illusion (0/1A) Invisible
- Elite:
- Scavenger:
- Technician: L1 Sirus Quince (1/3) Illusionist
- Lookout:
In Play:
- Eyes of the Chancellor
- L1 Vandy Anadrose (2/3) Sparkshot
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Heroes’ Hall HP: 3
Economy Info:
Cards:
- Hand: 2
- Deck: 3
- Disc: 9
Gold:
- Gold: 0
- Workers: 11
Thoughts
Whether or not it’s worth spending my last card to pop his scavenger depends on whether he draws a 2nd unit with >1 attack. And he did, so I pop.