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CAPS 2017: zhavier ([Anarchy]/Strength/Growth) vs. Jadiel ([Feral]/Future/Truth)


#1

GLHF! @jadiel, I am interested to see this omegacron shenanigans, or perhaps you will take a different approach? :slight_smile:

"P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Bloodburn
Bombaster
Makeshift Rambaster
Mad Man


WORKERS
Bloodburn


NextHand

Pillage
Scorch
Bloodrage Ogre
Careless Musketeer
Charge


Discard

Makeshift Rambaster
Bombaster
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 2/4, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

@zhavier GL, HF. We’ll see how it goes. Rook + ND is a pretty good start!

P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Rich Earth
Verdant Tree
Rampant Growth
Playful Panda


WORKERS
Rich Earth


NextHand

Tiger Cub
Young Treant
Spore Shambler
Ironbark Treant
Merfolk Prospector


Discard

Verdant Tree
Rampant Growth
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda - ($2)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Wisp (1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

"P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Thunderclap


STARTING HAND
Scorch
Charge
Bloodrage Ogre
Careless Musketeer
Pillage


WORKERS
Bloodburn
Pillage


NextHand

Thunderclap
Careless Musketeer
Makeshift Rambaster
Scorch
Bombaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Bloodrage Ogre - ($0)
Rook kills Wisp
Dog hits tech 1 for 2

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook 2/3, lvl 1
  • Nautical Dog 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Thunderclap seems like a good surprise answer for the likely young treant given the turn 1 tech 1. there is a decent chance rook will be able to break tech 1 before he can build tech 2, but I remain concerned about my own path to victory.

"


#4

P2T2


Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Young Treant
Spore Shambler
Merfolk Prospector
Ironbark Treant
Tiger Cub
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant


NextHand

Rampant Growth
Huntress
Verdant Tree
Huntress


Discard

Spore Shambler
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Young Treant, rs, draw 1 - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#5

P1T3


Tech StartingHand Workers

TECH
Doubling Barbarian
Spirit of the Panda


STARTING HAND
Scorch
Careless Musketeer
Bombaster
Thunderclap
Makeshift Rambaster


WORKERS
Bloodburn
Pillage
Careless Musketeer


NextHand

Mad Man
Charge
Doubling Barbarian
Bird’s Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thunderclap, your patrol zone is feeling empty - ($3)
Bombaster - ($1)
Ogre breaks Tech 1
Dog trades with Tiger Cub
Rook kills Panda

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook 2/1, lvl 1
  • Bloodrage Ogre 3/2+A
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

I am a little sad I don’t have Bird’s Nest, but hey, broken tech 1! Finally got to use thunderclap to great effect.


#6

P2T3


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Verdant Tree
Huntress
Huntress
Rampant Growth


WORKERS
Rich Earth
Ironbark Treant


NextHand

Forest’s Favor
Huntress
Tiger Cub
Huntress
Free Speech


Tech 2 card(s)
Get Paid - ($7)
Rebuild Tech I
Exhaust Prospector - ($8)
Max Vir & Forecast Mech - ($0)
Skip worker

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L7 Vir (3/5A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Forecast Mech (6/7, 2 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#7

"P1T4


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Dinosize


STARTING HAND
Mad Man
Bird’s Nest
Charge
Doubling Barbarian


WORKERS
Bloodburn
Pillage
Careless Musketeer
Bird’s Nest


NextHand

Nautical Dog
Spirit of the Panda
Scorch
Makeshift Rambaster


Discard

Bloodrage Ogre
Mad Man
Doubling Barbarian
Charge
Jefferson DeGrey, Ghostly Diplomat
Dinosize


Tech 2 card(s)
Get Paid + float - ($8)
Tech 2 Strength - ($4)
Ogre hits Vir to 3
Rook hits Vir to 1 and dies
Zane to lvl 2 - ($1)
Mad Man kills Vir, Zane to lvl 4 - ($0)
Zane kills Young treant, we both get 1g - ($1)
Bombaster kills prospector
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 3/3, lvl 4
  • Bombaster 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I had to draw the barbarian now, sigh… Oh well I am in a tough spot for worker choice. I am going to have a pretty bad hand next turn, so here’s hoping I can make something of it…

"


#8

Note I built the tech 2 too early, and it should in fact have happened at the end of my turn. Nothing else need change though. Thanks for pointing it out.


#9

P2T4


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Huntress
Tiger Cub
Forest’s Favor
Huntress
Free Speech


WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor


NextHand

Spore Shambler
Rampant Growth
Playful Panda
Verdant Tree


Discard

Young Treant
Merfolk Prospector
Free Speech
Huntress
Tiger Cub
Omegacron
Omegacron


Tech 2 card(s)
Get Paid - ($7)
Scav gold - ($8)
Mech now at 1 rune
Worker - ($7)
Huntress - ($5)
Quince & Mirror - ($3)
Quince casts Free Speech - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Forecast Mech (6/7, 1 runes)
  • L1 Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#10

P1T5


Tech StartingHand Workers

TECH
Doubling Barbarian
Disguised Monkey


STARTING HAND
Spirit of the Panda
Nautical Dog
Scorch
Makeshift Rambaster


WORKERS
Bloodburn
Pillage
Careless Musketeer
Bird’s Nest
Scorch


NextHand

Jefferson DeGrey, Ghostly Diplomat
Thunderclap
Mad Man
Doubling Barbarian


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nautical Dog - ($6)
Max Zane - ($4)
Tech Lab Anarchy - ($3)
Zane kills Huntress
Bombaster kills Mirror

Float ($3)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nautical Dog 1/1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 4/1, lvl 6
  • Bombaster 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
Thoughts

And there is the free speech, but do I put in the Pirate Gunship now, or wait, let it take a few cycles to draw them and put in something I can use now.


#12

P2T5


Tech StartingHand Workers

TECH
Mind Control
Mind Control


STARTING HAND
Rampant Growth
Playful Panda
Spore Shambler
Verdant Tree


WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
Verdant Tree


NextHand

Playful Panda
Huntress
Free Speech
Mind Control
Omegacron


Tech 2 card(s)
Get Paid + float - ($9)
Mech Arrives
Worker - ($8)
Tech II - Future - ($4)
Quince casts Free Speech - ($2)
Quince makes a mirror - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mech (6/7A, Untargetable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#13

P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Thunderclap
Mad Man
Doubling Barbarian
Jefferson DeGrey, Ghostly Diplomat


WORKERS
Bloodburn
Pillage
Careless Musketeer
Bird’s Nest
Scorch
Thunderclap


NextHand

Disguised Monkey
Doubling Barbarbarian


Discard

Mad Man
Nautical Dog
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Jefferson DeGrey, Ghostly Diplomat, pesky mech and mirror are removed. - ($8)
Doubling Barbarbarian - ($5)
Zane and Bombaster destroy your Tech 2, base to 16
Argagarg - ($3)
Mad Man and Nautical Dog kill Quince, Arg to lvl 3 - ($2)

Float ($2)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jefferson DeGrey, Ghostly Diplomat 4/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 4/1, lvl 6
  • Bombaster 2/1
  • Doubling Barbarbarian 3/5
  • Argagarg 1/4, lvl 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

So, I am free of free speech for a turn. I could have let him keep using it and not played Mad Man, but this way I can use Args midband on DB next turn. And eventually I can bring out Pirate Gunships to seal the deal.


#14

Hah, I forgot about DeGrey as a counter! GG :slight_smile:

@EricF


#15

GG! Yea, I was going to be in a bit of a tough spot for cards though. You pulled that mech on me before, and I had a ton of time to prepare to kill it. I did get a little lucky drawing Degrey that turn.


#16

that DeGrey play was dirty.


#17

DeGrey’s a dirty man. It’s what happens when you’re stuck in a Flagstone prison for ages.


#18

DeGrey is a cut and dry answer to the mech, can’t even be silenced. I almost put in the second degrey instead of the monkey, probably would have been the safer play and just float the gold instead of building the tech lab so early. I was hoping to threaten hastey stealth to force spending on a tower.