[Casual] Akiata (MonoPurple) vs codexnewb (MonoGreen)

P1T1

I’m still getting the hang of the template, so please double check for / forgive any mistakes in my posts! I’d wish you luck, but I’m thinking you may not need it. :smiley:

P1 Akiata [MonoPurple] vs P2 codexnewb [MonoGreen]

StartingHand Workers

STARTING HAND
Temporal Research
Plasmodium
Tinkerer
Neo Plexus
Forgotten Fighter


WORKERS
Plasmodium


NextHand

Time Spiral
Nullcraft
Hardened Mox
Battle Suits
Fading Argonaut


Discard

Temporal Research
Tinkerer
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Neo Plexus - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • None

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

None of the cards in my hand are jumping out at me as must play in the first turn. Think summoning a hero might be a better choice. Not too sure, honestly.

Edit: Er, apparently not! Lol. Playing Neo Plexus instead of Max.

@codexnewb’s turn!

1 Like

sounds good.

just as a heads up, by summoning a hero instead of a unit, you have left more cards in your deck, preventing you from drawing the teched cards you’ll want to get later on in the game.

do you want to redo your turn and try to drop a card from your hand instead?

Ah, I’ll redo and play a card from my hand. Thanks!

1 Like

sounds good!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Rich Earth
Forest’s Favor
Ironbark Treant
Rampant Growth
Playful Panda


WORKERS
Rich Earth


NextHand

Young Treant
Verdant Tree
Tiger Cub
Spore Shambler
Merfolk Prospector


Discard

Ironbark Treant
Rampant Growth
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
worker - ($4)
summon playful panda, wisp arrives too - ($2)
summon Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmm, purple prevents me from running teh tech 2 options i wanted to go for. but maybe i still can…

looking to pair blooming elms wih strong tech 2 feral units.

ill drop Cal out front since it would take BS, NC to take her down, leaving no room for free hero levels.

P1T2


Tech StartingHand Workers

TECH
Seer
Knight of the Conclave


STARTING HAND
Battle Suits
Fading Argonaut
Hardened Mox
Time Spiral
Nullcraft


WORKERS
Plasmodium
Hardened Mox


NextHand

Temporal Research
Tinkerer
Forgotten Fighter
Seer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Deploy Battle Suits - ($3)
Construct Tech 1 Building - ($2)
Play Fading Argonaut (3/3) *** - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+A) ***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Feels more econmical to let his units come to mine - I guess we’ll see how that works out! I’m not hopeful though.

Tech choices were difficult. Seer + Knight of the Conclave seems like I can keep a (small) presence on the board sooner and later, for pretty cheap, at the cost of hand size.

@codexnewb’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Tiger Cub
Spore Shambler
Merfolk Prospector
Verdant Tree
Young Treant
Playful Panda (2/2)
Centaur


WORKERS
Rich Earth
Verdant Tree


NextHand

Forest’s Favor
Centaur
Spore Shambler
Rampant Growth
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
young treant, reshuffle, draw 1 - ($2)
Cal and Panda trade with Fargo
Summon tiger cub - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Tiger Cub (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hmm, not liking my options. Let’s trade away Cal to avoid giving him free levels. Teaching in double centaur since they will definitely help hold off his strong tech 1’s.

P1T3


Tech StartingHand Workers

TECH
Seer
Knight of the Conclave


STARTING HAND
Forgotten Fighter
Tinkerer
Temporal Research
Seer
Knight of the Conclave
Time Spiral


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter


NextHand

Nullcraft
Tinkerer
Seer
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Prynn Pasternaak (1/3, Fading ****) - ($3)
Prynn casts Temporal Research, I draw 2 - ($1)
Play Knight Of The Conclave, (5/4, Forecast ***)
Play Seer, remove one time rune from Knight of the Conclave - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Knight of the Conclave (5/4, Resist 1, Forecast **)
  • L1 Prynn Pasternaak (1/3, Fading ****)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Well I think trading Fargo for Cal+Panda was slightly in my favour.

Very glad Knight of the Conclave came off the deck with Temporal Research.

Worried about insanely buffed Green units stomping me… still not convinced it’s worth giving the patroller bonuses to clear his defenders though. “Live and let live” seems risky though, but still looks more economical to have him come to me. “Play Learn Lesson, Forecast 1.”

@codexnewb’s turn!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Centaur
Ironbark Treant
Rampant Growth
Forest’s Favor
Spore Shambler


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Dinosize
Playful Panda (2/2)
Merfolk Prospector (1/1)
Dinosize
Centaur


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
centaur - ($3)
tiger cub trades with neo, you draw 1
arg, wisp - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Centaur (3/4)
  • Arg, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

well that went a different direction than i thought. let’s bring in a PMS and a Dinosize to mix things up. try and take control at the tech 1 level.

1 Like

So, full disclosure, I failed to shuffle in Fading Argonaut and Temporal Research in my last reshuffle. Still learning how to properly use the template spreadsheet. :grimacing: I’m going to attempt to unwind things and redraw my hand for this turn.

1 Like

FYI, in my experience it’s best to try to use the Revision History feature of Google Sheets rather than hitting Undo a bunch. Makes it easy to hit exactly where you made the mistake without causing any potential weirdness with scripts. Apologies if you already knew about it, but so many new players here have never even heard of it that I find it best to bring it up as soon as possible.

4 Likes

omg, I regret that I only have 1 like to give.

2 Likes

Welp, this took me a lot longer to prepare than I’d care to admit… but I am learning. About spreadsheets.

P1T4


Tech StartingHand Workers

TECH
Reaver
Void Star


STARTING HAND
Nullcraft
Tinkerer
Time Spiral
Temporal Research
Seer


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral


NextHand

Fading Argonaut
Neo Plexus
Nullcraft
Knight of the Conclave
Reaver


Tech 2 card(s)
Get Paid - ($7)
Prynn fades - 3 runes remain, Knight nears - 1 rune remains
Worker - ($6)
Begin Constructing Tech II … FUTURE! - ($2)
Play Seer “Bravo” (3/1), remove last time run from Knight of the Conclave. - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave (5/4+A, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer “Alpha” (3/1)
  • :pschip: Technician: Seer “Bravo” (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Prynn Pasternaak (1/3, Fading ***)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Going Tech II (I guess?). Teching Reaver - seems like a useful way to eliminate heroes and generally lower the body count on his board. A surplus might be useful to power it… hmm starting to sound pretty pricey really.

Still waiting for the other show to drop here…

@codexnewb’s turn!

1 Like

now that was unexpected! let’s see what i can do here.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Stampede
Wandering Mimic


STARTING HAND
Playful Panda (2/2)
Centaur
Merfolk Prospector (1/1)
Dinosize
Dinosize


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Playful Panda (2/2)


NextHand

Spore Shambler
Forest’s Favor
Rampant Growth
Tiger Cub (2/2)
Centaur


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
dinosize centaur, kill KOTC and overpower to kill scav seer - ($4)
mid arg - ($2)
tap arg, boost wisp
wisp trades with tech seer
max arg, summon water elemtnal - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Water Elemental (3/3) resist 1

In Play:

  • Centaur (3/4)
  • Arg, lvl 5, (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmmm, i think i neeed to claim board control here, and i can tech up next turn. teching stampede just in case…

Really not sure if rushing to Tech II was the right idea, but we shall see!

P1T5


Tech StartingHand Workers

TECH
Omegacron
Stewardess of the Undone


STARTING HAND
Fading Argonaut
Knight of the Conclave
Nullcraft
Reaver
Neo Plexus
Void Star


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral
Nullcraft


NextHand

Seer
Tinkerer
Temporal Research


Tech 2 card(s)
Get Paid + float + Scavenger. Draw 1 for Technician. - ($10)
Prynn fades - 2 runes remain
Worker - ($9)
Play Void Star (5/4, Flying, Overpower, 4g to boost +4 ATK) - ($4)
Play Fading Argonaut (3/3, Fading ***) - ($2)
Play Neo Plexus (3/2) - ($0)
Play Knight of the Conclave (5/4, Resist 1, Forecast ***)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3, Fading ***)
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Prynn Pasternaak (1/3, Fading **)
  • Void Star (5/4, Flying, Overpower, 4g to boost +4 ATK)
  • Knight of the Conclave (5/4, Resist 1, Forecast ***)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well my buildings are intact. But this might be slipping away from me. Going to play all mah cards and hope to get the Void Star causing him problems next turn. Really haven’t done enough (anything!) to disrupt his game. Still feelling more economical for him to come to me though.Teching Stewardess as a counter to the green tokens… porbably should have done that before now.

@codexnewb’s turn!

Edit: Failed to list where Void Star was played to.

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Wandering Mimic
Stampede


STARTING HAND
Rampant Growth
Forest’s Favor
Spore Shambler
Tiger Cub (2/2)
Centaur


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Playful Panda (2/2)


NextHand

Wandering Mimic
Merfolk Prospector (1/1)
Dinosize
Stampede
Dinosize


Discard

Rampant Growth
Tiger Cub (2/2)
Forest’s Favor
Spore Shambler
Wandering Mimic
Stampede


Tech 2 card(s)
Get Paid - ($9)
rampant growth centaur - ($7)
centaur kills neo, overpower to kill fargo, armor absorbs 2 and centaur takes 1 damage
tap arg, boost water elemental
water elemental (anti air 4/3+A) trades with void star
tech 2 balance - ($3)
centaur #2 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Arg, lvl 5, (1/5)
  • Centaur #1 (3/3)
  • Centaur #2 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

@Akiata turns 4 and 5 both prynn could have attacked, t4 killing wisp, t5 the YT. it wouldn’t have changed the board much, but would have given her time runes.

3 Likes

@Legion Ah, thanks!

P1T6


Tech StartingHand Workers

TECH
Void Star
Argonaut


STARTING HAND
Temporal Research
Tinkerer
Seer
Stewardess of the Undone
Reaver
Seer


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral
Nullcraft
Reaver


NextHand

Knight of the Conclave
Omegacron
Argonaut


Tech 2 card(s)
Get Paid + Scavenger. Draw 1 for Technician. - ($10)
Prynn fades - 1 rune remains, Knight nears - 2 runes remain
Worker - ($9)
Midband Prynn - ($6)
Prynn casts Temporal Research, I draw 2 - ($4)
Play Seer “Alpha” (3/1), remove time rune from Knight of the Conclave - ($3)
Play Seer “Bravo” (3/1), remove last time run from Knight of the Conclave - ($2)
Play Tinkerer - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave (5/4+A, Resist 1)
  • :psfist: Elite: Tinkerer (1+1/2)
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L4 Prynn Pasternaak (2/4, Fading *)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Oookay, I had cunning plans of midbanding Prynn and then manipulating her time runes to cause card draw issues, but having just checked the rulings on codexcarddb that doesn’t work. The rune has to be removed due to fading during upkeep. Oh well. Maybe next turn? :fearful:

It occurs to me now that Vortoss Emblem might be a useful counter to things like dinosize and rampant growth. Probably shoulda teched that, but I’m not sure Prynn will be around to cast it by the time it comes out.

Tech II balance stuff coming out… :grimacing:

@codexnewb’s turn!

yeah, it’s always a trade off to give me the rewards vs clearing the board. in this case, it might be better to clear the board against green.

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Guargum, Eternal Sentinel


STARTING HAND
Dinosize
Merfolk Prospector (1/1)
Stampede
Wandering Mimic
Dinosize


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Playful Panda (2/2)
Merfolk Prospector (1/1)


NextHand

Stampede
Rampant Growth
Dinosize
Wandering Mimic
Guargum, Eternal Sentinel


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
stampede, units get +3/+AAA, extra damage hits your base - ($2)
centaur #2 (6/4AAA) kills KOTC, takes 2 real damage, your base to 19
centaur #1 (6/3AAA) kills seer, takes no damage, your base to 14
arg kills other seer, takes 3
wisp kills tinkerer, armor absorbs damage, your base to 13

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg, lvl 5, (1/2)
  • Centaur #1 (3/2)
  • Centaur #2 (3/4)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

hmmm, since prynn in fading, im going to tech up next turn.

float 2, gg 12, tech three 7, stampede/tech 2 unit. going for guargam with all these arg spells i have.

P1T7


Tech StartingHand Workers

TECH
Argonaut
Omegacron

STARTING HAND
Knight of the Conclave
Omegacron
Argonaut
Fading Argonaut


WORKERS


NextHand

Temporal Research
Void Star


Discard

Knight of the Conclave
Tinkerer
Seer
Seer
Argonaut
Omegacron


Tech 0 card(s)
Get Paid + Scavenger. Draw 1 for Technician. - ($11)
My base to 13.
Prynn dies from fading! Levels fizzle. Her midband procs: skip your next draw/discard step.
Summon Vir Garbarean - ($9)
Vir peeks at top card of my deck
Play Fading Argonaut - ($7)
Play Argonaut - ($4)
Play Omegacron - ($2)
Play Knight of the Conclave
Trash 6(!) workers to remove 6 time runes from Omegacron. Omegacron arrives.

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Omegacron (9/7+A, Haste, Untargetable)
  • :psfist: Elite: Argonaut (4+1/4, Readiness)
  • :ps_: Scavenger: Fading Argonaut (3/3, Fading ***)
  • :pschip: Technician: L1 Vir Garbarean (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Knight of the Conclave (5/4, Resist 1, Forecast ***)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 4
Thoughts

Yah, so he could have me on his next turn I think.

Obviously Temporal Research woulda been really handy this turn to help me cycle through my deck. Vir peeked but no go.

I’ll burn everything to get an Omegacron out, and maybe that’ll stall a bit? Seems a lost cause, but I’m learning so let’s see just how detrimental it is to do… assuming I survive that long.

@codexnewb’s turn!

1 Like