Casual - Andreas (mono black) vs. Holytispon (mono purple)

You’re right, I can’t Nullcraft. I’m just going to pay for the Time Spiral and worker.

As for the draw - you draw technician before you tech cards, which is what I did. You have to use the ‘draw 1 card’ in your spreadsheet before you add any of the tech cards to the tech column. Tech cards only go to your discard at the beginning of the next turn.

1 Like

I’ve edited my turn. Here we go!

1 Like

Editted to doom skeleton and your mix

P1T7


Tech StartingHand Workers

TECH
Carrion Curse


STARTING HAND
Gorgon
Thieving Imp (2/2)
Dark Pact
Deteriorate


WORKERS
Graveyard
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Bone Collector
Skeleton Javelineer
Thieving Imp


NextHand

Plague Spitter
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Cursed Ghoul


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Vandy - ($7)
Vandy dark pact to myself
Vandy max, doom skeleton and mox - ($3)
Skeleton and Ghoul trade with Prynn
Gorgon - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4+A), deathtouch
  • :psfist: [I]Elite[/I]: Cursed Crow (1+3/3)
  • :ps_: [I]Scavenger[/I]: Vandy lvl 5 (4/5)
  • :pschip: [I]Technician[/I]: Gorgon (2/3), deathtouch
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

Teching carrior curse to counter his slow-time generator, and reduce hand size. My plan to go tech lab- zarra has been significantly delayed here. Trying to keep board pressure. If I do go for zarra, slow time will be tough to deal with. Need to figure out my end game plan here.

You can’t doom Ghoul, as Vandy maxband only targets tech 0 or tech 1 units. Also, You need to doom Mox, as it’s a legal target for maxband Vandy. So you might want to rethink that turn :slight_smile:

3 Likes

"P2T7


Tech StartingHand Workers

TECH
Shimmer Ray
Yesterday’s Golgort


STARTING HAND
Neo Plexus 2/2
Undo
Yesterday’s Golgort
Shimmer Ray
Seer


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Argonaut
Undo


NextHand

Gilded Glaxx 4/4
Fading Argonaut 3/1[3] @2


Discard

Shimmer Ray
Yesterday’s Golgort


Tech 2 card(s)
Get Paid - ($9)
Shimmer Ray - ($8)
Golgort - ($5)
Plexus - ($3)
Seer, add a rune to Ray - ($2)
Worker - ($1)
Mox attacks, deal 2 damage to Squad Leader Gorgon

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Shimmer Ray 3/4A, Flying, @3
  • :psfist: [I]Elite[/I]: Neo Plexus 4/2
  • :ps_: [I]Scavenger[/I]: Seer 3/1
  • :pschip: [I]Technician[/I]: Yesterday’s Golgort 6/4 @2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox 3/2, doomed with - rune, exhasuted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

He did not go for tech 3, which is good for me. I’m pretty likely to get a tech draw, which I need because I’m in pretty bad shape as far as cards go - deck bloated, going down to 0. I feel like I have to because if he breaks my tech buildng, I’m done. That Doom was really clutch. I hadn’t considered and it’s pretty sad to me I wasn’t able to skip his discard/draw. Still, Prynn delayed things nicely and now I have some tech 2 units out. I’ll have to go to tech 3, I think, to finish this. Can I delay enough to get there? With Vandy threatening Meta? If he goes for Meta next turn, I’m probably done. I would tech origin story but it woudl tech foreva to get through my deck. I just have to hope I can kill his Vandy with a Shimmer Ray.

"

What’s the status of mox? Is he still permanently sidelined after dying from death touch?

no, he’s just exhausted. When doom expires, he’ll be back to being sidelined and exhausted - but maybe not permanently, as you’ve noticed…

Actually, since you just played some Tech II stuff, Mox is permanently trashed and off the board.

3 Likes

Sorry for the delay!

"P1T8


Tech StartingHand Workers

TECH
Zarramonde
Zarramonde


STARTING HAND
Plague Spitter
Poisonblade Rogue
Doom Grasp
Dark Pact
Dark Pact
Dark Pact
Cursed Ghoul
Carrion Curse


WORKERS
Graveyard
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Bone Collector
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue


NextHand

Doom Grasp
Dark Pact
Cursed Ghoul
Zarramonde
Zarramonde


Tech 2 card(s)
Get Paid - ($11)
Cursed Ghoul, -1/-1 rune on Shimmer Ray - ($7)
Vandy casts deteriorate on Shimmer Ray, who is now 1/2+A
Cursed Crow kills Shimmer Ray
Gorgon (with 2/2 stats) trades with Golgort, you and I draw
Vandy casts dark pact to myself, base to 16HP, d2
Tech 3 - ($2)
Tech lab (Demonology) - ($1)
Worker - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gorgon (2/3), deathtouch
  • :pschip: [I]Technician[/I]: Cursed Ghoul (4/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy lvl 5 (4/5)
  • Cursed Crow (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12
    "
1 Like

"P2T8


StartingHand Workers

STARTING HAND
Gilded Glaxx 4/4
Fading Argonaut 3/1[3] @2
Nullcraft


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Argonaut
Undo


NextHand

Seer
Stewardess of the Undone
Gilded Glaxx 4/4


Discard

Shimmer Ray
Yesterday’s Golgort
Shimmer Ray 3/4A, Flying, @3
Yesterday’s Golgrt 6/4 @2
Nullcraft
Fading Argonaut 3/1[3] @2


Tech 0 card(s)
Get Paid + float - ($11)
Vir, peeks - ($9)
Exchange a card - ($8)
Slow Time Generator! - ($3)
Nullcraft, kills Crow - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: L1 Vir 3/3
  • :ps_: [I]Scavenger[/I]: Seer 3/1
  • :pschip: [I]Technician[/I]: Neo Plexus 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Slow Time Generator, 2HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "
1 Like

"P1T9


StartingHand Workers

STARTING HAND
Dark Pact
Doom Grasp
Cursed Ghoul
Zarramonde
Zarramonde
Deteriorate
Carrion Curse


WORKERS
Graveyard
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Bone Collector
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue


NextHand

Cursed Crow (3/3)
Plague Spitter
Dark Pact
Sacrifice the Weak
Gorgon (2/4), deathtouch


Tech 0 card(s)
Inefficient slow-time workers produce a measly 4G - ($4)
Vandy casts dark pact to myself
Cursed Ghoul, -1/-1 on Neo Plexus - ($0)
Vandy kills Vir
Vandy casts deteriorate on Seer, you get 1 gold
Cursed Ghoul bypasses Neo Plexus and takes out Slow-time generator! (takes 1 tower dmg)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gorgon (2/3), deathtouch
  • :target: [I]Lookout[/I]: Cursed Ghoul (4/5)
    [B]In Play:[/B]
  • Vandy lvl 5 (4/1)
  • Cursed Ghoul (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12
Thoughts

He had the perfect counter-- Slow time generator + NC to get rid of crow which was the only direct counter I had to generator. Good hand draw and exchange.

"

Also note your tech 3… can be quite important soon! :wink:

Ah, sorry, I thought I did! … Editted.

"P2T9


Tech StartingHand Workers

TECH
Slow Time Generator, 2HP
Now!


STARTING HAND
Gilded Glaxx 4/4
Stewardess of the Undone
Seer


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Argonaut
Undo


NextHand

Gilded Glaxx 4/4
Nullcraft
Temporal Research
Time Spiral


Tech 2 card(s)
Get Paid + float - ($11)
Scav gold - ($12)
Max Prynn - ($4)
seer, add a rune to Prynn - ($3)
exile the Ghoul and Gorgon - ($2)
Geiger - ($0)
Plexus kills Vandy, Geiger levels

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Geiger 2/4A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Seer 3/1
  • :target: [I]Lookout[/I]: L8 Prynn 3/5, fading @1, Resist 1
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Here’s to hoping he doesn’t have Zarra in hand…

"

"P1T10


Tech StartingHand Workers

TECH
Doom Grasp


STARTING HAND
Sacrifice the Weak
Dark Pact
Plague Spitter
Gorgon (2/4), deathtouch
Cursed Crow (3/3)
Deteriorate
Deteriorate
Doom Grasp


WORKERS
Graveyard
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Bone Collector
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue


NextHand

Doom Grasp
Zarramonde
Carrion Curse
Dark Pact
Zarramonde


Discard

Sacrifice the Weak
Dark Pact
Plague Spitter
Cursed Crow (3/3)
Doom Grasp


Tech 1 card(s)
Get Paid - ($12)
Gorgon - ($9)
Garth, summon skele - ($6)

Float ($6)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon (2/4+A), deathtouch
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Cursed Ghoul (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
  • In the past: Gorgon (2/3) and Ghoul (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 12
Thoughts

Floating 6 gold in case he plays slow time generator next turn, to guarantee 10 for zarra. Prynn should die next turn from fading and return both my units and Garth benefits from levels. I’ll skip my next discard/draw, but should be ok with Vandy/Garth’s card drawing abilities. Think this should go well for me. It all depends on next turn.

"

1 Like

"P2T10


StartingHand Workers

STARTING HAND
Temporal Research
Gilded Glaxx 4/4
Time Spiral
Nullcraft


WORKERS
Tinkerer
Forgotten Fighter
Plasmodium
Argonaut
Undo


NextHand

Seer 3/1
Slow Time Generator, 2HP
Shimmer Ray
Shimmer Ray 3/4A, Flying, @3


Discard

Temporal Research
Time Spiral
Nullcraft


Tech 0 card(s)
Get Paid - ($10)
Prynn fades, Gorgon and Ghoul return but are not patrolling - you skip your next discard and draw phase (there’s a special box for it in the spreadsheet below the stashed card)
Vir, peeks - ($8)
Geiger discards to draw
Vir peeks
exchange a card - ($7)
Gilded Glaxx - ($4)
Gilded Glaxx - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glaxx 4/4A
  • :psfist: [I]Elite[/I]: L1 Vir 3/3
  • :ps_: [I]Scavenger[/I]: Gilded Glaxx 4/4
  • :pschip: [I]Technician[/I]: Seer 3/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • L3 Geiger 2/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

It was an interesting dance, but it’s probably over

"

1 Like

Does prynn fading count as dying? If so you get to add 2 levels to a hero

2 Likes

Since you only have garth out, Garth will get the levels.

1 Like

Ok that’s right

How does carrion curse function on Pbf?