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CAPS 2017: Shadow-Night-Black ([Balance]/Growth/Finesse) vs. Penatronic ([Present]/Peace/Blood)

@Penatronic GL HF!

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Tiger Cub
Ironbark Treant
Merfolk Prospector
Spore Shambler


WORKERS
Spore Shambler


NextHand

Rich Earth
Forest’s Favor
Playful Panda
Rampant Growth
Verdant Tree


Discard

Tiger Cub
Young Treant
Ironbark Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Arg - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: wisp (0/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Best turn 1 hand (Prospector + Rampant Growth in next hand). Null craft can kill prospector, but then water ele shuts that down nicely.

Where have you been all my life

"P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium
Nullcraft


WORKERS
Plasmodium


NextHand

Tinkerer
Fading Argonaut
Battle Suits
Temporal Research
Neo Plexus


Discard

Forgotten Fighter
Hardened Mox
Time Spiral


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
play nullcraft - ($2)
nullcraft kills prospector, you get $1
Summon oni - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Onimaru (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1), flying, haste, no buff
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Spirit of the Panda


STARTING HAND
Forest’s Favor
Rampant Growth
Playful Panda
Rich Earth
Verdant Tree


WORKERS
Spore Shambler
Rich Earth


NextHand

Young Treant
Rampant Growth
Nimble Fencer
Ironbark Treant


Tech 2 card(s)
Get Paid - ($5)
Scav - ($6)
Worker - ($5)
Tech 1 - ($4)
Rampant Growth Arg - ($2)
Forest’s Favour Arg - ($0)
Arg kills Oni, Mid Bands

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (2/5, lvl 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Thoughts between killing Oni and Max band Arg. Killing Oni leaves me with 1 card down, but a sizeable threat next turn, and can recover cards with max arg and hero’s hall. Max arg also leaves me with a nice threat, but Oni can trade into my water ele and giving me no levels (making oni a 2 gold 3/3, for no cards).
His tech 2 threats are very scary (Present can come out of no where, and I want to go balance to counter, growth tech lab, Peace means I go growth with Nature Reclaims to kill garrisions, and Blood means growth while holding on for dear life.

1 Like

"P2T2


Tech StartingHand Workers

TECH
Brave Knight
Kidnapping


STARTING HAND
Temporal Research
Tinkerer
Neo Plexus
Fading Argonaut
Battle Suits


WORKERS
Plasmodium
Temporal Research


NextHand

Neo Plexus
Time Spiral
Hardened Mox
Battle Suits
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
t1 - ($3)
Fading Argonaut - ($1)
Nullcraft kills wisp, you get $1

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fargo (2/3A) Fading 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1), flying, haste, no buff
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Brave Knight seems better vs his lineup than Argonaut, as I anticipate Tiny Basilisk and he has few options for removing it without combat damage. Awesome fucking t3 hand.

"

1 Like

P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Tiny Basilisk


STARTING HAND
Young Treant
Nimble Fencer
Ironbark Treant
Rampant Growth
Tiger Cub


WORKERS
Spore Shambler
Rich Earth
Tiger Cub


NextHand

Forest’s Favor
Spirit of the Panda
Merfolk Prospector (1/1)
Playful Panda


Discard

Rampant Growth
Ironbark Treant
Nimble Fencer
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Scav - ($7)
Worker - ($6)
Young Treant - ($4)
Nimble Fencer - ($2)
Fencer and Arg kill Fargo
Max Arg - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3 + A, Antiair)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2, can’t attack)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (2/6, lvl 5)
  • Nimble Fencer (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Choosing to play Nimble Fencer over Rampant growth to get that 2/1 on the board, and to make him play around Rampant growth for the next few turns. Tiny Basilisk should do wonders against tech 2 Present and keeping his heros dead.

shit I didnt see this response… damn forum alert settings. my bad.

"P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Eager Cadet


STARTING HAND
Tinkerer
Neo Plexus
Hardened Mox
Time Spiral
Battle Suits


WORKERS
Plasmodium
Temporal Research
Time Spiral


NextHand

Kidnapping
Flagstone Garrison
Forgotten Fighter
Eager Cadet
Brave Knight


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hardened Mox - ($4)
t2 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nullcraft (1/1), flying, haste, no buff
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

pretty dogshit draw for T3 hand. I dont really like the idea throwing out a hero that’s just going to get killed or going down on cards for not much benefit, so I think I’ll just go t2. even if he breaks it, which he most certainly will, I’ll have a decent next turn.

"

P1T4


Tech StartingHand Workers

TECH
Stampede
Stampede


STARTING HAND
Spirit of the Panda
Merfolk Prospector (1/1)
Playful Panda
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Merfolk Prospector (1/1)


NextHand

Tiny Basilisk
Verdant Tree
Stampede
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spirit of the Panda Water Ele - ($2)
Arg “kills” Mox
Water Ele breaks your tech 2 - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2 + A, can’t attack)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nimble Fencer (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (2/4, lvl 5)
  • Panda Elemental (5/5, Antiair, Healing 1)
  • Spirit of the Panda, attached to Water ele
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Peace tech 2 can get out of hand quickly, so rather then rush my own, I thought that keeping his on lockdown is a far better option. Even if he trades the nullcraft for my fencer, should be able to stampede breaking his tech 2 again while setting up another attacker for the next Stampede. Without tech 2, his only haste is nullcraft, and that’s already on the board.

1 Like

"P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Eager Cadet


STARTING HAND
Forgotten Fighter
Brave Knight
Kidnapping
Flagstone Garrison
Eager Cadet


WORKERS
Plasmodium
Temporal Research
Time Spiral


NextHand

Neo Plexus
Battle Suits
Tinkerer
Fargo (2/3A) Fading 3
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
No Worker
rebuild t2
Brave Knight - ($5)
Eager Cadet
tower - ($2)
Onimaru - ($0)
nullcraft kills fencer, you get a card, dies to tower

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3A), readiness
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Eager Cadet (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Omimaru (2/3), frenzy
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Throw up the wall!

"

Nullcraft will die to my Tower, do you still wish to trade?

Didn’t notice the tower, not listed in your board state… let me think about it for a minute

1 Like

oops, sos will correct my summery

Yeah, I’ll still do the nullcraft move

1 Like

P1T5


Tech StartingHand Workers

TECH
MoLaC
Tiny Basilisk


STARTING HAND
Verdant Tree
Tiny Basilisk
Stampede
Rampant Growth
Playful Panda


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Merfolk Prospector (1/1)
Verdant Tree


NextHand

Stampede
Forest’s Favor
Ironbark Treant
Nimble Fencer


Discard

Nimble Fencer
Rampant Growth
Stampede
MoLaC
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Healing 1
Worker - ($7)
Tech 2 (Growth) - ($3)
Tiny Basilisk - ($1)
Panda Elemental Attacks Brave Knight, who runs away to your hand - ($2)
Arg kills Eager Cadet
Playful Panda - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2 + A, Deathtouch, Ignores Tech 0)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2 + A, can’t attack)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (2/2, lvl 5)
  • Panda Elemental (5/1, Antiair, Healing 1)
  • Spirit of the Panda, attached to Water ele
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Stampede with only one attacker doesn’t set up much, as even with stampedes for the next 3 turns or so, it’s too close to be able to tell if I will do enough base damage. If I get MoLaC online, peace can do nothing. Tech 3 will be problematic, but if he builds tech 3 stampede should be able to do massive damage to him with my increase attacker numbers.

Looks like you missed Penatronic’s Tower damage as well.

Since nothing would have died, just take the 1 extra damage on your Arg and Pandalemental.

3 Likes

Done - 10chars

"P2T5


Tech StartingHand Workers

TECH
Shoddy Glider
Crash Barrow


STARTING HAND
Tinkerer
Neo Plexus
Battle Suits
Fargo (2/3A) Fading 3
Kidnapping
Nullcraft (1/1), flying, haste, no buff


WORKERS
Plasmodium
Temporal Research
Time Spiral
Tinkerer


NextHand

Forgotten Fighter
Brave Knight (3/3A), readiness
Flagstone Garrison
Flagstone Garrison
Eager Cadet


Tech 2 card(s)
Get Paid - ($8)
tech draw
Summon drakk - ($6)
kidnap basilisk, ignore puny patrollers ans kill pandamental. - ($2)
Worker - ($1)
tech lab - ($0)

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Drakk (1/3A)
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]: L1 Omimaru (2/3), frenzy
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

should have patrolled in scav. would love to kidnap that ele for the free gold but it can’t trade with the basilisk.

deciding between Drakk + kidnap basilisk and kill ele and just Nullcraft ele, sacrifice Oni to Basilisk and play Fargo and Brave Knight. Seems like there’s more value in having Knight and Fargo out than Oni and Drakk, as next turn all I’m going to do is drop a pile of units onto the board.

"

Since you built a tech lab, your tower is now dead and your base takes 2 damage

P1T6


Tech StartingHand Workers

TECH
Nature Reclaims
MoLaC


STARTING HAND
Ironbark Treant
Stampede
Nimble Fencer
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Merfolk Prospector (1/1)
Verdant Tree


NextHand

Forest’s Favor
Tiny Basilisk (1/2 + A, Deathtouch, Ignores Tech 0)
MoLaC
Stampede


Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Nimble Fencer - ($7)
Stampede! - ($1)
Playful Panda kills Drak, Overpowers 1 to your base
Wisp kills Oni
Arg suicides on Mox
Fencer Breaks Tech 2
Tech Lab (Balance) ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2, can’t attack)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wisp (0/1)
  • Nimble Fencer (2/3, Haste)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts
1 Like

"P2T6


Tech StartingHand Workers

TECH
Bootcamp
Bloodlust


STARTING HAND
Flagstone Garrison
Forgotten Fighter
Flagstone Garrison
Eager Cadet
Brave Knight (3/3A), readiness


WORKERS
Plasmodium
Temporal Research
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

Neo Plexus
Crash Barrow
Shoddy Glider
Fargo (2/3A) Fading 3


Discard

Flagstone Garrison
Flagstone Garrison
Bootcamp
Bloodlust


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
rebuild t2
scav gold - ($9)
brave knight - ($6)
cadet
Summon Geiger - ($4)

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3A), readiness
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Eager Cadet (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Geiger (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
Thoughts

not that I didn’t make any mistakes in this game, but I have gotten some real shit draws to boot.

"