[Casual] Azuset (Red) vs Hobusu (Green) take 2

@Hobusu I updated my turn. I just used the Rambaster to kill the whisp.

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Just noticed your post says you’re on turn 3 for some reason. Not a big deal, but I thought you should know.

P2T2


Tech StartingHand Workers

TECH
Centaur
Tiny Basilisk


STARTING HAND
Ironbark Treant
Young Treant
Rich Earth
Spore Shambler
Merfolk Prospector


WORKERS
Verdant Tree
Rich Earth


NextHand

Spore Shambler
Playful Panda
Forest’s Favor
Tiger Cub
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Build Tech I - ($5)
Recruit Young Treant, I draw - ($3)
Worker - ($2)
Summon Calamandra - ($0)
Playful Panda trades with Zane, Calamandra gets 2 free levels

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+a) (Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Calamandra Moss Lv. 3 (3/4) (Gives units resist 1) (Resist 1)

In Play:
*

Buildings:

  • :heart: Base HP: 18

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Pretty good turn here. Got Zane out of my hair for a bit and Cala’s free levels effectively make Young Treant free to play. I think I’ll be using either Ferocity or Behind the Ferns this game, but we’ll see.

Even though I do an undo for a turn the script that populates the turn does not role back. I be mindful of that.

I already feel like I botched this game. I don’t see how red can get a good start. Any tips?

P1T3


Tech StartingHand Workers

TECH
Firebat
Gunpoint Taxman


STARTING HAND
Surprise Attack
Calypso Vystari
Charge
Bloodrage Ogre
Scorch


WORKERS
Mad Man
Bloodburn
Nautical Dog


NextHand

Calypso Vystari
Scorch
Charge
Surprise Attack
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Careless Musketeer - ($4)
Built Tech 1 - ($3)

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Careless Musketeer (2/1 +1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

I’m not really sure how to drop your health pools because of arival sickness. Red starts out with some low damage output.

@2’s turn!

You can’t cast spells without a hero to cast them

I have several tips if you want them.

P1T1 zane to hit base is not the best idea unless you want to do an extreme base race. As you can only play 1 card per turn without losing cards in hand, playing 1 card each turn is very important to get maximum value, and without a 1 drop with zane you are losing that value.

T2 you left an easy hero kill which effectively gives Hobusu 2 free levels (= 2 free gold), very scary, you would have been better off playing a unit in defence (such as the rambaster, or another unit in hand), or leveling him to max band for the healing. Also not building your tech 1 locks you into the spells for that hero as your useful techs, which you just let get killed. You even floated the gold you could have used to build your tech 1.

This game is difficult and there are a lot of choices to make (far more then most other card games I’ve played), so dont be disheartened when you lose your first few games, we all do, and the fact that skill matters far more than most games makes it really rewarding when you do get that win (but it will take longer then Hearthstone/Magic etc)

If you want to look at some Red vs Green here was a good series betweeen myself and young buck

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Can you elaborate on this more “As you can only play 1 card per turn without losing cards in hand, playing 1 card each turn is very important to get maximum value, and without a 1 drop with Zane you are losing that value.”

And yes the game is difficult enough when you are watching the turns on after another. I think this way of spread sheet game play is harder for me. I leave and when I come back I have to get my head wrapped around the game again. I know it will just take time. There is a lot to memorize in this game.

I will fix my last turn.

Also, I didnt think I had my 6 workers until last turn. … this spread sheet thing. =/… hahaha

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If you want to draw 5 cards a turn, you have to discard at least 3 cards to redraw to that many.
With making 1 worker a turn, that means you can play 1 other card and keep drawing 5 cards each turn.

Given that playing two 1 cost cards gives you more stats/abilities then playing one 2 cost card, you can see that a “card” effectively is part of the cost of playing something (this can also been seen in how much it costs to draw 1 card).

Ignoring a lot more factors (such as smaller deck size, etc) which just increase the value of playing cards, we can therefore estimate that a card has a value of around 1.5 gold (this may vary due to colour/circumstance etc but is a good estimate)

So by discarding 4 instead of 3 you could argue that you are throwing away 1.5 golds worth of value, which should suggest that before you do it, there should be a good reason into why you are not playing that card.

EDIT: @Azuset as an example, say you play a Nautical Dog on T1 with zane. This means that if the following turns are the same, that the dog could trade with the Tiger, meaning that zane lives to turn 3 and calamandra is on a lvl 1 hero. As you can see, the small difference on T1 can have very large impacts further down the road (which is this case the board difference would be far greater than 1.5 gold would suggest).

2 Likes

I updated my turn 3.

Don’t forget that Rambaster can’t patrol! :wink:

Don’t worry about it, pretty much everyone messes it up for their first couple of games. I’ll admit the learning curve is steep to begin with, but I personally find it more convenient now that I’m used to it.

I have no doubt this is going to make me a much better play. :slight_smile:

Everything you just wrote here is going to take me some time to chew on. I see you are teaching me the meta of the game.

Without mathing the shit out of the game I would have never guessed being able to draw 5 every turn is the meta. Im glad the community has done all the math hahaha.

@Hobusu I updated my turn. I moved the Rambaster to the play area.

I am not saying that drawing 5 each turn is the meta (if you watch my own games, I will go down on cards often from turn 2, drawing 4 or even 3), but that since the amount you can draw is capped at 5 (in the discard/draw phase at least), discarding more then 3 can be view as a waste, and should have a good reason for it.

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Sorry I haven’t been giving you more advice, but Shadow_Night_Black keeps beating me to the punch! Out of curiosity, have you read the articles Sirlin wrote about the game during the Kickstarter? I think the thing about how many cards you draw each turn was discussed in one of them.

P2T3


Tech StartingHand Workers

TECH
Barkcoat Bear
Ferocity


STARTING HAND
Playful Panda
Forest’s Favor
Spore Shambler
Ironbark Treant
Tiger Cub


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant


NextHand

Merfolk Prospector
Rampant Growth
Centaur
Tiny Basilisk


Discard

Tiger Cub
Forest’s Favor
Barkcoat Bear
Ferocity


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Recruit Spore Shambler, who arrives with two +1/+1 runes - ($3)
Recruit Playful Panda and Wisp - ($1)
Calamandra kills Musketeer and takes 2 damage

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+a) (Can’t attack) (Resist 1)
  • :psfist: Elite: Wisp (0+1/1) (Resist 1)
  • :ps_: Scavenger: Spore Shambler (2/3) (++) (Resist 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra Moss Lv. 3 (3/2) (Gives units resist 1)
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I could tech up this turn, but the odds of drawing something useful are low. Instead I’ll go down on cards to delay my deck cycling and load up my board. Grabbing Ferocity to combo with Tiny Basilisk and the incoming Feral Tech II units. Assuming Calamandra survives to next turn, I’m likely to max her and go for Feral Strike.

I have not seen those articles. I just found about this game around 2 months ago. I will read them as I can. Thanks for the link :slight_smile:

update I read over those articles. It was much like reading the manual.

I think I broke my spreadsheet. I dont think I save my tech correctly. Now I have messed up the sheet to much and can’t set it up properly.

Advice?

Type in manually all the cards where you think they should be at the start of your turn, (hand, deck, discard, worker, in play, patrol, etc), put your tech choices into the discard, set your turn number to 4 (its on the right hand side near player number) set your starting gold amount manually, play out your turn normally, and it should be fine. Worst case your starting hand will look weird, and your tech choice will say 0, but functionally the sheet will be fine moving forward.

Alternately, you can use the google spreadsheet version history function. This is accessed near the file menus, (file, edit, view, etc) on the right there is a “last edited XXX”, click that.

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@zhavier I was able to use the history function! Thanks for pointing that out. Believe it or not I am new to google sheets.

@Hobusu here is my turn.

P1T4


Tech StartingHand Workers

TECH
Firebat
Gunpoint Taxman


STARTING HAND
Surprise Attack
Calypso Vystari
Charge
Bloodrage Ogre
Scorch


WORKERS
Mad Man
Bloodburn
Nautical Dog
Bloodrage Ogre


NextHand

Scorch
Bombaster
Surprise Attack
Pillage
Charge


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Recruit Captin Zane ( 2/2 T1 Hastse) - ($7)
Surpise Attack - ($2)
Shark 1 trades with Young Treant
Shark 2 trades with Spore Shambler
Makeshift Rambaster (1/1) Atks Wisp (KIA)
Captain Zane ( 2/2 T1 Haste) trades with Calamandra Moss

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I thought I might as go all out and try to even the playing field a bit more because you had me out numbered and out leveled.

@2’s turn!

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