Welcome to Card of the Week! The purpose of this series is to prompt strategy discussion and answer any rules questions about specific cards. Feel free to share stories of how you’ve used the featured card in the past, speculations of how you might use it in the future, and any strong synergies or counters you may think of. And feel free to message me with any card requests for next week! Otherwise cards will be chosen randomly.
Previously on Card of the Week
This week’s card is Tricycloid:
Tricycloid is one of the more expensive Tech II units, but it is definitely worth the cost. You can spend the time runes on the same turn you play it, and it can hit heroes and tech buildings! It’s a great way to snipe that pesky hero or deal the last few damage needed to destroy a tech building, even through a full patrol zone. Alternatively, a 6/6 for 5g on defense is pretty respectable, and if it lives, on the following turn you can attack with it and then use the ability for 9 damage total. Not to mention the insane synergies with several other purple cards, as we will soon see…
Temporal Distortion - play a Tricycloid, shoot three things, then Temporal Distortion it into the other Tricycloid from your codex, shoot three more things, and then if you’re really rich, replay the original Tricycloid for three more shots!
Now! - not only do you get to shoot, now you can swing for 6 attack first.
Calamandra Moss, Mind Parry Monk, Potent Basilisk - the majority of Tricycloid’s power is in its ability, so any Untargetable things will make you very sad. Additionally, each shot counts as a use of the ability, so hitting things with Resist will drain your gold supply quickly.