Before I get into the individual card ratings, I want to get feedback from people’s actual experiences (not theory crafting) with the main Tech cost/sizes.
How do a 2/2 for 1, a 3/3 for 2, and a 3/4 for 3 compare in common board states?
What combination works best off a draw 5/8 on turn 2? What about drawing 4?
How much does valuation change going first vs going second?
Is one size better for getting to Tech 2, and a different size better if you’re planning on keeping the game at Tech 1?
How do the sizes compare on turn 3-4 vs re-drawing them on turn 6-7?
For purposes of this discussion, assume that they have no text box, but as an aside you could mention how certain types of abilities make things better in certain board states (eg a 2/2 for 1 isn’t very good for a deck that plans to stay at tech 1, because they dont do enough against a 3/3 for 2, or level 1 hero, but if it has Haste that mitigates the problem by letting you attack on your terms instead of having it die to an opponent’s attack)