Welcome to Card of the Week! The purpose of this series of threads is to prompt strategy discussion and answer any rules questions about specific cards. Feel free to share stories of how you’ve used the featured card in the past, speculations of how you might use it in the future, and any strong synergies or counters you may think of. And feel free to message me with any card requests for next week! Otherwise cards will be chosen randomly.
Previously on Card of the Week
This week’s card is Versatile Style:
Versatile Style does a lot (potentially), so let’s break the card down one effect at a time.
Destroy an upgrade.
Self-explanatory. Gives white an answer to things they would normally struggle against, like an active Might of Leaf and Claw. And thanks to the other effects below, this isn’t necessarily a “dead card” after, even if the opponent never replays their destroyed upgrade.
Disable a unit or hero with flying.
One of white’s anti-air options. It won’t deal with enemy fliers completely, but it will buy a turn to get your own threats online. Especially effective against flyers that need to be attacking to get value, such as Molting Firebird.
Repair 2 damage from a building.
This is one of only three building repair effects in the entire game, the others being neutral starter card Brick Thief and the Growth Tech II Artisan Mantis. If you’re against a very aggressive spec like Blood, this will offset a good chunk of their automatic damage.
Your Discipline hero is a detector this turn.
One of only two full-blown detector effects in the game (see last week’s post for the other!). Removes the primary draw of cards like Metamorphosis or Stalking Tiger on your turn, letting you remove or trade into them.
Being well rounded means you have answers for everything. But don’t forget, at some point you need to start asking your own questions!