Casual - Andreas (mono black) vs. Holytispon (mono purple)

"P2T7


StartingHand Workers

STARTING HAND
Deteriorate
Blackhand Dozer
Pestering Haunt
Doom Grasp


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard
Skeleton Javelineer
Poisonblade Rogue


NextHand

Plague Spitter
Nether Drain
Hooded Executioner


Discard

Doom Grasp
Deteriorate
Pestering Haunt


Tech 0 card(s)
Get Paid - ($11)
Vandy - ($9)
Doom grasp Prynn (sac skeleton), you draw from Technician, Vandy levels to 3, Imp returns: you discard card #1 - ($5)
Deteriorate Golgort to (5/3A)
Dozer takes Golgort out, 3 extra dmg to your tech 3
Garth destroys your tech 3, your base HP to 18
Blackhand Dozer - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blackhand Dozer B (7/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vandy lvl 3 (3/4)
  • :target: [I]Lookout[/I]: Thieving Imp (2/2)
    [B]In Play:[/B]
  • Blackhand Dozer A (7/1)
  • Garth lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

Getting unlucky with tech 3 draws here -__- May have to use Vandy’s mid-band to grab a dark pact next turn

"

1 Like

Clutch DG. Certainly disrupted by ebb and flow. Not sure I can do much anymore but perhaps the Dozers will delay you enough for me to find a way to squeak back into this.

"P1T8


Tech StartingHand Workers

TECH
Now!
Shimmer Ray


STARTING HAND
Shimmer Ray
Remember
Ebbflow Archon
Nullcraft 1/1, Flying


WORKERS
Hardened Mox
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut 2/3A @2
Forgotten Fighter


NextHand

Research and Development
Now!
Neo Plexus 2/1[2]
Remember


Discard

Yesterday’s Golgort 6/4A Fading @2
Nullcraft 1/1, Flying
Second Chances
Ebbflow Archon
Now!
Shimmer Ray


Tech 2 card(s)
Get Paid + float - ($11)
Max Vir - ($3)
Shimmer Ray - ($2)
rebuild tech 3
Exchange a card - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vir 3/5A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Mech 7/6 untargetable, forecast @2
  • Shimmer Ray 3/4 Fading @2
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

Yea that DG definitely was good timing. Card draw timing can be so pivotal in this game.

"P2T8


StartingHand Workers

STARTING HAND
Plague Spitter
Nether Drain
Hooded Executioner


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard
Skeleton Javelineer
Poisonblade Rogue
Nether Drain


NextHand

Zarramonde
Zarramonde


Discard

Doom Grasp
Deteriorate
Pestering Haunt


Tech 0 card(s)
Get Paid + float - ($12)
Vandy + Garth duo take out Vir, Vandy levels to max, doom thieving imp and shimmer ray
Hooded executioner, boost to kill shimmer ray - ($7)
Dozer A takes out your tech 3, your base HP to 16
Dozer B takes out your tech 2, your base HP to 14
Thieving Imp pings your base for 4, down to 10 HP
Plague Spitter - ($4)
Worker - ($3)
Garth summons skeleton - ($2)

Float ($2)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Hooded Executioner (3/3)
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Blackhand Dozer A (7/1)
  • Garth lvl 7 (3/1)
  • Blackhand Dozer B (7/6)
  • Vandy lvl 5 (4/5)
  • Thieving Imp (4/4, doomed)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 12
Thoughts

This should be GG. Can’t win with Dozer’s in play but the tempo is largely in my favor atm, and I’ll kill them off next turn somehow if possible.

–
I finally draw into (both) of my Zarra’s now. Although in hindsight, it looks like it wasn’t terrible that I didn’t draw them. That enabled me to get other plays, including the DG.

"

1 Like

This is an interesting situation. I don’t see how I can stop you from clearing my board and breaking my tech buildings but you won’t be able to get rid of the Dozers so easily if I don’t field anything that can kill them. I guess you can doom grasp your own Dozers or clear everything else to sacrifice the weak with them, and if you have zarra, that can probably be fine. Not sure what I would be able to do even if I’m afforded all the time and money, but you know what? Let’s see.

"P1T9


Tech StartingHand Workers

TECH
Rewind
Rewind


STARTING HAND
Remember
Now!
Research and Development
Neo Plexus 2/1[2]


WORKERS
Hardened Mox
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut 2/3A @2
Forgotten Fighter
Neo Plexus 2/1[2]


NextHand

Seer
Temporal Research
Gilded Glaxx
Remember
Stewardess of the Undone 3/1[3]


Discard

Yesterday’s Golgort 6/4A Fading @2
Nullcraft 1/1, Flying
Second Chances
Ebbflow Archon
Now!
Shimmer Ray
Remember
Now!
Research and Development
Rewind
Rewind


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Surplus ($5)

Float ($5)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Mech 7/6 untargetable, forecast @1

[B]Buildings:[/B]

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Surplus: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 11
    "
1 Like

I mean, we don’t have to because you’ve clearly won. :wink:

Eh, why not ? :stuck_out_tongue: I applaud your curiosity, let’s where this takes us

1 Like

"P2T9


Tech StartingHand Workers

TECH
Doom Grasp
Dark Pact


STARTING HAND
Zarramonde
Zarramonde
Sacrifice the Weak
Voidblocker


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard
Skeleton Javelineer
Poisonblade Rogue
Nether Drain
Voidblocker


NextHand

Dark Pact
Doom Grasp
Pestering Haunt
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($14)
Worker - ($13)
Zarramonde, tells Dozer B to get out of here - ($3)
Garth sacs a skeleton to draw a card
Garth summons a skeleton, and sacs it - ($2)
Imp dies from doom
Dozer A takes out your tech 2, your base to 8 HP
Garth and Hooded Exec take out tech 1, your base to 6
Vandy takes out surplus

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Zarramonde (11/11)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Blackhand Dozer A (7/1)
  • Garth lvl 7 (3/1)
  • Hooded Executioner (3/3)
  • Vandy lvl 5 (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 13
    "
1 Like

I didn’t draw Rewind, so GG!

GG, well played! You had a really strong opener this game.

2 Likes

Yeah it’s sad I messed it up. Maybe past was a bad choice. Definitely should have taken my time and not play impulsively while I’m stressed at work :wink:

1 Like

No worries, its only a casual game for fun. We’ll spar again I’m sure sometime soon =) Hopefully you won’t have any stressors around it.

1 Like

This was a fun game! And a stress reliever for sure. We’ll start another one soon!

2 Likes

Definitely. I think I would like to try a new combination which I’ve drawn inspiration from reading on the forums. If you prefer though, I am ok with continuing mono-black as well. Let me know! I’m down for a game whenever.

2 Likes

Let’s do one last round of purple vs. black, if you don’t mind, then we can move on.

1 Like

Sure, I don’t mind at all. Random.org gives me a 78

gave me 24 so you go first. GL HF!@

1 Like

Gl hf!

"P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Graveyard
Skeletal Archery


WORKERS
Graveyard


NextHand

Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Summon Skeletons
Pestering Haunt


Discard

Deteriorate
Skeletal Archery
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vandy lvl 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

"P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Fading Argonaut
Time Spiral
Tinkerer
Neo Plexus


WORKERS
Tinkerer


NextHand

Plasmodium
Battle Suits
Forgotten Fighter
Nullcraft


Discard

Hardened Mox
Time Spiral


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Neo - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 2/3A @3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
Dark Pact
Bone Collector


STARTING HAND
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator


WORKERS
Graveyard
Jandra, the Negator


NextHand

Skeletal Archery
Sacrifice the Weak
Bone Collector
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving imp, discard card #1 - ($1)
Tech 1 - ($0)
Pestering haunt

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1) @
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Vandy lvl 1 (2/3)
    [B]In Play:[/B]
  • Pestering Haunt
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

HH[quote=“Andreas, post:101, topic:3135”]
Haunt
[/quote]

Haunt played this turn?