Yeah, I accidentally deleted a worker (not sure how) in my CAPS game, too. I had to roll back the whole turn and redraw and it did not work out particularly (as I did in my edit above). Cal kicked my butt there, too.
Tech 2 card(s)
Get Paid - ($8)
Draw from Technician
Summon Oni - ($6)
Recruit Older Brother - ($4)
Oni casts Boot Camp on Older Brother; I draw - ($3)
Recruit Timely Messenger - ($2) Messenger trades with Centaur
Worker - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Oni, Lv. 1 (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Older Brother (3/3, including +1/+1 rune)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
[details=Thoughts][spoiler]
So I got a bit unlucky on the draw. Which meant I had to go Boot Camp to draw the Wither or Messenger (ended up being Messenger). Which meant no Entangling Vines. Maybe I should have just vined Centaur? But I was hoping to catch something scarier. Oh, right. Vines only hits patrollers anyway.
Not pretty. Going to be facing a flying Midori with Mimics probably.
[/spoiler]
Sorry for delay of game, though I’m calling it. I teched no answers to flying Mid, and I have no answers but Tower for stealthy Cal, and I need a Tech Lab to play Barbarbarian+Drill Sergeant. I’m toast!