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CAPS 2017: Shadow-Night-Black ([Balance]/Growth/Finesse) vs. Jadiel ([Feral]/Future/Truth)


#1

@Jadiel, GL HF!

P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Spore Shambler
Verdant Tree
Young Treant
Playful Panda


WORKERS
Spore Shambler


NextHand

Ironbark Treant
Tiger Cub
Rich Earth
Rampant Growth
Forest’s Favor


Discard

Young Treant
Verdant Tree
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Arg - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/3, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Against Future, MoLaC is most definitely out, so Balance it is. I need to be aggressive to keep either the tech 2 Future / Quince off the board, and keeping my base above 18 life is important (might go tech lab growth for Artisan Mantis later).


#2

@Jadiel this match is happening for sure, Shadow_Night_Black joins you in the two-loss bracket.


#3

@EricF Sorry for the delay - it wasn’t because I wasn’t planning to play (even if we didn’t need to!), I’ve just been busy

@Shadow_Night_Black GL, HF :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Rampant Growth
Young Treant
Rich Earth
Forest’s Favor


WORKERS
Rich Earth


NextHand

Spore Shambler
Ironbark Treant
Playful Panda
Verdant Tree
Merfolk Prospector


Discard

Young Treant
Rampant Growth
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Calamandra (2/3A)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Discord


STARTING HAND
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiger Cub
Rich Earth


WORKERS
Spore Shambler
Rich Earth


NextHand

Discord
Playful Panda
Verdant Tree
Ironbark Treant
Young Treant


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tap Prospector - ($5)
Rampant Growth Arg - ($3)
Arg kills Tiger Cub
Tech 1 - ($2)
Hero’s Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/3, lvl 1)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

He has no haste until tech 2, so playing around the number of attackers he might have is slightly easier, so I only need to leave the one patroller. He can sneak past, but that would leave him very down on cards.
Getting Discord as he seems to like murkwood allies, giving me an option to deal with the little guys.


#5

P2T2


Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Playful Panda
Ironbark Treant
Spore Shambler
Merfolk Prospector
Verdant Tree


WORKERS
Rich Earth
Verdant Tree


NextHand

Forest’s Favor
Huntress
Rampant Growth
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Discard 2 cards to give Cal Stealth
Cal kills Prospector
Midband Cal - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Calamandra (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#6

Hah! So rude!


#7

P1T3


Tech StartingHand Workers

TECH
Wandering Mimic
Nimble Fencer


STARTING HAND
Verdant Tree
Discord
Playful Panda
Ironbark Treant
Young Treant


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant


NextHand

Nimble Fencer
Tiger Cub
Nimble Fencer
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Verdant Tree - ($3)
Mid Band Arg - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Arg (1/4, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3, Healing 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

#8

P2T3


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Ironbark Treant
Huntress
Forest’s Favor
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Spore Shambler
Playful Panda
Merfolk Prospector
Huntress


Discard

Rampant Growth
Forest’s Favor
Omegacron
Omegacron


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Cal kils Wisp
Huntress - ($5)
Tech II - Future - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Calamandra (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#9

P1T4


Tech StartingHand Workers

TECH
Faeria Dragon
Wandering Mimic


STARTING HAND
Forest’s Favor
Nimble Fencer
Tiger Cub
Rampant Growth
Nimble Fencer


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Tiger Cub


NextHand

Playful Panda
Young Treant
Merfolk Prospector (1/1)
Wandering Mimic


Discard

Rampant Growth
Forest’s Favor
Nimble Fencer
Faeria Dragon
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Nimble Fencer - ($5)
Rampannt Growth Fencer - ($3)
Fencer Kills Huntress
Max Arg ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/5 + A, lvl 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Water Elemental (3/3, Antiair)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3, Healing 1)
  • Nimble Fencer (2/2, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

#10

P2T4


Tech StartingHand Workers

TECH
Gilded Glaxx
Free Speech


STARTING HAND
Merfolk Prospector
Playful Panda
Huntress
Spore Shambler


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler


NextHand

Forest’s Favor
Omegacron
Young Treant
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Huntress - ($6)
Max Cal - ($4)
Exhaust Cal to fetch Stalking Tiger - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stalking Tiger (4/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Huntress (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Calamandra (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#11

P1T5


Tech StartingHand Workers

TECH
Moments Peace
Stampede


STARTING HAND
Merfolk Prospector (1/1)
Playful Panda
Young Treant
Wandering Mimic


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Tiger Cub
Merfolk Prospector (1/1)


NextHand

Discord
Forest’s Favor
Moments Peace
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($9)
Healing 1
Worker - ($8)
Tap Tree
Build Tech 2 (Balance) - ($4)
Wandering Mimic - ($0)
Arg buffs Mimic, Mimic Kills Stalking Tiger

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nimble Fencer (2/3 + A, Haste)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Water Elemental (3/3, Antiair)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3, Healing 1)
  • Arg (1/5, lvl 5)
  • Wandering Mimic (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

#12

P2T5


Tech StartingHand Workers

TECH
Mind Control
Free Speech

STARTING HAND
Young Treant
Tiger Cub
Forest’s Favor
Omegacron
Playful Panda


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Tiger Cub


NextHand

Omegacron
Free Speech
Merfolk Prospector


Discard

Stalking Tiger
Forest’s Favor
Playful Panda
Mind Control
Free Speech


Tech 2 card(s)
Get Paid - ($9)
Young Treant - ($7)
Vir - ($5)
Vir peeks at the top of the deck
Cal casts Forests Favor on Huntress - ($3)
Cal kills Fencer
Huntress kills Elemental, you draw
Omegacron - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: L1 Vir (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Calamandra (4/3)
  • Huntress (4/1 with +1/+1)
  • Forecast Omegacron (9/7, 6 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#13

P1T6


Tech StartingHand Workers

TECH
Moments Peace
TRex


STARTING HAND
Discord
Rampant Growth
Forest’s Favor
Moments Peace
Wandering Mimic


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Tiger Cub
Merfolk Prospector (1/1)
Forest’s Favor


NextHand

Young Treant
Stampede
Faeria Dragon
Nimble Fencer


Discard

Nimble Fencer (2/3, Haste)
Discord
Moments Peace
Wandering Mimic
Rampant Growth
Moments Peace
TRex


Tech 2 card(s)
Get Paid - ($9)
Healing 1
River - ($7)
Discord, your Huntress dies, all your other tech 0/1 get -2/-1 - ($5)
Midori - ($3)
Worker - ($2)
Moments Peace - ($0)
Mimic Kills Treant

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/5, lvl 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: River (2/3, lvl 1)
  • :pschip: [I]Technician[/I]: Midori (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3, Healing 1)
  • Wandering Mimic (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

#14

P2T6


Tech StartingHand Workers

TECH
Nebula
Nebula


STARTING HAND
Merfolk Prospector
Omegacron
Free Speech
Gilded Glaxx


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Tiger Cub


NextHand

Rampant Growth
Huntress
Nebula
Mind Control


Draw from TECH death
Tech 2 card(s)
Get Paid - ($10)
Omegacron loses a time rune
Vir peeks at top of deck
Omegacron #2 - ($8)
Gilded Glaxx - ($5)
Vir & Cal kill Arg, Vir to L3
Tech III - ($0)
Skip Worker

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glaxx (3/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Calamandra (4/2)
  • L3 Vir (2/2)
  • Forecast Omegacron #1 (9/7, 5 runes)
  • Forecast Omegacron #2 (9/7, 6 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#15

P1T7


StartingHand Workers

STARTING HAND
Nimble Fencer
Stampede
Young Treant
Faeria Dragon
Playful Panda


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant
Tiger Cub
Merfolk Prospector (1/1)
Forest’s Favor


NextHand

TRex
Wandering Mimic
Discord


Tech 0 card(s)
Get Paid - ($10)
Healing 1
Young Treant - ($8)
Nimble Fencer - ($6)
Faeria Dragon, Giving Fencer a feather rune - ($2)
Mimic Kills Cal, Midori to lvl 3
Fencer Kills Vir, Midori to Mid
Playful Panda - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (1/2)
  • :pschip: [I]Technician[/I]: River (2/3, lvl 1)
  • :target: [I]Lookout[/I]: Faeria Dragon (4/2, Flying)
    [B]In Play:[/B]
  • Verdant Tree (-/3, Healing 1)
  • Wandering Mimic (4/3)
  • Nimble Fencer (3/1, Haste, Feather Rune)
  • Playful Panda (2/2)
  • Midori (3/4, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

#16

GG :slight_smile:

P2T7


StartingHand Workers

STARTING HAND
Rampant Growth
Huntress
Nebula
Mind Control


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Tiger Cub


NextHand

Playful Panda
Huntress
Stalking Tiger
Free Speech
Young Treant


Discard

Mind Control
Huntress
Rampant Growth


Tech 0 card(s)
Get Paid - ($10)
Both Omegacrons lose a time rune
Nebula - ($3)
Sac 4 workers to Omega #1, it arrives
Sac 5 workers to Omega #2, it arrives
Omegacron #1 & #2 and Glaxx swing at your base for 21

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nebula (7/6A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gilded Glaxx (3/4)
  • Omegacron #1 (9/7)
  • Omegacron #2 (9/7)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 1

#17

Damn, was banking on the 65% that you wouldn’t draw it, (originally thought it was 80%, then i realised I did my maths wrong, oh well) GG @EricF


#18

Yeah, I had really lucky draws this game. I hit a 42% draw for an Omegacron on T5, and the 35% for a Nebula on T7


#19

I had enough of a board presence advantage that I should have killed ether your tech 3 or your glax rather then Cal/Vir, if I had done my math right then I wouldn’t have risked it, but for when I thguht it was 80%, I thought that killing tech 3 gave me a larger chance you coming back with Hives etc and me losing.


#20

I think I had lethal if you kill Tech 3 or Glaxx as well, so it probably didn’t make much difference. Unless you have a line which can kill 2 of Tech III, Cal, Vir and Glaxx (apart from the one you took)?