I’m still getting the hang of the template, so please double check for / forgive any mistakes in my posts! I’d wish you luck, but I’m thinking you may not need it.
STARTING HAND
Temporal Research
Plasmodium
Tinkerer
Neo Plexus
Forgotten Fighter
WORKERS
Plasmodium
NextHand
Time Spiral
Nullcraft
Hardened Mox
Battle Suits
Fading Argonaut
Discard
Temporal Research
Tinkerer
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Neo Plexus - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Neo Plexus
Technician:
Lookout:
In Play:
None
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 5
Gold:
Gold: 1
Workers: 5
Thoughts
None of the cards in my hand are jumping out at me as must play in the first turn. Think summoning a hero might be a better choice. Not too sure, honestly.
Edit: Er, apparently not! Lol. Playing Neo Plexus instead of Max.
just as a heads up, by summoning a hero instead of a unit, you have left more cards in your deck, preventing you from drawing the teched cards you’ll want to get later on in the game.
do you want to redo your turn and try to drop a card from your hand instead?
STARTING HAND
Battle Suits
Fading Argonaut
Hardened Mox
Time Spiral
Nullcraft
WORKERS
Plasmodium
Hardened Mox
NextHand
Temporal Research
Tinkerer
Forgotten Fighter
Seer
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Deploy Battle Suits - ($3)
Construct Tech 1 Building - ($2)
Play Fading Argonaut (3/3) *** - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Fading Argonaut (3/3+A) ***
Elite:
Scavenger:
Technician: Neo Plexus (3/2)
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Feels more econmical to let his units come to mine - I guess we’ll see how that works out! I’m not hopeful though.
Tech choices were difficult. Seer + Knight of the Conclave seems like I can keep a (small) presence on the board sooner and later, for pretty cheap, at the cost of hand size.
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
young treant, reshuffle, draw 1 - ($2)
Cal and Panda trade with Fargo
Summon tiger cub - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Wisp (0/1)
Technician: Young Treant (0/2)
Lookout:
In Play:
Tiger Cub (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Hmm, not liking my options. Let’s trade away Cal to avoid giving him free levels. Teaching in double centaur since they will definitely help hold off his strong tech 1’s.
STARTING HAND
Forgotten Fighter
Tinkerer
Temporal Research
Seer
Knight of the Conclave
Time Spiral
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
NextHand
Nullcraft
Tinkerer
Seer
Time Spiral
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Prynn Pasternaak (1/3, Fading ****) - ($3)
Prynn casts Temporal Research, I draw 2 - ($1)
Play Knight Of The Conclave, (5/4, Forecast ***)
Play Seer, remove one time rune from Knight of the Conclave - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Seer (3/1)
Technician: Neo Plexus (3/2)
Lookout:
In Play:
Battle Suits
Knight of the Conclave (5/4, Resist 1, Forecast **)
L1 Prynn Pasternaak (1/3, Fading ****)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Well I think trading Fargo for Cal+Panda was slightly in my favour.
Very glad Knight of the Conclave came off the deck with Temporal Research.
Worried about insanely buffed Green units stomping me… still not convinced it’s worth giving the patroller bonuses to clear his defenders though. “Live and let live” seems risky though, but still looks more economical to have him come to me. “Play Learn Lesson, Forecast 1.”
So, full disclosure, I failed to shuffle in Fading Argonaut and Temporal Research in my last reshuffle. Still learning how to properly use the template spreadsheet. I’m going to attempt to unwind things and redraw my hand for this turn.
FYI, in my experience it’s best to try to use the Revision History feature of Google Sheets rather than hitting Undo a bunch. Makes it easy to hit exactly where you made the mistake without causing any potential weirdness with scripts. Apologies if you already knew about it, but so many new players here have never even heard of it that I find it best to bring it up as soon as possible.
Welp, this took me a lot longer to prepare than I’d care to admit… but I am learning. About spreadsheets.
P1T4
Tech StartingHand Workers
TECH
Reaver
Void Star
STARTING HAND
Nullcraft
Tinkerer
Time Spiral
Temporal Research
Seer
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral
NextHand
Fading Argonaut
Neo Plexus
Nullcraft
Knight of the Conclave
Reaver
Tech 2 card(s)
Get Paid - ($7)
Prynn fades - 3 runes remain, Knight nears - 1 rune remains
Worker - ($6)
Begin Constructing Tech II … FUTURE! - ($2)
Play Seer “Bravo” (3/1), remove last time run from Knight of the Conclave. - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Knight of the Conclave (5/4+A, Resist 1)
Elite:
Scavenger: Seer “Alpha” (3/1)
Technician: Seer “Bravo” (3/1)
Lookout:
In Play:
Battle Suits
L1 Prynn Pasternaak (1/3, Fading ***)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
Going Tech II (I guess?). Teching Reaver - seems like a useful way to eliminate heroes and generally lower the body count on his board. A surplus might be useful to power it… hmm starting to sound pretty pricey really.
Really not sure if rushing to Tech II was the right idea, but we shall see!
P1T5
Tech StartingHand Workers
TECH
Omegacron
Stewardess of the Undone
STARTING HAND
Fading Argonaut
Knight of the Conclave
Nullcraft
Reaver
Neo Plexus
Void Star
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral
Nullcraft
NextHand
Seer
Tinkerer
Temporal Research
Tech 2 card(s)
Get Paid + float + Scavenger. Draw 1 for Technician. - ($10)
Prynn fades - 2 runes remain
Worker - ($9)
Play Void Star (5/4, Flying, Overpower, 4g to boost +4 ATK) - ($4)
Play Fading Argonaut (3/3, Fading ***) - ($2)
Play Neo Plexus (3/2) - ($0)
Play Knight of the Conclave (5/4, Resist 1, Forecast ***)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Fading Argonaut (3/3, Fading ***)
Technician: Neo Plexus (3/2)
Lookout:
In Play:
Battle Suits
L1 Prynn Pasternaak (1/3, Fading **)
Void Star (5/4, Flying, Overpower, 4g to boost +4 ATK)
Knight of the Conclave (5/4, Resist 1, Forecast ***)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 3
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Well my buildings are intact. But this might be slipping away from me. Going to play all mah cards and hope to get the Void Star causing him problems next turn. Really haven’t done enough (anything!) to disrupt his game. Still feelling more economical for him to come to me though.Teching Stewardess as a counter to the green tokens… porbably should have done that before now.
@Akiata turns 4 and 5 both prynn could have attacked, t4 killing wisp, t5 the YT. it wouldn’t have changed the board much, but would have given her time runes.
STARTING HAND
Temporal Research
Tinkerer
Seer
Stewardess of the Undone
Reaver
Seer
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral
Nullcraft
Reaver
NextHand
Knight of the Conclave
Omegacron
Argonaut
Tech 2 card(s)
Get Paid + Scavenger. Draw 1 for Technician. - ($10)
Prynn fades - 1 rune remains, Knight nears - 2 runes remain
Worker - ($9)
Midband Prynn - ($6)
Prynn casts Temporal Research, I draw 2 - ($4)
Play Seer “Alpha” (3/1), remove time rune from Knight of the Conclave - ($3)
Play Seer “Bravo” (3/1), remove last time run from Knight of the Conclave - ($2)
Play Tinkerer - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Knight of the Conclave (5/4+A, Resist 1)
Elite: Tinkerer (1+1/2)
Scavenger: Seer (3/1)
Technician: Seer (3/1)
Lookout:
In Play:
Battle Suits
L4 Prynn Pasternaak (2/4, Fading *)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Oookay, I had cunning plans of midbanding Prynn and then manipulating her time runes to cause card draw issues, but having just checked the rulings on codexcarddb that doesn’t work. The rune has to be removed due to fading during upkeep. Oh well. Maybe next turn?
It occurs to me now that Vortoss Emblem might be a useful counter to things like dinosize and rampant growth. Probably shoulda teched that, but I’m not sure Prynn will be around to cast it by the time it comes out.
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
stampede, units get +3/+AAA, extra damage hits your base - ($2)
centaur #2 (6/4AAA) kills KOTC, takes 2 real damage, your base to 19
centaur #1 (6/3AAA) kills seer, takes no damage, your base to 14
arg kills other seer, takes 3
wisp kills tinkerer, armor absorbs damage, your base to 13
Float ($2)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Young Treant (0/2)
Technician:
Lookout:
In Play:
Arg, lvl 5, (1/2)
Centaur #1 (3/2)
Centaur #2 (3/4)
Wisp (0/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info: Cards:
Hand: 5
Deck: 7
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
hmmm, since prynn in fading, im going to tech up next turn.
float 2, gg 12, tech three 7, stampede/tech 2 unit. going for guargam with all these arg spells i have.
STARTING HAND
Knight of the Conclave
Omegacron
Argonaut
Fading Argonaut
WORKERS
NextHand
Temporal Research
Void Star
Discard
Knight of the Conclave
Tinkerer
Seer
Seer
Argonaut
Omegacron
Tech 0 card(s)
Get Paid + Scavenger. Draw 1 for Technician. - ($11)
My base to 13.
Prynn dies from fading! Levels fizzle. Her midband procs: skip your next draw/discard step.
Summon Vir Garbarean - ($9)
Vir peeks at top card of my deck
Play Fading Argonaut - ($7)
Play Argonaut - ($4)
Play Omegacron - ($2)
Play Knight of the Conclave
Trash 6(!) workers to remove 6 time runes from Omegacron. Omegacron arrives.
Knight of the Conclave (5/4, Resist 1, Forecast ***)
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 2
Deck: 3
Disc: 6
Gold:
Gold: 2
Workers: 4
Thoughts
Yah, so he could have me on his next turn I think.
Obviously Temporal Research woulda been really handy this turn to help me cycle through my deck. Vir peeked but no go.
I’ll burn everything to get an Omegacron out, and maybe that’ll stall a bit? Seems a lost cause, but I’m learning so let’s see just how detrimental it is to do… assuming I survive that long.